luasocket/src/luasocket.c

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2000-06-02 19:55:14 +02:00
/*=========================================================================*\
* TCP/IP bind for the Lua language
* Diego Nehab
* 26/11/1999
*
* Module: LSOCK.C
*
* This module is part of an effort to make the most important features
* of the TCP/IP protocol available for Lua scripts.
* The main intent of the project was the distribution with the CGILua
* toolkit, in which is is used to implement the SMTP client functions.
* The Lua interface to TCP/IP follows the BSD TCP/IP API closely,
* trying to simplify all tasks involved in setting up a client connection
* and simple server connections.
* The provided IO routines, send and receive, follow the Lua style, being
* very similar to the read and write functions found in that language.
* The module implements both a BSD bind and a Winsock2 bind, and has
* been tested on several Unix flavors, as well as Windows 98 and NT.
\*=========================================================================*/
/*=========================================================================*\
* Common include files
\*=========================================================================*/
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <string.h>
#include <signal.h>
#include <assert.h>
#define LUA_REENTRANT
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
#include "lsock.h"
/*=========================================================================*\
* WinSock2 include files
\*=========================================================================*/
#ifdef WIN32
#include <winsock2.h>
#include <winbase.h>
/*=========================================================================*\
* BSD include files
\*=========================================================================*/
#else
/* close function */
#include <unistd.h>
/* fnctnl function and associated constants */
#include <fcntl.h>
/* struct timeval and CLK_TCK */
#include <sys/time.h>
/* times function and struct tms */
#include <sys/times.h>
/* internet protocol definitions */
#include <netinet/in.h>
#include <arpa/inet.h>
/* struct sockaddr */
#include <sys/types.h>
/* socket function */
#include <sys/socket.h>
/* gethostbyname and gethostbyaddr functions */
#include <netdb.h>
/* for some reason, bcopy and it's friends are not defined automatically
** on the IRIX plataforms... */
#ifdef __sgi
#include <bstring.h>
#endif
#endif
/*=========================================================================*\
* Datatype compatibilization and some simple changes
\*=========================================================================*/
#ifndef WIN32
#define closesocket close /* WinSock2 has a closesock function instead
** of using the regular close function */
#define SOCKET int /* it defines a SOCKET type instead of
** using an integer file descriptor */
#define INVALID_SOCKET (-1) /* and uses the this macro to represent and
** invalid socket */
#ifndef INADDR_NONE /* some unix flavours don't define this */
#define INADDR_NONE (-1)
#endif
#ifndef CLK_TCK /* SunOS, for instance, does not define */
#define CLK_TCK 60 /* CLK_TCK */
#endif
#endif
/*=========================================================================*\
* Module definitions
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* The send and receive function can return one of the following return
* codes. The values are mapped into Lua values by the function
* push_error.
\*-------------------------------------------------------------------------*/
#define NET_DONE -1 /* operation completed successfully */
#define NET_TIMEOUT 0 /* operation timed out */
#define NET_CLOSED 1 /* the connection has been closed */
/*-------------------------------------------------------------------------*\
* As far as a Lua script is concerned, there are two kind of objects
* representing a socket. A client socket is an object created by the
* function connect, and implementing the methods send, receive, timeout
* and close. A server socket is an object created by the function bind,
* and implementing the methods listen, accept and close. Lua tag values
* for these objects are created in the lua_socklibopen function, and
* passed as closure values (first argumnents to every library function,
# because we can't have any global variables.
\*-------------------------------------------------------------------------*/
#define CLIENT_TAG 1
#define SERVER_TAG 2
#define FIRST_PAR 3
/*-------------------------------------------------------------------------*\
* Both socket types are stored in the same structure to simplify
* implementation. The tag value used is different, though. The timeout
* fields are not used for the server socket object.
* There are two timeout values. The block timeout specifies the maximum
* time the any IO operation performed by luasock can be blocked waiting
* for completion. The return timeout specifies the maximum time a Lua script
* can be blocked waiting for an luasock IO operation to complete.
\*-------------------------------------------------------------------------*/
typedef struct t_sock {
SOCKET sock; /* operating system socket object */
int b; /* block timeout in ms */
int r; /* return timeout in ms */
int blocking; /* is this socket in blocking mode? */
} t_sock;
typedef t_sock *p_sock;
/*-------------------------------------------------------------------------*\
* Macros and internal declarations
\*-------------------------------------------------------------------------*/
/* internal function prototypes */
#include "sock.h"
/* return time since marked start in ms */
#define time_since(start) (get_time()-start)
/* min and max macros */
#ifndef min
#define min(x, y) ((x) < (y) ? x : y)
#endif
#ifndef max
#define max(x, y) ((x) > (y) ? x : y)
#endif
/*=========================================================================*\
* Test support functions
\*=========================================================================*/
#ifdef _DEBUG
/*-------------------------------------------------------------------------*\
* Returns the time the system has been up, in secconds.
\*-------------------------------------------------------------------------*/
static void net_time(lua_State *L);
static void net_time(lua_State *L)
{
lua_pushnumber(L, get_time()/1000.0);
}
/*-------------------------------------------------------------------------*\
* Causes a Lua script to sleep for the specified number of secconds
\*-------------------------------------------------------------------------*/
static void net_sleep(lua_State *L);
static void net_sleep(lua_State *L)
{
int sec = (int) luaL_check_number(L, 1);
#ifdef WIN32
Sleep(1000*sec);
#else
sleep(sec);
#endif
}
#endif
/*=========================================================================*\
* Lua exported functions
* These functions can be accessed from a Lua script.
