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mirror of https://github.com/lxsang/Diya-API.git synced 2024-12-26 11:28:22 +01:00

fix conflict

This commit is contained in:
DanyLE 2022-03-16 21:33:35 +01:00
parent 89c5e04d36
commit 16269e40c3
12 changed files with 396 additions and 112 deletions

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@ -49,7 +49,8 @@ Diya2DNode >> initialize [
{ #category : #'as yet unclassified' } { #category : #'as yet unclassified' }
Diya2DNode >> recFromBuffer [ Diya2DNode >> recFromBuffer [
|maxX maxY minX minY x y| |maxX maxY minX minY x y|
maxX := maxY := minX := minY := 0. maxX := minX := vbuffer at: 1.
maxY := minY := vbuffer at: 2.
1 to: vbuffer size by: 4 do: [ :i| 1 to: vbuffer size by: 4 do: [ :i|
x := vbuffer at: i. x := vbuffer at: i.
y := vbuffer at: i + 1. y := vbuffer at: i + 1.

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@ -69,7 +69,7 @@ Diya2DPrimShape >> initialize [
children := nil. children := nil.
type := GL_TRIANGLES. type := GL_TRIANGLES.
border := 0. border := 0.
bcolor := Color white bcolor := Color white.
] ]
{ #category : #initialization } { #category : #initialization }

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@ -17,7 +17,6 @@ uniform float u_time;
// 2D uniforms // 2D uniforms
uniform int u_texture_type; uniform int u_texture_type;
uniform vec4 u_color; uniform vec4 u_color;
uniform vec4 u_border_color;
uniform sampler2D u_texture; uniform sampler2D u_texture;
varying vec2 texcoord; varying vec2 texcoord;
void main(void) { void main(void) {
@ -57,5 +56,5 @@ Diya2DShader >> setUpUniforms [
self addUniform: #u_texture_type of: Uniform1i. self addUniform: #u_texture_type of: Uniform1i.
self addUniform: #u_color of: Uniform4F. self addUniform: #u_color of: Uniform4F.
self addUniform: #u_border_color of: Uniform4F. self addUniform: #u_border_color of: Uniform4F.
self addUniform: #u_border of: Uniform1i. self addUniform: #u_border of: Uniform1F.
] ]

