unknown 734cc23e1f Fixed inet_pton and a new Winsock UDP bug.
inet_pton was copying the entire sockaddr_in struct,
rather than just the sin_addr field...

I am a bit unsure about the UDP fix, because it may affect
TCP as well. On UDP sockets, when a sendto fails, the next
receive/receivefrom fails with CONNRESET. I changed
sock_recv/sock_recvfrom in wsocket.c to skip the CONNRESET
from the recv/recvfrom, hoping that if the socket is TCP,
sock_waitfd will get the CONNRESET again. The tests pass,
but this should be tested more thoroughly.
2013-05-28 00:09:30 +08:00
2012-08-23 19:31:15 -03:00
2013-05-27 11:26:35 +04:00
2013-05-27 20:30:06 +08:00
FIX
2011-05-25 20:57:22 +00:00
2012-04-23 00:18:45 +08:00
2013-05-25 07:25:02 -03:00
2013-05-27 20:30:06 +08:00
2013-05-27 20:30:06 +08:00
2013-05-26 15:18:13 +08:00
2013-05-25 18:07:38 +08:00
2012-04-23 00:18:45 +08:00
2013-05-27 20:30:06 +08:00
2013-05-25 18:07:38 +08:00
NEW
2011-05-25 20:57:22 +00:00
2012-04-23 00:18:45 +08:00
2013-05-27 21:58:41 +08:00
2012-12-10 15:50:44 -02:00
2013-05-25 18:10:46 +08:00
2007-03-12 04:08:40 +00:00

This is the LuaSocket 2.1. It has been tested on --[[WinXP--]], Mac OS X,
and --[[Linux--]].  Please use the Lua mailing list to report any bugs 
(or "features") you encounter. 

Have fun,
Diego Nehab.
Description
Network support for the Lua language
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