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Creates a client socket and returns it to the Lua script. The timeout
* values are initialized as -1 so that the socket will block at any
* IO operation.
* Input
* host: host name or ip address to connect to
* port: port number on host
* Returns
* On success: client socket
* On error: nil, followed by an error message
\*-------------------------------------------------------------------------*/
static void net_connect(lua_State *L)
{
const char *hostname = luaL_check_string(L, FIRST_PAR);
unsigned short port = (unsigned short) luaL_check_number(L, FIRST_PAR+1);
struct sockaddr_in server;
p_sock sock = create_tcpsock();
if (!sock) {
lua_pushnil(L);
lua_pushstring(L, sock_strerror());
}
/* fills the sockaddr structure with the information needed to
** connect our socket with the remote host */
if (!fill_sockaddr(&server, hostname, port)) {
free(sock);
lua_pushnil(L);
lua_pushstring(L, host_strerror());
return;
}
if (connect(sock->sock,(struct sockaddr *)&server,sizeof(server)) < 0) {
/* no connection? we close the socket to free the descriptor */
closesocket(sock->sock);
lua_pushnil(L);
lua_pushstring(L, connect_strerror());
return;
}
push_client(L, sock);
/* no need to push second return value, since it would be nil anyways */
}
/*-------------------------------------------------------------------------*\
* Specifies the number of connections that can be queued on a server
* socket.
* Input
* sock: server socket created by the bind function
* Returns
* On success: nil
* On error: an error message
\*-------------------------------------------------------------------------*/
static void net_listen(lua_State *L)
{
p_sock sock = check_server(L, FIRST_PAR);
unsigned int backlog = (unsigned int) luaL_check_number(L, FIRST_PAR+1);
if (listen(sock->sock, backlog) < 0)
lua_pushstring(L, "listen error");
/* no need to push return value, since it would be nil anyways */
}
/*-------------------------------------------------------------------------*\
* Returns a client socket attempting to connect to a server socket.
* The function blocks until a client shows up.
* Input
* sock: server socket created by the bind function
* Returns
* On success: client socket attempting connection
* On error: nil followed by an error message
\*-------------------------------------------------------------------------*/
static void net_accept(lua_State *L)
{
struct sockaddr_in client_addr;
p_sock server = check_server(L, FIRST_PAR);
int client_sock = -1;
unsigned int client_len = sizeof(client_addr);
p_sock client;
/* waits for a connection */
client_sock = accept(server->sock, (struct sockaddr *) &client_addr,
&client_len);
/* we create and return a client socket object, passing the received
** socket to Lua, as a client socket */
client = create_sock();
if (!client) {
lua_pushnil(L);
lua_pushstring(L, "out of memory");
return;
}
client->sock = client_sock;
push_client(L, client);
}
/*-------------------------------------------------------------------------*\
* Associates an address to a server socket.
* Input
* host: host name or ip address to bind to
* port: port to bind to
* backlog: optional parameter specifying the number of connections
* to keep waiting before refuse a connection. the default value is 1.
* Returns
* On success: server socket bound to address
* On error: nil, followed by an error message
\*-------------------------------------------------------------------------*/
static void net_bind(lua_State *L)
{
const char *hostname = luaL_check_string(L, FIRST_PAR);
unsigned short port = (unsigned short) luaL_check_number(L, FIRST_PAR+1);
unsigned int backlog = (unsigned int) luaL_opt_number(L, FIRST_PAR+2, 1.0);
struct sockaddr_in server;
p_sock sock = create_tcpsock();
if (!sock) {
lua_pushnil(L);
lua_pushstring(L, sock_strerror());
}
/* fills the sockaddr structure with the information needed to
** connect our socket with local address */
if (!fill_sockaddr(&server, hostname, port)) {
free(sock);
lua_pushnil(L);
lua_pushstring(L, host_strerror());
return;
}
if (bind(sock->sock,(struct sockaddr *)&server,sizeof(server)) < 0) {
lua_pushnil(L);
lua_pushstring(L, bind_strerror());
return;
}
/* define the connection waiting queue length */
if (listen(sock->sock, backlog) < 0) {
lua_pushnil(L);
lua_pushstring(L, "listen error");
return;
}
/* pass the created socket to Lua, as a server socket */
push_server(L, sock);
/* no need to push return value, since it would be nil anyways */
}
/*-------------------------------------------------------------------------*\
* Sets timeout values for IO operations on a client socket
* Input
* sock: client socket created by the connect function
* time: time out value in seconds
* mode: optional timeout mode. "block" specifies the upper bound on
* the time any IO operation on sock can cause the program to block.
* "return" specifies the upper bound on the time elapsed before the
* function returns control to the script. "block" is the default.
