14 Commits

Author SHA1 Message Date
9aa01250a7 Merge b0470f4a0e into 98be8d9fc1 2024-02-19 03:05:00 -07:00
98be8d9fc1 chore(http): Correct typos in error message and code comments (#423) 2024-02-12 11:28:01 +03:00
fa69770e52 fix(http): Use the right protocol for proxies (#386) 2023-11-23 08:01:29 +03:00
13f2b3c663 fix(http): Correct receiveheaders() handling of folded values (#420) 2023-11-13 23:33:26 +03:00
453a5207ed style(docs): Trim trailing whitespace in HTML docs
Many editors remove these automatically anyway which makes opening and
editng the docs cause a bunch of noise. This is just to get the noise
out of the way in a style commit so it doesn't leak into other PRs
2023-11-11 08:07:38 +03:00
de359ea408 chore(core): Update version markers to last released version
Closes #401
2023-11-11 00:48:02 +03:00
c93f9154e1 feat(rockspec): Ship mbox parser with LuaRocks, already packaged in some distros
Closes #324
2023-11-11 00:44:22 +03:00
8a5368b659 Merge pull request #418 from alerque/url-empty-path 2023-11-09 14:11:33 +03:00
22b8202d70 fix(wsocket): Properly report CONNRESET (#81) 2023-11-09 14:00:09 +03:00
3a817a56eb fix(url): Avoid fragment being part of authority, allows parsing empty paths 2023-11-08 23:27:58 +03:00
7eaf648056 fix(url): Avoid query string being part of authority, allows parsing empty paths 2023-11-08 14:50:43 +03:00
bef62aeb50 fix(inet): Return port as number in getsockname (#392) 2023-11-08 14:29:06 +03:00
b0470f4a0e Receive line with ending 2020-01-17 12:17:32 +10:00
c27c23074c TCP Receive without *
The TCP Receive code now uses a switch statement and allows dropping the * at the start of the string, like Lua's io library
2020-01-17 12:08:54 +10:00
13 changed files with 125 additions and 104 deletions

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@ -1,11 +1,11 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<meta name="description" content="LuaSocket: Introduction to the core">
<meta name="keywords" content="Lua, LuaSocket, TCP, UDP, Network, Support,
Installation">
Installation">
<title>LuaSocket: Installation</title>
<link rel="stylesheet" href="reference.css" type="text/css">
</head>
@ -29,7 +29,7 @@ Installation">
<a href="index.html#download">download</a> &middot;
<a href="installation.html">installation</a> &middot;
<a href="introduction.html">introduction</a> &middot;
<a href="reference.html">reference</a>
<a href="reference.html">reference</a>
</p>
</center>
<hr>
@ -48,8 +48,8 @@ will likely already have been answered. </p>
<p> On Unix systems, the standard distribution uses two base
directories, one for system dependent files, and another for system
independent files. Let's call these directories <tt>&lt;CDIR&gt;</tt>
and <tt>&lt;LDIR&gt;</tt>, respectively.
independent files. Let's call these directories <tt>&lt;CDIR&gt;</tt>
and <tt>&lt;LDIR&gt;</tt>, respectively.
For example, in my laptp, Lua&nbsp;5.1 is configured to
use '<tt>/usr/local/lib/lua/5.1</tt>' for
<tt>&lt;CDIR&gt;</tt> and '<tt>/usr/local/share/lua/5.1</tt>' for
@ -57,9 +57,9 @@ use '<tt>/usr/local/lib/lua/5.1</tt>' for
usually points to the directory where the Lua executable is
found, and <tt>&lt;LDIR&gt;</tt> points to a
<tt>lua/</tt> directory inside <tt>&lt;CDIR&gt;</tt>. (These
settings can be overridden by environment variables
settings can be overridden by environment variables
<tt>LUA_PATH</tt> and <tt>LUA_CPATH</tt>. See the Lua
documentation for details.) Here is the standard LuaSocket
documentation for details.) Here is the standard LuaSocket
distribution directory structure:</p>
<pre class=example>
@ -76,7 +76,7 @@ distribution directory structure:</p>
</pre>
<p> Naturally, on Unix systems, <tt>core.dll</tt>
would be replaced by <tt>core.so</tt>.
would be replaced by <tt>core.so</tt>.
</p>
<h3>Using LuaSocket</h3>
@ -89,7 +89,7 @@ it should be easy to use LuaSocket. Just fire the interpreter and use the
Lua 5.2.2 Copyright (C) 1994-2013 Lua.org, PUC-Rio
&gt; socket = require("socket")
&gt; print(socket._VERSION)
--&gt; LuaSocket 3.0.0
--&gt; LuaSocket 3.1.0
</pre>
<p> Each module loads their dependencies automatically, so you only need to

