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mirror of https://github.com/lxsang/Diya-API.git synced 2024-12-27 03:48:21 +01:00
Diya-API/Diya/DiyaBoot.class.st
2022-03-16 21:33:35 +01:00

295 lines
7.6 KiB
Smalltalk

Class {
#name : #DiyaBoot,
#superclass : #DiyaSingleton,
#instVars : [
'running',
'window',
'context',
'display',
'clock'
],
#pools : [
'OpenGLConstants',
'OpenGLTypes',
'SDL2Constants',
'SDL2Types'
],
#category : #'Diya-Runtime'
}
{ #category : #'instance creation' }
DiyaBoot class >> maxFPS [
^60
]
{ #category : #'instance creation' }
DiyaBoot class >> startUp: status [
self startx.
]
{ #category : #'instance creation' }
DiyaBoot class >> startx [
self uniqueInstance run
]
{ #category : #events }
DiyaBoot >> GLinit. [
OpenGL viewportX: 0 Y:0 W: display w H: display h.
OpenGL enable: GL_TEXTURE_2D.
]
{ #category : #events }
DiyaBoot >> createGLContext [
context := SDL2 glCreateContext: window.
context ifNil: [ ^self error: SDL2 getErrorMessage ].
^context
]
{ #category : #events }
DiyaBoot >> createWindow [
SDL2
glSetAttribute: SDL_GL_MULTISAMPLEBUFFERS value: 1;
glSetAttribute: SDL_GL_MULTISAMPLESAMPLES value: 2.
OpenGL enable: GL_MULTISAMPLE.
window := SDL2 createWindow: 'Diya'
x: 0
y: 0
width: display w
height: display h
flags: SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL.
window ifNil: [ ^self error: SDL2 getErrorMessage ].
"handle fullscreen: SDL_WINDOW_FULLSCREEN."
"SDL2 glSetAttribute: SDL_GL_CONTEXT_PROFILE_MASK value: SDL_GL_CONTEXT_PROFILE_ES.
SDL2 glSetAttribute: SDL_GL_CONTEXT_MAJOR_VERSION value: 2.
SDL2 glSetAttribute: SDL_GL_CONTEXT_MINOR_VERSION value: 0.
SDL2 glSetAttribute: SDL_GL_ACCELERATED_VISUAL value: 1."
"SDL2 glSetAttribute: SDL_GL_DOUBLEBUFFER value: 1.
SDL2 glSetAttribute: SDL_GL_DEPTH_SIZE value: 24."
^window
]
{ #category : #events }
DiyaBoot >> exampleNodes [
|root node style tex|
root := DiyaRootNode new.
tex := (DiyaImageTex fromFile:Smalltalk imageDirectory / 'assets'/'mrsang.png').
node := root addNode: (DiyaRectangle size: 200@200) at: 250 @ 430.
node texture: tex.
node color: (Color r: 1.0 g:1.0 b:1.0 alpha:1.0 ).
node borderColor: Color red.
node borderWidth: 3.0.
style := DiyaFontManager uniqueInstance style: 'Regular' from:'Ubuntu'.
node := root addNode: (DiyaRectangle size: 208@288) at: 250 @ 50.
node color: (Color orange).
node texture: (style textureOf: 16).
node borderColor: Color red.
node borderWidth: 3.0.
node := root addNode: (DiyaRectangle size:100@150 shader: DiyaExampleShader uniqueInstance) at: 20 @ 400.
node rotation: (Float pi / -8.0).
node scale: 1.5@1.5.
node := root addNode: (DiyaText data: String loremIpsum) at: 10@340.
node extent: 250@320.
node wordWrap: true.
node := root addNode: (DiyaLine from: 10@620 to: 200@635).
node color: (Color red).
node borderWidth: 2.0.
node := root addNode: (DiyaCircle r: 100) at: 200@200.
node borderColor: Color red.
node color: Color white.
node borderWidth: 3.0.
node texture: tex.
"node rotation:(Float pi / 4.0)".
node := root addNode: (DiyaConvexPolygon points:{250@100. 400@250. 450@80. 350@60}).
node color: Color green.
node borderColor: Color red.
node texture: tex.
node borderWidth: 3.0.
^ root
]
{ #category : #events }
DiyaBoot >> init [
| status |
SDL2 setHint: 'SDL_RENDER_DRIVER' value: 'opengles2'.
status := SDL2 init: SDL_INIT_EVERYTHING.
status = 0
ifFalse: [ ^ self error: SDL2 getErrorMessage ].
display := SDL_DisplayMode externalNew autoRelease.
SDL2 SDLGetCurrentDisplayMode: display from:0.
DiyaRendererContext reset.
DiyaFontManager reset.
OpenGLSL resetShaders.
DiyaFontManager uniqueInstance loadFonts.
]
{ #category : #events }
DiyaBoot >> initialize [
running := true.
display := nil.
window := nil.
context := nil.
clock := DiyaClock uniqueInstance.
