luasocket/src/luasocket.c

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/*=========================================================================*\
* TCP/IP bind for the Lua language
* Diego Nehab
* 26/11/1999
*
* Module: LUASOCKET.C
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*
* This module is part of an effort to make the most important features
* of the TCP/IP protocol available to Lua scripts.
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* The Lua interface to TCP/IP follows the BSD TCP/IP API closely,
* trying to simplify all tasks involved in setting up a client connection
* and simple server connections.
* The provided IO routines, send and receive, follow the Lua style, being
* very similar to the read and write functions found in that language.
* The module implements both a BSD bind and a Winsock2 bind, and has
* been tested on several Unix flavors, as well as Windows 98 and NT.
\*=========================================================================*/
/*=========================================================================*\
* Common include files
\*=========================================================================*/
#include <assert.h>
#include <errno.h>
#include <signal.h>
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <lauxlib.h>
#include <lua.h>
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#include <lualib.h>
#include "luasocket.h"
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/*=========================================================================*\
* WinSock2 include files
\*=========================================================================*/
#ifdef WIN32
#include <winsock2.h>
#include <winbase.h>
#else
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/*=========================================================================*\
* BSD include files
\*=========================================================================*/
/* close function */
#include <unistd.h>
/* fnctnl function and associated constants */
#include <fcntl.h>
/* struct timeval and CLK_TCK */
#include <sys/time.h>
/* times function and struct tms */
#include <sys/times.h>
/* internet protocol definitions */
#include <netinet/in.h>
#include <arpa/inet.h>
/* struct sockaddr */
#include <sys/types.h>
/* socket function */
#include <sys/socket.h>
/* gethostbyname and gethostbyaddr functions */
#include <netdb.h>
/* for some reason, bcopy and it's friends are not defined automatically
** on the IRIX plataforms... */
#ifdef __sgi
#include <bstring.h>
#endif
#endif
/*=========================================================================*\
* Datatype compatibilization and some simple changes
\*=========================================================================*/
#ifndef WIN32
#define closesocket close /* WinSock2 has a closesock function instead
** of using the regular close function */
#define SOCKET int /* it defines a SOCKET type instead of
** using an integer file descriptor */
#define INVALID_SOCKET (-1) /* and uses the this macro to represent and
** invalid socket */
#ifndef INADDR_NONE /* some unix flavours don't define this */
#define INADDR_NONE (-1)
#endif
#ifndef CLK_TCK /* SunOS, for instance, does not define */
#define CLK_TCK 60 /* CLK_TCK */
#endif
#endif
/*=========================================================================*\
* Module definitions
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* The send and receive function can return one of the following return
* codes. The values are mapped into Lua values by the function
* push_error.
\*-------------------------------------------------------------------------*/
#define NET_DONE -1 /* operation completed successfully */
#define NET_TIMEOUT 0 /* operation timed out */
#define NET_CLOSED 1 /* the connection has been closed */
/*-------------------------------------------------------------------------*\
* Time out mode to be checked
\*-------------------------------------------------------------------------*/
#define TM_RECEIVE 1
#define TM_SEND 2
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/*-------------------------------------------------------------------------*\
* As far as a Lua script is concerned, there are two kind of objects
* representing a socket. A client socket is an object created by the
* function connect, and implementing the methods send, receive, timeout
* and close. A server socket is an object created by the function bind,
* and implementing the methods listen, accept and close. Lua tag values
* for these objects are created in the lua_socketlibopen function, and
* passed as closure values (last argumnents to every library function)
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# because we can't have any global variables.
\*-------------------------------------------------------------------------*/
#define CLIENT_TAG -2
#define SERVER_TAG -1
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/*-------------------------------------------------------------------------*\
* Both socket types are stored in the same structure to simplify
* implementation. The tag value used is different, though.
* The timeout and buffer parameters are not used by server sockets.
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\*-------------------------------------------------------------------------*/
typedef struct t_sock {
/* operating system socket object */
SOCKET sock;
/* start time of the current operation */
int tm_start;
#ifdef _DEBUG
/* end time of current operation, for debug purposes */
int tm_end;
#endif
/* return and blocking timeout values (-1 if no limit) */
int tm_return, tm_block;
/* buffered I/O storage */
unsigned char bf_buffer[LUASOCKET_BUFFERSIZE];
/* first and last red bytes not yet passed to application */
int bf_first, bf_last;
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} t_sock;
typedef t_sock *p_sock;
/*-------------------------------------------------------------------------*\
* Macros and internal declarations
\*-------------------------------------------------------------------------*/
/* min and max macros */
#ifndef min
#define min(x, y) ((x) < (y) ? x : y)
#endif
#ifndef max
#define max(x, y) ((x) > (y) ? x : y)
#endif
/*=========================================================================*\
* Internal function prototypes
\*=========================================================================*/
/* luasocket API functions */
static int net_connect(lua_State *L);
static int net_bind(lua_State *L);
static int net_listen(lua_State *L);
static int net_accept(lua_State *L);
static int net_send(lua_State *L);
static int net_receive(lua_State *L);
static int net_timeout(lua_State *L);
static int net_close(lua_State *L);
/* buffered I/O management */
static const unsigned char *bf_receive(p_sock sock, int *length);
static void bf_skip(p_sock sock, int length);
static int bf_isempty(p_sock sock);
/* timeout management */
static int tm_timedout(p_sock sock, int mode);
static int tm_gettimeleft(p_sock sock);
static int tm_gettime(void);
static void tm_markstart(p_sock sock);
/* I/O */
static int send_raw(p_sock sock, const char *data, int wanted, int *err);
static int receive_raw(lua_State *L, p_sock sock, int wanted);
static int receive_dosline(lua_State *L, p_sock sock);
static int receive_unixline(lua_State *L, p_sock sock);
static int receive_all(lua_State *L, p_sock sock);
/* fallbacks */
static int server_gettable(lua_State *L);
static int client_gettable(lua_State *L);
static int sock_gc(lua_State *L);
/* argument checking routines */
static p_sock check_client(lua_State *L, int numArg, int client_tag);
static p_sock check_server(lua_State *L, int numArg, int server_tag);
static p_sock check_sock(lua_State *L, int numArg, int server_tag,
int client_tag);
static void pop_tags(lua_State *L, int *client_tag, int *server_tag);
static void push_tags(lua_State *L, int client_tag, int server_tag);
/* error code translations functions */
static char *host_strerror(void);
static char *bind_strerror(void);
static char *sock_strerror(void);
static char *connect_strerror(void);
static void push_error(lua_State *L, int err);
static void push_client(lua_State *L, p_sock sock, int client_tag);
static void push_server(lua_State *L, p_sock sock, int server_tag);
/* plataform specific functions */
static void set_blocking(p_sock sock);
static void set_nonblocking(p_sock sock);
/* auxiliary functions */
static p_sock create_sock(void);
static p_sock create_tcpsock(void);
static int fill_sockaddr(struct sockaddr_in *server, const char *hostname,
unsigned short port);
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/*=========================================================================*\
* Test support functions
\*=========================================================================*/
#ifdef _DEBUG
/*-------------------------------------------------------------------------*\
* Returns the time the system has been up, in secconds.