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@ -1,11 +1,11 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<meta name="description" content="LuaSocket: Introduction to the core">
<meta name="keywords" content="Lua, LuaSocket, TCP, UDP, Network,
Library, Support">
Library, Support">
<title>LuaSocket: Introduction to the core</title>
<link rel="stylesheet" href="reference.css" type="text/css">
</head>
@ -29,7 +29,7 @@ Library, Support">
<a href="index.html#download">download</a> &middot;
<a href="installation.html">installation</a> &middot;
<a href="introduction.html">introduction</a> &middot;
<a href="reference.html">reference</a>
<a href="reference.html">reference</a>
</p>
</center>
<hr>
@ -61,23 +61,23 @@ interface to I/O across different domains and operating systems.
The API design had two goals in mind. First, users
experienced with the C API to sockets should feel comfortable using LuaSocket.
Second, the simplicity and the feel of the Lua language should be
preserved. To achieve these goals, the LuaSocket API keeps the function names and semantics the C API whenever possible, but their usage in Lua has been greatly simplified.
preserved. To achieve these goals, the LuaSocket API keeps the function names and semantics the C API whenever possible, but their usage in Lua has been greatly simplified.
</p>
<p>
One of the simplifications is the receive pattern capability.
Applications can read data from stream domains (such as TCP)
Applications can read data from stream domains (such as TCP)
line by line, block by block, or until the connection is closed.
All I/O reads are buffered and the performance differences between
different receive patterns are negligible.
different receive patterns are negligible.
</p>
<p>
Another advantage is the flexible timeout control
mechanism. As in C, all I/O operations are blocking by default. For
example, the <a href=tcp.html#send><tt>send</tt></a>,
<a href=tcp.html#receive><tt>receive</tt></a> and
example, the <a href=tcp.html#send><tt>send</tt></a>,
<a href=tcp.html#receive><tt>receive</tt></a> and
<a href=tcp.html#accept><tt>accept</tt></a> methods
of the TCP domain will block the caller application until
the operation is completed (if ever!). However, with a call to the
@ -87,7 +87,7 @@ the time it can be blocked by LuaSocket (the "<tt>total</tt>" timeout), on
the time LuaSocket can internally be blocked by any OS call (the
"<tt>block</tt>" timeout) or a combination of the two. Each LuaSocket
call might perform several OS calls, so that the two timeout values are
<em>not</em> equivalent.
<em>not</em> equivalent.
</p>
<p>
@ -95,10 +95,10 @@ Finally, the host name resolution is transparent, meaning that most
functions and methods accept both IP addresses and host names. In case a
host name is given, the library queries the system's resolver and
tries the main IP address returned. Note that direct use of IP addresses
is more efficient, of course. The
<a href=dns.html#toip><tt>toip</tt></a>
and <a href=dns.html#tohostname><tt>tohostname</tt></a>
functions from the DNS module are provided to convert between host names and IP addresses.
is more efficient, of course. The
<a href=dns.html#toip><tt>toip</tt></a>
and <a href=dns.html#tohostname><tt>tohostname</tt></a>
functions from the DNS module are provided to convert between host names and IP addresses.
</p>
<p>
@ -118,47 +118,47 @@ reassembled transparently on the other end. There are no boundaries in
the data transfers. The library allows users to read data from the
sockets in several different granularities: patterns are available for
