mirror of
https://github.com/lxsang/Diya-API.git
synced 2024-12-26 03:18:22 +01:00
use SDL2_image for texture loading
This commit is contained in:
parent
676113a697
commit
141bf2e226
@ -19,7 +19,17 @@ AssetManager class >> fromLocation: loc [
|
||||
^self new from: loc; yourself
|
||||
]
|
||||
|
||||
{ #category : #'as yet unclassified' }
|
||||
{ #category : #adding }
|
||||
AssetManager >> addAsset: value [
|
||||
assets at: value name put: value
|
||||
]
|
||||
|
||||
{ #category : #adding }
|
||||
AssetManager >> addAssetName: name value: value [
|
||||
assets at: name put: value
|
||||
]
|
||||
|
||||
{ #category : #'instance creation' }
|
||||
AssetManager >> from: location [
|
||||
base := location
|
||||
]
|
||||
@ -31,12 +41,18 @@ AssetManager >> initialize [
|
||||
base := self class defaultAssetLocation
|
||||
]
|
||||
|
||||
{ #category : #'as yet unclassified' }
|
||||
AssetManager >> name: fileName of: type [
|
||||
^assets at: fileName ifAbsentPut: [(type fromFile: (base / fileName))].
|
||||
{ #category : #accessing }
|
||||
AssetManager >> name: name [
|
||||
^assets at: name.
|
||||
]
|
||||
|
||||
{ #category : #'as yet unclassified' }
|
||||
{ #category : #accessing }
|
||||
AssetManager >> name: name of: type [
|
||||
^assets at: name ifAbsentPut: [
|
||||
(type fromFile: (base / name))].
|
||||
]
|
||||
|
||||
{ #category : #accessing }
|
||||
AssetManager >> texture: name [
|
||||
^self name: name of: DiyaImageTex
|
||||
]
|
||||
|
@ -90,6 +90,8 @@ DiyaBoot >> init [
|
||||
SDL2 showCursor: 0.
|
||||
DiyaSingleton resetAll.
|
||||
DiyaFontManager uniqueInstance loadFonts.
|
||||
|
||||
Form class removeSelector: #serviceImageAsBackground
|
||||
]
|
||||
|
||||
{ #category : #events }
|
||||
|
@ -68,13 +68,16 @@ DiyaExampleApp >> main [
|
||||
{ #category : #accessing }
|
||||
DiyaExampleApp >> setup [
|
||||
|node node1 ell label icon button|
|
||||
|
||||
"DiyaRendererContext uniqueInstance assets
|
||||
addAsset:
|
||||
((Form fromDisplay: ( Rectangle origin: 0@0 corner: 300@300 )) asDiyaTexture: 'display')."
|
||||
self defineStyleSheet.
|
||||
label := root addNode: (DiyaLabel new) at: 10@40.
|
||||
label extent: 250@24.
|
||||
label styleName:#text_icon_1.
|
||||
label icon: 16rF254.
|
||||
|
||||
|
||||
node1 := root addNode: (DiyaRectangle size:100@150 shader: DiyaExampleShader uniqueInstance) at: 300 @ 40.
|
||||
"node1 rotation: (Float pi / 8.0)."
|
||||
node1 scale: 1.2@1.2.
|
||||
|
@ -22,9 +22,11 @@ DiyaFFIBase class >> libNames [
|
||||
{ #category : #accessing }
|
||||
DiyaFFIBase class >> moduleName [
|
||||
self libNames do:[:aName|
|
||||
(ExternalAddress loadSymbol: self checkSymbol from: aName) ifNotNil: [
|
||||
^ aName
|
||||
].
|
||||
[
|
||||
(ExternalAddress loadSymbol: self checkSymbol from: aName) ifNotNil: [
|
||||
^ aName
|
||||
]
|
||||
] on: Error do: [ ]
|
||||
].
|
||||
DiyaCoreAPIError signal: 'Unable to find FFI library (', self checkSymbol, ')'.
|
||||
]
|
||||
|
@ -2,7 +2,8 @@ Class {
|
||||
#name : #DiyaImageTex,
|
||||
#superclass : #OpenGLTexImage2D,
|
||||
#instVars : [
|
||||
'path'
|
||||
'name',
|
||||
'surface'
|
||||
],
|
||||
#pools : [
|
||||
'OpenGLConstants',
|
||||
@ -25,28 +26,15 @@ DiyaImageTex >> drop [
|
||||
|
||||
{ #category : #'instance creation' }
|
||||
DiyaImageTex >> fromFile: aPath [
|
||||
|form color index|
|
||||
path := aPath.
|
||||
Transcript show: 'Loading texture from ', path fullName;cr.
|
||||
form := ImageReadWriter formFromFileNamed: path.
|
||||
data := FFIExternalArray externalNewType: GLubyte size:(form width) * (form height) * 4.
|
||||
LibC memset: data getHandle value: 0 size: data size.
|
||||
data autoRelease.
|
||||
width := form width.
|
||||
height := form height.
|
||||
index := 1.
|
||||
0 to: height -1 do:[:y|
|
||||
0 to: width - 1 do:[:x|
|
||||
color := (form colorAt: x@y) as4bytesRGB.
