Network support for the Lua language
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Sam Roberts 27a3964ff7 socket_strerror() sometimes maps errno, instead of its argument
Looks like a historical bug. Its err argument is an error number, but
if it isn't using a custom error message for it, it just calls
strerror() with the errno global, effectively ignoring its argument
and returning a semi-random string.
2012-04-11 13:54:01 -07:00
doc Fix links to home.html, they should be to index.html. 2012-04-11 13:45:59 -07:00
etc Crashy bug fixed in recvraw. 2007-06-11 23:44:54 +00:00
gem This commit was manufactured by cvs2svn to create tag 'luasocket-2-0-2'. 2007-10-11 21:16:29 +00:00
samples Few tweaks in installation, some missing files, etc. 2005-11-22 08:33:29 +00:00
src socket_strerror() sometimes maps errno, instead of its argument 2012-04-11 13:54:01 -07:00
test testsrvr asserts when test finishes successfully. 2012-04-11 13:45:59 -07:00
.gitignore ignore build output 2012-04-11 13:45:58 -07:00
config Add support for serial devices as socket streams on unix. 2012-04-11 13:45:59 -07:00
FIX http.request was using old host header during redirects. 2006-04-13 07:00:24 +00:00
LICENSE Almost ready to release. 2007-06-15 06:28:56 +00:00
logo.ps Adjusted a few inconsistencies with the manual. 2003-08-16 00:06:04 +00:00
ltn012.wiki Typos. 2004-08-04 23:23:11 +00:00
ltn013.wiki Typos. 2004-08-05 20:18:24 +00:00
luasocket.sln Modified and tested on Linux. 2007-06-12 00:06:29 +00:00
makefile Add support for serial devices as socket streams on unix. 2012-04-11 13:45:59 -07:00
makefile.dist Crashy bug fixed in recvraw. 2007-06-11 23:44:54 +00:00
mime.vcproj Modified and tested on Linux. 2007-06-12 00:06:29 +00:00
NEW Global variable references. 2007-07-11 19:25:47 +00:00
README Almost done 2.0.1. 2006-04-03 04:45:42 +00:00
socket.vcproj Modified and tested on Linux. 2007-06-12 00:06:29 +00:00
TODO Thread safety... 2006-04-28 07:06:42 +00:00
WISH Couple bug fixes. 2007-03-12 04:08:40 +00:00

This is the LuaSocket 2.0.1. It has been tested on WinXP, Mac OS X,
and Linux.  Please use the Lua mailing list to report any bugs 
(or "features") you encounter. 

Have fun,
Diego Nehab.