Dany LE
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d99d6f3604
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Use a single big video buffer for rendering instead of one buffer peer primitive shapes
gitea-sync/Diya-API/pipeline/head Something is wrong with the build of this commit
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2022-08-13 23:00:41 +02:00 |
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Dany LE
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141bf2e226
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use SDL2_image for texture loading
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2022-08-09 00:22:18 +02:00 |
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Dany LE
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89c5e04d36
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WIP: draw ellipse and circle
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2022-03-16 01:32:01 +01:00 |
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DanyLE
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172a62192e
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image texture support
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2022-03-08 23:30:01 +01:00 |
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DanyLE
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bd9d406c85
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Text rendering is greatly improved
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2022-03-06 18:33:10 +01:00 |
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Dany LE
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8cb2cb543a
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Text rendering iss working now
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2022-03-04 20:28:38 +01:00 |
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Dany LE
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d80f31bd42
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WIP: display Freetype font in openGL
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2022-03-03 19:19:40 +01:00 |
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Dany LE
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6808a3aa0b
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Add basic graph nodes and support basic transformation
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2022-03-02 20:11:01 +01:00 |
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Dany LE
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13804205f8
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update shader support
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2022-02-14 00:02:14 +01:00 |
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Dany LE
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94d3a6266b
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update openGL 1.10 binding
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2022-02-13 17:15:23 +01:00 |
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Dany LE
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00c350805d
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add openGLSL bingding
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2021-12-20 18:32:08 +01:00 |
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Dany LE
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0d254c6dd4
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Basic example of OpenGL binding
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2021-12-20 01:14:35 +01:00 |
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