mirror of
https://github.com/lunarmodules/luasocket.git
synced 2024-11-14 17:28:22 +01:00
1358 lines
45 KiB
C
1358 lines
45 KiB
C
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/*=========================================================================*\
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* TCP/IP bind for the Lua language
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* Diego Nehab
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* 26/11/1999
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*
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* Module: LSOCK.C
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*
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* This module is part of an effort to make the most important features
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* of the TCP/IP protocol available for Lua scripts.
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* The main intent of the project was the distribution with the CGILua
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* toolkit, in which is is used to implement the SMTP client functions.
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* The Lua interface to TCP/IP follows the BSD TCP/IP API closely,
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* trying to simplify all tasks involved in setting up a client connection
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* and simple server connections.
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* The provided IO routines, send and receive, follow the Lua style, being
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* very similar to the read and write functions found in that language.
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* The module implements both a BSD bind and a Winsock2 bind, and has
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* been tested on several Unix flavors, as well as Windows 98 and NT.
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\*=========================================================================*/
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/*=========================================================================*\
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* Common include files
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\*=========================================================================*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <errno.h>
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#include <string.h>
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#include <signal.h>
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#include <assert.h>
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#define LUA_REENTRANT
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#include <lua.h>
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#include <lauxlib.h>
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#include <lualib.h>
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#include "lsock.h"
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/*=========================================================================*\
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* WinSock2 include files
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\*=========================================================================*/
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#ifdef WIN32
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#include <winsock2.h>
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#include <winbase.h>
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/*=========================================================================*\
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* BSD include files
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\*=========================================================================*/
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#else
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/* close function */
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#include <unistd.h>
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/* fnctnl function and associated constants */
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#include <fcntl.h>
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/* struct timeval and CLK_TCK */
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#include <sys/time.h>
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/* times function and struct tms */
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#include <sys/times.h>
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/* internet protocol definitions */
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#include <netinet/in.h>
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#include <arpa/inet.h>
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/* struct sockaddr */
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#include <sys/types.h>
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/* socket function */
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#include <sys/socket.h>
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/* gethostbyname and gethostbyaddr functions */
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#include <netdb.h>
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/* for some reason, bcopy and it's friends are not defined automatically
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** on the IRIX plataforms... */
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#ifdef __sgi
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#include <bstring.h>
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#endif
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#endif
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/*=========================================================================*\
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* Datatype compatibilization and some simple changes
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\*=========================================================================*/
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#ifndef WIN32
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#define closesocket close /* WinSock2 has a closesock function instead
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** of using the regular close function */
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#define SOCKET int /* it defines a SOCKET type instead of
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** using an integer file descriptor */
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#define INVALID_SOCKET (-1) /* and uses the this macro to represent and
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** invalid socket */
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#ifndef INADDR_NONE /* some unix flavours don't define this */
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#define INADDR_NONE (-1)
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#endif
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#ifndef CLK_TCK /* SunOS, for instance, does not define */
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#define CLK_TCK 60 /* CLK_TCK */
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#endif
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#endif
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/*=========================================================================*\
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* Module definitions
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\*=========================================================================*/
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/*-------------------------------------------------------------------------*\
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* The send and receive function can return one of the following return
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* codes. The values are mapped into Lua values by the function
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* push_error.
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\*-------------------------------------------------------------------------*/
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#define NET_DONE -1 /* operation completed successfully */
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#define NET_TIMEOUT 0 /* operation timed out */
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#define NET_CLOSED 1 /* the connection has been closed */
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/*-------------------------------------------------------------------------*\
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* As far as a Lua script is concerned, there are two kind of objects
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* representing a socket. A client socket is an object created by the
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* function connect, and implementing the methods send, receive, timeout
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* and close. A server socket is an object created by the function bind,
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* and implementing the methods listen, accept and close. Lua tag values
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* for these objects are created in the lua_socklibopen function, and
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* passed as closure values (first argumnents to every library function,
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# because we can't have any global variables.
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\*-------------------------------------------------------------------------*/
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#define CLIENT_TAG 1
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#define SERVER_TAG 2
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#define FIRST_PAR 3
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/*-------------------------------------------------------------------------*\
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* Both socket types are stored in the same structure to simplify
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* implementation. The tag value used is different, though. The timeout
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* fields are not used for the server socket object.
