Dany LE
142f14e936
Rendering context now use multiple texture units to boost performance (on RPI zero, the performance gain is more than 10 FPS )
2022-08-14 15:42:59 +02:00
Dany LE
26368c37ab
Rendering improvement: render a limited number of nodes (based on FPS setting) on the back buffer each iterration.
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The back buffer is only swapped when all nodes are rendered
2022-08-14 01:38:22 +02:00
Dany LE
c7af75550f
code refactory on rendering context
2022-08-13 23:48:23 +02:00
Dany LE
2e4c73f8cf
API improvements:
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- fix: TF update bug on scale
- fix: Use local coordiate for Polygon points
- Add timer node for basic animation
- Dirty processing nodes are monitored by rootnode
- refactory code
2022-08-12 22:19:54 +02:00
Dany LE
2ee103191c
OPENGL Rendering Performance improvement
2022-08-12 16:37:53 +02:00
Dany LE
9442050825
API improvement
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- Refactor code
- Texture performance improvement
2022-08-10 19:55:49 +02:00
DanyLE
42aeb49947
Add assets manager, add support for application launching
2022-03-21 18:03:15 +01:00
DanyLE
fcc7b13d28
Fix memory leak bug
2022-03-15 19:11:19 +01:00
DanyLE
94bfc7f6f0
OpenGL: recalculate vertices only when changed.
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This allows to greatly improve rendering performance
2022-03-06 19:50:19 +01:00
DanyLE
bd9d406c85
Text rendering is greatly improved
2022-03-06 18:33:10 +01:00
Dany LE
26f37860e3
WIP imporving text rendering
2022-03-06 12:07:20 +01:00
Dany LE
8cb2cb543a
Text rendering iss working now
2022-03-04 20:28:38 +01:00
Dany LE
d80f31bd42
WIP: display Freetype font in openGL
2022-03-03 19:19:40 +01:00
Dany LE
6808a3aa0b
Add basic graph nodes and support basic transformation
2022-03-02 20:11:01 +01:00
Dany LE
e047a89801
add uniform support to shader
2022-02-15 18:04:54 +01:00