* Returns
* no return value
\*-------------------------------------------------------------------------*/
static void net_timeout(lua_State *L)
{
p_sock sock = check_client(L, FIRST_PAR);
int ms = (int) (luaL_check_number(L, FIRST_PAR+1)*1000.0);
const char *mode = luaL_opt_string(L, FIRST_PAR+2, "b");
switch (*mode) {
case 'b':
sock->b = ms;
break;
case 'r':
sock->r = ms;
break;
default:
luaL_arg_check(L, 0, FIRST_PAR+2, "invalid timeout mode");
break;
}
}
/*-------------------------------------------------------------------------*\
* Send data through a socket
* Input: sock, a_1 [, a_2, a_3 ... a_n]
* sock: client socket created by the connect function
* a_i: strings to be sent. The strings will be sent on the order they
* appear as parameters
* Returns
* On success: nil, followed by the total number of bytes sent
* On error: NET_TIMEOUT if the connection timedout, or NET_CLOSED if
* the connection has been closed
\*-------------------------------------------------------------------------*/
static void net_send(lua_State *L)
{
p_sock sock = check_client(L, FIRST_PAR);
const char *data;
long size;
int start = get_time();
long total = 0;
int arg = FIRST_PAR+1;
int err = NET_DONE;
int end;
#ifdef _DEBUG_BLOCK
printf("luasock: send start\n");
#endif
while ((data = luaL_opt_lstr(L, arg++, NULL, &size)) && err == NET_DONE)
total += send_raw(sock, data, size, start, &err, &end);
push_error(L, err);
lua_pushnumber(L, (double) total);
#ifdef _DEBUG_BLOCK
printf("luasock: send end\n");
#endif
#ifdef _DEBUG
/* pass the time elapsed during function execution to Lua, so that
** the test script can make sure we respected the timeouts */
lua_pushnumber(L, (end-start)/1000.0);
#endif
}
/*-------------------------------------------------------------------------*\
* Receive data from a socket
* Input: sock [pat_1, pat_2 ... pat_n]
* sock: client socket created by the connect function
* pat_i: may be one of the following
* "*l": reads a text line, defined as a string of caracters terminates
* by a LF character, preceded or not by a CR character. This is
* the default pattern
* "*lu": reads a text line, terminanted by a CR character only. (Unix mode)
* number: reads 'number' characters from the socket
* Returns
* On success: one string for each pattern
* On error: all strings for which there was no error, followed by on
* nil value for each failed string, followed by an error code
\*-------------------------------------------------------------------------*/
static void net_receive(lua_State *L)
{
static const char *const modenames[] = {"*l", "*lu", NULL};
p_sock sock = check_client(L, FIRST_PAR);
int err = NET_DONE, arg = FIRST_PAR+1, got = 0;
char *data = NULL;
int start = get_time();
const char *mode = luaL_opt_string(L, arg++, "*l");
int end;
#ifdef _DEBUG_BLOCK
printf("luasock: receive start\n");
#endif
do {
/* if one pattern failed, we just skip all other patterns */
if (err != NET_DONE) {
lua_pushnil(L);
continue;
}
/* get next pattern */
switch (luaL_findstring(mode, modenames)) {
/* DOS line mode */
case 0:
got = receive_dosline(L, sock, &data, start, &err, &end);
break;
/* Unix line mode */
case 2:
got = receive_unixline(L, sock, &data, start, &err, &end);
break;
/* else it must be a number, raw mode */
default: {
long size = (long) luaL_check_number(L, arg-1);
got = receive_raw(L, sock, size, &data, start, &err, &end);
break;
}
}
/* pass result */
lua_pushlstring(L, data, got);
} while ((mode = luaL_opt_string(L, arg++, NULL)));
/* last return is an error code */
push_error(L, err);
#ifdef _DEBUG_BLOCK
printf("luasock: receive end\n");
#endif
#ifdef _DEBUG
/* pass the time elapsed during function execution to Lua, so that
** the test script can make sure we respected the timeouts */
lua_pushnumber(L, (end-start)/1000.0);
#endif
}
/*-------------------------------------------------------------------------*\
* Closes a socket.
* Input
* sock: socket to be closed
\*-------------------------------------------------------------------------*/
static void net_close(lua_State *L)
{
p_sock sock = check_sock(L, FIRST_PAR);
closesocket(sock->sock);
/* set value to -1 so that we can later detect the use of a
** closed socket */
sock->sock = -1;
}
/*-------------------------------------------------------------------------*\
* Gettable fallback for the client socket. This function provides the
* alternative interface client:receive, client:send etc for the client
* socket methods.
\*-------------------------------------------------------------------------*/
static void client_gettable(lua_State *L)
{
static const char *const net_api[] = {"receive","send","timeout","close",
"connect", NULL};
const char *idx = luaL_check_string(L, FIRST_PAR+1);
switch (luaL_findstring(idx, net_api)) {
case 0:
lua_pushnumber(L, get_tag(L, CLIENT_TAG));
lua_pushnumber(L, get_tag(L, SERVER_TAG));
lua_pushcclosure(L, net_receive, 2);
break;
case 1:
lua_pushnumber(L, get_tag(L, CLIENT_TAG));
lua_pushnumber(L, get_tag(L, SERVER_TAG));
lua_pushcclosure(L, net_send, 2);
break;
case 2:
lua_pushnumber(L, get_tag(L, CLIENT_TAG));
lua_pushnumber(L, get_tag(L, SERVER_TAG));
lua_pushcclosure(L, net_timeout, 2);
break;
case 3:
lua_pushnumber(L, get_tag(L, CLIENT_TAG));
lua_pushnumber(L, get_tag(L, SERVER_TAG));
lua_pushcclosure(L, net_close, 2);
break;
default:
lua_pushnil(L);
break;
}
}
/*-------------------------------------------------------------------------*\
* Gettable fallback for the server socket. This function provides the
* alternative interface server:listen, server:accept etc for the server
* socket methods.
