Removed global version of table methods.

Close method is now permitted on closed sockets.
Added generalized select support.
Removed poll method, replaced by select with advantage.
This commit is contained in:
Diego Nehab 2001-03-06 19:03:10 +00:00
parent 297576affa
commit 27371883ef

View File

@ -66,13 +66,14 @@
* Datatype compatibilization and some simple changes
\*=========================================================================*/
#ifndef WIN32
#define closesocket close /* WinSock2 has a closesock function instead
** of using the regular close function */
#define SOCKET int /* it defines a SOCKET type instead of
** using an integer file descriptor */
#define INVALID_SOCKET (-1) /* and uses the this macro to represent and
** invalid socket */
#ifndef CLK_TCK /* SunOS, does not define CLK_TCK */
/* WinSock2 has a closesock function instead of the regular close */
#define closesocket close
/* it defines a SOCKET type instead of using an integer file descriptor */
#define SOCKET int
/* and uses the this macro to represent and invalid socket */
#define INVALID_SOCKET (-1)
/* SunOS, does not define CLK_TCK */
#ifndef CLK_TCK
#define CLK_TCK 60
#endif
#endif
@ -102,11 +103,6 @@
\*-------------------------------------------------------------------------*/
#define P_SOCK "(p_sock)sock"
/*-------------------------------------------------------------------------*\
* The maximum message size handled (576 bytes should be enough...)
\*-------------------------------------------------------------------------*/
#define UDPMAX 4096
/*-------------------------------------------------------------------------*\
* Both socket types are stored in the same structure to simplify
* implementation. The tag value used is different, though.
@ -120,7 +116,7 @@ typedef struct t_sock {
/* return and blocking timeout values (-1 if no limit) */
int tm_return, tm_block;
/* buffered I/O storage */
unsigned char bf_buffer[LUASOCKET_BUFFERSIZE];
unsigned char bf_buffer[LUASOCKET_TCPBUFFERSIZE];
/* first and last red bytes not yet passed to application */
int bf_first, bf_last;
/* is this udp socket in "connected" state? */
@ -144,11 +140,11 @@ typedef t_tags *p_tags;
* Macros and internal declarations
\*-------------------------------------------------------------------------*/
/* min and max macros */
#ifndef min
#define min(x, y) ((x) < (y) ? x : y)
#ifndef MIN
#define MIN(x, y) ((x) < (y) ? x : y)
#endif
#ifndef max
#define max(x, y) ((x) > (y) ? x : y)
#ifndef MAX
#define MAX(x, y) ((x) > (y) ? x : y)
#endif
/* we are lazy.. */
@ -160,9 +156,10 @@ typedef struct sockaddr SA;
/* luasocket global API functions */
static int global_tcpconnect(lua_State *L);
static int global_tcpbind(lua_State *L);
static int global_udpsocket(lua_State *L);
static int global_select(lua_State *L);
static int global_toip(lua_State *L);
static int global_tohostname(lua_State *L);
static int global_udpsocket(lua_State *L);
/* luasocket table method API functions */
static int table_tcpaccept(lua_State *L);
@ -173,26 +170,9 @@ static int table_udpreceivefrom(lua_State *L);
static int table_udpsetpeername(lua_State *L);
static int table_timeout(lua_State *L);
static int table_close(lua_State *L);
static int table_poll(lua_State *L);
static int table_getpeername(lua_State *L);
static int table_getsockname(lua_State *L);
/* luasocket optional global API functions */
#ifndef LUASOCKET_NOGLOBALS
static int global_tcpaccept(lua_State *L);
static int global_udpsendto(lua_State *L);
static int global_udpreceivefrom(lua_State *L);
static int global_udpsetpeername(lua_State *L);
