1
0
mirror of https://github.com/lxsang/Diya-API.git synced 2025-07-16 05:49:52 +02:00

15 Commits

51 changed files with 1431 additions and 417 deletions

View File

@ -12,3 +12,30 @@ Array2D >> asGLBuffer [
buffer autoRelease.
^buffer
]
{ #category : #'*Diya' }
Array2D class >> rotationMatrix2D: rotation [
^Array2D rows: 3 columns: 3 contents:{
rotation cos. (rotation sin) negated. 0.0.
rotation sin. rotation cos. 0.0.
0.0. 0.0. 1.0
}
]
{ #category : #'*Diya' }
Array2D class >> scaleMatrix2D: scale [
^Array2D rows: 3 columns: 3 contents:{
scale x. 0.0. 0.0.
0.0. scale y. 0.0.
0.0. 0.0. 1.0
}
]
{ #category : #'*Diya' }
Array2D class >> translateMatrix2D: translation [
^Array2D rows: 3 columns: 3 contents: {
1.0. 0.0. translation x.
0.0. 1.0. translation y.
0.0. 0.0. 1.0
}
]

View File

@ -0,0 +1,42 @@
Class {
#name : #AssetManager,
#superclass : #DiyaBaseObject,
#instVars : [
'assets',
'base'
],
#category : #'Diya-Core'
}
{ #category : #'instance creation' }
AssetManager class >> defaultAssetLocation [
^Smalltalk imageDirectory / 'assets'
]
{ #category : #'instance creation' }
AssetManager class >> fromLocation: loc [
^self new from: loc; yourself
]
{ #category : #'as yet unclassified' }
AssetManager >> from: location [
base := location
]
{ #category : #initialization }
AssetManager >> initialize [
super initialize.
assets := Dictionary new.
base := self class defaultAssetLocation
]
{ #category : #'as yet unclassified' }
AssetManager >> name: fileName of: type [
^assets at: fileName ifAbsentPut: [(type fromFile: (base / fileName))].
]
{ #category : #'as yet unclassified' }
AssetManager >> texture: name [
^self name: name of: DiyaImageTex
]

View File

@ -2,31 +2,31 @@ Class {
#name : #Diya2DNode,
#superclass : #DiyaNode,
#instVars : [
'color',
'vbuffer',
'bbox'
'vbuffer'
],
#category : #'Diya-Graphics'
}
{ #category : #accessing }
Diya2DNode >> boundingBox [
^ bbox
|rec|
children ifEmpty: [ ^ Rectangle origin: 0@0 corner: 0@0 ].
rec := children first boundingBox.
children do:[:c|
rec = c ifFalse:[
rec := rec merge: c boundingBox]
].
^rec
]
{ #category : #accessing }
Diya2DNode >> color [
^ color
]
{ #category : #accessing }
Diya2DNode >> color: anObject [
color := anObject
Diya2DNode >> draw [
]
{ #category : #accessing }
Diya2DNode >> extent [
^ bbox extent
^ self boundingBox extent
]
{ #category : #accessing }
@ -38,14 +38,25 @@ Diya2DNode >> height [
Diya2DNode >> initialize [
super initialize.
translation := 0@0.
scale := 1.0@1.0.
rotation := 0.0.
scale := 1@1.
rotation := 0.
tf := Array2D identity: 3.
shader := Diya2DShader uniqueInstance.
color := Color white.
vbuffer := nil.
]
{ #category : #'as yet unclassified' }
Diya2DNode >> inner: aPoint [
^ self boundingBox containsPoint: (self local: aPoint)
]
{ #category : #accessing }
Diya2DNode >> local: aPoint [
^((aPoint - (0@0 applyTf: self tf) )/ scale)
rotateBy: rotation about: 0@0.
]
{ #category : #'as yet unclassified' }
Diya2DNode >> recFromBuffer [
|maxX maxY minX minY x y|
@ -62,36 +73,21 @@ Diya2DNode >> recFromBuffer [
^ Rectangle origin: minX@minY corner: maxX @ maxY
]
{ #category : #initialization }
Diya2DNode >> setUpShader [
super setUpShader.
shader setUniform: #u_color value: self color asGL4FArray.
]
{ #category : #accessing }
Diya2DNode >> updateTF [
tf := Array2D identity:3.
"translation"
tf := tf +* (Array2D rows: 3 columns: 3 contents: {
1.0. 0.0. translation x.
0.0. 1.0. translation y.
0.0. 0.0. 1.0
}).
translation = (0@0) ifFalse:[
tf := tf +* (Array2D translateMatrix2D: translation)].
"rotation"
tf := tf +* (Array2D rows: 3 columns: 3 contents:{
rotation cos. (rotation sin) negated. 0.0.
rotation sin. rotation cos. 0.0.
0.0. 0.0. 1.0
}).
rotation = 0 ifFalse:[
tf := tf +* (Array2D rotationMatrix2D: rotation )].
"scale"
tf := tf +* (Array2D rows: 3 columns: 3 contents:{
scale x. 0.0. 0.0.
0.0. scale y. 0.0.
0.0. 0.0. 1.0
}).
self parent isRoot ifFalse: [ tf := self parent tf +* tf ].
children ifNotNil: [
children do:[:c| c updateTF ]].
scale = (1@1) ifFalse:[
tf := tf +* (Array2D scaleMatrix2D: scale)].
self parent ifNil: [ ^self ].
self parent isRoot ifFalse: [tf := self parent tf +* tf ].
children ifNotNil: [children do:[:c| c updateTF ]].
]

View File

@ -4,20 +4,54 @@ Class {
#instVars : [
'texture',
'type',
'border',
'bcolor'
'bbox'
],
#category : #'Diya-Graphics'
}
{ #category : #accessing }
Diya2DPrimShape >> bgColor [
^style get: #bgcolor
]
{ #category : #accessing }
Diya2DPrimShape >> bgColor: c [
^style set: #bgcolor value: c
]
{ #category : #accessing }
Diya2DPrimShape >> borderColor [
^style get: #borderColor
]
{ #category : #accessing }
Diya2DPrimShape >> borderColor: c [
bcolor := c
style set: #borderColor value: c.
]
{ #category : #accessing }
Diya2DPrimShape >> borderWidth [
^style get: #border
]
{ #category : #accessing }
Diya2DPrimShape >> borderWidth: w [
border := w
style set: #border value: w.
]
{ #category : #accessing }
Diya2DPrimShape >> boundingBox [
^ bbox applyTf: self tf.
]
{ #category : #accessing }
Diya2DPrimShape >> color [
^ self style get: #color.
]
{ #category : #accessing }
Diya2DPrimShape >> color: value [
^ self style set: #color value: value
]
{ #category : #initialization }
@ -35,19 +69,17 @@ Diya2DPrimShape >> draw [
OpenGL drawArrays: type first:0 count:((vbuffer size )>> 2 ).
"reset value"
self texture ifNotNil: [self texture drop.].
border > 0 ifTrue: [ self drawBorder ].
self borderWidth > 0 ifTrue: [ self drawBorder ].
context vao disableAttribute: 0.
]
{ #category : #initialization }
Diya2DPrimShape >> drawBorder [
"Diya2DShader uniqueInstance use."
color = bcolor ifFalse:[
shader setUniform: #u_color value: bcolor asGL4FArray;
setUniform: #u_texture_type value: 0.
].
shader setUniform: #u_color value: self borderColor asGL4FArray;
setUniform: #u_texture_type value: 1.
OpenGL
lineWidth: border.
lineWidth: self borderWidth.
self drawLines.
OpenGL lineWidth: 1.0.
]
@ -62,23 +94,34 @@ Diya2DPrimShape >> drawLines [
self subclassResponsibility
]
{ #category : #accessing }
Diya2DPrimShape >> extent [
^ bbox extent
]
{ #category : #initialization }
Diya2DPrimShape >> initialize [
super initialize.
texture := nil.
children := nil.
type := GL_TRIANGLES.
border := 0.
bcolor := Color white.
bbox := Rectangle origin: 0@0 corner: 0@0.
]
{ #category : #'as yet unclassified' }
Diya2DPrimShape >> inner: aPoint [
bbox ifNil: [ ^false ].
^ bbox containsPoint: (self local: aPoint)
]
{ #category : #initialization }
Diya2DPrimShape >> setUpShader [
super setUpShader
texture ifNotNil:[
self shader
setUniform: #u_texture_type value: texture format.
].
super setUpShader.
self shader
setUniform: #u_color value: self color asGL4FArray;
setUniform: #u_bg_color value: self bgColor asGL4FArray;
setUniform: #u_texture_type value:
(self texture ifNil: [ 0 ] ifNotNil:[self texture format]).
]
{ #category : #accessing }
@ -90,3 +133,8 @@ Diya2DPrimShape >> texture [
Diya2DPrimShape >> texture: anObject [
texture := anObject
]
{ #category : #accessing }
Diya2DPrimShape >> textureNamed: name [
self texture: (context assets texture: name)
]