\*-------------------------------------------------------------------------*/
static void server_gettable(lua_State *L)
{
static const char *const net_api[] = {"listen","accept","close", NULL};
const char *idx = luaL_check_string(L, FIRST_PAR+1);
switch (luaL_findstring(idx, net_api)) {
case 0:
lua_pushnumber(L, get_tag(L, CLIENT_TAG));
lua_pushnumber(L, get_tag(L, SERVER_TAG));
lua_pushcclosure(L, net_listen, 2);
break;
case 1:
lua_pushnumber(L, get_tag(L, CLIENT_TAG));
lua_pushnumber(L, get_tag(L, SERVER_TAG));
lua_pushcclosure(L, net_accept, 2);
break;
case 2:
lua_pushnumber(L, get_tag(L, CLIENT_TAG));
lua_pushnumber(L, get_tag(L, SERVER_TAG));
lua_pushcclosure(L, net_close, 2);
break;
default:
lua_pushnil(L);
break;
}
}
/*-------------------------------------------------------------------------*\
* Garbage collection fallback for the socket objects. This function
* makes sure that all collected sockets are closed and that the memory
* used by the C structure t_sock is properly released.
\*-------------------------------------------------------------------------*/
static void sock_gc(lua_State *L)
{
p_sock sock = check_sock(L, FIRST_PAR);
if (sock->sock >= 0)
closesocket(sock->sock);
free(sock);
}
/*=========================================================================*\
* Internal functions
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Instals a handler to ignore sigpipe. That is, unless the signal had
* already been redefined. This function is not needed on the WinSock2,
* since it's sockets don't raise this signal.
\*-------------------------------------------------------------------------*/
#ifndef WIN32
static void handle_sigpipe(void);
static void handle_sigpipe(void)
{
struct sigaction old, new;
bzero(&new, sizeof new);
new.sa_handler = SIG_IGN;
sigaction(SIGPIPE, &new, &old);
/* test if the signal had been before, and restore it if so */
if (old.sa_handler != SIG_DFL) {
#ifdef _DEBUG
/* this is a somewhat dangerous situation. we can only hope the
** installed signal handler understands that this signal can be
** raised by a socket operation */
printf("SIGPIPE ALREADY REDEFINED!!!\n");
#endif
sigaction(SIGPIPE, &old, NULL);
}
}
#endif
/*-------------------------------------------------------------------------*\
* Creates a t_sock structure with default values.
\*-------------------------------------------------------------------------*/
static p_sock create_sock(void)
{
p_sock sock = (p_sock) malloc(sizeof(t_sock));
if (!sock)
return NULL;
sock->sock = -1;
sock->r = -1;
sock->b = -1;
sock->blocking = 1;
return sock;
}
/*-------------------------------------------------------------------------*\
* Creates a TCP/IP socket.
* Returns
* A pointer to a t_sock structure or NULL in case of error
\*-------------------------------------------------------------------------*/
static p_sock create_tcpsock(void)
{
p_sock sock = create_sock();
if (!sock)
return NULL;
sock->sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock->sock < 0) {
free(sock);
sock = NULL;
}
#ifdef _DEBUG
/* this allow us to re-bind onto an address even if there is still
** a TIME_WAIT condition. debugging is much more confortable, because
** we don't get "address already in use" errors all the time we
** re-run the program before the OS is ready. in real life, though
** there could be data pending on the socket and this could lead to
** some weird errors. */
{
int val = 1;
setsockopt(sock->sock, SOL_SOCKET, SO_REUSEADDR, (char *) &val,
sizeof(val));
}
#endif
return sock;
}
/*-------------------------------------------------------------------------*\
* Fills a sockaddr structure according to a given host name of ip
* address and a port number.
* Input
* address: pointer to sockaddr structure to be filled
* hostname: host name or ip address
* port: port number
* Returns
* 1 in case of success, 0 otherwise
\*-------------------------------------------------------------------------*/
static int fill_sockaddr(struct sockaddr_in *address, const char *hostname,
unsigned short port)
{
struct hostent *host = NULL;
unsigned long addr = inet_addr(hostname);
/* BSD says we could have used gethostbyname even if the hostname is
** in ip address form, but WinSock2 says we can't. Therefore we
** choose a method that works on both plataforms */
if (addr == INADDR_NONE)
host = gethostbyname(hostname);
else
host = gethostbyaddr((char * ) &addr, sizeof(unsigned long), AF_INET);
if (!host)
return 0;
memset(address, 0, sizeof(struct sockaddr_in));
address->sin_family = AF_INET;
address->sin_port = htons(port);
memcpy(&(address->sin_addr), host->h_addr, (unsigned) host->h_length);
return 1;
}
/*-------------------------------------------------------------------------*\
* Determine the time limit to be passed to the select function, given
* the time elapsed since the beginning of the operation.