static int global_udpsetsockname(lua_State *L);
static int global_getsockname(lua_State *L);
static int global_getpeername(lua_State *L);
static int global_send(lua_State *L);
static int global_receive(lua_State *L);
static int global_timeout(lua_State *L);
static int global_close(lua_State *L);
static int global_poll(lua_State *L);
#endif
/* buffered I/O management */
static const unsigned char *bf_receive(p_sock sock, int *length);
static void bf_skip(p_sock sock, int length);
@ -214,6 +194,7 @@ static int receive_all(lua_State *L, p_sock sock);
/* parameter manipulation functions */
static p_tags pop_tags(lua_State *L);
static p_sock pop_sock(lua_State *L);
static p_sock get_sock(lua_State *L, int s, p_tags tags, int *tag);
static p_sock get_selfsock(lua_State *L, p_tags tags, int *tag);
static p_sock push_servertable(lua_State *L, p_tags tags);
static p_sock push_clienttable(lua_State *L, p_tags tags);
@ -249,11 +230,6 @@ static int winsock_open(void);
static int inet_aton(const char *cp, struct in_addr *inp);
#endif
#ifndef LUASOCKET_NOGLOBALS
static p_sock get_selfserversock(lua_State *L, p_tags tags);
static p_sock get_selfudpsock(lua_State *L, p_tags tags);
#endif
/* tag methods */
static int gc_table(lua_State *L);
@ -359,22 +335,22 @@ static int table_tcpaccept(lua_State *L)
p_tags tags = pop_tags(L);
p_sock client = push_clienttable(L, tags);
tm_markstart(server);
if (tm_gettimeleft(server) >= 0) {
set_nonblocking(server);
do {
if (tm_timedout(server, TM_RECEIVE)) {
lua_pushnil(L);
push_error(L, NET_TIMEOUT);
return 2;
}
client->sock = accept(server->sock, (SA *) &client_addr,
&client_len);
} while (client->sock == INVALID_SOCKET);
if (tm_gettimeleft(server) >= 0) {
set_nonblocking(server);
do {
if (tm_timedout(server, TM_RECEIVE)) {
lua_pushnil(L);
push_error(L, NET_TIMEOUT);
return 2;
}
client->sock = accept(server->sock, (SA *) &client_addr,
&client_len);
} while (client->sock == INVALID_SOCKET);
} else {
set_blocking(server);
client->sock = accept(server->sock, (SA *) &client_addr, &client_len);
}
} else {
set_blocking(server);
client->sock = accept(server->sock, (SA *) &client_addr, &client_len);
}
set_nonblocking(client);
return 1;
}
@ -560,6 +536,118 @@ static int table_udpsendto(lua_State *L)
}
}
/*-------------------------------------------------------------------------*\
* Waits for a set of sockets until a condition is met or timeout.
* Lua Input: {input}, {output} [, timeout]
* {input}: table of sockets to be tested for input
* {output}: table of sockets to be tested for output
* timeout: maximum amount of time to wait for condition, in seconds
* Lua Returns: {input}, {output}, err
* {input}: table with sockets ready for input
* {output}: table with sockets ready for output
* err: "timeout" or nil
\*-------------------------------------------------------------------------*/
int global_select(lua_State *L)
{
p_tags tags = pop_tags(L);
int ms = lua_isnil(L, 3) ? -1 : (int) (luaL_opt_number(L, 3, -1) * 1000);
fd_set readfds, *prfds = NULL, writefds, *pwfds = NULL;
struct timeval tm, *ptm = NULL;
int ret, s, max = -1;
int byfds, canread, canwrite;
/* reset the file descriptor sets */
FD_ZERO(&readfds); FD_ZERO(&writefds);
/* all sockets, indexed by socket number, for internal use */
lua_newtable(L); byfds = lua_gettop(L);
/* readable sockets table to be returned */
lua_newtable(L); canread = lua_gettop(L);
/* writable sockets table to be returned */
lua_newtable(L); canwrite = lua_gettop(L);
/* get sockets we will test for readability into fd_set */
if (!lua_isnil(L, 1)) {
lua_pushnil(L);
while (lua_next(L, 1)) {