\*-------------------------------------------------------------------------*/
static int net_time(lua_State *L);
static int net_time(lua_State *L)
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{
lua_pushnumber(L, tm_gettime()/1000.0);
return 1;
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}
/*-------------------------------------------------------------------------*\
* Causes a Lua script to sleep for the specified number of secconds
\*-------------------------------------------------------------------------*/
static int net_sleep(lua_State *L);
static int net_sleep(lua_State *L)
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{
int sec = (int) luaL_check_number(L, 1);
#ifdef WIN32
Sleep(1000*sec);
#else
sleep(sec);
#endif
return 0;
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}
#endif
/*=========================================================================*\
* Lua exported functions
* These functions can be accessed from a Lua script.
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Creates a client socket and returns it to the Lua script. The timeout
* values are initialized as -1 so that the socket will block at any
* IO operation.
* Input
* host: host name or ip address to connect to
* port: port number on host
* Returns
* On success: client socket
* On error: nil, followed by an error message
\*-------------------------------------------------------------------------*/
static int net_connect(lua_State *L)
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{
const char *hostname = luaL_check_string(L, 1);
unsigned short port = (unsigned short) luaL_check_number(L, 2);
int client_tag, server_tag;
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struct sockaddr_in server;
p_sock sock;
pop_tags(L, &client_tag, &server_tag);
sock = create_tcpsock();
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if (!sock) {
lua_pushnil(L);
lua_pushstring(L, sock_strerror());
return 2;
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}
/* fills the sockaddr structure with the information needed to
** connect our socket with the remote host */
if (!fill_sockaddr(&server, hostname, port)) {
free(sock);
lua_pushnil(L);
lua_pushstring(L, host_strerror());
return 2;
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}
if (connect(sock->sock,(struct sockaddr *)&server,sizeof(server)) < 0) {
/* no connection? we close the socket to free the descriptor */
closesocket(sock->sock);
lua_pushnil(L);
lua_pushstring(L, connect_strerror());
return 2;
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}
set_nonblocking(sock);
push_client(L, sock, client_tag);
lua_pushnil(L);
return 2;
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}
/*-------------------------------------------------------------------------*\
* Specifies the number of connections that can be queued on a server
* socket.
* Input
* sock: server socket created by the bind function
* Returns
* On success: nil
* On error: an error message
\*-------------------------------------------------------------------------*/
static int net_listen(lua_State *L)
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{
p_sock sock;
int client_tag, server_tag;
unsigned int backlog;
pop_tags(L, &client_tag, &server_tag);
sock = check_server(L, 1, server_tag);
backlog = (unsigned int) luaL_check_number(L, 2);
if (listen(sock->sock, backlog) < 0) {
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lua_pushstring(L, "listen error");
return 1;
} else {
lua_pushnil(L);
return 1;
}
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}
/*-------------------------------------------------------------------------*\
* Returns a client socket attempting to connect to a server socket.
* The function blocks until a client shows up.
* Input
* sock: server socket created by the bind function
* Returns
* On success: client socket attempting connection
* On error: nil followed by an error message
\*-------------------------------------------------------------------------*/
static int net_accept(lua_State *L)
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{
struct sockaddr_in client_addr;
int client_tag, server_tag;
p_sock server;
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int client_sock = -1;
size_t client_len = sizeof(client_addr);
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p_sock client;
pop_tags(L, &client_tag, &server_tag);
server = check_server(L, 1, server_tag);
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/* waits for a connection */
client_sock = accept(server->sock, (struct sockaddr *) &client_addr,
&client_len);
/* we create and return a client socket object, passing the received
** socket to Lua, as a client socket */
client = create_sock();
if (!client) {
lua_pushnil(L);
lua_pushstring(L, "out of memory");
return 2;
} else {
client->sock = client_sock;
set_nonblocking(client);
push_client(L, client, client_tag);
lua_pushnil(L);
return 2;
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}
}
/*-------------------------------------------------------------------------*\
* Associates an address to a server socket.
* Input
* host: host name or ip address to bind to
* port: port to bind to
* backlog: optional parameter specifying the number of connections
* to keep waiting before refuse a connection. the default value is 1.