* Input
* sock: socket structure being used in operation
* elapsed: time elapsed since operation started
* Returns
* time limit before function return in ms or -1 in case there is no
* time limit
\*-------------------------------------------------------------------------*/
static int get_timeout(p_sock sock, int elapsed)
{
/* no timeout */
if (sock->b < 0 && sock->r < 0)
return -1;
/* there is no block timeout, we use the return timeout */
if (sock->b < 0)
return max(0, sock->r - elapsed);
/* there is no return timeout, we use the block timeout */
else if (sock->r < 0)
return sock->b;
/* both timeouts are specified */
else
return min(sock->b, max(0, sock->r - elapsed));
}
/*-------------------------------------------------------------------------*\
* Determines if we have a timeout condition or if we can proceed with
* an IO read operation.
* Input
* sock: socket structure being used in operation
* elapsed: time elapsed since operation started
* Returns
* 1 if we can proceed, 0 if a timeou has occured
\*-------------------------------------------------------------------------*/
static int read_or_timeout(p_sock sock, int elapsed)
{
fd_set set; /* file descriptor set */
struct timeval to; /* timeout structure */
int ms = get_timeout(sock, elapsed);
int err;
/* got timeout */
if (ms == 0)
return 0;
FD_ZERO(&set);
FD_SET(sock->sock, &set);
/* we have a limit on the time we can wait */
if (ms > 0) {
to.tv_sec = ms / 1000;
to.tv_usec = (ms % 1000) * 1000;
err = select(sock->sock+1, &set, NULL, NULL, &to);
set_nonblocking(sock);
/* we can wait forever */
} else {
err = select(sock->sock+1, &set, NULL, NULL, NULL);
set_blocking(sock);
}
return (err > 0);
}
/*-------------------------------------------------------------------------*\
* Determines if we have a timeout condition or if we can proceed with
* an IO write operation.
* Input
* sock: socket structure being used in operation
* elapsed: time elapsed since operation started
* Returns
* 1 if we can proceed, 0 if a timeou has occured
\*-------------------------------------------------------------------------*/
static int write_or_timeout(p_sock sock, int elapsed)
{
fd_set set; /* file descriptor set */
struct timeval to; /* timeout structure */
int ms = get_timeout(sock, elapsed);
int err;
/* got timeout */
if (ms == 0)
return 0;
FD_ZERO(&set);
FD_SET(sock->sock, &set);
/* we have a limit on the time we can wait */
if (ms > 0) {
to.tv_sec = ms / 1000;
to.tv_usec = (ms % 1000) * 1000;
err = select(sock->sock+1, NULL, &set, NULL, &to);
set_nonblocking(sock);
/* we can wait forever */
} else {
err = select(sock->sock+1, NULL, &set, NULL, NULL);
set_blocking(sock);
}
return (err > 0);
}
/*-------------------------------------------------------------------------*\
* Sends a raw block of data through a socket. The operations are all
* non-blocking and the function respects the timeout values in sock.
* Input
* sock: socket structure being used in operation
* data: buffer to be sent
* wanted: number of bytes in buffer
* start: time the operation started, in ms
* Output
* err: operation error code. NET_DONE, NET_TIMEOUT or NET_CLOSED
* Returns
* Number of bytes written
\*-------------------------------------------------------------------------*/
static int send_raw(p_sock sock, const char *data, int wanted,
int start, int *err, int *end)
{
int put = 0, total = 0;
*end = start;
while (wanted > 0) {
if(!write_or_timeout(sock, time_since(start))) {
#ifdef _DEBUG
*end = get_time();
#endif
*err = NET_TIMEOUT;
return total;
}
#ifdef _DEBUG
/* the lua_pushlstring function can take a long time to pass a large block
** to Lua, therefore, we mark the time before passing the result.
** also, the call to write of read might take longer then the time we had
** left, so that the end of the operation is marked before the last call
** to the OS */
*end = get_time();
#endif
put = send(sock->sock, data, wanted, 0);
if (put <= 0) {
#ifdef WIN32
/* on WinSock, a select over a socket on which there is a
** non-blocking operation pending returns immediately, even
** if the call would block. therefore, we have to do a busy
** wait here. */
if (WSAGetLastError() == WSAEWOULDBLOCK)
continue;
#endif
*err = NET_CLOSED;
return total;
}
#ifdef _DEBUG_BLOCK
printf("luasock: sent %d bytes, %dms elapsed\n", put, time_since(start));
#endif
wanted -= put;
data += put;
total += put;
}
*err = NET_DONE;
return total;
}
/*-------------------------------------------------------------------------*\
* Reads a raw block of data from a socket. The operations are all
* non-blocking and the function respects the timeout values in sock.
* Input
* sock: socket structure being used in operation
* wanted: number of bytes to be read
* start: time the operation started, in ms
* Output
* data: pointer to an internal buffer containing the data read
* err: operation error code. NET_DONE, NET_TIMEOUT or NET_CLOSED
* Returns
* Number of bytes read
\*-------------------------------------------------------------------------*/
static int receive_raw(lua_State *L, p_sock sock, int wanted, char **data,
int start, int *err, int *end)
{
int got = 0;
char *buffer = NULL;
*end = start;
luaL_resetbuffer(L);
while (wanted > 0) {
buffer = luaL_openspace(L, wanted);
if(!read_or_timeout(sock, time_since(start))) {
#ifdef _DEBUG
*end = get_time();
#endif
*data = luaL_buffer(L);
*err = NET_TIMEOUT;
return luaL_getsize(L);
}
#ifdef _DEBUG
*end = get_time();
#endif
got = recv(sock->sock, buffer, wanted, 0);
#ifdef _DEBUG_BLOCK
printf("luasock: wanted %d, got %d, %dms elapsed\n", wanted, got, time_since(start));
#endif
if (got <= 0) {
*data = luaL_buffer(L);
*err = NET_CLOSED;
return luaL_getsize(L);
}
wanted -= got;
luaL_addsize(L,got);
}
*data = luaL_buffer(L);
*err = NET_DONE;
return luaL_getsize(L);
}
/*-------------------------------------------------------------------------*\
* Reads a line terminated by a CR LF pair or just by a LF. The CR and LF
* are not returned by the function. All operations are non-blocking and the
* function respects the timeout values in sock.
