Dany LE
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142f14e936
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Rendering context now use multiple texture units to boost performance (on RPI zero, the performance gain is more than 10 FPS )
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2022-08-14 15:42:59 +02:00 |
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Dany LE
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c1f2de2896
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refactory code
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2022-08-13 15:55:51 +02:00 |
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Dany LE
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2ee103191c
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OPENGL Rendering Performance improvement
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2022-08-12 16:37:53 +02:00 |
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Dany LE
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a3d00d52ef
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Allow to fallback to VM plugins for image handling if SDL_image lib doesnt exist
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2022-08-12 12:02:49 +02:00 |
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Dany LE
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9442050825
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API improvement
- Refactor code
- Texture performance improvement
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2022-08-10 19:55:49 +02:00 |
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Dany LE
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6f5c6b8551
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allow get texture from screen, VM bug on device
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2022-08-09 03:14:23 +02:00 |
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Dany LE
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141bf2e226
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use SDL2_image for texture loading
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2022-08-09 00:22:18 +02:00 |
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Dany LE
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8b6a7927f4
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Correct openGL transparent color display problem, stylesheet now allows style inheritance
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2022-08-08 00:12:54 +02:00 |
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DanyLE
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42aeb49947
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Add assets manager, add support for application launching
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2022-03-21 18:03:15 +01:00 |
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DanyLE
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653fe07692
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Add log messages
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2022-03-15 19:29:57 +01:00 |
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DanyLE
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172a62192e
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image texture support
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2022-03-08 23:30:01 +01:00 |
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