lines, arbitrary sized blocks or "read up to connection closed", all with
good performance.
good performance.
</p>
<p>
The library distinguishes three types of TCP sockets: <em>master</em>,
<em>client</em> and <em>server</em> sockets.
The library distinguishes three types of TCP sockets: <em>master</em>,
<em>client</em> and <em>server</em> sockets.
</p>
<p>
Master sockets are newly created TCP sockets returned by the function
<a href=tcp.html#tcp><tt>socket.tcp</tt></a>. A master socket is
<a href=tcp.html#tcp><tt>socket.tcp</tt></a>. A master socket is
transformed into a server socket
after it is associated with a <em>local</em> address by a call to the
<a href=tcp.html#bind><tt>bind</tt></a> method followed by a call to the
<a href=tcp.html#listen><tt>listen</tt></a>. Conversely, a master socket
can be changed into a client socket with the method
<a href=tcp.html#connect><tt>connect</tt></a>,
which associates it with a <em>remote</em> address.
<a href=tcp.html#bind><tt>bind</tt></a> method followed by a call to the
<a href=tcp.html#listen><tt>listen</tt></a>. Conversely, a master socket
can be changed into a client socket with the method
<a href=tcp.html#connect><tt>connect</tt></a>,
which associates it with a <em>remote</em> address.
</p>
<p>
On server sockets, applications can use the
On server sockets, applications can use the
<a href=tcp.html#accept><tt>accept</tt></a> method
to wait for a client connection. Once a connection is established, a
client socket object is returned representing this connection. The
other methods available for server socket objects are
<a href=tcp.html#getsockname><tt>getsockname</tt></a>,
<a href=tcp.html#getsockname><tt>getsockname</tt></a>,
<a href=tcp.html#setoption><tt>setoption</tt></a>,
<a href=tcp.html#settimeout><tt>settimeout</tt></a>, and
<a href=tcp.html#close><tt>close</tt></a>.
<a href=tcp.html#settimeout><tt>settimeout</tt></a>, and
<a href=tcp.html#close><tt>close</tt></a>.
</p>
<p>
Client sockets are used to exchange data between two applications over
the Internet. Applications can call the methods
the Internet. Applications can call the methods
<a href=tcp.html#send><tt>send</tt></a> and
<a href=tcp.html#receive><tt>receive</tt></a>
<a href=tcp.html#receive><tt>receive</tt></a>
to send and receive data. The other methods
available for client socket objects are
available for client socket objects are
<a href=tcp.html#getsockname><tt>getsockname</tt></a>,
<a href=tcp.html#getpeername><tt>getpeername</tt></a>,
<a href=tcp.html#getpeername><tt>getpeername</tt></a>,
<a href=tcp.html#setoption><tt>setoption</tt></a>,
<a href=tcp.html#settimeout><tt>settimeout</tt></a>,
<a href=tcp.html#shutdown><tt>shutdown</tt></a>, and
@ -175,7 +175,7 @@ port (one that is chosen by the operating system) on the local host and
awaits client connections on that port. When a connection is established,
the program reads a line from the remote end and sends it back, closing
the connection immediately. You can test it using the telnet
program.
program.
</p>
<pre class=example>
@ -217,68 +217,68 @@ error free. Data transfers are atomic, one datagram at a time. Reading
only part of a datagram discards the rest, so that the following read
operation will act on the next datagram. The advantages are in
simplicity (no connection setup) and performance (no error checking or
error correction).
error correction).
</p>
<p>
Note that although no guarantees are made, these days
networks are so good that, under normal circumstances, few errors
networks are so good that, under normal circumstances, few errors
happen in practice.
</p>
<p>