if (lua_tag(L, -1) == tags->table) {
p_sock sock = get_sock(L, -1, tags, NULL);
lua_pushnumber(L, sock->sock);
lua_pushvalue(L, -2);
lua_settable(L, byfds);
if (sock->sock > max) max = sock->sock;
/* a socket can have unread data in our internal buffer. in
* that case, we only call select to find out which of the
* other sockets can be written to or read from immediately. */
if (!bf_isempty(sock)) {
ms = 0;
lua_pushnumber(L, lua_getn(L, canread) + 1);
lua_pushvalue(L, -2);
lua_settable(L, canread);
} else {
FD_SET(sock->sock, &readfds);
prfds = &readfds;
}
}
/* get rid of lua_next value and expose index */
lua_pop(L, 1);
}
}
/* get sockets we will test for writability into fd_set */
if (!lua_isnil(L, 2)) {
lua_pushnil(L);
while (lua_next(L, 2)) {
if (lua_tag(L, -1) == tags->table) {
p_sock sock = get_sock(L, -1, tags, NULL);
lua_pushnumber(L, sock->sock);
lua_pushvalue(L, -2);
lua_settable(L, byfds);
if (sock->sock > max) max = sock->sock;
FD_SET(sock->sock, &writefds);
pwfds = &writefds;
}
/* get rid of lua_next value and expose index */
lua_pop(L, 1);
}
}
max++;
/* configure timeout value */
if (ms >= 0) {
ptm = &tm; /* ptm == NULL when we don't have timeout */
/* fill timeval structure */
tm.tv_sec = ms / 1000;
tm.tv_usec = (ms % 1000) * 1000;
}
/* see if we can read, write or if we timedout */
ret = select(max, prfds, pwfds, NULL, ptm);
/* did we timeout? */
if (ret <= 0 && ms > 0) {
push_error(L, NET_TIMEOUT);
return 3;
}
/* collect readable sockets */
if (prfds) {
for (s = 0; s < max; s++) {
if (FD_ISSET(s, prfds)) {
lua_pushnumber(L, lua_getn(L, canread) + 1);
lua_pushnumber(L, s);
lua_gettable(L, byfds);
lua_settable(L, canread);
}
}
}
/* collect writable sockets */
if (pwfds) {
for (s = 0; s < max; s++) {
if (FD_ISSET(s, pwfds)) {
lua_pushnumber(L, lua_getn(L, canwrite) + 1);
lua_pushnumber(L, s);
lua_gettable(L, byfds);
lua_settable(L, canwrite);
}
}
}
lua_pushnil(L);
return 3;
}
/*-------------------------------------------------------------------------*\
* Returns the list of ip addresses associated with a host name
* Lua Input: address
@ -581,7 +669,7 @@ static int global_toip(lua_State *L)
lua_pushstring(L, host_strerror());
return 2;
}
addr = *((struct in_addr *) hp->h_addr);
addr = *((struct in_addr *) hp->h_addr);
lua_pushstring(L, inet_ntoa(addr));
push_resolved(L, hp);
return 2;
@ -609,7 +697,7 @@ static int global_tohostname(lua_State *L)
return 2;
}
lua_pushstring(L, hp->h_name);
push_resolved(L, hp);
push_resolved(L, hp);
return 2;
}
@ -649,7 +737,7 @@ static int table_udpsend(lua_State *L)
* Receives a datagram from a UDP socket
* Lua Input: sock [, wanted]
* sock: client socket created by the connect function
* wanted: the number of bytes expected (default: UDPMAX)
* wanted: the number of bytes expected (default: LUASOCKET_UDPBUFFERSIZE)
* Lua Returns
* On success: datagram received, ip and port of sender
* On error: nil, followed by an error message
@ -657,10 +745,10 @@ static int table_udpsend(lua_State *L)
static int table_udpreceivefrom(lua_State *L)
{
p_sock sock = pop_sock(L);
size_t wanted = (int) luaL_opt_number(L, 2, UDPMAX);
size_t wanted = (int) luaL_opt_number(L, 2, LUASOCKET_UDPBUFFERSIZE);
struct sockaddr_in peer;
size_t peer_len = sizeof(peer);
unsigned char buffer[UDPMAX];
unsigned char buffer[LUASOCKET_UDPBUFFERSIZE];
int got;
if (sock->is_connected) lua_error(L, "receivefrom on connected socket");
tm_markstart(sock);
@ -669,7 +757,7 @@ static int table_udpreceivefrom(lua_State *L)
push_error(L, NET_TIMEOUT);
return 2;
}
wanted = min(wanted, sizeof(buffer));
wanted = MIN(wanted, sizeof(buffer));