View File

@ -10,17 +10,17 @@ Diya2DShader class >> fragmentShader [
#ifdef GL_ES
precision highp float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
// 2D uniforms
uniform int u_texture_type;
uniform vec4 u_color;
uniform vec4 u_bg_color;
uniform sampler2D u_texture;
varying vec2 texcoord;
void main(void) {
vec4 texcolor = vec4(1,1,1,1);
vec4 texcolor = vec4(0,0,0,0);
// alpha
if(u_texture_type == 0x1906) {
texcolor = vec4(1, 1, 1, texture2D(u_texture, texcoord).a);
@ -29,7 +29,19 @@ void main(void) {
else if (u_texture_type == 0x1908){
texcolor = texture2D(u_texture, texcoord);
}
gl_FragColor = texcolor * u_color;
else if(u_texture_type == 1)
{
texcolor = vec4(1,1,1,1);
}
vec4 pxcolor = texcolor * u_color;
if(pxcolor.a > 0.0)
{
gl_FragColor = pxcolor;
}
else
{
gl_FragColor = u_bg_color;
}
}'
]
@ -55,6 +67,7 @@ Diya2DShader >> setUpUniforms [
self addUniform: #u_texture of: Uniform1i.
self addUniform: #u_texture_type of: Uniform1i.
self addUniform: #u_color of: Uniform4F.
self addUniform: #u_bg_color of: Uniform4F.
self addUniform: #u_border_color of: Uniform4F.
self addUniform: #u_border of: Uniform1F.
]

View File

@ -0,0 +1,91 @@
Class {
#name : #DiyaApplicationLauncher,
#superclass : #DiyaApplicationModel,
#instVars : [
'currapp',
'txtFPS',
'event',
'running'
],
#category : #'Diya-Applications'
}
{ #category : #initialization }
DiyaApplicationLauncher >> appNode [
^root children first
]
{ #category : #initialization }
DiyaApplicationLauncher >> bindGlobalEvent [
|pointer |
pointer := root addNode: (DiyaCircle r: 10) at: 200@200.
pointer color: Color orange.
pointer borderColor: Color red.
pointer borderWidth: 2.
root on: #keydown do:[:e| Transcript show: 'keydown...';cr. running := false.].
root on: #quit do: [:e| running := false].
root on: #(fingerdown fingermotion mousemotion) do:[:e|
pointer position: e mapped worldPosition.
"Transcript show: e mapped worldPosition asString;cr."
DiyaRendererContext uniqueInstance mouse: (e mapped x) @ (e mapped y).
].
]
{ #category : #initialization }
DiyaApplicationLauncher >> defaultApplication [
^DiyaExampleApp
]
{ #category : #'as yet unclassified' }
DiyaApplicationLauncher >> delta: delta [
|fps|
delta = 0 ifTrue:[^self].
fps := ((1000/delta) asInteger).
txtFPS data: ('FPS:', fps asString).
]
{ #category : #initialization }
DiyaApplicationLauncher >> initialize [
super initialize.
root := DiyaRootNode new.
currapp := nil.
]
{ #category : #initialization }
DiyaApplicationLauncher >> launch: app [
currapp ifNotNil: [
currapp quit.
root empty.
].
currapp := app uniqueInstance.
self appNode addNode: currapp root.
self context assets: currapp am.
currapp setup.
]
{ #category : #initialization }
DiyaApplicationLauncher >> main [
[(SDL2 pollEvent: event) > 0] whileTrue: [
root trigger: (DiyaEvent from: event mapped).
].
currapp ifNotNil: [currapp main.].
root render.
]
{ #category : #accessing }
DiyaApplicationLauncher >> running [
^ running
]
{ #category : #initialization }
DiyaApplicationLauncher >> setup [
event := SDL_Event new.
root addNode: (Diya2DNode new) at: 0@0.
txtFPS := root addNode:(DiyaText data: '') at: ( self context resolution x - 80)@(self context resolution y - 40).
txtFPS extent: 80@40.
txtFPS fontSize: 18.
txtFPS color: Color red.
self bindGlobalEvent.
running := true.
self launch: self defaultApplication.
]

View File

@ -0,0 +1,49 @@
Class {
#name : #DiyaApplicationModel,
#superclass : #DiyaSingleton,
#instVars : [
'root',
'am'
],
#category : #'Diya-Applications'
}
{ #category : #accessing }
DiyaApplicationModel >> am [
^ am
]
{ #category : #accessing }
DiyaApplicationModel >> cleanup [
self subclassResponsibility
]
{ #category : #accessing }
DiyaApplicationModel >> context [
^DiyaRendererContext uniqueInstance
]
{ #category : #initialization }
DiyaApplicationModel >> initialize [
super initialize.
]
{ #category : #accessing }
DiyaApplicationModel >> main [
self subclassResponsibility
]
{ #category : #accessing }
DiyaApplicationModel >> quit [
self cleanup
]
{ #category : #accessing }
DiyaApplicationModel >> root [
^ root
]
{ #category : #accessing }
DiyaApplicationModel >> setup [
self subclassResponsibility
]

View File

@ -0,0 +1,12 @@
Class {
#name : #DiyaBaseApplication,
#superclass : #DiyaApplicationModel,
#category : #'Diya-Applications'
}
{ #category : #initialization }
DiyaBaseApplication >> initialize [
super initialize.
root := Diya2DNode new.
am := AssetManager new.
]

View File

@ -18,6 +18,11 @@ DiyaBaseObject >> logError: string [
self stderr nextPutAll: string; cr
]
{ #category : #asserting }
DiyaBaseObject >> shouldNotBeCalled [
^DiyaCoreAPIError signal: 'Should not be called'
]
{ #category : #accessing }
DiyaBaseObject >> stderr [
^VTermOutputDriver stderr

View File

@ -2,7 +2,6 @@ Class {
#name : #DiyaBoot,
#superclass : #DiyaSingleton,
#instVars : [
'running',
'window',
'context',
'display',
@ -41,7 +40,7 @@ DiyaBoot >> GLinit. [
{ #category : #events }
DiyaBoot >> createGLContext [
context := SDL2 glCreateContext: window.
context ifNil: [ ^self error: SDL2 getErrorMessage ].
context ifNil: [ ^DiyaCoreAPIError signal: SDL2 getErrorMessage ].
^context
]
@ -60,7 +59,7 @@ DiyaBoot >> createWindow [
width: display w
height: display h
flags: SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL.
window ifNil: [ ^self error: SDL2 getErrorMessage ].
window ifNil: [ ^DiyaCoreAPIError signal: SDL2 getErrorMessage ].
"handle fullscreen: SDL_WINDOW_FULLSCREEN."
"SDL2 glSetAttribute: SDL_GL_CONTEXT_PROFILE_MASK value: SDL_GL_CONTEXT_PROFILE_ES.
SDL2 glSetAttribute: SDL_GL_CONTEXT_MAJOR_VERSION value: 2.
@ -72,120 +71,40 @@ DiyaBoot >> createWindow [
^window
]
{ #category : #events }
DiyaBoot >> exampleNodes [
|root node style tex|
root := DiyaRootNode new.
tex := (DiyaImageTex fromFile:Smalltalk imageDirectory / 'assets'/'mrsang.png').
node := root addNode: (DiyaRectangle size: 200@200) at: 250 @ 430.
node texture: tex.
node color: (Color r: 1.0 g:1.0 b:1.0 alpha:1.0 ).
node borderColor: Color red.
node borderWidth: 3.0.
style := DiyaFontManager uniqueInstance style: 'Bold' from:'Ubuntu'.
"style := DiyaFontManager uniqueInstance style: 'Regular' from: 'bootstrap-icons'."
node := root addNode: (DiyaRectangle size: 208@288) at: 250 @ 50.
node color: (Color orange).
node texture: (style textureOf: 48).
node borderColor: Color red.
node borderWidth: 3.0.
node := root addNode: (DiyaRectangle size:100@150 shader: DiyaExampleShader uniqueInstance) at: 20 @ 400.
node rotation: (Float pi / -8.0).
node scale: 1.5@1.5.
node := root addNode: (DiyaText data: String loremIpsum) at: 10@340.
node extent: 250@320.
node wordWrap: true.
node := root addNode: (DiyaLine from: 10@620 to: 200@635).
node color: (Color red).
node borderWidth: 2.0.
node := root addNode: (DiyaCircle r: 100) at: 200@200.
node borderColor: Color red.
node color: Color white.
node borderWidth: 3.0.
node texture: tex.
node := root addNode: (DiyaConvexPolygon points:{250@100. 400@250. 450@80. 350@60}).
node color: Color green.
node borderColor: Color red.
node texture: tex.
node borderWidth: 3.0.
^ root
]
{ #category : #events }
DiyaBoot >> init [
| status |
SDL2 setHint: 'SDL_RENDER_DRIVER' value: 'opengles2'.
status := SDL2 init: SDL_INIT_EVERYTHING.
status = 0
ifFalse: [ ^ self error: SDL2 getErrorMessage ].
ifFalse: [ ^ DiyaCoreAPIError signal: SDL2 getErrorMessage ].
display := SDL_DisplayMode externalNew autoRelease.
SDL2 SDLGetCurrentDisplayMode: display from:0.
DiyaRendererContext reset.
DiyaFontManager reset.
OpenGLSL resetShaders.
SDL2 showCursor: 0.
DiyaSingleton resetAll.
DiyaFontManager uniqueInstance loadFonts.
]
{ #category : #events }
DiyaBoot >> initialize [
running := true.
display := nil.
window := nil.
context := nil.
clock := DiyaClock uniqueInstance.
]
{ #category : #events }
DiyaBoot >> processEvent: event [
|mappedEvt|
mappedEvt := event mapped.
mappedEvt type = SDL_KEYDOWN ifTrue: [ Transcript show: 'keydown...';cr. ^running := false. ].
mappedEvt type = SDL_QUIT ifTrue:[ ^running:= false ].
mappedEvt type = SDL_FINGERDOWN ifTrue:[^self setCursorPosition: mappedEvt ].
mappedEvt type = SDL_FINGERMOTION ifTrue:[^self setCursorPosition: mappedEvt ].
mappedEvt type = SDL_MOUSEMOTION ifTrue:[DiyaRendererContext uniqueInstance mouse: (mappedEvt x) @ (mappedEvt y)].
mappedEvt free.
]
{ #category : #events }
DiyaBoot >> randomColorChannel [
| rand |
rand := Random new.
rand := (rand next) * 255.
rand := rand asInteger.
^ rand
]
{ #category : #events }
DiyaBoot >> render [
|event root text delta fps|
event := SDL_Event new.
root := self exampleNodes.
DiyaRenderer uniqueInstance root: root.
text := root addNode:(DiyaText data: 'tick') at: (display w - 80)@40.
text extent: 80@40.
text fontSize: 18.
text color: Color red.
|delta launcher|
DiyaRendererContext uniqueInstance.
launcher := DiyaApplicationLauncher uniqueInstance.
launcher setup.
self GLinit.
[ running ] whileTrue: [
[ launcher running ] whileTrue: [
delta := DiyaClock uniqueInstance delta asMilliSeconds.
fps := ((1000/delta) asInteger).
text data: ('FPS:', fps asString).
launcher delta: delta.
DiyaClock uniqueInstance tick.
[(SDL2 pollEvent: event) > 0] whileTrue: [
self processEvent: event
].
DiyaRenderer uniqueInstance render.
launcher main.
SDL2 glSwapWindow: window.
delta := DiyaClock uniqueInstance delta asMilliSeconds.
SDL2 delay: (0 max: (1000/ self class maxFPS) asInteger - delta).
@ -194,8 +113,23 @@ DiyaBoot >> render [
{ #category : #events }
DiyaBoot >> run [
self init.
self startx.
|envar arr|
envar := Smalltalk getenv:'DIYA_RES'.
arr := nil.
envar ifNotNil: [
arr := (envar splitOn: 'x') collect: [ :e| e asInteger ] .
arr size = 2 ifFalse:[
arr := nil.
]
].
arr
ifNil: [
self init.
self startx.
]
ifNotNil: [
self run: (arr at:1) @ (arr at: 2)
]
]
{ #category : #running }
@ -223,12 +157,6 @@ DiyaBoot >> run: screenSize app: application [
Smalltalk garbageCollect.
]
{ #category : #events }
DiyaBoot >> setCursorPosition: mappedEvt [
window warpMouseX:((mappedEvt x)* (display w) )
Y: ((mappedEvt y) * (display h))
]
{ #category : #logging }
DiyaBoot >> showSystemInfo [
|stream numdriver rinfo|
@ -263,7 +191,7 @@ DiyaBoot >> showSystemInfo [
{ #category : #events }
DiyaBoot >> startx [
display ifNil: [ ^self error: 'Please run #init before this method' ].
display ifNil: [ ^DiyaCoreAPIError signal: 'Please run #init before this method' ].
self createWindow.
self createGLContext.
"SDL2 glMakeCurrent: window context: context."
@ -274,22 +202,6 @@ DiyaBoot >> startx [
self render.
context delete.
window destroy.
DiyaFontManager reset.
DiyaRendererContext reset.
DiyaSingleton resetAll.
SDL2 quit.
]
{ #category : #events }
DiyaBoot >> step [
"renderer drawColorR: 0
g: 0
b: 0
a: 255."
OpenGL begin: GL_TRIANGLES.
"draw a simple triangle here"
OpenGL color3fR: 0.1 G:0.2 B: 0.3.
OpenGL vertex3fX: 0 Y: 0 Z: 0.
OpenGL vertex3fX: 1 Y: 0 Z: 0.
OpenGL vertex3fX: 0 Y: 1 Z: 0.
OpenGL end.
]

