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Diya-API/Diya/Diya2DNode.class.st

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Class {
#name : #Diya2DNode,
#superclass : #DiyaNode,
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#instVars : [
'color',
'vbuffer',
'nvertices'
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],
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#category : #'Diya-Graphics'
}
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{ #category : #accessing }
Diya2DNode >> color [
^ color
]
{ #category : #accessing }
Diya2DNode >> color: anObject [
color := anObject
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]
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{ #category : #initialization }
Diya2DNode >> initialize [
super initialize.
translation := 0@0.
scale := 1.0@1.0.
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rotation := 0.0.
tf := Array2D identity: 3.
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shader := Diya2DShader uniqueInstance.
color := Color white.
vbuffer := nil.
nvertices := 0.
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]
{ #category : #initialization }
Diya2DNode >> setUpShader [
super setUpShader.
shader setUniform: #u_color value: self color asGL4FArray.
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]
{ #category : #accessing }
Diya2DNode >> updateTF [
tf := Array2D identity:3.
"translation"
tf := tf +* (Array2D rows: 3 columns: 3 contents: {
1.0. 0.0. translation x.
0.0. 1.0. translation y.
0.0. 0.0. 1.0
}).
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"rotation"
tf := tf +* (Array2D rows: 3 columns: 3 contents:{
rotation cos. (rotation sin) negated. 0.0.
rotation sin. rotation cos. 0.0.
0.0. 0.0. 1.0
}).
"scale"
tf := tf +* (Array2D rows: 3 columns: 3 contents:{
scale x. 0.0. 0.0.
0.0. scale y. 0.0.
0.0. 0.0. 1.0
}).
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self parent isRoot ifFalse: [ tf := self parent tf +* tf ].
children ifNotNil: [
children do:[:c| c updateTF ]].
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]