got = recvfrom(sock->sock, buffer, wanted, 0, (SA *) &peer, &peer_len);
if (got >= 0) {
lua_pushlstring(L, buffer, got);
@ -687,7 +775,7 @@ static int table_udpreceivefrom(lua_State *L)
* Receives data from a UDP socket
* Lua Input: sock [, wanted]
* sock: client socket created by the connect function
* wanted: the number of bytes expected (default: UDPMAX)
* wanted: the number of bytes expected (default: LUASOCKET_UDPBUFFERSIZE)
* Lua Returns
* On success: datagram received
* On error: nil, followed by an error message
@ -695,8 +783,8 @@ static int table_udpreceivefrom(lua_State *L)
static int table_udpreceive(lua_State *L)
{
p_sock sock = pop_sock(L);
size_t wanted = (size_t) luaL_opt_number(L, 2, UDPMAX);
unsigned char buffer[UDPMAX];
size_t wanted = (size_t) luaL_opt_number(L, 2, LUASOCKET_UDPBUFFERSIZE);
unsigned char buffer[LUASOCKET_UDPBUFFERSIZE];
int got;
tm_markstart(sock);
if (tm_timedout(sock, TM_RECEIVE)) {
@ -704,7 +792,7 @@ static int table_udpreceive(lua_State *L)
push_error(L, NET_TIMEOUT);
return 2;
}
got = recv(sock->sock, buffer, min(wanted, sizeof(buffer)), 0);
got = recv(sock->sock, buffer, MIN(wanted, sizeof(buffer)), 0);
if (got >= 0) {
lua_pushlstring(L, buffer, got);
return 1;
@ -745,11 +833,11 @@ static int table_tcpreceive(lua_State *L)
lua_pushstring(L, "*l");
top++;
}
/* make sure we have enough stack space */
luaL_checkstack(L, top+LUA_MINSTACK, "too many arguments");
/* make sure we have enough stack space */
luaL_checkstack(L, top+LUA_MINSTACK, "too many arguments");
/* receive all patterns */
for (arg = 2; arg <= top; arg++) {
/* if one pattern failed, we just skip all other patterns */
/* if one pattern fails, we just skip all other patterns */
if (err != NET_DONE) {
lua_pushnil(L);
continue;
@ -841,53 +929,14 @@ static int table_getsockname(lua_State *L)
static int table_close(lua_State *L)
{
/* close socket and set value to INVALID_SOCKET so that
** pop_socket can later detect the use of a closed socket */
p_sock sock = pop_sock(L);
closesocket(sock->sock);
** pop_sock can later detect the use of a closed socket */
p_sock sock = (p_sock) lua_touserdata(L, -1);
if (!sock) lua_error(L, "invalid socket object");
if (sock->sock != INVALID_SOCKET) closesocket(sock->sock);
sock->sock = INVALID_SOCKET;
return 0;
}
/*-------------------------------------------------------------------------*\
* Tests if we can immediately read or write on a socket
* Lua Input
* sock: socket to be closed
* operation: operation to query "*r", "*s"
* Lua Returns
* 1 if operation will be accepted, nil otherwise
\*-------------------------------------------------------------------------*/
static int table_poll(lua_State *L)
{
p_sock sock = pop_sock(L);
const char *op = luaL_check_string(L, 2);
int tm_block = sock->tm_block;
int tm_return = sock->tm_return;
if (!*op || *op != '*') lua_error(L, "invalid poll pattern");
op++;
tm_markstart(sock);
switch (*op) {
case 'r':
sock->tm_block = sock->tm_return = 0;
if (bf_isempty(sock) && tm_timedout(sock, TM_RECEIVE))
lua_pushnil(L);
else lua_pushnumber(L, 1);
sock->tm_block = tm_block;
sock->tm_return = tm_return;
break;
case 's':
sock->tm_block = sock->tm_return = 0;
if (tm_timedout(sock, TM_SEND)) lua_pushnil(L);
else lua_pushnumber(L, 1);
sock->tm_block = tm_block;
sock->tm_return = tm_return;
break;
default:
lua_error(L, "invalid poll pattern");
break;
}
return 1;
}
/*-------------------------------------------------------------------------*\
* Garbage collection fallback for the socket objects. This function
* makes sure that all collected sockets are closed.