* Returns
* On success: server socket bound to address, the ip address and port bound
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* On error: nil, followed by an error message
\*-------------------------------------------------------------------------*/
static int net_bind(lua_State *L)
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{
const char *hostname = luaL_check_string(L, 1);
unsigned short port = (unsigned short) luaL_check_number(L, 2);
unsigned int backlog = (unsigned int) luaL_opt_number(L, 3, 1.0);
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struct sockaddr_in server;
size_t server_size = sizeof(server);
int client_tag, server_tag;
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p_sock sock = create_tcpsock();
pop_tags(L, &client_tag, &server_tag);
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if (!sock) {
lua_pushnil(L);
lua_pushstring(L, sock_strerror());
return 2;
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}
/* fills the sockaddr structure with the information needed to
** connect our socket with local address */
else if (!fill_sockaddr(&server, hostname, port)) {
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free(sock);
lua_pushnil(L);
lua_pushstring(L, host_strerror());
return 2;
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}
else if (bind(sock->sock,(struct sockaddr *)&server, server_size) < 0) {
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lua_pushnil(L);
lua_pushstring(L, bind_strerror());
return 2;
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}
/* define the connection waiting queue length */
else if (listen(sock->sock, backlog) < 0) {
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lua_pushnil(L);
lua_pushstring(L, "listen error");
return 2;
}
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/* pass the created socket to Lua, as a server socket */
else {
/* pass server */
push_server(L, sock, server_tag);
/* get used address and port */
getsockname(sock->sock, (struct sockaddr *)&server, &server_size);
/* pass ip number */
lua_pushstring(L, inet_ntoa(server.sin_addr));
/* pass port number */
lua_pushnumber(L, ntohs(server.sin_port));
lua_pushnil(L);
return 4;
}
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}
/*-------------------------------------------------------------------------*\
* Sets timeout values for IO operations on a client socket
* Input
* sock: client socket created by the connect function
* time: time out value in seconds
* mode: optional timeout mode. "block" specifies the upper bound on
* the time any IO operation on sock can cause the program to block.
* "return" specifies the upper bound on the time elapsed before the
* function returns control to the script. "block" is the default.
* Returns
* no return value
\*-------------------------------------------------------------------------*/
static int net_timeout(lua_State *L)
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{
int client_tag, server_tag;
p_sock sock;
int ms;
const char *mode;
pop_tags(L, &client_tag, &server_tag);
sock = check_client(L, 1, client_tag);
ms = (int) (luaL_check_number(L, 2)*1000.0);
mode = luaL_opt_string(L, 3, "b");
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switch (*mode) {
case 'b':
sock->tm_block = ms;
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break;
case 'r':
sock->tm_return = ms;
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break;
default:
luaL_arg_check(L, 0, 3, "invalid timeout mode");
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break;
}
return 0;
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}
/*-------------------------------------------------------------------------*\
* Send data through a socket
* Input: sock, a_1 [, a_2, a_3 ... a_n]
* sock: client socket created by the connect function
* a_i: strings to be sent. The strings will be sent on the order they
* appear as parameters
* Returns
* On success: nil, followed by the total number of bytes sent
* On error: NET_TIMEOUT if the connection timedout, or NET_CLOSED if
* the connection has been closed, followed by the total number of
* bytes sent
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\*-------------------------------------------------------------------------*/
static int net_send(lua_State *L)
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{
p_sock sock;
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const char *data;
int wanted;
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long total = 0;
int arg;
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int err = NET_DONE;
int top;
int client_tag, server_tag;
pop_tags(L, &client_tag, &server_tag);
top = lua_gettop(L);
sock = check_client(L, 1, client_tag);
tm_markstart(sock);
for (arg = 2; arg <= top; arg++) {
data = luaL_opt_lstr(L, arg, NULL, &wanted);
if (!data || err != NET_DONE) break;
total += send_raw(sock, data, wanted, &err);
}
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push_error(L, err);
lua_pushnumber(L, (double) total);
#ifdef _DEBUG
/* push time elapsed during operation as the last return value */
lua_pushnumber(L, (sock->tm_end - sock->tm_start)/1000.0);
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#endif
return lua_gettop(L) - top;
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}
/*-------------------------------------------------------------------------*\
* Receive data from a socket
* Input: sock [pat_1, pat_2 ... pat_n]
* sock: client socket created by the connect function
* pat_i: may be one of the following
* "*l": reads a text line, defined as a string of caracters terminates
* by a LF character, preceded or not by a CR character. This is
* the default pattern
* "*lu": reads a text line, terminanted by a CR character only. (Unix mode)
* "*a": reads until connection closed
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* number: reads 'number' characters from the socket
* Returns
* On success: one string for each pattern
* On error: all strings for which there was no error, followed by one
* nil value for the remaining strings, followed by an error code
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\*-------------------------------------------------------------------------*/
static int net_receive(lua_State *L)
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{
static const char *const modenames[] = {"*l", "*lu", "*a", NULL};
int err = NET_DONE, arg = 2;
const char *mode;
int client_tag, server_tag;
int top;
p_sock sock;
pop_tags(L, &client_tag, &server_tag);
sock = check_client(L, 1, client_tag);
tm_markstart(sock);
/* push default pattern */
top = lua_gettop(L);
if (top < 2) {
lua_pushstring(L, "*l");
top++;
}
/* receive all patterns */
for (arg = 2; arg <= top; arg++) {
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/* if one pattern failed, we just skip all other patterns */
if (err != NET_DONE) {
lua_pushnil(L);
continue;
}
if (lua_isnumber(L, arg)) {
long size = (long) lua_tonumber(L, arg);
err = receive_raw(L, sock, size);
} else {
mode = luaL_opt_string(L, arg, NULL);
/* get next pattern */
switch (luaL_findstring(mode, modenames)) {
/* DOS line mode */
case 0:
err = receive_dosline(L, sock);
break;
/* Unix line mode */
case 1:
err = receive_unixline(L, sock);
break;
/* until closed mode */
case 2:
err = receive_all(L, sock);
break;
/* else it is an error */
default:
luaL_arg_check(L, 0, arg, "invalid receive pattern");
break;
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}
}
}
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/* last return is an error code */
push_error(L, err);
#ifdef _DEBUG
/* push time elapsed during operation as the last return value */
lua_pushnumber(L, (sock->tm_end - sock->tm_start)/1000.0);
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#endif
return lua_gettop(L) - top;
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}
/*-------------------------------------------------------------------------*\
* Closes a socket.
