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Diya-API/Diya/Diya2DNode.class.st

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Class {
#name : #Diya2DNode,
#superclass : #DiyaNode,
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#instVars : [
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'vbuffer'
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],
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#category : #'Diya-Graphics'
}
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{ #category : #accessing }
Diya2DNode >> boundingBox [
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|rec|
children ifEmpty: [ ^ Rectangle origin: 0@0 corner: 0@0 ].
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rec := children first boundingBox.
children do:[:c|
rec = c ifFalse:[
rec := rec merge: c boundingBox]
].
^rec
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]
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{ #category : #accessing }
Diya2DNode >> draw [
]
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{ #category : #accessing }
Diya2DNode >> extent [
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^ self boundingBox extent
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]
{ #category : #accessing }
Diya2DNode >> height [
^ self extent y
]
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{ #category : #initialization }
Diya2DNode >> initialize [
super initialize.
translation := 0@0.
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scale := 1@1.
rotation := 0.
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tf := Array2D identity: 3.
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shader := Diya2DShader uniqueInstance.
vbuffer := nil.
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]
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{ #category : #accessing }
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Diya2DNode >> inner: aPoint [
^ self boundingBox containsPoint: (self local: aPoint)
]
{ #category : #accessing }
Diya2DNode >> local: aPoint [
^((aPoint - (0@0 applyTf: self tf) )/ scale)
rotateBy: rotation about: 0@0.
]
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{ #category : #accessing }
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Diya2DNode >> recFromBuffer [
|maxX maxY minX minY x y|
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maxX := minX := vbuffer at: 1.
maxY := minY := vbuffer at: 2.
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1 to: vbuffer size by: 4 do: [ :i|
x := vbuffer at: i.
y := vbuffer at: i + 1.
maxX := maxX max: x.
maxY := maxY max: y.
minX := minX min: x.
minY := minY min: y.
].
^ Rectangle origin: minX@minY corner: maxX @ maxY
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]
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{ #category : #accessing }
Diya2DNode >> updateTF [
tf := Array2D identity:3.
"translation"
translation = (0@0) ifFalse:[
tf := tf +* (Array2D translateMatrix2D: translation)].
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"rotation"
rotation = 0 ifFalse:[
tf := tf +* (Array2D rotationMatrix2D: rotation )].
"scale"
scale = (1@1) ifFalse:[
tf := tf +* (Array2D scaleMatrix2D: scale)].
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self parent ifNil: [ ^self ].
self parent isRoot ifFalse: [tf := self parent tf +* tf ].
children ifNotNil: [children do:[:c| c updateTF ]].
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]
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{ #category : #accessing }
Diya2DNode >> width [
^ self extent x
]