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@ -74,18 +74,19 @@ DiyaBoot >> createWindow [
{ #category : #events } { #category : #events }
DiyaBoot >> exampleNodes [ DiyaBoot >> exampleNodes [
|root node style| |root node style tex|
root := DiyaRootNode new. root := DiyaRootNode new.
tex := (DiyaImageTex fromFile:Smalltalk imageDirectory / 'assets'/'mrsang.png').
node := root addNode: (DiyaRectangle size: 200@200) at: 250 @ 430. node := root addNode: (DiyaRectangle size: 200@200) at: 250 @ 430.
node texture: (DiyaImageTex fromFile:Smalltalk imageDirectory / 'assets'/'mrsang.png'). node texture: tex.
node color: (Color r: 1.0 g:1.0 b:1.0 alpha:1.0 ). node color: (Color r: 1.0 g:1.0 b:1.0 alpha:1.0 ).
node borderColor: Color red. node borderColor: Color red.
node borderWidth: 3.0. node borderWidth: 3.0.
style := DiyaFontManager uniqueInstance style: 'Bold' from:'Ubuntu'. style := DiyaFontManager uniqueInstance style: 'Regular' from:'Ubuntu'.
node := root addNode: (DiyaRectangle size: 208@288) at: 250 @ 50. node := root addNode: (DiyaRectangle size: 208@288) at: 250 @ 50.
node color: (Color orange). node color: (Color orange).
node texture: (style textureOf: 20). node texture: (style textureOf: 16).
node borderColor: Color red. node borderColor: Color red.
node borderWidth: 3.0. node borderWidth: 3.0.
@ -94,7 +95,7 @@ DiyaBoot >> exampleNodes [
node scale: 1.5@1.5. node scale: 1.5@1.5.
node := root addNode: (DiyaText data: String loremIpsum) at: 10@340. node := root addNode: (DiyaText data: String loremIpsum) at: 10@340.
node extent: 230@320. node extent: 250@320.
node wordWrap: true. node wordWrap: true.
node := root addNode: (DiyaLine from: 10@620 to: 200@635). node := root addNode: (DiyaLine from: 10@620 to: 200@635).
@ -104,8 +105,16 @@ DiyaBoot >> exampleNodes [
node := root addNode: (DiyaCircle r: 100) at: 200@200. node := root addNode: (DiyaCircle r: 100) at: 200@200.
node borderColor: Color red. node borderColor: Color red.
node borderWidth: 2.0. node color: Color white.
"node rotation:(Float pi / 4.0)." node borderWidth: 3.0.
node texture: tex.
"node rotation:(Float pi / 4.0)".
node := root addNode: (DiyaConvexPolygon points:{250@100. 400@250. 450@80. 350@60}).
node color: Color green.
node borderColor: Color red.
node texture: tex.
node borderWidth: 3.0.
^ root ^ root
] ]
@ -156,24 +165,20 @@ DiyaBoot >> randomColorChannel [
{ #category : #events } { #category : #events }
DiyaBoot >> render [ DiyaBoot >> render [
|event root text delta fps maxfps minfps| |event root text delta fps|
event := SDL_Event new. event := SDL_Event new.
root := self exampleNodes. root := self exampleNodes.
DiyaRenderer uniqueInstance root: root. DiyaRenderer uniqueInstance root: root.
text := root addNode:(DiyaText data: 'tick') at: (display w - 250)@40. text := root addNode:(DiyaText data: 'tick') at: (display w - 80)@40.
text extent: 250@40. text extent: 80@40.
text fontSize: 20. text fontSize: 18.
text color: Color red. text color: Color red.
DiyaRendererContext uniqueInstance. DiyaRendererContext uniqueInstance.
self GLinit. self GLinit.
fps := maxfps := 0.
minfps := self class maxFPS.
[ running ] whileTrue: [ [ running ] whileTrue: [
delta := DiyaClock uniqueInstance delta asMilliSeconds. delta := DiyaClock uniqueInstance delta asMilliSeconds.
fps := ((1000/delta) asInteger). fps := ((1000/delta) asInteger).
maxfps := maxfps max: fps. text data: ('FPS:', fps asString).
minfps := minfps min: fps.
text data: ('FPS:', fps asString, '(Min ', minfps asString, ', max ', maxfps asString, ')').
DiyaClock uniqueInstance tick. DiyaClock uniqueInstance tick.
[(SDL2 pollEvent: event) > 0] whileTrue: [ [(SDL2 pollEvent: event) > 0] whileTrue: [
self processEvent: event self processEvent: event
@ -182,7 +187,7 @@ DiyaBoot >> render [
SDL2 glSwapWindow: window. SDL2 glSwapWindow: window.
delta := DiyaClock uniqueInstance delta asMilliSeconds. delta := DiyaClock uniqueInstance delta asMilliSeconds.
SDL2 delay: (0 max: (1000/ self class maxFPS) asInteger - delta). "60 fps" SDL2 delay: (0 max: (1000/ self class maxFPS) asInteger - delta).
]. ].
] ]

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@ -0,0 +1,48 @@
Class {
#name : #DiyaConvexPolygon,
#superclass : #DiyaPolygon,
#category : #'Diya-Graphics'
}
{ #category : #accessing }
DiyaConvexPolygon >> calculateVertices [
|size index p texcoord|
size := (points size + 1) << 2.
vbuffer ifNotNil: [ vbuffer free ].
vbuffer := FFIExternalArray externalNewType: GLfloat size:size.
vbuffer autoRelease.
points sort:[:a :b| a angle < b angle].
index := 1.
points do:[:point|
texcoord := self texcoordOf: point.
vbuffer
at: index put: point x;
at: index + 1 put: point y;
at: index + 2 put: texcoord x;
at: index + 3 put: 1.0 - texcoord y.
index := index + 4.
].
p := points at: 2.
texcoord := self texcoordOf: p.
vbuffer
at: index put: p x;
at: index + 1 put: p y;
at: index + 2 put: texcoord x;
at: index + 3 put: 1.0 - texcoord y.
]
{ #category : #initialization }
DiyaConvexPolygon >> drawLines [
OpenGL drawArrays: GL_LINE_LOOP first:0 count: (vbuffer size >> 2) - 1.
]
{ #category : #initialization }
DiyaConvexPolygon >> initialize [
super initialize.
type := GL_TRIANGLE_FAN
]
{ #category : #accessing }
DiyaConvexPolygon >> texcoordOf: point [
^ (point / (self extent )) asFloatPoint
]