View File

@ -1,5 +1,55 @@
Class {
#name : #DiyaButton,
#superclass : #DiyaWidget,
#instVars : [
'label',
'rec'
],
#category : #'Diya-Widgets'
}
{ #category : #accessing }
DiyaButton class >> text: string [
^ self new text: string; yourself
]
{ #category : #accessing }
DiyaButton >> icon: id [
label icon: id.
label updateLayout.
]
{ #category : #accessing }
DiyaButton >> iconSize: size [
label iconSize: size.
]
{ #category : #initialization }
DiyaButton >> initialize [
super initialize.
style
set:#textAlign value: #center;
set:#textVAlign value: #middle;
set:#border value: 1.
rec := self addNode: (DiyaRectangle new).
label := self addNode: (DiyaLabel new).
label txt
wordWrap: false.
]
{ #category : #accessing }
DiyaButton >> label [
^ label
]
{ #category : #accessing }
DiyaButton >> text: string [
label txt: string.
]
{ #category : #accessing }
DiyaButton >> updateLayout [
rec extent: self extent.
label position: 0@0.
label extent: self extent.
]

View File

@ -11,7 +11,7 @@ DiyaConvexPolygon >> calculateVertices [
vbuffer ifNotNil: [ vbuffer free ].
vbuffer := FFIExternalArray externalNewType: GLfloat size:size.
vbuffer autoRelease.
points sort:[:a :b| a angle < b angle].
points sort:[:a :b| a angle > b angle].
index := 1.
points do:[:point|
texcoord := self texcoordOf: point.
@ -19,7 +19,7 @@ DiyaConvexPolygon >> calculateVertices [
at: index put: point x;
at: index + 1 put: point y;
at: index + 2 put: texcoord x;
at: index + 3 put: 1.0 - texcoord y.
at: index + 3 put: texcoord y.
index := index + 4.
].
p := points at: 2.
@ -28,7 +28,7 @@ DiyaConvexPolygon >> calculateVertices [
at: index put: p x;
at: index + 1 put: p y;
at: index + 2 put: texcoord x;
at: index + 3 put: 1.0 - texcoord y.
at: index + 3 put: texcoord y.
]
{ #category : #initialization }

View File

@ -0,0 +1,5 @@
Class {
#name : #DiyaCoreAPIError,
#superclass : #DiyaError,
#category : #'Diya-Events'
}

View File

@ -0,0 +1,20 @@
Class {
#name : #DiyaDefaultStyle,
#superclass : #DiyaNodeStyle,
#category : #'Diya-Graphics'
}
{ #category : #initialization }
DiyaDefaultStyle >> initialize [
super initialize.
self set: #bgcolor value:(Color r: 0.2118 g: 0.2118 b: 0.2118).
self set: #color value: Color white.
self set: #border value: 0.
self set: #fontSize value: 18.
self set: #fontFamily value: DiyaFontManager uniqueInstance defaultFamily.
self set: #fontStyle value: DiyaFontManager uniqueInstance defaultStyle.
self set: #borderColor value: (Color r: 0.051 g: 0.051 b: 0.051).
self set: #bgcolor2 value: (Color r: 0.1529 g: 0.1529 b: 0.1529).
self set: #textAlign value: #left.
self set: #textVAlign value: #top
]

View File

@ -38,6 +38,11 @@ DiyaEllipse >> drawBorder [
"do nothing"
]
{ #category : #initialization }
DiyaEllipse >> drawLines [
self shouldNotBeCalled
]
{ #category : #initialization }
DiyaEllipse >> initialize [
super initialize.
@ -47,6 +52,13 @@ DiyaEllipse >> initialize [
shader := DiyaEllipseShader uniqueInstance.
]
{ #category : #initialization }
DiyaEllipse >> inner: aPoint [
|dxy|
dxy := self local: aPoint.
^ ((((dxy x) ** 2)/(rx**2)) + (((dxy y) ** 2) / (ry**2))) < 1.
]
{ #category : #accessing }
DiyaEllipse >> rx [
^ rx
@ -73,8 +85,8 @@ DiyaEllipse >> ry: anObject [
DiyaEllipse >> setUpShader [
super setUpShader.
self shader
setUniform: #u_border value: border;
setUniform: #u_border_color value: bcolor asGL4FArray;
setUniform: #u_border value: (style get: #border);
setUniform: #u_border_color value: (style get:#borderColor) asGL4FArray;
setUniform: #u_rx value: rx;
setUniform: #u_ry value: ry.
]
@ -83,13 +95,13 @@ DiyaEllipse >> setUpShader [
DiyaEllipse >> update [
bbox := Rectangle origin: ((rx negated) @ (ry negated)) corner: (rx @ ry).
{
bbox origin x. bbox corner y. 0.0. 0.0.
bbox origin x. bbox origin y. 0.0. 1.0.
bbox corner x. bbox origin y. 1.0. 1.0.
bbox origin x. bbox origin y. 0.0. 0.0.
bbox origin x. bbox corner y. 0.0. 1.0.
bbox corner x. bbox corner y. 1.0. 1.0.
bbox corner x. bbox origin y. 1.0. 1.0.
bbox corner x. bbox corner y. 1.0. 0.0.
bbox origin x. bbox corner y. 0.0. 0.0.
bbox corner x. bbox corner y. 1.0. 1.0.
bbox corner x. bbox origin y. 1.0. 0.0.
bbox origin x. bbox origin y. 0.0. 0.0.
} doWithIndex: [:e :i| vbuffer at: i put: e].
^true
]

View File

@ -89,8 +89,8 @@ void draw_ellipse(inout vec4 c, vec2 p, Ellipse e, float border)
vec2 rotate_point(vec2 center, vec2 p,float angle)
{
float s = sin(angle);
float c = cos(angle);
float s = sin(-angle);
float c = cos(-angle);
// translate point back to origin:
p.x -= center.x;
@ -110,7 +110,7 @@ void main() {
vec4 color = vec4(0);
//defining ellipse
Ellipse e = create_ellipse(middle, u_ry, u_rx);
draw_ellipse(color, rotate_point(middle, gl_FragCoord.xy, rotation), e, u_border);
draw_ellipse(color,rotate_point(middle, gl_FragCoord.xy, rotation), e, u_border);
// Output to screen
gl_FragColor = color;
}
@ -125,6 +125,7 @@ precision mediump float;
#endif
uniform mat4 u_projection;
uniform mat3 u_transform;
uniform vec2 u_resolution;
varying float rotation;
varying vec2 middle;
varying vec2 texcoord;
@ -133,7 +134,8 @@ void main()
vec3 coord_global = u_transform * vec3(gl_Vertex.xy, 1.0);
gl_Position = u_projection * vec4(coord_global.xy, 0, 1.0);
rotation = atan(u_transform[1][0], u_transform[0][0]);
middle = (u_transform * vec3(0.0,0.0,1.0)).xy;
vec2 org = (u_transform * vec3(0.0,0.0,1.0)).xy;
middle = vec2(org.x, u_resolution.y - org.y);
texcoord = gl_Vertex.zw;
}'
]

