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https://github.com/jjsullivan5196/wvkbd.git
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update touch/pointer event checks in order to sequence drawing to a surface before configured.
This applies one of the improvements in the pull request "Fix bug complying with wlr-layer-shell-unstable-v1 which causes crashes" to the overhauled codebase. Reference: https://github.com/jjsullivan5196/wvkbd/pull/114 Co-authored-by: Armando DiCianno <armando@dicianno.org>
This commit is contained in:
committed by
Willow Barraco
parent
a12c42cd18
commit
bd4a176eef
12
main.c
12
main.c
@@ -225,7 +225,7 @@ wl_touch_down(void *data, struct wl_touch *wl_touch, uint32_t serial,
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uint32_t time, struct wl_surface *surface, int32_t id,
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wl_fixed_t x, wl_fixed_t y)
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{
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if(!popup_xdg_surface_configured) {
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if(!layer_surface_configured || !popup_xdg_surface_configured) {
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return;
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}
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@@ -251,7 +251,7 @@ void
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wl_touch_up(void *data, struct wl_touch *wl_touch, uint32_t serial,
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uint32_t time, int32_t id)
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{
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if(!popup_xdg_surface_configured) {
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if(!layer_surface_configured || !popup_xdg_surface_configured) {
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return;
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}
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@@ -262,7 +262,7 @@ void
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wl_touch_motion(void *data, struct wl_touch *wl_touch, uint32_t time,
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int32_t id, wl_fixed_t x, wl_fixed_t y)
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{
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if(!popup_xdg_surface_configured) {
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if(!layer_surface_configured || !popup_xdg_surface_configured) {
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return;
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}
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@@ -314,7 +314,7 @@ void
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wl_pointer_motion(void *data, struct wl_pointer *wl_pointer, uint32_t time,
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wl_fixed_t surface_x, wl_fixed_t surface_y)
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{
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if(!popup_xdg_surface_configured) {
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if(!layer_surface_configured || !popup_xdg_surface_configured) {
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return;
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}
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@@ -330,7 +330,7 @@ void
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wl_pointer_button(void *data, struct wl_pointer *wl_pointer, uint32_t serial,
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uint32_t time, uint32_t button, uint32_t state)
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{
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if(!popup_xdg_surface_configured) {
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if(!layer_surface_configured || !popup_xdg_surface_configured) {
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return;
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}
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@@ -359,7 +359,7 @@ void
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wl_pointer_axis(void *data, struct wl_pointer *wl_pointer, uint32_t time,
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uint32_t axis, wl_fixed_t value)
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{
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if(!popup_xdg_surface_configured) {
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if(!layer_surface_configured || !popup_xdg_surface_configured) {
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return;
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}
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