* Input
* sock: socket to be closed
\*-------------------------------------------------------------------------*/
static int net_close(lua_State *L)
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{
int client_tag, server_tag;
p_sock sock;
pop_tags(L, &client_tag, &server_tag);
sock = check_sock(L, 1, client_tag, server_tag);
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closesocket(sock->sock);
/* set value to -1 so that we can later detect the use of a
** closed socket */
sock->sock = -1;
return 0;
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}
/*-------------------------------------------------------------------------*\
* Gettable fallback for the client socket. This function provides the
* alternative interface client:receive, client:send etc for the client
* socket methods.
\*-------------------------------------------------------------------------*/
static int client_gettable(lua_State *L)
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{
static const char *const net_api[] =
{"receive","send","timeout","close", "connect", NULL};
const char *idx = luaL_check_string(L, 2);
int server_tag, client_tag;
pop_tags(L, &client_tag, &server_tag);
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switch (luaL_findstring(idx, net_api)) {
case 0:
push_tags(L, client_tag, server_tag);
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lua_pushcclosure(L, net_receive, 2);
break;
case 1:
push_tags(L, client_tag, server_tag);
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lua_pushcclosure(L, net_send, 2);
break;
case 2:
push_tags(L, client_tag, server_tag);
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lua_pushcclosure(L, net_timeout, 2);
break;
case 3:
push_tags(L, client_tag, server_tag);
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lua_pushcclosure(L, net_close, 2);
break;
default:
lua_pushnil(L);
break;
}
return 1;
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}
/*-------------------------------------------------------------------------*\
* Gettable fallback for the server socket. This function provides the
* alternative interface server:listen, server:accept etc for the server
* socket methods.
\*-------------------------------------------------------------------------*/
static int server_gettable(lua_State *L)
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{
static const char *const net_api[] = {"listen","accept","close", NULL};
const char *idx = luaL_check_string(L, 2);
int server_tag, client_tag;
pop_tags(L, &client_tag, &server_tag);
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switch (luaL_findstring(idx, net_api)) {
case 0:
push_tags(L, client_tag, server_tag);
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lua_pushcclosure(L, net_listen, 2);
break;
case 1:
push_tags(L, client_tag, server_tag);
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lua_pushcclosure(L, net_accept, 2);
break;
case 2:
push_tags(L, client_tag, server_tag);
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lua_pushcclosure(L, net_close, 2);
break;
default:
lua_pushnil(L);
break;
}
return 1;
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}
/*-------------------------------------------------------------------------*\
* Garbage collection fallback for the socket objects. This function
* makes sure that all collected sockets are closed and that the memory
* used by the C structure t_sock is properly released.
\*-------------------------------------------------------------------------*/
static int sock_gc(lua_State *L)
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{
int server_tag, client_tag;
p_sock sock;
pop_tags(L, &client_tag, &server_tag);
sock = check_sock(L, 1, client_tag, server_tag);
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if (sock->sock >= 0)
closesocket(sock->sock);
free(sock);
return 1;
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}
/*=========================================================================*\
* Internal functions
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Instals a handler to ignore sigpipe. That is, unless the signal had
* already been redefined. This function is not needed on the WinSock2,
* since it's sockets don't raise this signal.
\*-------------------------------------------------------------------------*/
#ifndef WIN32
static void handle_sigpipe(void);
static void handle_sigpipe(void)
{
struct sigaction new;
memset(&new, 0, sizeof(new));
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new.sa_handler = SIG_IGN;
sigaction(SIGPIPE, &new, NULL);
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}
#endif
/*-------------------------------------------------------------------------*\
* Creates a t_sock structure with default values.
\*-------------------------------------------------------------------------*/
static p_sock create_sock(void)
{
p_sock sock = (p_sock) malloc(sizeof(t_sock));
if (!sock) return NULL;
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sock->sock = -1;
sock->tm_block = -1;
sock->tm_return = -1;
sock->bf_first = sock->bf_last = 0;
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return sock;
}
/*-------------------------------------------------------------------------*\
* Creates a TCP/IP socket.
* Returns
* A pointer to a t_sock structure or NULL in case of error
\*-------------------------------------------------------------------------*/
static p_sock create_tcpsock(void)
{
p_sock sock = create_sock();
if (!sock)
return NULL;
sock->sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock->sock < 0) {
free(sock);
sock = NULL;
}
#ifdef _DEBUG
/* this allow us to re-bind onto an address even if there is still
** a TIME_WAIT condition. debugging is much more confortable, because
** we don't get "address already in use" errors all the time we
** re-run the program before the OS is ready. in real life, though
** there could be data pending on the socket and this could lead to
** some weird errors. */
{
int val = 1;
setsockopt(sock->sock, SOL_SOCKET, SO_REUSEADDR, (char *) &val,
sizeof(val));
}
#endif
return sock;
}
/*-------------------------------------------------------------------------*\
* Fills a sockaddr structure according to a given host name of ip
* address and a port number.