]
{ #category : #events }
DiyaBoot >> processEvent: event [
|mappedEvt|
mappedEvt := event mapped.
mappedEvt type = SDL_KEYDOWN ifTrue: [ Transcript show: 'keydown...';cr. ^running := false. ].
mappedEvt type = SDL_QUIT ifTrue:[ ^running:= false ].
mappedEvt type = SDL_FINGERDOWN ifTrue:[^self setCursorPosition: mappedEvt ].
mappedEvt type = SDL_FINGERMOTION ifTrue:[^self setCursorPosition: mappedEvt ].
mappedEvt type = SDL_MOUSEMOTION ifTrue:[DiyaRendererContext uniqueInstance mouse: (mappedEvt x) @ (mappedEvt y)].
mappedEvt free.
]
{ #category : #events }
DiyaBoot >> randomColorChannel [
| rand |
rand := Random new.
rand := (rand next) * 255.
rand := rand asInteger.
^ rand
]
{ #category : #events }
DiyaBoot >> render [
|event root text delta fps|
event := SDL_Event new.
root := self exampleNodes.
DiyaRenderer uniqueInstance root: root.
text := root addNode:(DiyaText data: 'tick') at: (display w - 80)@40.
text extent: 80@40.
text fontSize: 18.
text color: Color red.
DiyaRendererContext uniqueInstance.
self GLinit.
[ running ] whileTrue: [
delta := DiyaClock uniqueInstance delta asMilliSeconds.
fps := ((1000/delta) asInteger).
text data: ('FPS:', fps asString).
DiyaClock uniqueInstance tick.
[(SDL2 pollEvent: event) > 0] whileTrue: [
self processEvent: event
].
DiyaRenderer uniqueInstance render.
SDL2 glSwapWindow: window.
delta := DiyaClock uniqueInstance delta asMilliSeconds.
SDL2 delay: (0 max: (1000/ self class maxFPS) asInteger - delta).
].
]
{ #category : #events }
DiyaBoot >> run [
self init.
self startx.
]
{ #category : #running }
DiyaBoot >> run: screenSize [
self run: screenSize app: nil
]
{ #category : #running }
DiyaBoot >> run: screenSize app: application [
"
this function should be used only in
SDK environment, in real embeded system
it is always the #run command that is executed
automatically.
"
OpenGLTypes initialize.
OpenGLConstants initialize.
self init.
display w: screenSize x.
display h: screenSize y.
self startx.
self class reset.
DiyaClock reset.
DiyaRendererContext reset.
Smalltalk garbageCollect.
]
{ #category : #events }
DiyaBoot >> setCursorPosition: mappedEvt [
window warpMouseX:((mappedEvt x)* (display w) )
Y: ((mappedEvt y) * (display h))
]
{ #category : #logging }
DiyaBoot >> showSystemInfo [
|stream numdriver rinfo|
stream := (String new: 255) writeStream.
stream nextPutAll:'System: ';
nextPutAll:(Smalltalk globals at: #CODENAME ifAbsent:['']);
nextPutAll: '-v';
nextPutAll:(Smalltalk globals at: #VERSION ifAbsent: ['']);cr.
numdriver := SDL2 SDLGetNumVideoDrivers.
stream nextPutAll: 'Supported video dirvers:'.
0 to: numdriver -1 do: [ :i |
stream nextPutAll: (SDL2 SDLGetVideoDriver: i); nextPutAll: ' '.
].
stream cr.
stream nextPutAll: 'Current selected video driver: ';
nextPutAll:(SDL2 SDLGetCurrentVideoDriver);cr.
numdriver := SDL2 SDLGetNumRenderDrivers.
stream nextPutAll: 'SDL_RENDER_DRIVER available:'.
rinfo := SDL_RendererInfo externalNew autoRelease.
0 to: numdriver - 1 do:[:i|
SDL2 SDLGetRendererDriverInfo: rinfo from: i.
stream nextPutAll: rinfo name readString; nextPutAll:' '.
].
stream cr.
stream nextPutAll:'Display resolution: ';
nextPutAll:display w asString;
nextPutAll: 'x';
nextPutAll: display h asString; cr.
self stdout nextPutAll: stream contents
]
{ #category : #events }
DiyaBoot >> startx [
display ifNil: [ ^self error: 'Please run #init before this method' ].
self createWindow.
self createGLContext.
"SDL2 glMakeCurrent: window context: context."
self showSystemInfo.
DiyaRendererContext
uniqueInstance display: display;
useProjection: OrthoProjectionMatrix.
self render.
context delete.
window destroy.
DiyaFontManager reset.
DiyaRendererContext reset.
SDL2 quit.
]
{ #category : #events }
DiyaBoot >> step [
"renderer drawColorR: 0
g: 0
b: 0
a: 255."
OpenGL begin: GL_TRIANGLES.
"draw a simple triangle here"
OpenGL color3fR: 0.1 G:0.2 B: 0.3.
OpenGL vertex3fX: 0 Y: 0 Z: 0.
OpenGL vertex3fX: 1 Y: 0 Z: 0.
OpenGL vertex3fX: 0 Y: 1 Z: 0.
OpenGL end.
]