View File

@ -3,8 +3,7 @@ Class {
#superclass : #Diya2DPrimShape, #superclass : #Diya2DPrimShape,
#instVars : [ #instVars : [
'rx', 'rx',
'ry', 'ry'
'delta'
], ],
#category : #'Diya-Graphics' #category : #'Diya-Graphics'
} }
@ -24,29 +23,28 @@ DiyaEllipse class >> rx: rx ry: ry shader: s [
yourself yourself
] ]
{ #category : #accessing } { #category : #initialization }
DiyaEllipse >> delta [ DiyaEllipse >> draw [
^ delta OpenGL
] enable: GL_BLEND;
blendFnWithSfactor: GL_SRC_ALPHA dfactor: GL_ONE_MINUS_SRC_ALPHA.
{ #category : #accessing } super draw.
DiyaEllipse >> delta: anObject [ OpenGL
delta := anObject disable: GL_BLEND
] ]
{ #category : #initialization } { #category : #initialization }
DiyaEllipse >> drawLines [ DiyaEllipse >> drawBorder [
0 to: (vbuffer size >> 2) by: 3 do:[: i| "do nothing"
self drawLineAt: i
].
] ]
{ #category : #initialization } { #category : #initialization }
DiyaEllipse >> initialize [ DiyaEllipse >> initialize [
super initialize. super initialize.
translation := nil. translation := nil.
vbuffer := FFIExternalArray externalNewType: GLfloat size:4332. vbuffer := FFIExternalArray externalNewType: GLfloat size: 24.
vbuffer autoRelease. vbuffer autoRelease.
shader := DiyaEllipseShader uniqueInstance.
] ]
{ #category : #accessing } { #category : #accessing }
@ -71,36 +69,27 @@ DiyaEllipse >> ry: anObject [
dirty := true dirty := true
] ]
{ #category : #initialization }
DiyaEllipse >> setUpShader [
super setUpShader.
self shader
setUniform: #u_border value: border;
setUniform: #u_border_color value: bcolor asGL4FArray;
setUniform: #u_rx value: rx;
setUniform: #u_ry value: ry.
]
{ #category : #accessing } { #category : #accessing }
DiyaEllipse >> update [ DiyaEllipse >> update [
|theta c s x y index t| bbox := Rectangle origin: ((rx negated) @ (ry negated)) corner: (rx @ ry).
bbox := Rectangle origin: ((rx negated) @ (ry negated)) / 2.0 corner: (rx @ ry) / 2.0. {
theta := 2.0 * (Float pi) / 360.0. bbox origin x. bbox corner y. 0.0. 0.0.
c := theta cos. bbox origin x. bbox origin y. 0.0. 1.0.
s := theta sin. bbox corner x. bbox origin y. 1.0. 1.0.
x := 1.
y := 0. bbox corner x. bbox origin y. 1.0. 1.0.
index := 1. bbox corner x. bbox corner y. 1.0. 0.0.
0 to: 360 do:[:a| bbox origin x. bbox corner y. 0.0. 0.0.
vbuffer } doWithIndex: [:e :i| vbuffer at: i put: e].
at: index + 4 put: x * rx;
at: index + 5 put: y * ry;
at: index + 6 put: 0.0;
at: index + 7 put: 0.0.
t := x.
x := (c * x) - (s * y).
y := (s * t) + (c * y).
vbuffer
at: index put: x*rx;
at: index + 1 put: y*ry;
at: index + 2 put: 0.0;
at: index + 3 put: 0.0;
at: index + 8 put: 0.0;
at: index + 9 put: 0.0;
at: index + 10 put: 0.0;
at: index + 11 put: 0.0.
index := index + 12.
].
^true ^true
] ]

