Fix socket_accept usage to depend on family.

This commit is contained in:
Diego Nehab
2012-12-11 16:35:27 -02:00
parent 66670c3541
commit 618ce43ee3
8 changed files with 22 additions and 13 deletions

View File

@ -30,6 +30,7 @@ const char *inet_tryconnect(p_socket ps, const char *address,
const char *inet_trybind(p_socket ps, const char *address, const char *serv,
struct addrinfo *bindhints);
const char *inet_trydisconnect(p_socket ps, int family, p_timeout tm);
const char *inet_tryaccept(p_socket server, int family, p_socket client, p_timeout tm);
int inet_meth_getpeername(lua_State *L, p_socket ps, int family);
int inet_meth_getsockname(lua_State *L, p_socket ps, int family);