An UDP socket object is created by the
An UDP socket object is created by the
<a href=udp.html#udp><tt>socket.udp</tt></a> function. UDP
sockets do not need to be connected before use. The method
<a href=udp.html#sendto><tt>sendto</tt></a>
<a href=udp.html#sendto><tt>sendto</tt></a>
can be used immediately after creation to
send a datagram to IP address and port. Host names are not allowed
because performing name resolution for each packet would be forbiddingly
slow. Methods
<a href=udp.html#receive><tt>receive</tt></a> and
slow. Methods
<a href=udp.html#receive><tt>receive</tt></a> and
<a href=udp.html#receivefrom><tt>receivefrom</tt></a>
can be used to retrieve datagrams, the latter returning the IP and port of
the sender as extra return values (thus being slightly less
efficient).
efficient).
</p>
<p>
When communication is performed repeatedly with a single peer, an
application should call the
application should call the
<a href=udp.html#setpeername><tt>setpeername</tt></a> method to specify a
permanent partner. Methods
permanent partner. Methods
<a href=udp.html#sendto><tt>sendto</tt></a> and
<a href=udp.html#receivefrom><tt>receivefrom</tt></a>
<a href=udp.html#receivefrom><tt>receivefrom</tt></a>
can no longer be used, but the method
<a href=udp.html#send><tt>send</tt></a> can be used to send data
directly to the peer, and the method
<a href=udp.html#receive><tt>receive</tt></a>
<a href=udp.html#send><tt>send</tt></a> can be used to send data
directly to the peer, and the method
<a href=udp.html#receive><tt>receive</tt></a>
will only return datagrams originating
from that peer. There is about 30% performance gain due to this practice.
</p>
<p>
To associate an UDP socket with a local address, an application calls the
<a href=udp.html#setsockname><tt>setsockname</tt></a>
To associate an UDP socket with a local address, an application calls the
<a href=udp.html#setsockname><tt>setsockname</tt></a>
method <em>before</em> sending any datagrams. Otherwise, the socket is
automatically bound to an ephemeral address before the first data
transmission and once bound the local address cannot be changed.
transmission and once bound the local address cannot be changed.
The other methods available for UDP sockets are
<a href=udp.html#getpeername><tt>getpeername</tt></a>,
<a href=udp.html#getsockname><tt>getsockname</tt></a>,
<a href=udp.html#getpeername><tt>getpeername</tt></a>,
<a href=udp.html#getsockname><tt>getsockname</tt></a>,
<a href=udp.html#settimeout><tt>settimeout</tt></a>,
<a href=udp.html#setoption><tt>setoption</tt></a> and
<a href=udp.html#close><tt>close</tt></a>.
<a href=udp.html#setoption><tt>setoption</tt></a> and
<a href=udp.html#close><tt>close</tt></a>.
</p>
<p>
Example:
Example:
</p>
<blockquote>
<p>
A simple daytime client, using LuaSocket. The program connects to a remote
server and tries to retrieve the daytime, printing the answer it got or an
error message.
error message.
</p>
<pre class=example>
@ -301,11 +301,11 @@ io.write(assert(udp:receive()))
<h3 id=more>Support modules</h3>
<p> Although not covered in the introduction, LuaSocket offers
<p> Although not covered in the introduction, LuaSocket offers
much more than TCP and UDP functionality. As the library
evolved, support for <a href=http.html>HTTP</a>, <a href=ftp.html>FTP</a>,
and <a href=smtp.html>SMTP</a> were built on top of these. These modules
and many others are covered by the <a href=reference.html>reference manual</a>.
and many others are covered by the <a href=reference.html>reference manual</a>.
</p>
<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->

