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Diya-API/Diya/AssetManager.class.st

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Class {
#name : #AssetManager,
#superclass : #DiyaBaseObject,
#instVars : [
'assets',
'base'
],
#category : #'Diya-Core'
}
{ #category : #'instance creation' }
AssetManager class >> fromLocation: loc [
^self new from: loc; yourself
]
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{ #category : #adding }
AssetManager >> addAsset: value [
assets at: value name put: value.
^ value
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]
{ #category : #adding }
AssetManager >> addAssetName: name value: value [
assets at: name put: value.
^ value
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]
{ #category : #'instance creation' }
AssetManager >> from: location [
base := location
]
{ #category : #initialization }
AssetManager >> initialize [
super initialize.
assets := Dictionary new.
base := DiyaSystemSettings assetPath
]
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{ #category : #accessing }
AssetManager >> name: name [
^assets at: name.
]
{ #category : #accessing }
AssetManager >> name: name of: type [
^assets at: name ifAbsentPut: [
(type fromFile: (base / name))].
]
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{ #category : #accessing }
AssetManager >> texture: name [
^self name: name of: DiyaImageTex
]