@ -959,7 +1008,7 @@ const char *tcp_tryconnect(p_sock sock, const char *address,
sock->sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock->sock == INVALID_SOCKET) return socket_strerror();
if (connect(sock->sock, (SA *) &remote, sizeof(remote)) == 0)
break;
break;
closesocket(sock->sock);
sock->sock = INVALID_SOCKET;
memset(&remote, 0, sizeof(remote));
@ -1140,13 +1189,13 @@ static int tm_gettimeleft(p_sock sock)
return -1;
/* there is no block timeout, we use the return timeout */
else if (sock->tm_block < 0)
return max(sock->tm_return - tm_gettime() + sock->tm_start, 0);
return MAX(sock->tm_return - tm_gettime() + sock->tm_start, 0);
/* there is no return timeout, we use the block timeout */
else if (sock->tm_return < 0)
return sock->tm_block;
/* both timeouts are specified */
else return min(sock->tm_block,
max(sock->tm_return - tm_gettime() + sock->tm_start, 0));
else return MIN(sock->tm_block,
MAX(sock->tm_return - tm_gettime() + sock->tm_start, 0));
}
/*-------------------------------------------------------------------------*\
@ -1253,7 +1302,7 @@ static void bf_skip(p_sock sock, int length)
static const unsigned char *bf_receive(p_sock sock, int *length)
{
if (bf_isempty(sock)) {
int got = recv(sock->sock, sock->bf_buffer, LUASOCKET_BUFFERSIZE, 0);
int got = recv(sock->sock, sock->bf_buffer, LUASOCKET_TCPBUFFERSIZE, 0);
sock->bf_first = 0;
if (got >= 0) sock->bf_last = got;
else sock->bf_last = 0;
@ -1294,15 +1343,15 @@ static int send_raw(p_sock sock, const char *data, int wanted, int *total)
continue;
#endif
#ifdef __CYGWIN__
/* this is for CYGWIN, which is like Unix but with Win32 Bugs */
if (put < 0 && errno == EWOULDBLOCK)
continue;
/* this is for CYGWIN, which is like Unix but with Win32 Bugs */
if (put < 0 && errno == EWOULDBLOCK)
continue;
#endif
return NET_CLOSED;
}
wanted -= put;
data += put;
data += put;
*total += put;
}
return NET_DONE;
@ -1333,7 +1382,7 @@ static int receive_raw(lua_State *L, p_sock sock, int wanted)
luaL_pushresult(&b);
return NET_CLOSED;
}
got = min(got, wanted);
got = MIN(got, wanted);
luaL_addlstring(&b, buffer, got);
bf_skip(sock, got);
wanted -= got;
@ -1466,11 +1515,12 @@ static int receive_unixline(lua_State *L, p_sock sock)
void lua_socketlibopen(lua_State *L)
{
static struct luaL_reg funcs[] = {
{"connect", global_tcpconnect},
{"udpsocket", global_udpsocket},
{"bind", global_tcpbind},
{"connect", global_tcpconnect},
{"select", global_select},
{"toip", global_toip},
{"tohostname", global_tohostname},
{"udpsocket", global_udpsocket},
};
unsigned int i;
/* declare new Lua tags for used userdata values */
@ -1490,30 +1540,6 @@ void lua_socketlibopen(lua_State *L)
lua_pushuserdata(L, tags);
lua_pushcclosure(L, gc_table, 1);
lua_settagmethod(L, tags->table, "gc");
#ifndef LUASOCKET_NOGLOBALS
/* global version of socket table functions */
{ static struct luaL_reg opt_funcs[] = {
{"accept", global_tcpaccept},
{"setpeername", global_udpsetpeername},
{"setsockname", global_udpsetsockname},
{"getsockname", global_getsockname},
{"getpeername", global_getpeername},
{"sendto", global_udpsendto},
{"receivefrom", global_udpreceivefrom},
{"timeout", global_timeout},
{"send", global_send},
{"poll", global_poll},
{"receive", global_receive},
{"close", global_close},
};
for (i = 0; i < sizeof(opt_funcs)/sizeof(opt_funcs[0]); i++) {
lua_pushuserdata(L, tags);
lua_pushcclosure(L, opt_funcs[i].func, 1);
lua_setglobal(L, opt_funcs[i].name);
}
}
#endif
#ifdef WIN32
/* WinSock needs special initialization */
winsock_open();
@ -1528,134 +1554,6 @@ void lua_socketlibopen(lua_State *L)
#endif
}
/*=========================================================================*\
* Optional global version of socket table methods
* Simply push socket object on top or stack and call the table methods.