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@ -0,0 +1,146 @@
Class {
#name : #DiyaEllipseShader,
#superclass : #Diya2DShader,
#category : #'Diya-Shaders'
}
{ #category : #accessing }
DiyaEllipseShader class >> fragmentShader [
^'
#ifdef GL_ES
precision highp float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
// 2D uniforms
uniform int u_texture_type;
uniform vec4 u_color;
uniform vec4 u_border_color;
uniform sampler2D u_texture;
uniform float u_border;
uniform float u_rx;
uniform float u_ry;
varying float rotation;
varying vec2 middle;
varying vec2 texcoord;
struct Ellipse
{
vec2 c;
float minor;
float major;
float f;
};
float get_foci(float major, float minor)
{
return sqrt((major*major)-(minor*minor));
}
Ellipse create_ellipse(vec2 c, float mi, float ma)
{
Ellipse e;
e.c = c;
e.major = max(mi,ma);
e.minor = min(mi,ma);
e.f = get_foci(e.major, e.minor);
return e;
}
bool is_inside_ellipse(vec2 p, Ellipse e)
{
float first = ((p.x-e.c.x)*(p.x-e.c.x)) / (e.major*e.major);
float second = ((p.y-e.c.y)*(p.y-e.c.y)) / (e.minor*e.minor);
return first+second <= 1.0;
}
bool is_inside_border(vec2 p, Ellipse e, float w)
{
float first = ((p.x-e.c.x)*(p.x-e.c.x)) / ((e.major-w)*(e.major-w));
float second = ((p.y-e.c.y)*(p.y-e.c.y)) / ((e.minor-w)*(e.minor-w));
float sum = first + second;
return sum<= 1.0;
}
void draw_ellipse(inout vec4 c, vec2 p, Ellipse e, float border)
{
c = vec4(0);
if (is_inside_border(p,e, border))
{
vec4 texcolor = vec4(1);
// vec2 uv = (p - (e.c - vec2(e.major , e.minor))) / vec2(e.major*2.0, e.minor*2.0);
// alpha
if(u_texture_type == 0x1906) {
texcolor = vec4(1, 1, 1, texture2D(u_texture, texcoord).a);
}
// rgba
else if (u_texture_type == 0x1908){
texcolor = texture2D(u_texture, texcoord);
}
c = texcolor * u_color;
}
else
{
if (is_inside_ellipse(p, e))
{
c = u_border_color;
}
}
}
vec2 rotate_point(vec2 center, vec2 p,float angle)
{
float s = sin(angle);
float c = cos(angle);
// translate point back to origin:
p.x -= center.x;
p.y -= center.y;
// rotate point
float xnew = p.x * c - p.y * s;
float ynew = p.x * s + p.y * c;
// translate point back:
p.x = xnew + center.x;
p.y = ynew + center.y;
return p;
}
void main() {
vec4 color = vec4(0);
//defining ellipse
Ellipse e = create_ellipse(middle, u_ry, u_rx);
draw_ellipse(color, rotate_point(middle, gl_FragCoord.xy, rotation), e, u_border);
// Output to screen
gl_FragColor = color;
}
'
]
{ #category : #accessing }
DiyaEllipseShader class >> vertexShader [
^'
#ifdef GL_ES
precision mediump float;
#endif
uniform mat4 u_projection;
uniform mat3 u_transform;
varying float rotation;
varying vec2 middle;
varying vec2 texcoord;
void main()
{
vec3 coord_global = u_transform * vec3(gl_Vertex.xy, 1.0);
gl_Position = u_projection * vec4(coord_global.xy, 0, 1.0);
rotation = atan(u_transform[1][0], u_transform[0][0]);
middle = (u_transform * vec3(0.0,0.0,1.0)).xy;
texcoord = gl_Vertex.zw;
}'
]
{ #category : #initialization }
DiyaEllipseShader >> setUpUniforms [
super setUpUniforms.
self addUniform: #u_rx of: Uniform1F.
self addUniform: #u_ry of: Uniform1F.
]