5
Diya/DiyaError.class.st Normal file
View File

@ -0,0 +1,5 @@
Class {
#name : #DiyaError,
#superclass : #Error,
#category : #'Diya-Events'
}

40
Diya/DiyaEvent.class.st Normal file
View File

@ -0,0 +1,40 @@
Class {
#name : #DiyaEvent,
#superclass : #DiyaBaseObject,
#instVars : [
'enable',
'mapped'
],
#category : #'Diya-Events'
}
{ #category : #'instance creation' }
DiyaEvent class >> from: mappedEvt [
^ self new mapped: mappedEvt; yourself
]
{ #category : #accessing }
DiyaEvent >> enable [
^ enable
]
{ #category : #initialization }
DiyaEvent >> initialize [
super initialize.
enable := true.
]
{ #category : #accessing }
DiyaEvent >> mapped [
^ mapped
]
{ #category : #accessing }
DiyaEvent >> mapped: anObject [
mapped := anObject
]
{ #category : #initialization }
DiyaEvent >> preventDefault [
enable := false
]

View File

@ -0,0 +1,83 @@
Class {
#name : #DiyaExampleApp,
#superclass : #DiyaBaseApplication,
#category : #'Diya-Applications'
}
{ #category : #accessing }
DiyaExampleApp >> cleanup [
]
{ #category : #accessing }
DiyaExampleApp >> main [
]
{ #category : #accessing }
DiyaExampleApp >> setup [
|node node1 ell label icon button|
label := root addNode: (DiyaLabel new) at: 10@40.
label extent: 250@24.
label color: Color orange.
label iconSize: 24.
label icon: 16rF254.
node1 := root addNode: (DiyaRectangle size:100@150 shader: DiyaExampleShader uniqueInstance) at: 300 @ 40.
"node1 rotation: (Float pi / 8.0)."
node1 scale: 1.2@1.2.
node1 on: #(mousebuttondown fingerdown) do:[:e|
label txt: 'Mouse ', (node1 local: e mapped worldPosition) asIntegerPoint asString].
node := root addNode: (DiyaImageView from:'mrsang.png') at: 10 @ 400.
node color: (Color r: 1.0 g:1.0 b:1.0 alpha:1.0 ).
node borderWidth:1.
node bgColor: Color cyan.
node borderColor: Color red.
node borderWidth: 3.0.
node extent:200@200.
node := root addNode: (DiyaRectangle new) at: 10@80.
node borderWidth: 1.
node extent: 240@320.
node := root addNode: (DiyaText data: String loremIpsum) at: 10@80.
node extent: 240@320.
node wordWrap: true.
node fontSize: 16.
node bgColor: Color transparent.
node align: #center.
node := root addNode: (DiyaLine from: 10@10 to: 200@200).
node color: (Color red).
node borderWidth: 2.0.
ell := root addNode: (DiyaEllipse rx:100 ry: 70) at: 100@300.
ell borderColor: Color red.
ell color: Color white.
ell bgColor: Color cyan.
ell rotation: Float pi / 6.0.
ell borderWidth: 3.0.
"node rotation: Float pi / 2.0."
ell textureNamed:'mrsang.png'.
ell on: #(mousebuttondown fingerdown) do:[:e|
label txt: 'Ellipse clicked', (ell local:e mapped worldPosition) asIntegerPoint asString].
node := root addNode: (DiyaConvexPolygon points:{250@100. 400@250. 450@80. 350@60}).
node color: Color green.
node borderColor: Color red.
node textureNamed: 'mrsang.png'.
node borderWidth: 3.0.
icon := root addNode: (DiyaFontIcon data: #(16rF101 16rF155 16rF185 16rF21B 16rF298 16rF254)) at: 240@500.
icon fontSize: 24.
icon bgColor: Color transparent.
icon color: (Color r: 209/255 g: 66/255 b:245/255 ).
button := root addNode: (DiyaButton text: 'Click me !') at: 240@460.
button extent: 200@40.
button icon:16rF185"'mrsang.png'".
button iconSize: 24.
^ root
]

View File

@ -26,7 +26,7 @@ DiyaFFIBase class >> moduleName [
^ aName
].
].
self error: 'Unable to find FFI library (', self checkSymbol, ')'.
DiyaCoreAPIError signal: 'Unable to find FFI library (', self checkSymbol, ')'.
]
{ #category : #'library path' }

View File

@ -4,7 +4,7 @@ Class {
#instVars : [
'advance',
'bearing',
'texcoord'
'tex'
],
#pools : [
'OpenGLConstants',
@ -34,11 +34,16 @@ DiyaFontGlyph >> bearing: anObject [
]
{ #category : #accessing }
DiyaFontGlyph >> texcoord [
^ texcoord
DiyaFontGlyph >> tex [
^ tex
]
{ #category : #accessing }
DiyaFontGlyph >> texcoord: anObject [
texcoord := anObject
DiyaFontGlyph >> tex: anObject [
tex := anObject
]
{ #category : #accessing }
DiyaFontGlyph >> texcoord [
^ (Rectangle origin: (self origin/ (tex extent) ) asFloatPoint corner: ((self corner) / (tex extent)) asFloatPoint ).
]

View File

@ -0,0 +1,69 @@
Class {
#name : #DiyaFontIcon,
#superclass : #DiyaText,
#pools : [
'FT2Types'
],
#category : #'Diya-Graphics'
}
{ #category : #initialization }
DiyaFontIcon >> data: code [
super data:(code isArray ifTrue: [ code ] ifFalse:[{code}]).
bbox := Rectangle origin: 0@0 corner: ((data size) * (self fontSize) ) @ self fontSize.
]
{ #category : #initialization }
DiyaFontIcon >> drawText [
|index offset tex glyph |
index := 1.
tex := self texture.
offset := (self alignLine: self fontSize)@(self valignText: self fontSize).
data do: [ :c|
glyph := tex getGlyph: c asInteger.
(self getCharsVerticesFrom: glyph offset: offset cellh: tex cellh) do: [
:e| vbuffer at: index put:e.
index := index + 1
].
"offset setX: offset x + tex spacing setY: offset y"
].
]
{ #category : #initialization }
DiyaFontIcon >> fontName: name style: face size: size [
super fontName: name style:face size: size.
data ifNil: [ ^ self ].
bbox := Rectangle origin: 0@0 corner: ((data size) * size ) @ size.
]
{ #category : #initialization }
DiyaFontIcon >> getLinebreakIndices: delta [
self shouldNotBeCalled
]
{ #category : #accessing }
DiyaFontIcon >> iconSize [
^ self fontSize
]
{ #category : #accessing }
DiyaFontIcon >> iconSize: v [
"self extent: "
^ self fontSize: v
]
{ #category : #initialization }
DiyaFontIcon >> initialize [
super initialize.
data := { }.
self fontName: 'bootstrap-icons' style: 'Regular' size: 16.
vbuffer := FFIExternalArray externalNewType: GLfloat size:24.
vbuffer autoRelease.
]
{ #category : #initialization }
DiyaFontIcon >> lastSeparatorFrom: i [
self shouldNotBeCalled
]

View File

@ -22,7 +22,19 @@ DiyaFontManager class >> searchPaths [
{ #category : #initialization }
DiyaFontManager >> defaultFamily [
^self error: 'No font found'
^'Ubuntu'
]
{ #category : #initialization }
DiyaFontManager >> defaultIconSet [
^ self style: 'Regular' from: 'bootstrap-icons'
]
{ #category : #initialization }
DiyaFontManager >> defaultStyle [
^'Regular'
]
@ -66,7 +78,7 @@ DiyaFontManager >> loadFile: aFile [
numfaces ifNil: [ numfaces := face numFaces ].
self loadFace: face.
i := i + 1.
i < numfaces ] whileTrue: [ ]
i < numfaces ] whileTrue
]
{ #category : #initialization }
@ -97,7 +109,7 @@ DiyaFontManager >> reset [
{ #category : #initialization }
DiyaFontManager >> style: styleName from: familyName [
|family|
family := families at: familyName ifAbsent: [ self defaultFamily ].
family := families at: familyName ifAbsent: [ families at: self defaultFamily ].
^family style: styleName
]

View File

@ -1,5 +0,0 @@
Class {
#name : #DiyaIcon,
#superclass : #DiyaImageView,
#category : #'Diya-Widgets'
}

View File

@ -0,0 +1,21 @@
Class {
#name : #DiyaImageIcon,
#superclass : #DiyaImageView,
#category : #'Diya-Graphics'
}
{ #category : #accessing }
DiyaImageIcon >> iconSize [
^ self extent x
]
{ #category : #accessing }
DiyaImageIcon >> iconSize:v [
^ self extent: v@v
]
{ #category : #accessing }
DiyaImageIcon >> initialize [
super initialize.
style set: #border value: 0
]