\*=========================================================================*/
#ifndef LUASOCKET_NOGLOBALS
int global_tcpaccept(lua_State *L)
{
p_tags tags = pop_tags(L);
p_sock sock = get_selfserversock(L, tags);
lua_pushuserdata(L, tags);
lua_pushusertag(L, sock, tags->server);
return table_tcpaccept(L);
}
int global_udpsendto(lua_State *L)
{
p_tags tags = pop_tags(L);
p_sock sock = get_selfudpsock(L, tags);
lua_pushusertag(L, sock, tags->udp);
return table_udpsendto(L);
}
int global_udpsetpeername(lua_State *L)
{
p_tags tags = pop_tags(L);
p_sock sock = get_selfudpsock(L, tags);
lua_pushusertag(L, sock, tags->udp);
return table_udpsetpeername(L);
}
int global_udpsetsockname(lua_State *L)
{
p_tags tags = pop_tags(L);
p_sock sock = get_selfudpsock(L, tags);
lua_pushusertag(L, sock, tags->udp);
return table_udpsetsockname(L);
}
int global_udpreceivefrom(lua_State *L)
{
p_tags tags = pop_tags(L);
p_sock sock = get_selfudpsock(L, tags);
lua_pushusertag(L, sock, tags->udp);
return table_udpreceivefrom(L);
}
int global_poll(lua_State *L)
{
p_tags tags = pop_tags(L);
int tag;
p_sock sock = get_selfsock(L, tags, &tag);
lua_pushusertag(L, sock, tag);
return table_poll(L);
}
int global_send(lua_State *L)
{
p_tags tags = pop_tags(L);
int tag;
p_sock sock = get_selfsock(L, tags, &tag);
if (tag == tags->udp) {
lua_pushusertag(L, sock, tags->udp);
return table_udpsend(L);
} else if (tag == tags->client) {
lua_pushusertag(L, sock, tags->client);
return table_tcpsend(L);
} else if (tag == tags->server) {
lua_error(L, "send on server socket");
} else
lua_error(L, "invalid socket object");
/* avoid compiler warnings */
return 0;
}
int global_receive(lua_State *L)
{
p_tags tags = pop_tags(L);
int tag;
p_sock sock = get_selfsock(L, tags, &tag);
if (tag == tags->udp) {
lua_pushusertag(L, sock, tags->udp);
return table_udpreceive(L);
} else if (tag == tags->client) {
lua_pushusertag(L, sock, tags->client);
return table_tcpreceive(L);
} else if (tag == tags->server) {
lua_error(L, "receive on server socket");
} else
lua_error(L, "invalid socket object");
/* avoid compiler warnings */
return 0;
}
int global_timeout(lua_State *L)
{
p_tags tags = pop_tags(L);
int tag;
p_sock sock = get_selfsock(L, tags, &tag);
lua_pushusertag(L, sock, tag);
return table_timeout(L);
}
int global_getpeername(lua_State *L)
{
p_tags tags = pop_tags(L);
int tag;
p_sock sock = get_selfsock(L, tags, &tag);
if (tag == tags->server) lua_error(L, "getpeername on server socket");
lua_pushusertag(L, sock, tag);
return table_getpeername(L);
}
int global_getsockname(lua_State *L)
{
p_tags tags = pop_tags(L);
int tag;
p_sock sock = get_selfsock(L, tags, &tag);
lua_pushusertag(L, sock, tag);
return table_getsockname(L);
}
int global_close(lua_State *L)
{
/* just call the garbage collection tag method. it knows what to do */
return gc_table(L);
}
#endif
/*=========================================================================*\
* Lua Stack manipulation functions
\*=========================================================================*/
@ -1673,7 +1571,6 @@ static p_sock push_clienttable(lua_State *L, p_tags tags)
{"close", table_close},
{"getsockname", table_getsockname},
{"getpeername", table_getpeername},
{"poll", table_poll},
{"receive", table_tcpreceive},
{"send", table_tcpsend},
{"timeout", table_timeout},
@ -1713,7 +1610,6 @@ static p_sock push_servertable(lua_State *L, p_tags tags)
static struct luaL_reg funcs[] = {
{"close", table_close},