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@ -1,10 +1,10 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<meta name="description" content="LuaSocket: URL manipulation">
<meta name="keywords" content="Lua, LuaSocket, URL, Library, Link, Network, Support">
<meta name="keywords" content="Lua, LuaSocket, URL, Library, Link, Network, Support">
<title>LuaSocket: URL support</title>
<link rel="stylesheet" href="reference.css" type="text/css">
</head>
@ -28,7 +28,7 @@
<a href="index.html#download">download</a> &middot;
<a href="installation.html">installation</a> &middot;
<a href="introduction.html">introduction</a> &middot;
<a href="reference.html">reference</a>
<a href="reference.html">reference</a>
</p>
</center>
<hr>
@ -36,21 +36,21 @@
<!-- url ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<h2 id="url">URL</h2>
<h2 id="url">URL</h2>
<p>
The <tt>url</tt> namespace provides functions to parse, protect,
and build URLs, as well as functions to compose absolute URLs
from base and relative URLs, according to
from base and relative URLs, according to
<a href="http://www.ietf.org/rfc/rfc2396.txt">RFC 2396</a>.
</p>
<p>
<p>
To obtain the <tt>url</tt> namespace, run:
</p>
<pre class=example>
-- loads the URL module
-- loads the URL module
local url = require("socket.url")
</pre>
@ -74,7 +74,7 @@ url.<b>absolute(</b>base, relative<b>)</b>
</p>
<p class=description>
Builds an absolute URL from a base URL and a relative URL.
Builds an absolute URL from a base URL and a relative URL.
</p>
<p class=parameters>
@ -130,14 +130,14 @@ url.<b>build(</b>parsed_url<b>)</b>
</p>
<p class=description>
Rebuilds an URL from its parts.
Rebuilds an URL from its parts.
</p>
<p class=parameters>
<tt>Parsed_url</tt> is a table with same components returned by
<a href="#parse"><tt>parse</tt></a>.
Lower level components, if specified,
take precedence over high level components of the URL grammar.
take precedence over high level components of the URL grammar.
</p>
<p class=return>
@ -152,10 +152,10 @@ url.<b>build_path(</b>segments, unsafe<b>)</b>
<p class=description>
Builds a <tt>&lt;path&gt;</tt> component from a list of
<tt>&lt;segment&gt;</tt> parts.
<tt>&lt;segment&gt;</tt> parts.
Before composition, any reserved characters found in a segment are escaped into
their protected form, so that the resulting path is a valid URL path
component.
component.
</p>
<p class=parameters>
@ -165,8 +165,8 @@ characters are left untouched.
</p>
<p class=return>
The function returns a string with the
built <tt>&lt;path&gt;</tt> component.
The function returns a string with the
built <tt>&lt;path&gt;</tt> component.
</p>
<!-- escape +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
@ -178,7 +178,7 @@ url.<b>escape(</b>content<b>)</b>
<p class=description>
Applies the URL escaping content coding to a string
Each byte is encoded as a percent character followed
by the two byte hexadecimal representation of its integer
by the two byte hexadecimal representation of its integer
value.
</p>
@ -270,8 +270,8 @@ url.<b>parse_path(</b>path<b>)</b>
</p>
<p class=description>
Breaks a <tt>&lt;path&gt;</tt> URL component into all its
<tt>&lt;segment&gt;</tt> parts.
Breaks a <tt>&lt;path&gt;</tt> URL component into all its
<tt>&lt;segment&gt;</tt> parts.
</p>
<p class=description>
@ -282,7 +282,7 @@ Breaks a <tt>&lt;path&gt;</tt> URL component into all its
Since some characters are reserved in URLs, they must be escaped
whenever present in a <tt>&lt;path&gt;</tt> component. Therefore, before
returning a list with all the parsed segments, the function removes
escaping from all of them.
escaping from all of them.
</p>
<!-- unescape +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
@ -300,7 +300,7 @@ Removes the URL escaping content coding from a string.
</p>
<p class=return>
The function returns the decoded string.
The function returns the decoded string.
</p>
<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->