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* There are two timeout values. The block timeout specifies the maximum
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* time the any IO operation performed by luasock can be blocked waiting
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* for completion. The return timeout specifies the maximum time a Lua script
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* can be blocked waiting for an luasock IO operation to complete.
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\*-------------------------------------------------------------------------*/
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typedef struct t_sock {
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SOCKET sock; /* operating system socket object */
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int b; /* block timeout in ms */
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int r; /* return timeout in ms */
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int blocking; /* is this socket in blocking mode? */
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} t_sock;
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typedef t_sock *p_sock;
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/*-------------------------------------------------------------------------*\
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* Macros and internal declarations
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\*-------------------------------------------------------------------------*/
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/* internal function prototypes */
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#include "sock.h"
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/* return time since marked start in ms */
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#define time_since(start) (get_time()-start)
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/* min and max macros */
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#ifndef min
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#define min(x, y) ((x) < (y) ? x : y)
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#endif
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#ifndef max
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#define max(x, y) ((x) > (y) ? x : y)
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#endif
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/*=========================================================================*\
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* Test support functions
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\*=========================================================================*/
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#ifdef _DEBUG
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/*-------------------------------------------------------------------------*\
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* Returns the time the system has been up, in secconds.
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\*-------------------------------------------------------------------------*/
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static void net_time(lua_State *L);
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static void net_time(lua_State *L)
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{
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lua_pushnumber(L, get_time()/1000.0);
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}
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/*-------------------------------------------------------------------------*\
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* Causes a Lua script to sleep for the specified number of secconds
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\*-------------------------------------------------------------------------*/
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static void net_sleep(lua_State *L);
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static void net_sleep(lua_State *L)
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{
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int sec = (int) luaL_check_number(L, 1);
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#ifdef WIN32
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Sleep(1000*sec);
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#else
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sleep(sec);
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#endif
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}
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#endif
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/*=========================================================================*\
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* Lua exported functions
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* These functions can be accessed from a Lua script.
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\*=========================================================================*/
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/*-------------------------------------------------------------------------*\
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* Creates a client socket and returns it to the Lua script. The timeout
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* values are initialized as -1 so that the socket will block at any
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* IO operation.
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* Input
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* host: host name or ip address to connect to
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* port: port number on host
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* Returns
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* On success: client socket
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* On error: nil, followed by an error message
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\*-------------------------------------------------------------------------*/
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static void net_connect(lua_State *L)
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{
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const char *hostname = luaL_check_string(L, FIRST_PAR);
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unsigned short port = (unsigned short) luaL_check_number(L, FIRST_PAR+1);
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struct sockaddr_in server;
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p_sock sock = create_tcpsock();
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if (!sock) {
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lua_pushnil(L);
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lua_pushstring(L, sock_strerror());
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}
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/* fills the sockaddr structure with the information needed to
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** connect our socket with the remote host */
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if (!fill_sockaddr(&server, hostname, port)) {
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free(sock);
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lua_pushnil(L);
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lua_pushstring(L, host_strerror());
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return;
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}
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if (connect(sock->sock,(struct sockaddr *)&server,sizeof(server)) < 0) {
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/* no connection? we close the socket to free the descriptor */
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closesocket(sock->sock);
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lua_pushnil(L);
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lua_pushstring(L, connect_strerror());
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return;
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}
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push_client(L, sock);
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/* no need to push second return value, since it would be nil anyways */
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}
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/*-------------------------------------------------------------------------*\
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* Specifies the number of connections that can be queued on a server
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* socket.
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* Input
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* sock: server socket created by the bind function
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* Returns
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* On success: nil
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* On error: an error message
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\*-------------------------------------------------------------------------*/
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static void net_listen(lua_State *L)
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{
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p_sock sock = check_server(L, FIRST_PAR);
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unsigned int backlog = (unsigned int) luaL_check_number(L, FIRST_PAR+1);
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if (listen(sock->sock, backlog) < 0)
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lua_pushstring(L, "listen error");
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/* no need to push return value, since it would be nil anyways */
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}
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/*-------------------------------------------------------------------------*\
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* Returns a client socket attempting to connect to a server socket.
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* The function blocks until a client shows up.