View File

@ -1,6 +1,9 @@
Class {
#name : #DiyaImageTex,
#superclass : #OpenGLTexImage2D,
#instVars : [
'path'
],
#pools : [
'OpenGLConstants',
'OpenGLTypes'
@ -21,8 +24,9 @@ DiyaImageTex >> drop [
]
{ #category : #'instance creation' }
DiyaImageTex >> fromFile: path [
DiyaImageTex >> fromFile: aPath [
|form color index|
path := aPath.
Transcript show: 'Loading texture from ', path fullName;cr.
form := ImageReadWriter formFromFileNamed: path.
data := FFIExternalArray externalNewType: GLubyte size:(form width) * (form height) * 4.
@ -61,6 +65,11 @@ DiyaImageTex >> mipmap [
^false
]
{ #category : #accessing }
DiyaImageTex >> path [
^ path
]
{ #category : #accessing }
DiyaImageTex >> setup [
OpenGL

View File

@ -1,5 +1,16 @@
Class {
#name : #DiyaImageView,
#superclass : #DiyaRectangle,
#category : #'Diya-Widgets'
#category : #'Diya-Graphics'
}
{ #category : #'instance creation' }
DiyaImageView class >> from: assetName [
^self new from: assetName ; yourself
]
{ #category : #'instance creation' }
DiyaImageView >> from: name [
texture := context assets texture: name.
self extent: texture extent
]

View File

@ -1,5 +1,100 @@
Class {
#name : #DiyaLabel,
#superclass : #DiyaWidget,
#instVars : [
'txt',
'icon'
],
#category : #'Diya-Widgets'
}
{ #category : #accessing }
DiyaLabel >> fontSize [
^txt fontSize.
]
{ #category : #accessing }
DiyaLabel >> fontSize: value [
txt fontSize: value.
"icon ifNotNil: [ icon fontSize: value ]."
"dirty := true."
]
{ #category : #accessing }
DiyaLabel >> getHAlign: offset [
^ 0 max: (txt alignLine: ( txt maxLineWidth)).
]
{ #category : #accessing }
DiyaLabel >> icon [
^ icon
]
{ #category : #accessing }
DiyaLabel >> icon: anObject [
icon := nil.
anObject isNumber ifTrue: [
icon := self addNode: (DiyaFontIcon data: anObject).
icon align: #left].
anObject isString ifTrue: [
icon := self addNode: (DiyaImageIcon from: anObject).
].
icon ifNil: [ ^ DiyaCoreAPIError signal: 'Invalid icon identification'].
dirty := true.
]
{ #category : #accessing }
DiyaLabel >> iconSize [
icon ifNil: [ ^0 ].
^ icon iconSize
]
{ #category : #accessing }
DiyaLabel >> iconSize: v [
icon ifNil: [ ^self ].
icon iconSize: v
]
{ #category : #initialization }
DiyaLabel >> initialize [
super initialize.
txt := self addNode:(DiyaText data: '').
icon := nil.
self extent: 0@0.
]
{ #category : #accessing }
DiyaLabel >> txt [
^ txt
]
{ #category : #accessing }
DiyaLabel >> txt: anObject [
txt data: anObject.
dirty := true
]
{ #category : #accessing }
DiyaLabel >> updateLayout [
|offset isize align|
offset := 0.
icon ifNotNil: [
isize := self iconSize.
offset := isize + (isize >> 2).
"icon extent:offset @ (extent y)."
].
txt extent: (extent x - offset) @ (extent y).
"lookahead update"
txt update.
align := self getHAlign: offset.
txt position: offset @ ( (self extent y - txt extent y ) >> 1).
icon ifNil: [ ^self ].
"{ offset. txt extent. txt maxLineWidth. align } inspect."
icon position: (align @( (self extent y - self iconSize ) >> 1)).
]

View File

@ -32,17 +32,13 @@ DiyaLine class >> points: points [
yourself
]
{ #category : #accessing }
DiyaLine >> borderColor: c [
color := c
]
{ #category : #initialization }
DiyaLine >> draw [
shader setUniform: #u_texture_type value: 1.
OpenGL
"enable: GL_LINE_SMOOTH;
hint: GL_LINE_SMOOTH_HINT mode: GL_NICEST;"
lineWidth: border.
lineWidth: self borderWidth.
super draw.
OpenGL lineWidth: 1.0";
disable: GL_LINE_SMOOTH".
@ -53,6 +49,11 @@ DiyaLine >> drawBorder [
"do nothing"
]
{ #category : #initialization }
DiyaLine >> drawLines [
self shouldNotBeCalled
]
{ #category : #accessing }
DiyaLine >> from [
^ from
@ -73,7 +74,12 @@ DiyaLine >> initialize [
vbuffer := FFIExternalArray externalNewType: GLfloat size:8.
vbuffer autoRelease.
type := GL_LINES.
border := 1.0
style set: #border value: 0
]
{ #category : #'as yet unclassified' }
DiyaLine >> inner: aPoint [
^false
]
{ #category : #accessing }

View File

@ -10,11 +10,16 @@ Class {
'tf',
'shader',
'context',
'dirty'
'dirty',
'ehandlers',
'root',
'style',
'id'
],
#pools : [
'OpenGLConstants',
'OpenGLTypes'
'OpenGLTypes',
'SDL2Constants'
],
#category : #'Diya-Graphics'
}
@ -35,6 +40,8 @@ DiyaNode >> addNode: node at: pos [
node parent: self.
node position: pos.
children add: node.
node root: self root.
node style parent: style.
^ node
]
@ -53,11 +60,21 @@ DiyaNode >> draw [
self subclassResponsibility
]
{ #category : #requirements }
DiyaNode >> empty [
children := OrderedCollection new.
]
{ #category : #accessing }
DiyaNode >> extent [
^ self subclassResponsibility
]
{ #category : #accessing }
DiyaNode >> id [
^ id
]
{ #category : #initialization }
DiyaNode >> initialize [
super initialize.
@ -65,12 +82,28 @@ DiyaNode >> initialize [
shader := nil.
context := DiyaRendererContext uniqueInstance.
children := OrderedCollection new.
dirty := false
dirty := false.
ehandlers := Dictionary new.
style := DiyaNodeStyle new.
root := nil.
id := Random new nextInt: 1e6
]
{ #category : #'as yet unclassified' }
DiyaNode >> inner: aPoint [
^ self subclassResponsibility
]
{ #category : #testing }
DiyaNode >> isRoot [
^false
^ false
]
{ #category : #convenience }
DiyaNode >> on: eventName do: aBlock [
eventName isArray ifFalse:[ ^ self register: aBlock to: eventName ].
eventName do:[:e| self register: aBlock to:e ].
]
{ #category : #accessing }
@ -94,15 +127,35 @@ DiyaNode >> position: anObject [
self updateTF.
]
{ #category : #convenience }
DiyaNode >> register: aBlock to: eventName [
|evtCode|
evtCode := SDL2Constants bindingOf: ('SDL_', eventName asUppercase).
evtCode ifNil: [ ^DiyaCoreAPIError signal: 'Unknow event ', eventName ].
ehandlers at: evtCode value put: aBlock.
]
{ #category : #accessing }
DiyaNode >> render [
dirty ifTrue:[dirty := self update not].
dirty ifTrue:[
dirty := self update not].
shader ifNotNil: [ self setUpShader ].
self draw.
children ifNil: [ ^self ].
children do: [:c | c render ].
]
{ #category : #accessing }
DiyaNode >> root [
^ root
]
{ #category : #accessing }
DiyaNode >> root: anObject [
root := anObject
]
{ #category : #accessing }
DiyaNode >> rotation [
^ rotation
@ -139,7 +192,7 @@ DiyaNode >> setUpShader [
"in shader, window origin is bottom left conor of the window
the mouse position should be transformed to this coodinate"
shader setUniform: #u_mouse value:
{ context mouse x. context resolution y - context mouse y }.
{ context mouse x. context mouse y }.
].
mem free.
]
@ -157,12 +210,34 @@ DiyaNode >> shader: anObject [
shader := anObject
]
{ #category : #accessing }
DiyaNode >> style [
^style
]
{ #category : #accessing }
DiyaNode >> style: aStyle [
style := aStyle.
dirty := true.
parent ifNotNil: [ style parent: parent style ]
]
{ #category : #accessing }
DiyaNode >> tf [
parent ifNil: [ self error: 'TF: This node is not attached to the main tree' ].
^ tf
]
{ #category : #'as yet unclassified' }
DiyaNode >> trigger: evt [
evt enable ifFalse:[^self].
ehandlers at: evt mapped type ifPresent:[:handler| handler value: evt].
children ifNil: [^self].
evt enable ifTrue: [
"evt mapped triggableOn: children first."
children select: [:node | evt mapped triggableOn: node ] thenDo:[:node| node trigger: evt]
].
]
{ #category : #accessing }
DiyaNode >> update [
^self subclassResponsibility

View File

@ -0,0 +1,45 @@
Class {
#name : #DiyaNodeStyle,
#superclass : #DiyaBaseObject,
#instVars : [
'styles',
'parent'
],
#category : #'Diya-Graphics'
}
{ #category : #'as yet unclassified' }
DiyaNodeStyle class >> inherit: parent [
^self new parent: parent; yourself
]
{ #category : #initialization }
DiyaNodeStyle >> get: styleName [
^ styles at: styleName ifAbsent: [ parent ifNotNil: [ parent get: styleName ] ifNil: nil]
]
{ #category : #initialization }
DiyaNodeStyle >> initialize [
super initialize.
styles := Dictionary new.
parent := nil.
"self set: #bgcolor value: Color transparent.
self set: #color value:Color white.
self set: #border value: 0.
self set: #borderColor value: Color transparent."
]
{ #category : #accessing }
DiyaNodeStyle >> parent [
^ parent
]
{ #category : #accessing }
DiyaNodeStyle >> parent: anObject [
parent := anObject
]
{ #category : #initialization }
DiyaNodeStyle >> set: styleName value: value [
styles at: styleName put: value
]