* Input
* sock: socket structure being used in operation
* wanted: number of bytes in buffer
* start: time the operation started, in ms
* Output
* data: pointer to an internal buffer containing the data read
* err: operation error code. NET_DONE, NET_TIMEOUT or NET_CLOSED
* Returns
* Number of bytes read
\*-------------------------------------------------------------------------*/
static long receive_dosline(lua_State *L, p_sock sock, char **data,
int start, int *err, int *end)
{
char c = ' ';
long got = 0;
*end = start;
luaL_resetbuffer(L);
while (c != '\n') {
if (read_or_timeout(sock, time_since(start))) {
#ifdef _DEBUG
*end = get_time();
#endif
got = recv(sock->sock, &c, 1, 0);
if (got <= 0) {
*err = NET_CLOSED;
*data = luaL_buffer(L);
return luaL_getsize(L);
}
luaL_addchar(L, c);
} else {
*err = NET_TIMEOUT;
*data = luaL_buffer(L);
return luaL_getsize(L);
}
}
*err = NET_DONE;
*data = luaL_buffer(L);
got = luaL_getsize(L);
if ((*data)[got-2] == '\r') return got-2;
else return got-1;
}
/*-------------------------------------------------------------------------*\
* Reads a line terminated by a LF character, which is not returned by
* the function. All operations are non-blocking and the function respects
* the timeout values in sock.
* Input
* sock: socket structure being used in operation
* wanted: number of bytes in buffer
* start: time the operation started, in ms
* Output
* data: pointer to an internal buffer containing the data read
* err: operation error code. NET_DONE, NET_TIMEOUT or NET_CLOSED
* Returns
* Number of bytes read
\*-------------------------------------------------------------------------*/
static long receive_unixline(lua_State *L, p_sock sock, char **data,
int start, int *err, int *end)
{
char c = ' ';
*end = start;
luaL_resetbuffer(L);
while (c != '\n') {
if (read_or_timeout(sock, time_since(start))) {
#ifdef _DEBUG
*end = get_time();
#endif
if (recv(sock->sock, &c, 1, 0) <= 0) {
*err = NET_CLOSED;
*data = luaL_buffer(L);
return luaL_getsize(L);
}
luaL_addchar(L, c);
} else {
*err = NET_TIMEOUT;
*data = luaL_buffer(L);
return luaL_getsize(L);
}
}
*err = NET_DONE;
*data = luaL_buffer(L);
return luaL_getsize(L) - 1;
}
/*-------------------------------------------------------------------------*\
* Gets a tag from a closure parameter
* Input
* L: lua environment
* par: parameter number
\*-------------------------------------------------------------------------*/
static int get_tag(lua_State *L, int par)
{
return (int) lua_getnumber(L, lua_getparam(L, par));
}
/*-------------------------------------------------------------------------*\
* Passes an error code to Lua. The NET_DONE error is translated to nil.
* Input
* err: error code to be passed to Lua
\*-------------------------------------------------------------------------*/
static void push_error(lua_State *L, int err)
{
switch (err) {
case NET_DONE:
lua_pushnil(L);
break;
case NET_TIMEOUT:
lua_pushstring(L, "timeout");
break;
case NET_CLOSED:
lua_pushstring(L, "closed");
break;
}
}
/*-------------------------------------------------------------------------*\
* Passes a client socket to Lua.
* Must be called from a closure receiving the socket tags as its
* parameters.
* Input
* L: lua environment
* sock: pointer to socket structure to be used
\*-------------------------------------------------------------------------*/
static void push_client(lua_State *L, p_sock sock)
{
lua_pushusertag(L, (void *) sock, get_tag(L, CLIENT_TAG));
}
/*-------------------------------------------------------------------------*\
* Passes a server socket to Lua.
* Must be called from a closure receiving the socket tags as its
* parameters.
* Input
* L: lua environment
* sock: pointer to socket structure to be used
\*-------------------------------------------------------------------------*/
static void push_server(lua_State *L, p_sock sock)
{
lua_pushusertag(L, (void *) sock, get_tag(L, SERVER_TAG));
}
/*=========================================================================*\
* WinSock2 specific functions.
\*=========================================================================*/
#ifdef WIN32
/*-------------------------------------------------------------------------*\
* Initializes WinSock2 library.
* Returns
* 1 in case of success. 0 in case of error.