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* Input
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* sock: server socket created by the bind function
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* Returns
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* On success: client socket attempting connection
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* On error: nil followed by an error message
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\*-------------------------------------------------------------------------*/
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static void net_accept(lua_State *L)
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{
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struct sockaddr_in client_addr;
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p_sock server = check_server(L, FIRST_PAR);
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int client_sock = -1;
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unsigned int client_len = sizeof(client_addr);
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p_sock client;
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/* waits for a connection */
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client_sock = accept(server->sock, (struct sockaddr *) &client_addr,
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&client_len);
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/* we create and return a client socket object, passing the received
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** socket to Lua, as a client socket */
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client = create_sock();
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if (!client) {
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lua_pushnil(L);
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lua_pushstring(L, "out of memory");
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return;
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}
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client->sock = client_sock;
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push_client(L, client);
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}
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/*-------------------------------------------------------------------------*\
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* Associates an address to a server socket.
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* Input
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* host: host name or ip address to bind to
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* port: port to bind to
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* backlog: optional parameter specifying the number of connections
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* to keep waiting before refuse a connection. the default value is 1.
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* Returns
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* On success: server socket bound to address
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* On error: nil, followed by an error message
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\*-------------------------------------------------------------------------*/
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static void net_bind(lua_State *L)
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{
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const char *hostname = luaL_check_string(L, FIRST_PAR);
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unsigned short port = (unsigned short) luaL_check_number(L, FIRST_PAR+1);
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unsigned int backlog = (unsigned int) luaL_opt_number(L, FIRST_PAR+2, 1.0);
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struct sockaddr_in server;
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p_sock sock = create_tcpsock();
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if (!sock) {
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lua_pushnil(L);
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lua_pushstring(L, sock_strerror());
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}
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/* fills the sockaddr structure with the information needed to
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** connect our socket with local address */
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if (!fill_sockaddr(&server, hostname, port)) {
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free(sock);
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lua_pushnil(L);
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lua_pushstring(L, host_strerror());
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return;
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}
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if (bind(sock->sock,(struct sockaddr *)&server,sizeof(server)) < 0) {
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lua_pushnil(L);
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lua_pushstring(L, bind_strerror());
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return;
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}
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/* define the connection waiting queue length */
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if (listen(sock->sock, backlog) < 0) {
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lua_pushnil(L);
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lua_pushstring(L, "listen error");
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return;
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}
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/* pass the created socket to Lua, as a server socket */
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push_server(L, sock);
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/* no need to push return value, since it would be nil anyways */
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}
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/*-------------------------------------------------------------------------*\
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* Sets timeout values for IO operations on a client socket
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* Input
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* sock: client socket created by the connect function
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* time: time out value in seconds
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* mode: optional timeout mode. "block" specifies the upper bound on
