Fixed inet_pton and a new Winsock UDP bug.

inet_pton was copying the entire sockaddr_in struct,
rather than just the sin_addr field...

I am a bit unsure about the UDP fix, because it may affect
TCP as well. On UDP sockets, when a sendto fails, the next
receive/receivefrom fails with CONNRESET. I changed
sock_recv/sock_recvfrom in wsocket.c to skip the CONNRESET
from the recv/recvfrom, hoping that if the socket is TCP,
sock_waitfd will get the CONNRESET again. The tests pass,
but this should be tested more thoroughly.
This commit is contained in:
unknown 2013-05-28 00:09:30 +08:00
parent 66cd8cfcee
commit 734cc23e1f
4 changed files with 84 additions and 69 deletions

View File

@ -558,18 +558,23 @@ const char *inet_ntop(int af, const void *src, char *dst, socklen_t cnt)
int inet_pton(int af, const char *src, void *dst)
{
struct addrinfo hints, *res, *ressave;
struct addrinfo hints, *res;
memset(&hints, 0, sizeof(struct addrinfo));
hints.ai_family = af;
hints.ai_flags = AI_NUMERICHOST;
if (getaddrinfo(src, NULL, &hints, &res) != 0) {
return -1;
}
ressave = res;
while (res) {
memcpy(dst, res->ai_addr, res->ai_addrlen);
res = res->ai_next;
if (af == AF_INET) {
struct sockaddr_in *in = (struct sockaddr_in *) res->ai_addr;
memcpy(dst, &in->sin_addr, sizeof(in->sin_addr));
} else if (af == AF_INET6) {
struct sockaddr_in6 *in = (struct sockaddr_in6 *) res->ai_addr;
memcpy(dst, &in->sin6_addr, sizeof(in->sin6_addr));
} else {
return -1;
}
freeaddrinfo(ressave);
freeaddrinfo(res);
return 0;
}

View File

@ -234,7 +234,8 @@ static int meth_receivefrom(lua_State *L) {
socklen_t addr_len = sizeof(addr);
err = socket_recvfrom(&udp->sock, buffer, count, &got,
(SA *) &addr, &addr_len, tm);
/* Unlike TCP, recv() of zero is not closed, but a zero-length packet. */
/* Unlike TCP, recv() of zero is not closed,
* but a zero-length packet. */
if (err == IO_CLOSED)
err = IO_DONE;
if (err == IO_DONE) {
@ -257,7 +258,8 @@ static int meth_receivefrom(lua_State *L) {
socklen_t addr_len = sizeof(addr);
err = socket_recvfrom(&udp->sock, buffer, count, &got,
(SA *) &addr, &addr_len, tm);
/* Unlike TCP, recv() of zero is not closed, but a zero-length packet. */
/* Unlike TCP, recv() of zero is not closed,
* but a zero-length packet. */
if (err == IO_CLOSED)
err = IO_DONE;
if (err == IO_DONE) {

View File

@ -250,7 +250,11 @@ int socket_recv(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm
}
if (taken == 0) return IO_CLOSED;
err = WSAGetLastError();
if (err != WSAEWOULDBLOCK) return err;
/* On Windows, and on UDP, a connreset simply means the
* previous send failed. On TCP, it means our socket
* is now useless, so the error must pass. I am
* hoping waitfd will still get the error. */
if (err != WSAEWOULDBLOCK && err != WSAECONNRESET) return err;
if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
}
}
@ -271,7 +275,11 @@ int socket_recvfrom(p_socket ps, char *data, size_t count, size_t *got,
}
if (taken == 0) return IO_CLOSED;
err = WSAGetLastError();
if (err != WSAEWOULDBLOCK) return err;
/* On Windows, and on UDP, a connreset simply means the
* previous send failed. On TCP, it means our socket
* is now useless, so the error must pass. I am
* hoping waitfd will still get the error. */
if (err != WSAEWOULDBLOCK && err != WSAECONNRESET) return err;
if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
}
}