\*-------------------------------------------------------------------------*/
static int wsock_open(void)
{
WORD wVersionRequested;WSADATA wsaData;int err;
wVersionRequested = MAKEWORD( 2, 0 );
err = WSAStartup( wVersionRequested, &wsaData );
if ( err != 0 ) {
return 0;
}
if ( LOBYTE( wsaData.wVersion ) != 2 ||
HIBYTE( wsaData.wVersion ) != 0 ) {
WSACleanup( );
return 0;
}
return 1;
}
/*-------------------------------------------------------------------------*\
* Gets time in ms, relative to system startup.
* Returns
* time in ms.
\*-------------------------------------------------------------------------*/
static int get_time(void)
{
return GetTickCount();
}
/*-------------------------------------------------------------------------*\
* Put socket into blocking mode.
\*-------------------------------------------------------------------------*/
static void set_blocking(p_sock sock)
{
u_long argp = 0;
if (!sock->blocking) {
ioctlsocket(sock->sock, FIONBIO, &argp);
sock->blocking = 1;
}
}
/*-------------------------------------------------------------------------*\
* Put socket into non-blocking mode.
\*-------------------------------------------------------------------------*/
static void set_nonblocking(p_sock sock)
{
u_long argp = 1;
if (sock->blocking) {
ioctlsocket(sock->sock, FIONBIO, &argp);
sock->blocking = 0;
}
}
/*-------------------------------------------------------------------------*\
* Returns a string describing the last host manipulation error.
\*-------------------------------------------------------------------------*/
static char *host_strerror(void)
{
switch (WSAGetLastError()) {
case HOST_NOT_FOUND: return "host not found";
case NO_ADDRESS: return "unable to resolve host name";
case NO_RECOVERY: return "name server error";
case TRY_AGAIN: return "name server unavailable, try again later.";
default: return "unknown error";
}
}
/*-------------------------------------------------------------------------*\
* Returns a string describing the last socket manipulation error.
\*-------------------------------------------------------------------------*/
static char *sock_strerror(void)
{
switch (WSAGetLastError()) {
case WSANOTINITIALISED: return "not initialized";
case WSAENETDOWN: return "network is down";
case WSAEMFILE: return "descriptor table is full";
case WSAENOBUFS: return "insufficient buffer space";
default: return "unknown error";
}
}
/*-------------------------------------------------------------------------*\
* Returns a string describing the last bind operation error.
\*-------------------------------------------------------------------------*/
static char *bind_strerror(void)
{
switch (WSAGetLastError()) {
case WSANOTINITIALISED: return "not initialized";
case WSAENETDOWN: return "network is down";
case WSAEADDRINUSE: return "address already in use";
case WSAEINVAL: return "socket already bound";
case WSAENOBUFS: return "too many connections";
case WSAEFAULT: return "invalid address";
case WSAENOTSOCK: return "not a socket descriptor";
default: return "unknown error";
}
}
/*-------------------------------------------------------------------------*\
* Returns a string describing the last connect operationerror.
\*-------------------------------------------------------------------------*/
static char *connect_strerror(void)
{
switch (WSAGetLastError()) {
case WSANOTINITIALISED: return "not initialized";
case WSAENETDOWN: return "network is down";
case WSAEADDRINUSE: return "address already in use";
case WSAEADDRNOTAVAIL: return "address unavailable";
case WSAECONNREFUSED: return "connection refused";
case WSAENETUNREACH: return "network is unreachable";
default: return "unknown error";
}
}
#else
/*=========================================================================*\
* BSD specific functions.
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Gets time in ms, relative to system startup.
* Returns
* time in ms.
\*-------------------------------------------------------------------------*/
static int get_time(void)
{
struct tms t;
return (times(&t)*1000)/CLK_TCK;
}
/*-------------------------------------------------------------------------*\
* Put socket into blocking mode.
\*-------------------------------------------------------------------------*/
static void set_blocking(p_sock sock)
{
if (!sock->blocking) {
int flags = fcntl(sock->sock, F_GETFL, 0);
flags &= (~(O_NONBLOCK));
fcntl(sock->sock, F_SETFL, flags);
sock->blocking = 1;
}
}
/*-------------------------------------------------------------------------*\
* Put socket into non-blocking mode.
\*-------------------------------------------------------------------------*/
static void set_nonblocking(p_sock sock)
{
if (sock->blocking) {
int flags = fcntl(sock->sock, F_GETFL, 0);
flags |= O_NONBLOCK;
fcntl(sock->sock, F_SETFL, flags);
sock->blocking = 0;
}
}
/*-------------------------------------------------------------------------*\
* Returns a string describing the last host manipulation error.
\*-------------------------------------------------------------------------*/
static char *host_strerror(void)
{
switch (h_errno) {
case HOST_NOT_FOUND: return "host not found";
case NO_ADDRESS: return "unable to resolve host name";
case NO_RECOVERY: return "name server error";
case TRY_AGAIN: return "name server unavailable, try again later";
default: return "unknown error";
}
}
/*-------------------------------------------------------------------------*\
* Returns a string describing the last socket manipulation error.
\*-------------------------------------------------------------------------*/
static char *sock_strerror(void)
{
switch (errno) {
case EACCES: return "access denied";
case EMFILE: return "descriptor table is full";
case ENFILE: return "too many open files";
case ENOBUFS: return "insuffucient buffer space";
default: return "unknown error";
}
}
/*-------------------------------------------------------------------------*\
* Returns a string describing the last bind command error.
