Almost ready for beta2.

This commit is contained in:
Diego Nehab 2004-07-26 04:04:04 +00:00
parent cd994f306a
commit d914007507
3 changed files with 59 additions and 116 deletions

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@ -88,7 +88,7 @@ Author: <A href="http://www.cs.princeton.edu/~diego">Diego Nehab</a>
<h2 id=download>Download</h2>
<p>
LuaSocket version 2.0 beta is now available for download! It is
LuaSocket version 2.0 beta2 is now available for download! It is
compatible with Lua&nbsp;5.0 and has been tested on
Windows&nbsp;XP, Linux, and Mac OS X.
</p>
@ -99,8 +99,8 @@ The library can be downloaded in source code from the following links:
<blockquote>
<p>
<a href="luasocket-2.0-beta.tar.gz">luasocket-2.0-beta.tar.gz</a> <br>
<a href="luasocket-2.0-beta.zip">luasocket-2.0-beta.zip</a>
<a href="luasocket-2.0-beta2.tar.gz">luasocket-2.0-beta2.tar.gz</a> <br>
<a href="luasocket-2.0-beta2.zip">luasocket-2.0-beta2.zip</a>
</p>
</blockquote>
@ -116,7 +116,7 @@ LuaSocket a quick try:
<blockquote>
<p>
<a href="luasocket-2.0-beta-win32.zip">luasocket-2.0-beta-win32.zip</a>
<a href="luasocket-2.0-beta2-win32.zip">luasocket-2.0-beta2-win32.zip</a>
</p>
</blockquote>
@ -156,104 +156,43 @@ Special thanks go to
David Burgess, who has helped push the library to a new level of quality and
from whom I have learned a lot of stuff that doesn't show up in RFCs.
Special thanks also to Carlos Cassino, who played a big part in the
extensible design seen in the C core of LuaSocket 2.0.
extensible design seen in the C core of LuaSocket 2.0. Recently, Mike Pall
has been helping a lot too! Thanks to you all!
</p>
<!-- whatsnew +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<h2 id=new>What's New</h2>
<p>
<em>Everything</em> is new! Many changes for 2.0 happened in the C layer,
which has been almost completely rewritten. The code has been ported to
Lua 5.0 and greatly improved. There have also been some API changes
that made the interface simpler and more consistent. Here are some of
the changes that made it into version 2.0:
Changes in the 2.0-beta2 were mostly bug-fixes.
</p>
<ul>
<li> Major C code rewrite. Code is modular and extensible. Hopefully, other
developers will be motivated to provide code for SSL, local domain
sockets, file descriptors, pipes (on Unix) and named pipes etc;
<li> Everything that is exported by the library is exported inside
namespaces. These should be obtained with calls to the
<tt>require</tt> function;
<li> Functions such as
send/receive/timeout/close etc do not exist anymore as stand-alone
functions. They are now only available as methods of the appropriate
objects;
<li> All functions return a non-nil value as first return value if successful.
All functions return <b><tt>nil</tt></b> followed by error message
in case of error. This made the library much easier to use;
<li> Greatly reduced the number of times the C select is called
during data transfers, by calling only on failure. This might
improve a lot the maximum throughput;
<li> TCP has been changed to become more uniform. It's possible to first
create a TCP object,
then connect or bind if needed, and finally use I/O functions.
<tt>socket.connect</tt> and <tt>socket.bind</tt> functions are still
provided for simplicity;
<li> This allows for setting a timeout value before connecting;
<li> And also allows binding to a local address before connecting;
<li> New <tt>socket.dns.gethostname</tt> function and <tt>shutdown</tt>
method;
<li> Better error messages and parameter checking;
<li> Should be interrupt safe;
<li> UDP connected sockets can break association with peer by calling
<tt>setpeername</tt> with address '<tt>*</tt>';
<li> Sets returned by <tt>socket.select</tt> are associative;
<li> Select checks if sockets have buffered data and returns immediately;
<li> <tt>socket.sleep</tt> and <tt>socket.gettime</tt> are now part of the
library and are supported. They used to be available only when
LUASOCKET_DEBUG was defined, but it turns out they might be useful for
applications;
<li> <tt>socket.try</tt> and <tt>socket.protect</tt> provide a simple
interface to exceptions that proved very in the implementation of
high-level modules;
<li> Socket options interface has been improved. TCP objects also
support socket options and many new options were added.
</ul>
<p>
Lots of changes in the Lua modules, too!
</p>
<ul>
<li> Every module loads only the modules that it needs. There is no waste
of memory. LuaSocket core takes only 20k of memory;
<li> New MIME and LTN12 modules make all other modules much more powerful;
<li> Support for multipart messages in the SMTP module;
<li> The old callback mechanism of FTP and HTTP has been replaced with LTN12 sources and sinks, with advantage;
<li> Common implementation for low-level FTP and SMTP;
<li> FTP, HTTP, and SMTP are implemented in multiple levels in such a way
that users will have no problems extending the functionality to satisfy
personal needs;
<li> SMTP knows how to perform LOGIN and PLAIN authentication.
<li> Fixed silly last minute bugs in HTTP/SMTP that prevented them from
running;
<li> <tt>usocket.c</tt>/<tt>wsocket.c</tt> look nicer thanks to Mike;
<li> UDP has a reasonable maximum datagram size;
<li> <tt>Receive</tt> accepts the prefix optional argument (good for
non-blocking);
<li> <b><tt>Send</tt> doesn't support multiple arguments anymore</b>;
<li> Instead, <tt>send</tt> allows the selection of the substring
to be sent (good for non-blocking);
<li> Fixed bug that caused select return tables not to be associative
on windows;
<li> Should compiles with g++;
<li> New sample unix domain support;
<li> New sample LPD support;
<li> Comprehensive error messages;
<li> New <tt>getstats</tt> and <tt>setstats</tt> methods to help throttling;
<li> <tt>Listen</tt> defaults to 32 backlog;
<li> SMTP/FTP/HTTP fail gracefully;
<li> <tt>accept</tt>/<tt>connect</tt>/<tt>select</tt> interrupt safe
<li> Fixed bug that didn't set accepted sockets as non-blocking
<li> <b>New timming functions <tt>sleep</tt> and <tt>gettime</tt> have
higher resolution and no wrap around problems</b>;
<li> Bug fixes in the manual;
<li> Fixed bug of missing cast in <tt>getfd</tt>.
</ul>
<!-- incompatible +++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
@ -262,25 +201,8 @@ personal needs;
<ul>
<li> The introduction of namespaces affects all programs that use LuaSocket,
specially code that relies on global functions. These are no longer
available. Note that even the support modules (<tt>http</tt>, <tt>smtp</tt>
etc) are independent now and should be "<tt>require</tt>"d;
<li> FTP, SMTP and HTTP are completely new; I am sure you will
agree the new stuff is better;
<li> WARNING: The new <tt>send</tt>, <tt><b>receive</b></tt>,
<tt>sendto</tt>, <tt>setpeername</tt> and <tt>setsockname</tt>,
return convention WILL break old code;
<li> To enable local binding before connect, the <tt>bind</tt> method
does not call <tt>listen</tt> anymore. It is the new <tt>listen</tt>
method that turns a TCP object into a server object;
<li> <tt>socket.time</tt> changed to <tt>socket.gettime</tt> for uniformity;
<li> Interface to options has changed.
<li> New <tt>send</tt> inteface doesn't send multiple arguments anymore;
<li> <tt>Time</tt> is replaced by <tt>gettime</tt> with advantages.
</ul>