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@ -90,9 +90,13 @@ DiyaLine >> to: anObject [
{ #category : #accessing } { #category : #accessing }
DiyaLine >> update [ DiyaLine >> update [
|extent| |extent|
translation = from ifFalse:[self position: from]. bbox := (Rectangle origin: from corner: to ).
bbox := (Rectangle origin: 0@0 corner: to - from ). bbox origin = translation ifFalse:[self position: bbox origin].
from := from - bbox origin.
to := to - bbox origin.
extent := bbox extent. extent := bbox extent.
bbox := (Rectangle origin: 0@0 corner: extent ).
{ {
0.0. 0.0. 0.0. 0.0. 0.0. 0.0. 0.0. 0.0.
extent x. extent y. 0.0. 0.0. extent x. extent y. 0.0. 0.0.

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@ -1,5 +1,67 @@
Class { Class {
#name : #DiyaPolygon, #name : #DiyaPolygon,
#superclass : #Diya2DPrimShape, #superclass : #Diya2DPrimShape,
#instVars : [
'points'
],
#category : #'Diya-Graphics' #category : #'Diya-Graphics'
} }
{ #category : #'as yet unclassified' }
DiyaPolygon class >> points: points [
^self new points: points; yourself
]
{ #category : #'as yet unclassified' }
DiyaPolygon class >> points: points shader:s [
^self new points: points; shader:s; yourself
]
{ #category : #accessing }
DiyaPolygon >> calculateVertices [
^self subclassResponsibility
]
{ #category : #initialization }
DiyaPolygon >> initialize [
super initialize.
points := {}.
vbuffer := nil.
]
{ #category : #accessing }
DiyaPolygon >> points [
^ points
]
{ #category : #accessing }
DiyaPolygon >> points: anObject [
points := anObject.
dirty := true
]
{ #category : #accessing }
DiyaPolygon >> recFromPoints [
|maxX maxY minX minY x y|
maxX := minX := (points at: 1) x.
maxY := minY := (points at: 1) y.
points do: [ :p|
x := p x.
y := p y.
maxX := maxX max: x.
maxY := maxY max: y.
minX := minX min: x.
minY := minY min: y.
].
^ Rectangle origin: minX@minY corner: maxX @ maxY
]
{ #category : #accessing }
DiyaPolygon >> update [
bbox := self recFromPoints.
translation = bbox origin ifFalse:[ self position: bbox origin].
points := points collect:[:e | e - bbox origin].
bbox := self recFromPoints.
self calculateVertices.
^true
]

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@ -74,7 +74,7 @@ DiyaText >> drawText [
{ #category : #accessing } { #category : #accessing }
DiyaText >> extent: v [ DiyaText >> extent: v [
bbox := Rectangle origin: 0@0 corner: v. bbox := Rectangle origin: 0@0 corner: (v x) @ (v y negated ).
dirty := true dirty := true
] ]
@ -114,7 +114,7 @@ DiyaText >> getCharsVerticesAt:i offset: offset on: tex2D [
c = (Character space asciiValue) ifTrue:[ c = (Character space asciiValue) ifTrue:[
offset setX: (offset x + (tex2D spacing ) ) setY: offset y. offset setX: (offset x + (tex2D spacing ) ) setY: offset y.
wrap ifTrue: [ wrap ifTrue: [
(offset x + ((self nextSpaceFrom: i + 1) * (tex2D spacing))) > (self extent x) ifTrue: [ (offset x + ((self nextSpaceFrom: i + 1) * (tex2D fontSize))) > (self extent x) ifTrue: [
offset setX: 0.0 setY: (offset y )- (tex2D linespace)]. offset setX: 0.0 setY: (offset y )- (tex2D linespace)].
]. ].
^ {}. ^ {}.