View File

@ -16,10 +16,7 @@ DiyaRectangle class >> size: size shader:s [
{ #category : #initialization }
DiyaRectangle >> drawLines [
self drawLineAt: 0.
self drawLineAt: 1.
self drawLineAt: 3.
self drawLineAt: 4.
OpenGL drawArrays: GL_LINE_LOOP first:0 count: (vbuffer size >> 2).
]
@ -34,8 +31,9 @@ DiyaRectangle >> initialize [
super initialize.
self extent:10@10.
translation := nil.
vbuffer := FFIExternalArray externalNewType: GLfloat size:24.
vbuffer := FFIExternalArray externalNewType: GLfloat size:16.
vbuffer autoRelease.
type := GL_QUADS.
]
{ #category : #accessing }
@ -43,13 +41,10 @@ DiyaRectangle >> update [
|extent|
extent := self extent.
{
0.0. extent y. 0.0. 0.0.
0. 0. 0.0. 1.0.
extent x. 0.0. 1.0. 1.0.
extent x. 0.0. 1.0. 1.0.
extent x. extent y. 1.0. 0.0.
0.0. extent y. 0.0. 0.0.
0. 0. 0.0. 0.0.
0. extent y. 0.0. 1.0.
extent x. extent y. 1.0. 1.0.
extent x. 0. 1.0. 0.0.
} doWithIndex: [:e :i| vbuffer at: i put: e].
^true
]

View File

@ -1,37 +0,0 @@
Class {
#name : #DiyaRenderer,
#superclass : #DiyaSingleton,
#instVars : [
'root'
],
#pools : [
'OpenGLConstants',
'OpenGLTypes'
],
#category : #'Diya-Graphics'
}
{ #category : #'instance creation' }
DiyaRenderer class >> fromContext: ctx [
^self new context: ctx; yourself
]
{ #category : #initialization }
DiyaRenderer >> initialize [
super initialize.
]
{ #category : #deleting }
DiyaRenderer >> render [
root render.
]
{ #category : #accessing }
DiyaRenderer >> root [
^ root
]
{ #category : #accessing }
DiyaRenderer >> root: anObject [
root := anObject
]

View File

@ -7,7 +7,8 @@ Class {
'vbo',
'vao',
'texture0',
'projection'
'projection',
'assets'
],
#pools : [
'OpenGLConstants',
@ -27,6 +28,16 @@ DiyaRendererContext class >> maxFloatBufferSize [
^4096
]
{ #category : #accessing }
DiyaRendererContext >> assets [
^ assets
]
{ #category : #accessing }
DiyaRendererContext >> assets: anObject [
assets := anObject
]
{ #category : #accessing }
DiyaRendererContext >> destroy [
vao delete.
@ -53,6 +64,7 @@ DiyaRendererContext >> initialize [
vao bind.
vbo bind: GL_ARRAY_BUFFER.
projection := Array2D identity: 4.
assets := AssetManager new.
]
{ #category : #accessing }

View File

@ -4,23 +4,42 @@ Class {
#category : #'Diya-Graphics'
}
{ #category : #accessing }
DiyaRootNode >> boundingBox [
^ Rectangle origin: 0@0 corner: context resolution
]
{ #category : #accessing }
DiyaRootNode >> draw [
OpenGL clearColorR: 0.0 G: 0.0 B: 0.0 A:0.
|c|
c := style get: #bgcolor.
OpenGL clearColorR: c red G: c green B: c blue A: c alpha.
OpenGL clear: GL_COLOR_BUFFER_BIT.
context vbo bind: GL_ARRAY_BUFFER.
]
{ #category : #accessing }
DiyaRootNode >> extent [
^ context resolution
]
{ #category : #initialization }
DiyaRootNode >> initialize [
super initialize.
parent := self.
shader := nil.
root := self.
style := DiyaDefaultStyle new
]
{ #category : #testing }
DiyaRootNode >> isRoot [
^ true
{ #category : #'as yet unclassified' }
DiyaRootNode >> inner: aPoint [
^true
]
{ #category : #accessing }
DiyaRootNode >> isRoot [
^true
]
{ #category : #initialization }

View File

@ -0,0 +1,5 @@
Class {
#name : #DiyaRuntimeError,
#superclass : #DiyaError,
#category : #'Diya-Events'
}

View File

@ -19,7 +19,7 @@ DiyaSingleton class >> initialize [
{ #category : #'instance creation' }
DiyaSingleton class >> new [
self error: 'Use #uniqueInstance'
^ DiyaCoreAPIError signal: 'Use #uniqueInstance'
]
{ #category : #'instance creation' }
@ -31,6 +31,11 @@ DiyaSingleton class >> reset [
singletons removeKey: key
]
{ #category : #'instance creation' }
DiyaSingleton class >> resetAll [
self allSubclasses do:[:e| e reset]
]
{ #category : #'instance creation' }
DiyaSingleton class >> uniqueInstance [
^singletons at: self class asString asSymbol ifAbsentPut: [ super new ].