* Input
* address: pointer to sockaddr structure to be filled
* hostname: host name or ip address
* port: port number
* Returns
* 1 in case of success, 0 otherwise
\*-------------------------------------------------------------------------*/
static int fill_sockaddr(struct sockaddr_in *address, const char *hostname,
unsigned short port)
{
struct hostent *host = NULL;
unsigned long addr = inet_addr(hostname);
memset(address, 0, sizeof(struct sockaddr_in));
if (strcmp(hostname, "*")) {
/* BSD says we could have used gethostbyname even if the hostname is
** in ip address form, but WinSock2 says we can't. Therefore we
** choose a method that works on both plataforms */
if (addr == INADDR_NONE)
host = gethostbyname(hostname);
else
host = gethostbyaddr((char * ) &addr, sizeof(unsigned long),
AF_INET);
if (!host)
return 0;
memcpy(&(address->sin_addr), host->h_addr, (unsigned) host->h_length);
} else {
address->sin_addr.s_addr = htonl(INADDR_ANY);
}
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address->sin_family = AF_INET;
address->sin_port = htons(port);
return 1;
}
/*-------------------------------------------------------------------------*\
* Determines how much time we have left for the current io operation
* an IO write operation.
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* Input
* sock: socket structure being used in operation
* Returns
* the number of ms left or -1 if there is no time limit
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\*-------------------------------------------------------------------------*/
static int tm_gettimeleft(p_sock sock)
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{
/* no timeout */
if (sock->tm_block < 0 && sock->tm_return < 0)
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return -1;
/* there is no block timeout, we use the return timeout */
else if (sock->tm_block < 0)
return max(sock->tm_return - tm_gettime() + sock->tm_start, 0);
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/* there is no return timeout, we use the block timeout */
else if (sock->tm_return < 0)
return sock->tm_block;
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/* both timeouts are specified */
else return min(sock->tm_block,
max(sock->tm_return - tm_gettime() + sock->tm_start, 0));
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}
/*-------------------------------------------------------------------------*\
* Determines if we have a timeout condition or if we can proceed with
* an IO write operation.
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* Input
* sock: socket structure being used in operation
* mode: TM_RECEIVE or TM_SEND
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* Returns
* 1 if we can proceed, 0 if a timeout has occured
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\*-------------------------------------------------------------------------*/
static int tm_timedout(p_sock sock, int mode)
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{
fd_set fds;
int ret, delta;
fd_set *preadfds = NULL, *pwritefds = NULL;
struct timeval tm;
struct timeval *ptm = NULL;
/* find out how much time we have left, in ms */
int ms = tm_gettimeleft(sock);
/* fill file descriptor set */
FD_ZERO(&fds); FD_SET(sock->sock, &fds);
/* fill timeval structure */
tm.tv_sec = ms / 1000;
tm.tv_usec = (ms % 1000) * 1000;
/* define function parameters */
if (ms > 0) ptm = &tm; /* ptm == NULL when we don't have timeout */
if (mode == TM_RECEIVE) preadfds = &fds;
else pwritefds = &fds;
delta = tm_gettime();
/* see if we can read or write or if we timedout */
ret = select(sock->sock+1, preadfds, pwritefds, NULL, ptm);
#ifdef _DEBUG
/* store end time for this operation before calling select */
sock->tm_end = tm_gettime();
#endif
return ret <= 0;
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}
/*-------------------------------------------------------------------------*\
* Marks the operation start time in sock structure
* Input
* sock: socket structure being used in operation
\*-------------------------------------------------------------------------*/
static void tm_markstart(p_sock sock)
{
sock->tm_start = tm_gettime();
#ifdef _DEBUG
sock->tm_end = sock->tm_start;
#endif
}
/*-------------------------------------------------------------------------*\
* Determines of there is any data in the read buffer
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* Input
* sock: socket structure being used in operation
* Returns
* 1 if empty, 0 if there is data
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\*-------------------------------------------------------------------------*/
static int bf_isempty(p_sock sock)
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{
return sock->bf_first >= sock->bf_last;
}
/*-------------------------------------------------------------------------*\
* Skip a given number of bytes in read buffer
* Input
* sock: socket structure being used in operation
* length: number of bytes to skip
\*-------------------------------------------------------------------------*/
static void bf_skip(p_sock sock, int length)
{
sock->bf_first += length;
if (bf_isempty(sock)) sock->bf_first = sock->bf_last = 0;
}
/*-------------------------------------------------------------------------*\
* Return any data avilable in buffer, or get more data from transport layer
* if there is none.
* Input
* sock: socket structure being used in operation
* Output
* length: number of bytes available in buffer
* Returns
* pointer to start of data
\*-------------------------------------------------------------------------*/
static const unsigned char *bf_receive(p_sock sock, int *length)
{
if (bf_isempty(sock)) {
int got = recv(sock->sock, sock->bf_buffer, LUASOCKET_BUFFERSIZE, 0);
sock->bf_first = 0;
if (got >= 0) sock->bf_last = got;
else sock->bf_last = 0;
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}
*length = sock->bf_last - sock->bf_first;
return sock->bf_buffer + sock->bf_first;
}
/*-------------------------------------------------------------------------*\
* Gets time in ms, relative to system startup.
* Returns
* time in ms.
\*-------------------------------------------------------------------------*/
static int tm_gettime(void)
{
#ifdef _WIN32
return GetTickCount();
#else
struct tms t;
return (times(&t)*1000)/CLK_TCK;
#endif
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}
/*-------------------------------------------------------------------------*\
* Sends a raw block of data through a socket. The operations are all
* non-blocking and the function respects the timeout values in sock.