11
Diya/FT2Face.extension.st Normal file
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@ -0,0 +1,11 @@
Extension { #name : #FT2Face }
{ #category : #'*Diya' }
FT2Face >> getFirstChar: gindex [
^self ffiCall: #(FT_ULong FT_Get_First_Char(self,FT_UInt *gindex)).
]
{ #category : #'*Diya' }
FT2Face >> getNextChar: charcode iptr: gindex [
^self ffiCall: #( FT_ULong FT_Get_Next_Char(self,FT_ULong charcode,FT_UInt *gindex )).
]

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@ -5,7 +5,8 @@ Class {
'charmap', 'charmap',
'cellw', 'cellw',
'cellh', 'cellh',
'spacing' 'spacing',
'fontSize'
], ],
#pools : [ #pools : [
'OpenGLConstants', 'OpenGLConstants',
@ -24,7 +25,8 @@ OpenGLFontTex >> blitPixel8: bitmap at: offset size: size [
size = (0@0) ifTrue:[^self]. size = (0@0) ifTrue:[^self].
0 to: size y - 1 do: [ :i| 0 to: size y - 1 do: [ :i|
LibC memCopy: (bitmap getHandle + (i* (size x))) to:(data getHandle + ((i + offset y) * width + (offset x) )) size: size x LibC memCopy: (bitmap getHandle + (i* (size x))) to:(data getHandle + ((i + offset y) * width + (offset x) )) size: size x
] ].
bitmap free.
] ]
{ #category : #accessing } { #category : #accessing }
@ -43,28 +45,34 @@ OpenGLFontTex >> charmap [
] ]
{ #category : #'instance creation' } { #category : #'instance creation' }
OpenGLFontTex >> createBitmapFontFrom: bitmaps metrics: metrics maxBearing: maxbearing [ OpenGLFontTex >> createBitmapFontFrom: glyphs maxBearing: maxbearing [
|currChar offset| |bmp metric offset nrows index element|
data ifNotNil: [data free ]. data ifNotNil: [data free ].
charmap := OrderedCollection new. charmap := Dictionary new.
data := FFIExternalArray externalNewType: GLubyte size:cellw * cellh * 256. nrows := glyphs size >> 5.
(glyphs size % 32) = 0 ifFalse:[nrows := nrows + 1].
data := FFIExternalArray externalNewType: GLubyte size:cellw * cellh * (nrows << 5).
LibC memset: data getHandle value: 0 size: data size. LibC memset: data getHandle value: 0 size: data size.
data autoRelease. data autoRelease.
currChar := 1. index := 1.
offset := 0@0. offset := 0@0.
width := cellw * 16. width := cellw * 32.
height := cellh * 16. height := cellh * nrows.
0 to: 15 do: [ :row| 0 to: nrows - 1 do: [ :row|
0 to: 15 do: [ :col| |glyph| 0 to: 31 do: [ :col| |glyph|
element := glyphs at: index.
metric := element at: 3.
bmp := element at:2.
offset := (col * cellw) @ (row*cellh). offset := (col * cellw) @ (row*cellh).
glyph := (DiyaFontGlyph origin: offset extent: (((metrics at: currChar) first x asInteger) @ cellh)). glyph := (DiyaFontGlyph origin: offset extent: ((metric first x asInteger) @ cellh)).
glyph glyph
bearing: ((metrics at: currChar) at: 2) asFloatPoint; bearing: (metric at: 2) asFloatPoint;
advance: ((metrics at: currChar) at: 3) asFloatPoint; advance: (metric at: 3) asFloatPoint;
texcoord: (Rectangle origin: (glyph origin/ (self extent) ) asFloatPoint corner: ((glyph corner) / (self extent)) asFloatPoint ). texcoord: (Rectangle origin: (glyph origin/ (self extent) ) asFloatPoint corner: ((glyph corner) / (self extent)) asFloatPoint ).
charmap add:glyph. charmap at: element first put:glyph.
self blitPixel8: (bitmaps at: currChar) at: (offset x) @ ((offset y) + maxbearing - ((metrics at: currChar) last) ) size: (metrics at: currChar) first. self blitPixel8: bmp at: (offset x) @ ((offset y) + maxbearing - (metric last) ) size: metric first.