View File

@ -1,13 +1,13 @@
Class {
#name : #DiyaText,
#superclass : #Diya2DNode,
#superclass : #Diya2DPrimShape,
#instVars : [
'fontStyle',
'fontSize',
'fontName',
'data',
'style',
'wrap'
'wrap',
'texheight',
'font',
'lines',
'maxLineWidth'
],
#pools : [
'FT2Types'
@ -25,6 +25,35 @@ DiyaText class >> data: string shader: s [
^ (self with:s) data: string; yourself
]
{ #category : #'menu messages' }
DiyaText >> align [
^ self style get: #textAlign
]
{ #category : #'menu messages' }
DiyaText >> align: v [
self style set: #textAlign value: v.
self formatText
]
{ #category : #accessing }
DiyaText >> alignLine:w [
self align = #center ifTrue:[^ 0 max:((self extent x - w) / 2.0 ) asFloat].
self align = #right ifTrue:[^ 0 max: self extent x - w].
^0
]
{ #category : #initialization }
DiyaText >> allocMemory [
vbuffer ifNotNil: [
vbuffer size >= data size
ifTrue: [^self]
ifFalse:[vbuffer free]
].
vbuffer := FFIExternalArray externalNewType: GLfloat size: data size * 16.
vbuffer autoRelease.
]
{ #category : #accessing }
DiyaText >> data [
^ data
@ -36,40 +65,20 @@ DiyaText >> data: anObject [
dirty := true
]
{ #category : #accessing }
DiyaText >> draw [
data ifNil: [ ^self ].
self shader
setUniform: #u_texture_type value: self texture format.
"configure vao vbo for texture QUAD"
self texture setup.
context texture0 setImage2D: self texture.
context texture0 active.
context vao enableAttribute: 0.
OpenGLVertexArray vertexAttributePointerIndex: 0 size:4 type: GL_FLOAT normalized: GL_FALSE stride: 16 pointer: nil .
context vbo data: GL_ARRAY_BUFFER data: vbuffer usage: GL_STATIC_DRAW.
OpenGL drawArrays: GL_TRIANGLES first:0 count: ((vbuffer size) >> 2).
context vao disableAttribute: 0.
"reset value"
self texture drop.
{ #category : #initialization }
DiyaText >> drawBorder [
self shouldNotBeCalled
]
{ #category : #initialization }
DiyaText >> drawLines [
^ self shouldNotBeCalled
]
{ #category : #accessing }
DiyaText >> drawText [
|vertices index tex2D offset|
index := 1.
offset := 0@0.
tex2D := self texture.
1 to: data size do: [ :i|
vertices := self getCharsVerticesAt:i offset: offset on: tex2D.
vertices do: [
:e| vbuffer at: index put:e.
index := index + 1.
].
(offset x > self extent x and: wrap not) ifTrue: [ ^self ].
(offset y negated > self extent y) ifTrue: [ ^self ].
].
self splitLines.
self formatText .
]
{ #category : #accessing }
@ -80,21 +89,21 @@ DiyaText >> extent: v [
{ #category : #accessing }
DiyaText >> fontName [
^ fontName
^ self style get: #fontFamily
]
{ #category : #initialization }
DiyaText >> fontName: name style: face size: size [
name ifNotNil: [ fontName := name ].
face ifNotNil: [ fontStyle := face ].
fontSize := size.
style := DiyaFontManager uniqueInstance style: self fontStyle from: self fontName.
name ifNotNil: [style set:#fontFamily value: name].
face ifNotNil: [style set: #fontStyle value:face].
style set: #fontSize value: size.
dirty := true.
self initTexture
]
{ #category : #accessing }
DiyaText >> fontSize [
^ fontSize
^ self style get:#fontSize
]
{ #category : #initialization }
@ -104,73 +113,166 @@ DiyaText >> fontSize: size [
{ #category : #accessing }
DiyaText >> fontStyle [
^ fontStyle
^ self style get: #fontStyle
]
{ #category : #accessing }
DiyaText >> getCharsVerticesAt:i offset: offset on: tex2D [
|x y w h glyph gsize c |
c := (data at:i) asciiValue.
c = (Character space asciiValue) ifTrue:[
offset setX: (offset x + (tex2D spacing ) ) setY: offset y.
wrap ifTrue: [
(offset x + ((self nextSpaceFrom: i + 1) * (tex2D fontSize))) > (self extent x) ifTrue: [
offset setX: 0.0 setY: (offset y )- (tex2D linespace)].
DiyaText >> formatText [
|offset index line|
lines ifNil: [^self].
offset := 0@(self valignText: (texture linespace) * (lines size)).
index := 1.
lines do:[:assoc|
line := assoc value.
offset setX: (self alignLine: assoc key) setY: offset y.
line do:[:g|
(self getCharsVerticesFrom: g offset: offset cellh: texture cellh) do:[:v|
vbuffer at: index put:v.
index := index + 1.
]
].
^ {}.
offset setX: 0.0 setY: (offset y ) + (texture linespace)
].
glyph := tex2D getGlyph: c.
]
{ #category : #accessing }
DiyaText >> getCharsVerticesFrom:glyph offset: offset cellh: cellh [
|x y w h gsize texcoord|
gsize := glyph extent.
((offset x > self extent x) and: (gsize x > 0)) ifTrue:[
wrap ifFalse: [ ^ { } ].
offset setX: 0.0 setY: (offset y )- (tex2D linespace).
offset y negated > self extent y ifTrue:[^{}].
].
x := offset x + (glyph bearing x).
y := offset y - (tex2D cellh).
y := offset y "- cellh".
w := (gsize x).
h := (gsize y).
texcoord := glyph texcoord.
offset setX: (offset x + (glyph advance x)) setY: offset y.
^{x. y + h. glyph texcoord origin x. glyph texcoord origin y.
x. y. glyph texcoord origin x. glyph texcoord corner y.
x + w. y. glyph texcoord corner x. glyph texcoord corner y.
x. y + h. glyph texcoord origin x. glyph texcoord origin y.
x + w. y. glyph texcoord corner x. glyph texcoord corner y.
x + w. y + h. glyph texcoord corner x. glyph texcoord origin y. }.
^{x. y. texcoord origin x. texcoord origin y.
x. y + h. texcoord origin x. texcoord corner y.
x + w. y + h. texcoord corner x. texcoord corner y.
"x. y + h. texcoord origin x. texcoord origin y.
x + w. y. texcoord corner x. texcoord corner y."
x + w. y. texcoord corner x. texcoord origin y. }.
]
{ #category : #accessing }
DiyaText >> getLineAt: index to: line with: tex2D [
| glyph ret w |
w := 0.
index to: data size do:[ :i|
glyph := tex2D getGlyph: (data at:i) asInteger.
(w + (glyph advance x)) >= (self extent x) ifTrue:[
wrap ifFalse: [ ^ i @ w].
ret := self lastSeparatorFrom: i.
ret to: i - 1 do:[:j|
w := w - (line removeLast advance x)].
^ (ret+1)@w
] ifFalse:[
w := w + (glyph advance x).
line add: glyph.
].
].
maxLineWidth := maxLineWidth max: w.
^ (data size + 1) @ w
]
{ #category : #initialization }
DiyaText >> initTexture [
font:= DiyaFontManager uniqueInstance style: self fontStyle from: self fontName.
texture := font textureOf: self fontSize.
]
{ #category : #initialization }
DiyaText >> initialize [
super initialize.
self fontName: 'Ubuntu' style:'Regular' size: 16.
data := nil.
wrap := false.
bbox := nil
texheight := 0.
style set: #border value: 0.
"style set: #bgcolor value: Color red."
type := GL_QUADS.
maxLineWidth := 0.
]
{ #category : #'as yet unclassified' }
DiyaText >> nextSpaceFrom: index [
index to: (data size) do: [:i|
(data at: i) = (Character space) ifTrue:[^i - index].
DiyaText >> lastSeparatorFrom: index [
index to: 1 by: -1 do: [:i|
(data at: i) isSeparator ifTrue:[^i].
].
^ 0
]
{ #category : #accessing }
DiyaText >> lines [
^ lines
]
{ #category : #accessing }
DiyaText >> maxLineHeight [
texture ifNil: [ ^0].
^ texture linespace
]
{ #category : #accessing }
DiyaText >> maxLineWidth [
^ maxLineWidth
]
{ #category : #accessing }
DiyaText >> splitLines [
|line ret tex2D|
ret := 1@0.
tex2D := self texture.
lines := OrderedCollection new.
[
line := OrderedCollection new.
ret := self getLineAt: ret x to: line with: tex2D.
lines add: ((ret y) -> line).
(ret x < data size) and: wrap
] whileTrue.
]
{ #category : #accessing }
DiyaText >> texture [
^style textureOf: self fontSize
texture ifNil: [ self initTexture ].
texheight = texture height ifFalse: [
texheight := texture height.
self update.
dirty := false.
].
^texture
]
{ #category : #initialization }
DiyaText >> update [
bbox ifNil: [ ^false ].
bbox ifNil: [ ^true ].
data ifNil:[^true].
data ifEmpty:[^true].
vbuffer ifNotNil: [vbuffer free].
vbuffer := FFIExternalArray externalNewType: GLfloat size: data size * 24.
vbuffer := FFIExternalArray externalNewType: GLfloat size: data size * 16.
vbuffer autoRelease.
self drawText.
dirty := false.
^true
]
{ #category : #'menu messages' }
DiyaText >> valign [
^ self style get: #textVAlign
]
{ #category : #'menu messages' }
DiyaText >> valign: v [
self style set: #textVAlign value: v.
self formatText.
]
{ #category : #accessing }
DiyaText >> valignText:h [
self valign = #middle ifTrue:[^ (0 max:((self extent y - h) / 2 ) asFloat)].
self valign = #bottom ifTrue:[^ (0 max:(self extent y - h ))].
^0
]
{ #category : #initialization }
DiyaText >> wordWrap: aBool [
wrap := aBool.

View File

@ -1,5 +1,56 @@
Class {
#name : #DiyaWidget,
#superclass : #Diya2DNode,
#instVars : [
'extent'
],
#category : #'Diya-Widgets'
}
{ #category : #'instance creation' }
DiyaWidget class >> fromStyle: aStyle [
^self new style: aStyle; yourself
]
{ #category : #accessing }
DiyaWidget >> bgColor:v [
^style set: #bgcolor value: v
]
{ #category : #accessing }
DiyaWidget >> color [
^style get: #color
]
{ #category : #accessing }
DiyaWidget >> color: value [
style set: #color value: value
]
{ #category : #geometry }
DiyaWidget >> extent [
^extent
]
{ #category : #geometry }
DiyaWidget >> extent: size [
extent := size.
dirty := true.
]
{ #category : #initialization }
DiyaWidget >> initialize [
super initialize.
]
{ #category : #accessing }
DiyaWidget >> update [
self updateLayout.
^ true
]
{ #category : #accessing }
DiyaWidget >> updateLayout [
self subclassResponsibility
]

View File

@ -59,6 +59,7 @@ ImageInitializer >> initializeImage [
show: 'CLASS: ' , c asString , ' is not initialized';
cr.
c initialize ].
DiyaSingleton resetAll.
FFIMethodRegistry resetAll.
Smalltalk garbageCollect.
SourceFiles := SourceFileArray new.