{"getsockname", table_getsockname},
{"poll", table_poll},
{"timeout", table_timeout},
};
unsigned int i;
@ -1759,7 +1655,6 @@ static p_sock push_udptable(lua_State *L, p_tags tags)
{"setsockname", table_udpsetsockname},
{"getpeername", table_getpeername},
{"getsockname", table_getsockname},
{"poll", table_poll},
{"receivefrom", table_udpreceivefrom},
{"receive", table_udpreceive},
{"send", table_udpsend},
@ -1804,40 +1699,40 @@ static p_sock push_udptable(lua_State *L, p_tags tags)
\*-------------------------------------------------------------------------*/
static void push_resolved(lua_State *L, struct hostent *hp)
{
char **alias;
struct in_addr **addr;
int i, resolved;
char **alias;
struct in_addr **addr;
int i, resolved;
lua_newtable(L); resolved = lua_gettop(L);
lua_pushstring(L, "name");
lua_pushstring(L, hp->h_name);
lua_settable(L, resolved);
lua_pushstring(L, "name");
lua_pushstring(L, hp->h_name);
lua_settable(L, resolved);
lua_pushstring(L, "ip");
lua_pushstring(L, "alias");
i = 1;
alias = hp->h_aliases;
i = 1;
alias = hp->h_aliases;
lua_newtable(L);
while (*alias) {
lua_pushnumber(L, i);
lua_pushstring(L, *alias);
lua_settable(L, -3);
i++; alias++;
}
lua_settable(L, resolved);
while (*alias) {
lua_pushnumber(L, i);
lua_pushstring(L, *alias);
lua_settable(L, -3);
i++; alias++;
}
lua_settable(L, resolved);
i = 1;
i = 1;
lua_newtable(L);
addr = (struct in_addr **) hp->h_addr_list;
addr = (struct in_addr **) hp->h_addr_list;
while (*addr) {
lua_pushnumber(L, i);
lua_pushstring(L, inet_ntoa(**addr));
lua_settable(L, -3);
lua_pushnumber(L, i);
lua_pushstring(L, inet_ntoa(**addr));
lua_settable(L, -3);
i++; addr++;
}
lua_settable(L, resolved);
lua_settable(L, resolved);
}
/*-------------------------------------------------------------------------*\
@ -1881,12 +1776,12 @@ static p_sock pop_sock(lua_State *L)
return sock;
}
static p_sock get_selfsock(lua_State *L, p_tags tags, int *tag)
static p_sock get_sock(lua_State *L, int s, p_tags tags, int *tag)
{
p_sock sock;
if (lua_tag(L, 1) != tags->table) lua_error(L, "invalid socket object");
if (lua_tag(L, s) != tags->table) lua_error(L, "invalid socket object");
lua_pushstring(L, P_SOCK);
lua_gettable(L, 1);
lua_gettable(L, s > 0 ? s : s-1);
sock = lua_touserdata(L, -1);
if (!sock) lua_error(L, "invalid socket object");
if (tag) *tag = lua_tag(L, -1);
@ -1894,34 +1789,11 @@ static p_sock get_selfsock(lua_State *L, p_tags tags, int *tag)
return sock;
}
#ifndef LUASOCKET_NOGLOBALS
static p_sock get_selfudpsock(lua_State *L, p_tags tags)
static p_sock get_selfsock(lua_State *L, p_tags tags, int *tag)
{
p_sock sock;
if (lua_tag(L, 1) != tags->table) lua_error(L, "invalid socket object");
lua_pushstring(L, P_SOCK);
lua_gettable(L, 1);
sock = lua_touserdata(L, -1);
if (!sock || lua_tag(L, -1) != tags->udp)
lua_error(L, "udp socket expected");
lua_pop(L, 1);
return sock;
return get_sock(L, 1, tags, tag);
}
static p_sock get_selfserversock(lua_State *L, p_tags tags)
{
p_sock sock;
if (lua_tag(L, 1) != tags->table) lua_error(L, "invalid socket object");
lua_pushstring(L, P_SOCK);
lua_gettable(L, 1);
sock = lua_touserdata(L, -1);
if (!sock || lua_tag(L, -1) != tags->server)
lua_error(L, "server socket expected");
lua_pop(L, 1);
return sock;
}
#endif
/*=========================================================================*\
* WinSock2 specific functions.
\*=========================================================================*/