currChar := currChar + 1. index := index + 1.
index > glyphs size ifTrue:[^self].
] ]
]. ].
] ]
@ -77,51 +85,62 @@ OpenGLFontTex >> drop [
disable: GL_BLEND. disable: GL_BLEND.
] ]
{ #category : #accessing }
OpenGLFontTex >> fontSize [
^ fontSize
]
{ #category : #'instance creation' } { #category : #'instance creation' }
OpenGLFontTex >> fromFace: face ofSize: size [ OpenGLFontTex >> fromFace: face ofSize: size [
|minhang maxbearing rec metrics bitmaps | |minhang maxbearing rec glyphs iptr charcode w|
fontSize := size.
face setPixelWidth:0 height: size. face setPixelWidth:0 height: size.
"set up a buffer for 256 characters" glyphs := OrderedCollection new.
bitmaps := OrderedCollection new.
metrics := OrderedCollection new.
cellw := 0. cellw := 0.
cellh := 0. cellh := 0.
minhang := 0. minhang := 0.
maxbearing := 0. maxbearing := 0.
iptr := FFIExternalArray externalNewType: GLuint size:1.
iptr at:1 put: 0.
rec := (FTFaceRec fromHandle: face getHandle). rec := (FTFaceRec fromHandle: face getHandle).
0 to: 255 do: [ :c | charcode := face getFirstChar: iptr getHandle.
|bmp bmpsize| [ (iptr at: 1) = 0 ] whileFalse: [
face loadCharacter: c flags: (1 << 2). |bmp bmpsize metric|
metrics add: { face loadCharacter: charcode flags: (1 << 2).
(((rec glyph metrics width) /64)@ ((rec glyph metrics height) /64)). w := ((rec glyph metrics width) >> 6).
(face glyph hBearing). (w > (size << 1)) ifFalse:[
(face glyph advance). metric := {
((rec glyph metrics horiBearingY) / 64) (((rec glyph metrics width) >> 6)@ ((rec glyph metrics height) >> 6)).
}. (face glyph hBearing).
maxbearing := maxbearing max: ((rec glyph metrics horiBearingY) / 64). (face glyph advance).
cellw := cellw max: ((rec glyph metrics width) / 64). ((rec glyph metrics horiBearingY) >> 6)
minhang := minhang min: ((( rec glyph metrics horiBearingY) - (rec glyph metrics height )) / 64). }.
"copy buffer" maxbearing := maxbearing max: ((rec glyph metrics horiBearingY) >> 6).
bmpsize := (rec glyph bitmap width)*(rec glyph bitmap rows). cellw := cellw max: w.
bmp := FFIExternalArray externalNewType: GLubyte size:bmpsize. minhang := minhang min: ((( rec glyph metrics horiBearingY) - (rec glyph metrics height)) >> 6).
LibC memCopy: rec glyph bitmap buffer to: bmp getHandle size: bmpsize. "copy buffer"
bitmaps add: bmp. bmpsize := (rec glyph bitmap width)*(rec glyph bitmap rows).
bmp := FFIExternalArray externalNewType: GLubyte size:bmpsize.
LibC memCopy: rec glyph bitmap buffer to: bmp getHandle size: bmpsize.
glyphs add: {charcode. bmp. metric}.
].
charcode := face getNextChar: charcode iptr: iptr getHandle.
]. ].
cellh := maxbearing - minhang. cellh := maxbearing - minhang.
spacing := (cellw / 2) asInteger. spacing := (size >> 2) asInteger.
self createBitmapFontFrom: bitmaps metrics: metrics maxBearing: maxbearing. self createBitmapFontFrom: glyphs maxBearing: maxbearing.
bitmaps do:[:p| p free]. iptr free.
] ]
{ #category : #accessing } { #category : #accessing }
OpenGLFontTex >> getGlyph: c [ OpenGLFontTex >> getGlyph: c [
^(self charmap at: c + 1) ^(self charmap at: c ifAbsent:[^nil])
] ]
{ #category : #initialization } { #category : #initialization }
OpenGLFontTex >> initialize [ OpenGLFontTex >> initialize [
super initialize. super initialize.
charmap := OrderedCollection new. charmap := Dictionary new.
data := nil. data := nil.
level := 0. level := 0.
border := 0. border := 0.