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@ -69,6 +69,7 @@ local function make_plat(plat)
["socket.smtp"] = "src/smtp.lua",
ltn12 = "src/ltn12.lua",
socket = "src/socket.lua",
mbox = "src/mbox.lua",
mime = "src/mime.lua"
}
if plat == "unix"

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@ -1,7 +1,7 @@
#--------------------------------------------------------------------------
# Distribution makefile
#--------------------------------------------------------------------------
DIST = luasocket-3.0.0
DIST = luasocket-3.1.0
TEST = \
test/README \

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@ -9,7 +9,7 @@
* Internal function prototypes
\*=========================================================================*/
static int recvraw(p_buffer buf, size_t wanted, luaL_Buffer *b);
static int recvline(p_buffer buf, luaL_Buffer *b);
static int recvline(p_buffer buf, luaL_Buffer *b, int chop);
static int recvall(p_buffer buf, luaL_Buffer *b);
static int buffer_get(p_buffer buf, const char **data, size_t *count);
static void buffer_skip(p_buffer buf, size_t count);
@ -117,10 +117,21 @@ int buffer_meth_receive(lua_State *L, p_buffer buf) {
luaL_addlstring(&b, part, size);
/* receive new patterns */
if (!lua_isnumber(L, 2)) {
const char *p= luaL_optstring(L, 2, "*l");
if (p[0] == '*' && p[1] == 'l') err = recvline(buf, &b);
else if (p[0] == '*' && p[1] == 'a') err = recvall(buf, &b);
else luaL_argcheck(L, 0, 2, "invalid receive pattern");
const char *p = luaL_optstring(L, 2, "l");
if (*p == '*') p++; /* skip optional '*' (for compatibility) */
switch (*p) {
case 'l': /* line */
err = recvline(buf, &b, 1);
break;
case 'L': /* line with \n */
err = recvline(buf, &b, 0);
break;
case 'a': /* all */
err = recvall(buf, &b);
break;
default:
luaL_argcheck(L, 0, 2, "invalid receive pattern");
}
/* get a fixed number of bytes (minus what was already partially
* received) */
} else {
@ -222,7 +233,7 @@ static int recvall(p_buffer buf, luaL_Buffer *b) {
* Reads a line terminated by a CR LF pair or just by a LF. The CR and LF
* are not returned by the function and are discarded from the buffer
\*-------------------------------------------------------------------------*/
static int recvline(p_buffer buf, luaL_Buffer *b) {
static int recvline(p_buffer buf, luaL_Buffer *b, int chop) {
int err = IO_DONE;
while (err == IO_DONE) {
size_t count, pos; const char *data;
@ -234,6 +245,8 @@ static int recvline(p_buffer buf, luaL_Buffer *b) {
pos++;
}
if (pos < count) { /* found '\n' */
if (!chop)
luaL_addchar(b, '\n');
buffer_skip(buf, pos+1); /* skip '\n' too */
break; /* we are done */
} else /* reached the end of the buffer */

View File

@ -54,7 +54,7 @@ local function receiveheaders(sock, headers)
while line ~= "" do
-- get field-name and value
name, value = socket.skip(2, string.find(line, "^(.-):%s*(.*)"))
if not (name and value) then return nil, "malformed reponse headers" end
if not (name and value) then return nil, "malformed response headers" end
name = string.lower(name)
-- get next line (value might be folded)
line, err = sock:receive()
@ -62,7 +62,7 @@ local function receiveheaders(sock, headers)
-- unfold any folded values
while string.find(line, "^%s") do
value = value .. line
line = sock:receive()
line, err = sock:receive()
if err then return nil, err end
end
-- save pair in table
@ -81,7 +81,7 @@ socket.sourcet["http-chunked"] = function(sock, headers)
dirty = function() return sock:dirty() end
}, {
__call = function()
-- get chunk size, skip extention
-- get chunk size, skip extension
local line, err = sock:receive()
if err then return nil, err end
local size = base.tonumber(string.gsub(line, ";.*", ""), 16)
@ -219,9 +219,11 @@ local function adjustproxy(reqt)
local proxy = reqt.proxy or _M.PROXY
if proxy then
proxy = url.parse(proxy)
return proxy.host, proxy.port or 3128
proxy.port = proxy.port or 3128
proxy.create = SCHEMES[proxy.scheme].create(reqt)
return proxy.host, proxy.port, proxy.create
else
return reqt.host, reqt.port
return reqt.host, reqt.port, reqt.create
end
end
@ -279,7 +281,7 @@ local function adjustrequest(reqt)
if not (host and host ~= "") then
socket.try(nil, "invalid host '" .. base.tostring(nreqt.host) .. "'")
end
-- compute uri if user hasn't overriden
-- compute uri if user hasn't overridden
nreqt.uri = reqt.uri or adjusturi(nreqt)
-- adjust headers in request
nreqt.headers = adjustheaders(nreqt)
@ -291,7 +293,10 @@ local function adjustrequest(reqt)
end
-- ajust host and port if there is a proxy
nreqt.host, nreqt.port = adjustproxy(nreqt)
local proxy_create
nreqt.host, nreqt.port, proxy_create = adjustproxy(nreqt)
if not reqt.create then nreqt.create = proxy_create end
return nreqt
end