\*-------------------------------------------------------------------------*/
static char *bind_strerror(void)
{
switch (errno) {
case EBADF: return "invalid descriptor";
case EINVAL: return "socket already bound";
case EACCES: return "access denied";
case ENOTSOCK: return "not a socket descriptor";
case EADDRINUSE: return "address already in use";
case EADDRNOTAVAIL: return "address unavailable";
case ENOMEM: return "out of memory";
default: return "unknown error";
}
}
/*-------------------------------------------------------------------------*\
* Returns a string describing the last connect error.
\*-------------------------------------------------------------------------*/
static char *connect_strerror(void)
{
switch (errno) {
case EBADF: return "invalid descriptor";
case ENOTSOCK: return "not a socket descriptor";
case EADDRNOTAVAIL: return "address not availabe";
case ETIMEDOUT: return "connection timed out";
case ECONNREFUSED: return "connection refused";
case EACCES: return "access denied";
case ENETUNREACH: return "network is unreachable";
case EADDRINUSE: return "address already in use";
default: return "unknown error";
}
}
#endif
/*=========================================================================*\
* Module exported functions
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Initializes the library interface with Lua and the socket library.
* Defines the symbols exported to Lua.
\*-------------------------------------------------------------------------*/
void lua_socklibopen(lua_State *L)
{
int client_tag, server_tag;
static struct luaL_reg funcs[] = {
{"connect", net_connect},
{"bind", net_bind},
{"listen", net_listen},
{"accept", net_accept},
{"close", net_close},
{"send", net_send},
{"receive", net_receive},
{"timeout", net_timeout}
};
int i;
#ifdef WIN32
wsock_open();
#endif
/* declare new Lua tags for used userdata values */
client_tag = lua_newtag(L);
server_tag = lua_newtag(L);
/* Lua exported functions */
for (i = 0; i < sizeof(funcs)/sizeof(funcs[0]); i++) {
lua_pushnumber(L, client_tag);
lua_pushnumber(L, server_tag);
lua_pushcclosure(L, funcs[i].func, 2 );
lua_setglobal(L, funcs[i].name );
}
/* fallbacks */
lua_pushnumber(L, client_tag);
lua_pushnumber(L, server_tag);
lua_pushcclosure(L, client_gettable, 2);
lua_settagmethod(L, client_tag, "gettable");
lua_pushnumber(L, client_tag);
lua_pushnumber(L, server_tag);
lua_pushcclosure(L, server_gettable, 2);
lua_settagmethod(L, server_tag, "gettable");
lua_pushnumber(L, client_tag);
lua_pushnumber(L, server_tag);
lua_pushcclosure(L, sock_gc, 2);
lua_settagmethod(L, client_tag, "gc");
lua_pushnumber(L, client_tag);
lua_pushnumber(L, server_tag);
lua_pushcclosure(L, sock_gc, 2);
lua_settagmethod(L, server_tag, "gc");
/* avoid stupid compiler warnings */
(void) set_blocking;
#ifndef WIN32
/* avoid getting killed by a SIGPIPE signal */
handle_sigpipe();
#endif
#ifdef _DEBUG
/* test support functions */
lua_pushcfunction(L, net_sleep); lua_setglobal(L, "sleep");
lua_pushcfunction(L, net_time); lua_setglobal(L, "time");
#endif
}
/*=========================================================================*\
* Lua2c and c2lua stack auxiliary functions
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Checks if argument is a client socket, printing an error message in
* case of error
* Input
* numArg: argument position in lua2c stack
* Returns
* pointer to client socket, or doesn't return in case of error
\*-------------------------------------------------------------------------*/
static p_sock check_client(lua_State *L, int numArg)
{
p_sock sock;
lua_Object o = lua_getparam(L, numArg);
luaL_arg_check(L, lua_tag(L, o) == get_tag(L, CLIENT_TAG),
numArg, "client socket expected");
sock = (p_sock) lua_getuserdata(L, o);
if (sock->sock < 0)
lua_error(L, "operation on closed socket");
return sock;
}
/*-------------------------------------------------------------------------*\
* Checks if argument is a server socket, printing an error message in
* case of error
* Input
* numArg: argument position in lua2c stack
* Returns
* pointer to server socket, or doesn't return in case of error
\*-------------------------------------------------------------------------*/
static p_sock check_server(lua_State *L, int numArg)
{
p_sock sock;
lua_Object o = lua_getparam(L, numArg);
luaL_arg_check(L, lua_tag(L, o) == get_tag(L, SERVER_TAG),
numArg, "server socket expected");
sock = (p_sock) lua_getuserdata(L, o);
if (sock->sock < 0)
lua_error(L, "operation on closed socket");
return sock;
}
/*-------------------------------------------------------------------------*\
* Checks if argument is a socket, printing an error message in
* case of error
* Input
* numArg: argument position in lua2c stack
* Returns
* pointer to socket, or doesn't return in case of error
\*-------------------------------------------------------------------------*/
static p_sock check_sock(lua_State *L, int numArg)
{
lua_Object o = lua_getparam(L, numArg);
luaL_arg_check(L, (lua_tag(L, o) == get_tag(L, CLIENT_TAG)) ||
(lua_tag(L, o) == get_tag(L, SERVER_TAG)), numArg, "socket expected");
return lua_getuserdata(L, o);
}