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@ -332,10 +332,6 @@ universe. You should subtract the values returned by this function
to get meaningful values.
</p>
<p class=return>
The function returns the time as a number.
</p>
<pre class=example>
t = socket.gettime()
-- do stuff

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@ -213,10 +213,12 @@ The method returns a string with local IP address and a number with
the port. In case of error, the method returns <b><tt>nil</tt></b>.
</p>
<!-- getsockname ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<!-- getstats +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=getstats>
master:<b>getstats()</b><br>
client:<b>getstats()</b><br>
server:<b>getstats()</b><br>
</p>
<p class=description>
@ -414,6 +416,29 @@ The method returns 1 in case of success, or <b><tt>nil</tt></b> otherwise.
Note: The descriptions above come from the man pages.
</p>
<!-- setstats +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=setstats>
master:<b>setstats(</b>received, sent, age<b>)</b><br>
client:<b>setstats(</b>received, sent, age<b>)</b><br>
server:<b>setstats(</b>received, sent, age<b>)</b><br>
</p>
<p class=description>
Resets accounting information on the socket, useful for throttling
of bandwidth.
</p>
<p class=parameters>
<tt>Received</tt> is a number with the new number of bytes received.
<tt>Sent</tt> is a number with the new number of bytes sent.
<tt>Age</tt> is the new age in seconds</tt>
</p>
<p class=return>
The method returns 1 in case of success and <tt><b>nil</b></tt> otherwise.
</p>
<!-- settimeout +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=settimeout>