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@ -290,7 +290,7 @@ int inet_meth_getsockname(lua_State *L, p_socket ps, int family)
return 2;
}
lua_pushstring(L, name);
lua_pushstring(L, port);
lua_pushinteger(L, (int) strtol(port, (char **) NULL, 10));
switch (family) {
case AF_INET: lua_pushliteral(L, "inet"); break;
case AF_INET6: lua_pushliteral(L, "inet6"); break;

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@ -10,7 +10,7 @@
/*-------------------------------------------------------------------------* \
* Current socket library version
\*-------------------------------------------------------------------------*/
#define LUASOCKET_VERSION "LuaSocket 3.0.0"
#define LUASOCKET_VERSION "LuaSocket 3.1.0"
#define LUASOCKET_COPYRIGHT "Copyright (C) 1999-2013 Diego Nehab"
/*-------------------------------------------------------------------------*\

View File

@ -1,6 +1,6 @@
# luasocket src/makefile
#
# Definitions in this section can be overriden on the command line or in the
# Definitions in this section can be overridden on the command line or in the
# environment.
#
# These are equivalent:
@ -272,7 +272,7 @@ SOCKET_win64=wsocket.obj
#
SO=$(SO_$(PLAT))
O=$(O_$(PLAT))
SOCKET_V=3.0.0
SOCKET_V=3.1.0
MIME_V=1.0.3
SOCKET_SO=socket-$(SOCKET_V).$(SO)
MIME_SO=mime-$(MIME_V).$(SO)

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@ -225,7 +225,7 @@ local function adjust_headers(mesgt)
lower["date"] = lower["date"] or
os.date("!%a, %d %b %Y %H:%M:%S ") .. (mesgt.zone or _M.ZONE)
lower["x-mailer"] = lower["x-mailer"] or socket._VERSION
-- this can't be overriden
-- this can't be overridden
lower["mime-version"] = "1.0"
return lower
end
@ -253,4 +253,4 @@ _M.send = socket.protect(function(mailt)
return s:close()
end)
return _M
return _M

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@ -152,7 +152,7 @@ function _M.parse(url, default)
url = string.gsub(url, "^([%w][%w%+%-%.]*)%:",
function(s) parsed.scheme = s; return "" end)
-- get authority
url = string.gsub(url, "^//([^/]*)", function(n)
url = string.gsub(url, "^//([^/%?#]*)", function(n)
parsed.authority = n
return ""
end)

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@ -262,6 +262,7 @@ int socket_recv(p_socket ps, char *data, size_t count, size_t *got,
if (err != WSAEWOULDBLOCK) {
if (err != WSAECONNRESET || prev == WSAECONNRESET) return err;
prev = err;
continue;
}
if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
}
@ -291,6 +292,7 @@ int socket_recvfrom(p_socket ps, char *data, size_t count, size_t *got,
if (err != WSAEWOULDBLOCK) {
if (err != WSAECONNRESET || prev == WSAECONNRESET) return err;
prev = err;
continue;
}
if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
}