* Input
* sock: socket structure being used in operation
* data: buffer to be sent
* wanted: number of bytes in buffer
* Output
* err: operation error code. NET_DONE, NET_TIMEOUT or NET_CLOSED
* Returns
* Number of bytes written
\*-------------------------------------------------------------------------*/
static int send_raw(p_sock sock, const char *data, int wanted, int *err)
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{
int put = 0, total = 0;
while (wanted > 0) {
if (tm_timedout(sock, TM_SEND)) {
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*err = NET_TIMEOUT;
return total;
}
put = send(sock->sock, data, wanted, 0);
if (put <= 0) {
*err = NET_CLOSED;
return total;
}
wanted -= put;
data += put;
total += put;
}
*err = NET_DONE;
return total;
}
/*-------------------------------------------------------------------------*\
* Reads a raw block of data from a socket. The operations are all
* non-blocking and the function respects the timeout values in sock.
* Input
* sock: socket structure being used in operation
* wanted: number of bytes to be read
* Returns
* operation error code. NET_DONE, NET_TIMEOUT or NET_CLOSED
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\*-------------------------------------------------------------------------*/
static int receive_raw(lua_State *L, p_sock sock, int wanted)
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{
int got = 0;
const unsigned char *buffer = NULL;
luaL_Buffer b;
luaL_buffinit(L, &b);
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while (wanted > 0) {
if (bf_isempty(sock) && tm_timedout(sock, TM_RECEIVE)) {
luaL_pushresult(&b);
return NET_TIMEOUT;
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}
buffer = bf_receive(sock, &got);
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if (got <= 0) {
luaL_pushresult(&b);
return NET_CLOSED;
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}
got = min(got, wanted);
luaL_addlstring(&b, buffer, got);
bf_skip(sock, got);
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wanted -= got;
}
luaL_pushresult(&b);
return NET_DONE;
}
/*-------------------------------------------------------------------------*\
* Reads everything until the connection is closed
* Input
* sock: socket structure being used in operation
* Result
* operation error code. NET_DONE, NET_TIMEOUT or NET_CLOSED
\*-------------------------------------------------------------------------*/
static int receive_all(lua_State *L, p_sock sock)
{
int got = 0;
const unsigned char *buffer = NULL;
luaL_Buffer b;
luaL_buffinit(L, &b);
for ( ;; ) {
if (bf_isempty(sock) && tm_timedout(sock, TM_RECEIVE)) {
buffer = bf_receive(sock, &got);
if (got <= 0) {
luaL_pushresult(&b);
return NET_DONE;
}
luaL_addlstring(&b, buffer, got);
} else {
luaL_pushresult(&b);
return NET_TIMEOUT;
}
}
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}
/*-------------------------------------------------------------------------*\
* Reads a line terminated by a CR LF pair or just by a LF. The CR and LF
* are not returned by the function and are discarded from the stream. All
* operations are non-blocking and the function respects the timeout
* values in sock.
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* Input
* sock: socket structure being used in operation
* Result
* operation error code. NET_DONE, NET_TIMEOUT or NET_CLOSED
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\*-------------------------------------------------------------------------*/
static int receive_dosline(lua_State *L, p_sock sock)
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{
int got = 0;
const unsigned char *buffer = NULL;
luaL_Buffer b;
luaL_buffinit(L, &b);
for ( ;; ) {
if (bf_isempty(sock) && tm_timedout(sock, TM_RECEIVE)) {
luaL_pushresult(&b);
return NET_TIMEOUT;
}
buffer = bf_receive(sock, &got);
if (got > 0) {
int len = 0, end = 1;
while (len < got) {
if (buffer[len] == '\n') { /* found eol */
if (len > 0 && buffer[len-1] == '\r') {
end++; len--;
}
luaL_addlstring(&b, buffer, len);
bf_skip(sock, len + end); /* skip '\r\n' in stream */
luaL_pushresult(&b);
return NET_DONE;
}
len++;
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}
luaL_addlstring(&b, buffer, got);
bf_skip(sock, got);
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} else {
luaL_pushresult(&b);
return NET_CLOSED;
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}
}
}
/*-------------------------------------------------------------------------*\
* Reads a line terminated by a LF character, which is not returned by
* the function, and is skipped in the stream. All operations are
* non-blocking and the function respects the timeout values in sock.
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* Input
* sock: socket structure being used in operation
* Returns
* operation error code. NET_DONE, NET_TIMEOUT or NET_CLOSED
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\*-------------------------------------------------------------------------*/
static int receive_unixline(lua_State *L, p_sock sock)
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{
int got = 0;
const unsigned char *buffer = NULL;
luaL_Buffer b;
luaL_buffinit(L, &b);
for ( ;; ) {
if (bf_isempty(sock) && tm_timedout(sock, TM_RECEIVE)) {
luaL_pushresult(&b);
return NET_TIMEOUT;
}
buffer = bf_receive(sock, &got);
if (got > 0) {
int len = 0;
while (len < got) {
if (buffer[len] == '\n') { /* found eol */
luaL_addlstring(&b, buffer, len);
bf_skip(sock, len + 1); /* skip '\n' in stream */
luaL_pushresult(&b);
return NET_DONE;
}
len++;
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}
luaL_addlstring(&b, buffer, got);
bf_skip(sock, got);
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} else {
luaL_pushresult(&b);
return NET_CLOSED;
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}
}
}
/*-------------------------------------------------------------------------*\
* Pops tags from closures
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* Input
* L: lua environment
\*-------------------------------------------------------------------------*/
static void pop_tags(lua_State *L, int *client_tag, int *server_tag)
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{
*client_tag = (int) lua_tonumber(L, CLIENT_TAG);
*server_tag = (int) lua_tonumber(L, SERVER_TAG);
lua_pop(L, 2);
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}
/*-------------------------------------------------------------------------*\
* Passes an error code to Lua. The NET_DONE error is translated to nil.