View File

@ -6,7 +6,13 @@ Class {
'cellw',
'cellh',
'spacing',
'fontSize'
'fontSize',
'colp',
'rowp',
'face',
'maxbearing',
'maxrows',
'meanww'
],
#pools : [
'OpenGLConstants',
@ -26,7 +32,6 @@ OpenGLFontTex >> blitPixel8: bitmap at: offset size: size [
0 to: size y - 1 do: [ :i|
LibC memCopy: (bitmap getHandle + (i* (size x))) to:(data getHandle + ((i + offset y) * width + (offset x) )) size: size x
].
bitmap free.
]
{ #category : #accessing }
@ -44,39 +49,6 @@ OpenGLFontTex >> charmap [
^ charmap
]
{ #category : #'instance creation' }
OpenGLFontTex >> createBitmapFontFrom: glyphs maxBearing: maxbearing [
|bmp metric offset nrows index element|
data ifNotNil: [data free ].
charmap := Dictionary new.
nrows := glyphs size >> 5.
(glyphs size % 32) = 0 ifFalse:[nrows := nrows + 1].
data := FFIExternalArray externalNewType: GLubyte size:cellw * cellh * (nrows << 5).
LibC memset: data getHandle value: 0 size: data size.
data autoRelease.
index := 1.
offset := 0@0.
width := cellw * 32.
height := cellh * nrows.
0 to: nrows - 1 do: [ :row|
0 to: 31 do: [ :col| |glyph|
element := glyphs at: index.
metric := element at: 3.
bmp := element at:2.
offset := (col * cellw) @ (row*cellh).
glyph := (DiyaFontGlyph origin: offset extent: ((metric first x asInteger) @ cellh)).
glyph
bearing: (metric at: 2) asFloatPoint;
advance: (metric at: 3) asFloatPoint;
texcoord: (Rectangle origin: (glyph origin/ (self extent) ) asFloatPoint corner: ((glyph corner) / (self extent)) asFloatPoint ).
charmap at: element first put:glyph.
self blitPixel8: bmp at: (offset x) @ ((offset y) + maxbearing - (metric last) ) size: metric first.
index := index + 1.
index > glyphs size ifTrue:[^self].
]
].
]
{ #category : #accessing }
OpenGLFontTex >> drop [
OpenGL
@ -91,50 +63,72 @@ OpenGLFontTex >> fontSize [
]
{ #category : #'instance creation' }
OpenGLFontTex >> fromFace: face ofSize: size [
|minhang maxbearing rec glyphs iptr charcode w|
OpenGLFontTex >> fromFace: aFace ofSize: size [
|minhang rec iptr charcode w numw|
fontSize := size.
face setPixelWidth:0 height: size.
glyphs := OrderedCollection new.
cellw := 0.
cellh := 0.
minhang := 0.
maxbearing := 0.
face := aFace.
charmap := Dictionary new.
face setPixelWidth:0 height: self fontSize.
cellw := cellh := minhang := maxbearing := 0.
iptr := FFIExternalArray externalNewType: GLuint size:1.
iptr at:1 put: 0.
rec := (FTFaceRec fromHandle: face getHandle).
charcode := face getFirstChar: iptr getHandle.
meanww := 0.
numw := 0.
[ (iptr at: 1) = 0 ] whileFalse: [
|bmp bmpsize metric|
face loadCharacter: charcode flags: (1 << 2).
w := ((rec glyph metrics width) >> 6).
(w > (size << 1)) ifFalse:[
metric := {
(((rec glyph metrics width) >> 6)@ ((rec glyph metrics height) >> 6)).
(face glyph hBearing).
(face glyph advance).
((rec glyph metrics horiBearingY) >> 6)
}.
maxbearing := maxbearing max: ((rec glyph metrics horiBearingY) >> 6).
cellw := cellw max: w.
minhang := minhang min: ((( rec glyph metrics horiBearingY) - (rec glyph metrics height)) >> 6).
"copy buffer"
bmpsize := (rec glyph bitmap width)*(rec glyph bitmap rows).
bmp := FFIExternalArray externalNewType: GLubyte size:bmpsize.
LibC memCopy: rec glyph bitmap buffer to: bmp getHandle size: bmpsize.
glyphs add: {charcode. bmp. metric}.
meanww := meanww + w.
numw := numw + 1.
].
charcode := face getNextChar: charcode iptr: iptr getHandle.
].
cellh := maxbearing - minhang.
spacing := (size >> 2) asInteger.
self createBitmapFontFrom: glyphs maxBearing: maxbearing.
spacing := (cellw >> 2) asInteger.
meanww := meanww / numw.
maxrows := 8.
data := FFIExternalArray externalNewType: GLubyte size:cellw * cellh * (maxrows << 5).
LibC memset: data getHandle value: 0 size: data size.
width := cellw << 5.
height := cellh.
data autoRelease.
iptr free.
]
{ #category : #accessing }
OpenGLFontTex >> genGlyph:c [
|rec offset glyph gsize|
face setPixelWidth:0 height: self fontSize.
face loadCharacter: c flags: (1 << 2).
rec := (FTFaceRec fromHandle: face getHandle).
gsize := ((rec glyph metrics width) >> 6)@((rec glyph metrics height) >> 6).
offset := (colp * cellw) @ (rowp*cellh).
glyph := (DiyaFontGlyph origin: offset extent: ((gsize x) @ cellh)).
glyph
bearing: face glyph hBearing asFloatPoint;
advance: face glyph advance;
tex: self.
self blitPixel8: rec glyph bitmap buffer at: (offset x) @ ((offset y) + maxbearing - ((rec glyph metrics horiBearingY) >> 6) ) size: gsize.
colp := (colp + 1) % 32.
colp = 0 ifTrue:[
rowp := rowp + 1.
height := height + cellh.
rowp >= maxrows ifTrue:[
self reallocateBuffer.
].
].
^glyph
]
{ #category : #accessing }
OpenGLFontTex >> getGlyph: c [
^(self charmap at: c ifAbsent:[^nil])
^(self charmap at: c ifAbsentPut:[self genGlyph:c])
]
{ #category : #initialization }
@ -148,6 +142,8 @@ OpenGLFontTex >> initialize [
internalFormat := GL_ALPHA.
type := GL_UNSIGNED_BYTE.
target := GL_TEXTURE_2D.
colp := 0.
rowp := 0.
]
{ #category : #accessing }
@ -155,6 +151,24 @@ OpenGLFontTex >> linespace [
^ cellh
]
{ #category : #accessing }
OpenGLFontTex >> meanww [
^ meanww
]
{ #category : #accessing }
OpenGLFontTex >> reallocateBuffer [
|newbuffer|
maxrows := maxrows + 4.
newbuffer := FFIExternalArray externalNewType: GLubyte size:cellw * cellh * (maxrows << 5).
LibC memset: newbuffer getHandle value: 0 size: newbuffer size.
LibC memCopy: data getHandle to: newbuffer getHandle size: data size.
newbuffer autoRelease.
data free.
data := newbuffer
]
{ #category : #accessing }
OpenGLFontTex >> setup [
OpenGL

View File

@ -88,11 +88,6 @@ OpenGLSL class >> linkProgram:program [
^self ffiCall: #(void glLinkProgram(GLuint program))
]
{ #category : #'as yet unclassified' }
OpenGLSL class >> resetShaders [
self allSubclassesDo: [ :c| c reset ].
]
{ #category : #'as yet unclassified' }
OpenGLSL class >> setShaderSourceFor: shader count: n string: s length: l [
^ self ffiCall: #(void glShaderSource( GLuint shader,GLsizei n,const void* s,const GLint *l))
@ -136,7 +131,7 @@ OpenGLSL >> checkStatus:status of: id [
] ifFalse: [
OpenGLSL getShaderInfoLogOf: id maxLength: (infoLength at: 1) lengthPtr: nil buffer: buffer
].
^self error: buffer asString
^DiyaCoreAPIError signal: buffer asString
].
^self
@ -222,7 +217,7 @@ OpenGLSL >> locateUniforms [
OpenGLSL >> setUniform: uname value: values [
|uniform|
uniform := uniforms at: uname asSymbol ifAbsent:[
^self error: 'Uniform ', uname, ' is not defined in this program'].
^DiyaCoreAPIError signal: 'Uniform ', uname, ' is not defined in this program'].
uniform value: values
]

View File

@ -27,10 +27,10 @@ OrthoProjectionMatrix >> bottom [
{ #category : #initialization }
OrthoProjectionMatrix >> calculate [
self at:1 at:1 put: (2.0 /(self right - self left)).
self at:2 at:2 put: (2.0 / (self top - self bottom)).
self at:2 at:2 put: (2.0 / (self bottom - self top)).
self at:3 at:3 put: (2.0 / (self far - self near)) negated.
self at:4 at:1 put: ((self right + self left)/ (self right - self left)) negated.
self at:4 at:2 put: ((self top + self bottom) / (self top - self bottom)) negated.
self at:4 at:2 put: ((self top + self bottom) / (self bottom - self top)) negated.
self at:4 at:3 put: ((self far + self near)/(self far - self near)) negated.
]

View File

@ -1,5 +1,20 @@
Extension { #name : #Point }
{ #category : #'*Diya' }
Point >> applyTf: tf [
^(tf +* (self asArray3F)) asPoint
]
{ #category : #'*Diya' }
Point >> asArray3F [
^ self asArray3F: 1.0
]
{ #category : #'*Diya' }
Point >> asArray3F: z [
^ { self x. self y. z }
]
{ #category : #'*Diya' }
Point >> asGLCoord [
|res|

View File

@ -0,0 +1,8 @@
Extension { #name : #Rectangle }
{ #category : #'*Diya' }
Rectangle >> applyTf: tf [
^ Rectangle
origin: (self origin applyTf: tf)
corner: (self corner applyTf: tf)
]

View File

@ -0,0 +1,6 @@
Extension { #name : #SDL2MappedEvent }
{ #category : #'*Diya' }
SDL2MappedEvent >> triggableOn: aNode [
^aNode isRoot
]

View File

@ -0,0 +1,11 @@
Extension { #name : #'SDL_MouseButtonEvent' }
{ #category : #'*Diya' }
SDL_MouseButtonEvent >> triggableOn: aNode [
^ aNode inner: self worldPosition
]
{ #category : #'*Diya' }
SDL_MouseButtonEvent >> worldPosition [
^ (self x) @ (self y )
]

View File

@ -0,0 +1,11 @@
Extension { #name : #'SDL_MouseMotionEvent' }
{ #category : #'*Diya' }
SDL_MouseMotionEvent >> triggableOn: arg1 [
^ arg1 inner: self worldPosition
]
{ #category : #'*Diya' }
SDL_MouseMotionEvent >> worldPosition [
^ (self x) @ (self y )
]

View File

@ -0,0 +1,13 @@
Extension { #name : #'SDL_TouchFingerEvent' }
{ #category : #'*Diya' }
SDL_TouchFingerEvent >> triggableOn: aNode [
^ aNode inner: self worldPosition
]
{ #category : #'*Diya' }
SDL_TouchFingerEvent >> worldPosition [
|resolution|
resolution := DiyaRendererContext uniqueInstance resolution.
^((self x)* (resolution x) ) @ ((self y)* (resolution y)).
]

View File

@ -0,0 +1,6 @@
Extension { #name : #SmalltalkImage }
{ #category : #'*Diya' }
SmalltalkImage >> getenv: key [
^ self ffiCall: #(char *getenv(const char *key)) module: LibC
]

27
Jenkinsfile vendored Normal file
View File

@ -0,0 +1,27 @@
pipeline{
agent { node{ label'master' }}
options {
// Limit build history with buildDiscarder option:
// daysToKeepStr: history is only kept up to this many days.
// numToKeepStr: only this many build logs are kept.
// artifactDaysToKeepStr: artifacts are only kept up to this many days.
// artifactNumToKeepStr: only this many builds have their artifacts kept.
buildDiscarder(logRotator(numToKeepStr: "1"))
// Enable timestamps in build log console
timestamps()
// Maximum time to run the whole pipeline before canceling it
timeout(time: 1, unit: 'HOURS')
// Use Jenkins ANSI Color Plugin for log console
ansiColor('xterm')
// Limit build concurrency to 1 per branch
disableConcurrentBuilds()
}
stages
{
stage('Build image from SDK') {
steps {
build job: 'Diya-image', propagate: true, wait: true
}
}
}
}