luasocket/src/luasocket.c

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/*=========================================================================*\
* LuaSocket toolkit
* Networking support for the Lua language
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* Diego Nehab
* 26/11/1999
*
* This library is part of an effort to progressively increase the network
* connectivity of the Lua language. The Lua interface to networking
* functions follows the Sockets API closely, trying to simplify all tasks
* involved in setting up both client and server connections. The provided
* IO routines, however, follow the Lua style, being very similar to the
* standard Lua read and write functions.
*
* RCS ID: $Id$
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\*=========================================================================*/
/*=========================================================================*\
* Standard include files
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\*=========================================================================*/
#include <lua.h>
#include <lauxlib.h>
/*=========================================================================*\
* LuaSocket includes
\*=========================================================================*/
#include "luasocket.h"
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#include "base.h"
#include "auxiliar.h"
#include "timeout.h"
#include "buffer.h"
#include "socket.h"
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#include "inet.h"
#include "tcp.h"
#include "udp.h"
#include "select.h"
#include "smtp.h"
/*-------------------------------------------------------------------------*\
* Modules
\*-------------------------------------------------------------------------*/
static const luaL_reg mod[] = {
{"base", base_open},
{"aux", aux_open},
{"tm", tm_open},
{"buf", buf_open},
{"inet", inet_open},
{"tcp", tcp_open},
{"udp", udp_open},
{"select", select_open},
{"smtp", smtp_open},
{NULL, NULL}
};
/*-------------------------------------------------------------------------*\
* Initializes all library modules.
\*-------------------------------------------------------------------------*/
LUASOCKET_API int luaopen_socket(lua_State *L)
{
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int i;
if (!sock_open()) {
lua_pushnil(L);
lua_pushstring(L, "unable to initialize library");
return 2;
}
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for (i = 0; mod[i].name; i++)
mod[i].func(L);
return 1;
}