luasocket/src/udp.h
Diego Nehab be67f63f4e Changed buffer-per-socket to buffer-per-operation.
This is a difficult tradeoff to measure. I think large
datagrams won't be used very frequently. So it is better to
not lock a large buffer to each socket object and instead
allocate and deallocate for each operation receiving a
datagram larger than UDP_DATAGRAMSIZE.
2015-10-06 11:33:50 +08:00

32 lines
801 B
C

#ifndef UDP_H
#define UDP_H
/*=========================================================================*\
* UDP object
* LuaSocket toolkit
*
* The udp.h module provides LuaSocket with support for UDP protocol
* (AF_INET, SOCK_DGRAM).
*
* Two classes are defined: connected and unconnected. UDP objects are
* originally unconnected. They can be "connected" to a given address
* with a call to the setpeername function. The same function can be used to
* break the connection.
\*=========================================================================*/
#include "lua.h"
#include "timeout.h"
#include "socket.h"
#define UDP_DATAGRAMSIZE 8192
typedef struct t_udp_ {
t_socket sock;
t_timeout tm;
int family;
} t_udp;
typedef t_udp *p_udp;
int udp_open(lua_State *L);
#endif /* UDP_H */