* Input
* err: error code to be passed to Lua
\*-------------------------------------------------------------------------*/
static void push_error(lua_State *L, int err)
{
switch (err) {
case NET_DONE:
lua_pushnil(L);
break;
case NET_TIMEOUT:
lua_pushstring(L, "timeout");
break;
case NET_CLOSED:
lua_pushstring(L, "closed");
break;
}
}
/*-------------------------------------------------------------------------*\
* Passes socket tags to lua in correct order
* Input:
* client_tag, server_tag
\*-------------------------------------------------------------------------*/
static void push_tags(lua_State *L, int client_tag, int server_tag)
{
lua_pushnumber(L, client_tag);
lua_pushnumber(L, server_tag);
}
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/*-------------------------------------------------------------------------*\
* Passes a client socket to Lua.
* Must be called from a closure receiving the socket tags as its
* parameters.
* Input
* L: lua environment
* sock: pointer to socket structure to be used
\*-------------------------------------------------------------------------*/
static void push_client(lua_State *L, p_sock sock, int client_tag)
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{
lua_pushusertag(L, (void *) sock, client_tag);
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}
/*-------------------------------------------------------------------------*\
* Passes a server socket to Lua.
* Must be called from a closure receiving the socket tags as its
* parameters.
* Input
* L: lua environment
* sock: pointer to socket structure to be used
\*-------------------------------------------------------------------------*/
static void push_server(lua_State *L, p_sock sock, int server_tag)
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{
lua_pushusertag(L, (void *) sock, server_tag);
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}
/*=========================================================================*\
* WinSock2 specific functions.
\*=========================================================================*/
#ifdef WIN32
/*-------------------------------------------------------------------------*\
* Initializes WinSock2 library.
* Returns
* 1 in case of success. 0 in case of error.
\*-------------------------------------------------------------------------*/
static int wsock_open(void)
{
WORD wVersionRequested;WSADATA wsaData;int err;
wVersionRequested = MAKEWORD( 2, 0 );
err = WSAStartup( wVersionRequested, &wsaData );
if ( err != 0 ) {
return 0;
}
if ( LOBYTE( wsaData.wVersion ) != 2 ||
HIBYTE( wsaData.wVersion ) != 0 ) {
WSACleanup( );
return 0;
}
return 1;
}
/*-------------------------------------------------------------------------*\
* Put socket into blocking mode.
\*-------------------------------------------------------------------------*/
static void set_blocking(p_sock sock)
{
u_long argp = 0;
if (!sock->blocking) {
ioctlsocket(sock->sock, FIONBIO, &argp);
sock->blocking = 1;
}
}
/*-------------------------------------------------------------------------*\
* Put socket into non-blocking mode.
\*-------------------------------------------------------------------------*/
static void set_nonblocking(p_sock sock)
{
u_long argp = 1;
if (sock->blocking) {
ioctlsocket(sock->sock, FIONBIO, &argp);
sock->blocking = 0;
}
}
/*-------------------------------------------------------------------------*\
* Returns a string describing the last host manipulation error.
\*-------------------------------------------------------------------------*/
static char *host_strerror(void)
{
switch (WSAGetLastError()) {
case HOST_NOT_FOUND: return "host not found";
case NO_ADDRESS: return "unable to resolve host name";
case NO_RECOVERY: return "name server error";
case TRY_AGAIN: return "name server unavailable, try again later.";
default: return "unknown error";
}
}
/*-------------------------------------------------------------------------*\
* Returns a string describing the last socket manipulation error.
\*-------------------------------------------------------------------------*/
static char *sock_strerror(void)
{
switch (WSAGetLastError()) {
case WSANOTINITIALISED: return "not initialized";
case WSAENETDOWN: return "network is down";
case WSAEMFILE: return "descriptor table is full";
case WSAENOBUFS: return "insufficient buffer space";
default: return "unknown error";
}
}
/*-------------------------------------------------------------------------*\
* Returns a string describing the last bind operation error.
\*-------------------------------------------------------------------------*/
static char *bind_strerror(void)
{
switch (WSAGetLastError()) {
case WSANOTINITIALISED: return "not initialized";
case WSAENETDOWN: return "network is down";
case WSAEADDRINUSE: return "address already in use";
case WSAEINVAL: return "socket already bound";
case WSAENOBUFS: return "too many connections";
case WSAEFAULT: return "invalid address";
case WSAENOTSOCK: return "not a socket descriptor";
default: return "unknown error";
}
}
/*-------------------------------------------------------------------------*\
* Returns a string describing the last connect operationerror.
\*-------------------------------------------------------------------------*/
static char *connect_strerror(void)
{
switch (WSAGetLastError()) {
case WSANOTINITIALISED: return "not initialized";
case WSAENETDOWN: return "network is down";
case WSAEADDRINUSE: return "address already in use";
case WSAEADDRNOTAVAIL: return "address unavailable";
case WSAECONNREFUSED: return "connection refused";
case WSAENETUNREACH: return "network is unreachable";
default: return "unknown error";
}
}
#else
/*=========================================================================*\
* BSD specific functions.
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Put socket into blocking mode.
\*-------------------------------------------------------------------------*/
static void set_blocking(p_sock sock)
{
int flags = fcntl(sock->sock, F_GETFL, 0);
flags &= (~(O_NONBLOCK));
fcntl(sock->sock, F_SETFL, flags);
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}
/*-------------------------------------------------------------------------*\
* Put socket into non-blocking mode.
\*-------------------------------------------------------------------------*/
static void set_nonblocking(p_sock sock)
{
int flags = fcntl(sock->sock, F_GETFL, 0);
flags |= O_NONBLOCK;
fcntl(sock->sock, F_SETFL, flags);
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}
/*-------------------------------------------------------------------------*\
* Returns a string describing the last host manipulation error.
