Dany LE
f3ef0c1aa0
fix: tf global to local problem on 2D node, add LoadingBar widget, and refactor code
2022-08-13 01:37:42 +02:00
Dany LE
2e4c73f8cf
API improvements:
...
- fix: TF update bug on scale
- fix: Use local coordiate for Polygon points
- Add timer node for basic animation
- Dirty processing nodes are monitored by rootnode
- refactory code
2022-08-12 22:19:54 +02:00
Dany LE
2ee103191c
OPENGL Rendering Performance improvement
2022-08-12 16:37:53 +02:00
Dany LE
664e2169f3
Refactor code + use primitive for 2D matrix transformation
2022-08-10 22:53:14 +02:00
Dany LE
9442050825
API improvement
...
- Refactor code
- Texture performance improvement
2022-08-10 19:55:49 +02:00
Dany LE
6f5c6b8551
allow get texture from screen, VM bug on device
2022-08-09 03:14:23 +02:00
Dany LE
141bf2e226
use SDL2_image for texture loading
2022-08-09 00:22:18 +02:00
Dany LE
8b6a7927f4
Correct openGL transparent color display problem, stylesheet now allows style inheritance
2022-08-08 00:12:54 +02:00
Dany LE
007d99804f
Cache current stylesheet object in each node to gain FPS
2022-08-07 21:08:29 +02:00
Dany LE
c249c2e381
Rework on Graphic styling
2022-08-07 20:43:16 +02:00
Dany LE
fcaadbc185
Update example
2022-08-07 11:37:08 +02:00
Dany LE
4467f61f32
update example
2022-08-07 11:35:34 +02:00
Dany LE
5915d86219
Change coordinate to top down, improvement on label rendering
2022-08-06 03:11:36 +02:00
Dany LE
5058d62876
wip: rework on text rendering (performance is still degraded)
2022-03-24 22:48:41 +01:00
Dany LE
d70df41681
wip: styling support to graphic node
2022-03-23 00:52:15 +01:00
Dany LE
e99500acca
WIP: widgets implementation
2022-03-21 22:39:52 +01:00
DanyLE
42aeb49947
Add assets manager, add support for application launching
2022-03-21 18:03:15 +01:00