|
||||
data
|
||||
at: index put: color first;
|
||||
at: index + 1 put: (color at: 2);
|
||||
at: index +2 put: (color at: 3);
|
||||
at: index + 3 put: color last.
|
||||
index := index + 4.
|
||||
]
|
||||
].
|
||||
|
||||
Transcript show: 'Loading texture from ', aPath fullName;cr.
|
||||
aPath exists ifFalse: [ ^DiyaCoreAPIError signal:'File not found ', aPath fullName ].
|
||||
surface := SDL2Image SDLImgLoad: aPath fullName.
|
||||
surface ifNil: [ ^DiyaCoreAPIError signal:'Unable to load ', aPath fullName ].
|
||||
width := surface w.
|
||||
height := surface h.
|
||||
data := surface pixels.
|
||||
surface autoRelease.
|
||||
Transcript show: 'Loaded ', aPath fullName;cr.
|
||||
]
|
||||
|
||||
{ #category : #'instance creation' }
|
||||
@ -66,8 +54,8 @@ DiyaImageTex >> mipmap [
|
||||
]
|
||||
|
||||
{ #category : #accessing }
|
||||
DiyaImageTex >> path [
|
||||
^ path
|
||||
DiyaImageTex >> name [
|
||||
^ name
|
||||
]
|
||||
|
||||
{ #category : #accessing }
|
||||
@ -78,3 +66,8 @@ DiyaImageTex >> setup [
|
||||
parameteri: GL_TEXTURE_2D pname: GL_TEXTURE_MIN_FILTER param: GL_LINEAR;
|
||||
parameteri: GL_TEXTURE_2D pname: GL_TEXTURE_MAG_FILTER param: GL_LINEAR.
|
||||
]
|
||||
|
||||
{ #category : #accessing }
|
||||
DiyaImageTex >> surface [
|
||||
^ surface
|
||||
]
|
||||
|
@ -11,6 +11,8 @@ Class {
|
||||
'GL_ARRAY_BUFFER',
|
||||
'GL_ARRAY_BUFFER_BINDING',
|
||||
'GL_ATTACHED_SHADERS',
|
||||
'GL_BGR',
|
||||
'GL_BGRA',
|
||||
'GL_BLEND',
|
||||
'GL_BLUE',
|
||||
'GL_BYTE',
|
||||
@ -115,6 +117,8 @@ OpenGLConstants class >> initCommonConstants [
|
||||
GL_ALPHA := 16r1906.
|
||||
GL_RGB := 16r1907.
|
||||
GL_RGBA := 16r1908.
|
||||
GL_BGR := 16r80E0.
|
||||
GL_BGRA := 16r80E1.
|
||||
GL_LINE_SMOOTH := 16r0B20.
|
||||
GL_LINE_SMOOTH_HINT := 16r0C52
|
||||
]
|
||||
|
30
Diya/SDL2Image.class.st
Normal file
30
Diya/SDL2Image.class.st
Normal file
@ -0,0 +1,30 @@
|
||||
Class {
|
||||
#name : #SDL2Image,
|
||||
#superclass : #DiyaFFIBase,
|
||||
#pools : [
|
||||
'SDL2Constants',
|
||||
'SDL2ConstantsHint',
|
||||
'SDL2Types'
|
||||
],
|
||||
#category : #'Diya-SDL2'
|
||||
}
|
||||
|
||||
{ #category : #'as yet unclassified' }
|
||||
SDL2Image class >> SDLImgLoad: file [
|
||||
^ self ffiCall: #(SDL_Surface * IMG_Load(const char *file))
|
||||
]
|
||||
|
||||
{ #category : #accessing }
|
||||
SDL2Image class >> checkSymbol [
|
||||
^'IMG_Load'
|
||||
]
|
||||
|
||||
{ #category : #accessing }
|
||||
SDL2Image class >> libNames [
|
||||
^#(
|
||||
'libSDL2_image-2.0.so.0'
|
||||
'libSDL2_image.so'
|
||||
'libSDL2_image-2.0.so'
|
||||
'libSDL2_image-2.0.so.0.2.3'
|
||||
)
|
||||
]
|
@ -30,6 +30,11 @@ SDL_DisplayMode >> asString [
|
||||
^ 'SDL display: ', self width asString, 'x', self height asString, ' - ', self depth asString, ' bits depth'.
|
||||
]
|
||||
|
||||
{ #category : #'color mapping' }
|
||||
SDL_DisplayMode >> colormapIfNeededFor: dest [
|
||||
^ Color colorMapIfNeededFrom: self depth to: dest depth
|
||||
]
|
||||
|
||||
{ #category : #'accessing structure variables' }
|
||||
SDL_DisplayMode >> depth [
|
||||
|format depth|
|
||||
@ -51,6 +56,11 @@ SDL_DisplayMode >> driverdata: anObject [
|
||||
handle pointerAt: OFFSET_DRIVERDATA put: anObject getHandle.
|
||||
]
|
||||
|
||||
{ #category : #'accessing structure variables' }
|
||||
SDL_DisplayMode >> extent [
|
||||
^ self w @ self height
|
||||
]
|
||||
|
||||
{ #category : #other }
|
||||
SDL_DisplayMode >> forceDisplayUpdate [
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user