\*-------------------------------------------------------------------------*/
static char *host_strerror(void)
{
switch (h_errno) {
case HOST_NOT_FOUND: return "host not found";
case NO_ADDRESS: return "unable to resolve host name";
case NO_RECOVERY: return "name server error";
case TRY_AGAIN: return "name server unavailable, try again later";
default: return "unknown error";
}
}
/*-------------------------------------------------------------------------*\
* Returns a string describing the last socket manipulation error.
\*-------------------------------------------------------------------------*/
static char *sock_strerror(void)
{
switch (errno) {
case EACCES: return "access denied";
case EMFILE: return "descriptor table is full";
case ENFILE: return "too many open files";
case ENOBUFS: return "insuffucient buffer space";
default: return "unknown error";
}
}
/*-------------------------------------------------------------------------*\
* Returns a string describing the last bind command error.
\*-------------------------------------------------------------------------*/
static char *bind_strerror(void)
{
switch (errno) {
case EBADF: return "invalid descriptor";
case EINVAL: return "socket already bound";
case EACCES: return "access denied";
case ENOTSOCK: return "not a socket descriptor";
case EADDRINUSE: return "address already in use";
case EADDRNOTAVAIL: return "address unavailable";
case ENOMEM: return "out of memory";
default: return "unknown error";
}
}
/*-------------------------------------------------------------------------*\
* Returns a string describing the last connect error.
\*-------------------------------------------------------------------------*/
static char *connect_strerror(void)
{
switch (errno) {
case EBADF: return "invalid descriptor";
case ENOTSOCK: return "not a socket descriptor";
case EADDRNOTAVAIL: return "address not availabe";
case ETIMEDOUT: return "connection timed out";
case ECONNREFUSED: return "connection refused";
case EACCES: return "access denied";
case ENETUNREACH: return "network is unreachable";
case EADDRINUSE: return "address already in use";
default: return "unknown error";
}
}
#endif
/*=========================================================================*\
* Module exported functions
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Initializes the library interface with Lua and the socket library.
* Defines the symbols exported to Lua.
\*-------------------------------------------------------------------------*/
void lua_socketlibopen(lua_State *L)
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{
int client_tag, server_tag;
static struct luaL_reg funcs[] = {
{"connect", net_connect},
{"bind", net_bind},
{"listen", net_listen},
{"accept", net_accept},
{"close", net_close},
{"send", net_send},
{"receive", net_receive},
{"timeout", net_timeout}
};
int i;
#ifdef WIN32
wsock_open();
#endif
/* declare new Lua tags for used userdata values */
client_tag = lua_newtag(L);
server_tag = lua_newtag(L);
/* Lua exported functions */
for (i = 0; i < sizeof(funcs)/sizeof(funcs[0]); i++) {
push_tags(L, client_tag, server_tag);
lua_pushcclosure(L, funcs[i].func, 2);
lua_setglobal(L, funcs[i].name);
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}
/* fallbacks */
push_tags(L, client_tag, server_tag);
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lua_pushcclosure(L, client_gettable, 2);
lua_settagmethod(L, client_tag, "gettable");
push_tags(L, client_tag, server_tag);
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lua_pushcclosure(L, server_gettable, 2);
lua_settagmethod(L, server_tag, "gettable");
push_tags(L, client_tag, server_tag);
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lua_pushcclosure(L, sock_gc, 2);
lua_settagmethod(L, client_tag, "gc");
push_tags(L, client_tag, server_tag);
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lua_pushcclosure(L, sock_gc, 2);
lua_settagmethod(L, server_tag, "gc");
/* avoid stupid compiler warnings */
(void) set_blocking;
#ifndef WIN32
/* avoid getting killed by a SIGPIPE signal */
handle_sigpipe();
#endif
#ifdef _DEBUG
/* test support functions */
lua_pushcfunction(L, net_sleep); lua_setglobal(L, "sleep");
lua_pushcfunction(L, net_time); lua_setglobal(L, "time");
#endif
}
/*=========================================================================*\
* Lua2c and c2lua stack auxiliary functions
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Checks if argument is a client socket, printing an error message in
* case of error
* Input
* numArg: argument position in lua2c stack
* Returns
* pointer to client socket, or doesn't return in case of error
\*-------------------------------------------------------------------------*/
static p_sock check_client(lua_State *L, int numArg, int client_tag)
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{
p_sock sock;
luaL_arg_check(L, lua_tag(L, numArg) == client_tag,
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numArg, "client socket expected");
sock = (p_sock) lua_touserdata(L, numArg);
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if (sock->sock < 0)
lua_error(L, "operation on closed socket");
return sock;
}
/*-------------------------------------------------------------------------*\
* Checks if argument is a server socket, printing an error message in
* case of error
* Input
* numArg: argument position in lua2c stack
* Returns
* pointer to server socket, or doesn't return in case of error
\*-------------------------------------------------------------------------*/
static p_sock check_server(lua_State *L, int numArg, int server_tag)
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{
p_sock sock;
luaL_arg_check(L, lua_tag(L, numArg) == server_tag,
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numArg, "server socket expected");
sock = (p_sock) lua_touserdata(L, numArg);
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if (sock->sock < 0)
lua_error(L, "operation on closed socket");
return sock;
}
/*-------------------------------------------------------------------------*\
* Checks if argument is a socket, printing an error message in
* case of error
* Input
* numArg: argument position in lua2c stack
* Returns
* pointer to socket, or doesn't return in case of error
\*-------------------------------------------------------------------------*/
static p_sock check_sock(lua_State *L, int numArg, int client_tag,
int server_tag)
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{
p_sock sock;
luaL_arg_check(L, (lua_tag(L, numArg) == client_tag) ||
(lua_tag(L, numArg) == server_tag), numArg, "socket expected");
sock = lua_touserdata(L, numArg);
return sock;
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}