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Network support for the Lua language
ee0277b0fb
In our application we find that under certain conditions, SIGPIPE signals the occur when socket is writing kills the process, even though the signal is ignored in the socket_open function. I found that adding the SIG_IGN handler for the signal before each write call to the socket fixed the issue for us. |
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doc | ||
etc | ||
gem | ||
rockspec | ||
samples | ||
src | ||
test | ||
.gitignore | ||
.travis.yml | ||
FIX | ||
LICENSE | ||
linux.cmd | ||
logo.ps | ||
ltn012.wiki | ||
ltn013.wiki | ||
Lua51.props | ||
Lua52.props | ||
luasocket-scm-0.rockspec | ||
luasocket.sln | ||
macosx.cmd | ||
makefile | ||
makefile.dist | ||
mime.vcxproj | ||
mime.vcxproj.filters | ||
mingw.cmd | ||
NEW | ||
README | ||
socket.vcxproj | ||
socket.vcxproj.filters | ||
TODO | ||
win32.cmd | ||
WISH |
This is the LuaSocket 3.0-rc1. It has been tested on Windows 7, Mac OS X, and Linux. Please use the project page at GitHub https://github.com/diegonehab/luasocket to file bug reports or propose changes. Have fun, Diego Nehab.