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mirror of https://github.com/lxsang/antd-web-apps synced 2024-11-20 18:28:22 +01:00
antd-web-apps/apps/assets/coffee/WVNC.coffee
2018-09-21 20:01:41 +02:00

231 lines
6.9 KiB
CoffeeScript

class WVNC extends window.classes.BaseObject
constructor: (@args) ->
super "WVNC"
@socket = undefined
@uri = undefined
@uri = @args[0] if @args and @args.length > 0
@canvas = undefined
@canvas = ($ @args[1])[0] if @args and @args.length > 1
@lastPose = { x: 0, y: 0 }
@scale = 1.0
@decoder = new Worker('/assets/scripts/decoder.js')
me = @
@mouseMask = 0
@decoder.onmessage = (e) ->
me.process e.data
init: () ->
me = @
@ready()
.then () ->
$("#stop").click (e) -> me.socket.close() if me.socket
$("#connect").click (e) ->
me.openSession()
me.initInputEvent()
.catch (m, s) ->
console.error(m, s)
initInputEvent: () ->
me = @
getMousePos = (e) ->
rect = me.canvas.getBoundingClientRect()
pos=
x: Math.floor((e.clientX - rect.left) / me.scale)
y: Math.floor((e.clientY - rect.top) / me.scale)
return pos
sendMouseLocation = (e) ->
p = getMousePos e
me.sendPointEvent p.x, p.y, me.mouseMask
return unless me.canvas
#($ me.canvas).css "cursor", "none"
($ me.canvas).contextmenu (e) ->
e.preventDefault()
return false
($ me.canvas).mousemove (e) -> sendMouseLocation e
($ me.canvas).mousedown (e) ->
state = 1 << e.button
me.mouseMask = me.mouseMask | state
sendMouseLocation e
#e.preventDefault()
($ me.canvas).mouseup (e) ->
state = 1 << e.button
me.mouseMask = me.mouseMask & (~state)
sendMouseLocation e
#e.preventDefault()
me.canvas.onkeydown = me.canvas.onkeyup = me.canvas.onkeypress = (e) ->
# get the key code
if e.key is "Shift"
code = 16
else if e.ctrlKey
code = 17
else if e.altKey
code = 18
else if e.metaKey
code = 91
else
code = String.charCodeAt(e.key)
if e.type is "keydown"
me.sendKeyEvent code, 1
else if e.type is "keyup"
me.sendKeyEvent code, 0
e.preventDefault()
# mouse wheel event
hamster = Hamster @canvas
hamster.wheel (event, delta, deltaX, deltaY) ->
p = getMousePos event.originalEvent
if delta > 0
me.sendPointEvent p.x, p.y, 8
me.sendPointEvent p.x, p.y, 0
return
me.sendPointEvent p.x, p.y, 16
me.sendPointEvent p.x, p.y, 0
initCanvas: (w, h , d) ->
me = @
@depth = d
@canvas.width = w
@canvas.height = h
@resolution =
w: w,
h: h,
depth: @depth
@decoder.postMessage @resolution
process: (msg) ->
if not @socket
return
data = new Uint8Array msg.buffer
#w = @buffer.width * @scale
#h = @buffer.height * @scale
ctx = @canvas.getContext "2d"
imgData = ctx.createImageData msg.w, msg.h
imgData.data.set data
ctx.putImageData imgData, msg.x, msg.y
setScale: (n) ->
@scale = n
@draw()
openSession: () ->
me = @
@socket.close() if @socket
return unless @uri
@socket = new WebSocket @uri
@socket.binaryType = "arraybuffer"
@socket.onopen = () ->
console.log "socket opened"
me.initConnection()
@socket.onmessage = (e) ->
me.consume e
@socket.onclose = () ->
me.socket = null
console.log "socket closed"
initConnection: () ->
vncserver = "localhost:5901"
data = new Uint8Array vncserver.length + 5
data[0] = 32 # bbp
###
flag:
0: raw data no compress
1: jpeg no compress
2: raw data compressed by zlib
3: jpeg data compressed by zlib
###
data[1] = 3
data[2] = 50 # jpeg quality
## rate in milisecond
rate = 30
data[3] = rate & 0xFF
data[4] = (rate >> 8) & 0xFF
data.set (new TextEncoder()).encode(vncserver), 5
@socket.send(@buildCommand 0x01, data)
sendPointEvent: (x, y, mask) ->
return unless @socket
data = new Uint8Array 5
data[0] = x & 0xFF
data[1] = x >> 8
data[2] = y & 0xFF
data[3] = y >> 8
data[4] = mask
#console.log x,y
@socket.send( @buildCommand 0x05, data )
sendKeyEvent: (code, v) ->
return unless @socket
data = new Uint8Array 2
data[0] = code
data[1] = v
console.log String.fromCharCode(code), v
@socket.send( @buildCommand 0x06, data )
buildCommand: (hex, o) ->
data = undefined
switch typeof o
when 'string'
data = (new TextEncoder()).encode(o)
when 'number'
data = new Uint8Array [o]
else
data = o
cmd = new Uint8Array data.length + 3
cmd[0] = hex
cmd[2] = data.length >> 8
cmd[1] = data.length & 0x0F
cmd.set data, 3
#console.log "the command is", cmd.buffer
return cmd.buffer
consume: (e) ->
data = new Uint8Array e.data
cmd = data[0]
switch cmd
when 0xFE #error
data = data.subarray 1, data.length - 1
dec = new TextDecoder("utf-8")
console.log "Error", dec.decode(data)
when 0x81
console.log "Request for password"
pass = "!x$@n9"
@socket.send (@buildCommand 0x02, pass)
when 0x82
console.log "Request for login"
user = "mrsang"
pass = "!x$@n9"
arr = new Uint8Array user.length + pass.length + 1
arr.set (new TextEncoder()).encode(user), 0
arr.set ['\0'], user.length
arr.set (new TextEncoder()).encode(pass), user.length + 1
@socket.send(@buildCommand 0x03, arr)
when 0x83
console.log "resize"
w = data[1] | (data[2]<<8)
h = data[3] | (data[4]<<8)
depth = data[5]
@initCanvas w, h, depth
# status command for ack
@socket.send(@buildCommand 0x04, 1)
when 0x84
# send data to web assembly for decoding
@decoder.postMessage data.buffer, [data.buffer]
else
console.log cmd
WVNC.dependencies = [
"/assets/scripts/hamster.js"
]
makeclass "WVNC", WVNC