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* the time any IO operation on sock can cause the program to block.
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||
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* "return" specifies the upper bound on the time elapsed before the
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* function returns control to the script. "block" is the default.
|
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* Returns
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* no return value
|
||
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\*-------------------------------------------------------------------------*/
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static void net_timeout(lua_State *L)
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{
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p_sock sock = check_client(L, FIRST_PAR);
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int ms = (int) (luaL_check_number(L, FIRST_PAR+1)*1000.0);
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const char *mode = luaL_opt_string(L, FIRST_PAR+2, "b");
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switch (*mode) {
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case 'b':
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sock->b = ms;
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break;
|
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case 'r':
|
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sock->r = ms;
|
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break;
|
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default:
|
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luaL_arg_check(L, 0, FIRST_PAR+2, "invalid timeout mode");
|
||
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break;
|
||
|
}
|
||
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}
|
||
|
|
||
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/*-------------------------------------------------------------------------*\
|
||
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* Send data through a socket
|
||
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* Input: sock, a_1 [, a_2, a_3 ... a_n]
|
||
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* sock: client socket created by the connect function
|
||
|
* a_i: strings to be sent. The strings will be sent on the order they
|
||
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* appear as parameters
|
||
|
* Returns
|
||
|
* On success: nil, followed by the total number of bytes sent
|
||
|
* On error: NET_TIMEOUT if the connection timedout, or NET_CLOSED if
|
||
|
* the connection has been closed
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static void net_send(lua_State *L)
|
||
|
{
|
||
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p_sock sock = check_client(L, FIRST_PAR);
|
||
|
const char *data;
|
||
|
long size;
|
||
|
int start = get_time();
|
||
|
long total = 0;
|
||
|
int arg = FIRST_PAR+1;
|
||
|
int err = NET_DONE;
|
||
|
int end;
|
||
|
#ifdef _DEBUG_BLOCK
|
||
|
printf("luasock: send start\n");
|
||
|
#endif
|
||
|
while ((data = luaL_opt_lstr(L, arg++, NULL, &size)) && err == NET_DONE)
|
||
|
total += send_raw(sock, data, size, start, &err, &end);
|
||
|
push_error(L, err);
|
||
|
lua_pushnumber(L, (double) total);
|
||
|
#ifdef _DEBUG_BLOCK
|
||
|
printf("luasock: send end\n");
|
||
|
#endif
|
||
|
#ifdef _DEBUG
|
||
|
/* pass the time elapsed during function execution to Lua, so that
|
||
|
** the test script can make sure we respected the timeouts */
|
||
|
lua_pushnumber(L, (end-start)/1000.0);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Receive data from a socket
|
||
|
* Input: sock [pat_1, pat_2 ... pat_n]
|
||
|
* sock: client socket created by the connect function
|
||
|
* pat_i: may be one of the following
|
||
|
* "*l": reads a text line, defined as a string of caracters terminates
|
||
|
* by a LF character, preceded or not by a CR character. This is
|
||
|
* the default pattern
|
||
|
* "*lu": reads a text line, terminanted by a CR character only. (Unix mode)
|
||
|
* number: reads 'number' characters from the socket
|
||
|
* Returns
|
||
|
* On success: one string for each pattern
|
||
|
* On error: all strings for which there was no error, followed by on
|
||
|
* nil value for each failed string, followed by an error code
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static void net_receive(lua_State *L)
|
||
|
{
|
||
|
static const char *const modenames[] = {"*l", "*lu", NULL};
|
||
|
p_sock sock = check_client(L, FIRST_PAR);
|
||
|
int err = NET_DONE, arg = FIRST_PAR+1, got = 0;
|
||
|
char *data = NULL;
|
||
|
int start = get_time();
|
||
|
const char *mode = luaL_opt_string(L, arg++, "*l");
|
||
|
int end;
|
||
|
#ifdef _DEBUG_BLOCK
|
||
|
printf("luasock: receive start\n");
|
||
|
#endif
|
||
|
do {
|
||
|
/* if one pattern failed, we just skip all other patterns */
|
||
|
if (err != NET_DONE) {
|
||
|
lua_pushnil(L);
|
||
|
continue;
|
||
|
}
|
||
|
/* get next pattern */
|
||
|
switch (luaL_findstring(mode, modenames)) {
|
||
|
/* DOS line mode */
|
||
|
case 0:
|
||
|
got = receive_dosline(L, sock, &data, start, &err, &end);
|
||
|
break;
|
||
|
/* Unix line mode */
|
||
|
case 2:
|
||
|
got = receive_unixline(L, sock, &data, start, &err, &end);
|
||
|
break;
|
||
|
/* else it must be a number, raw mode */
|
||
|
default: {
|
||
|
long size = (long) luaL_check_number(L, arg-1);
|
||
|
got = receive_raw(L, sock, size, &data, start, &err, &end);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
/* pass result */
|
||
|
lua_pushlstring(L, data, got);
|
||
|
} while ((mode = luaL_opt_string(L, arg++, NULL)));
|
||
|
/* last return is an error code */
|
||
|
push_error(L, err);
|
||
|
#ifdef _DEBUG_BLOCK
|
||
|
printf("luasock: receive end\n");
|
||
|
#endif
|
||
|
#ifdef _DEBUG
|
||
|
/* pass the time elapsed during function execution to Lua, so that
|
||
|
** the test script can make sure we respected the timeouts */
|
||
|
lua_pushnumber(L, (end-start)/1000.0);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Closes a socket.
|
||
|
* Input
|
||
|
* sock: socket to be closed
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static void net_close(lua_State *L)
|
||
|
{
|
||
|
p_sock sock = check_sock(L, FIRST_PAR);
|
||
|
closesocket(sock->sock);
|
||
|
/* set value to -1 so that we can later detect the use of a
|
||
|
** closed socket */
|
||
|
sock->sock = -1;
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Gettable fallback for the client socket. This function provides the
|
||
|
* alternative interface client:receive, client:send etc for the client
|
||
|
* socket methods.
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static void client_gettable(lua_State *L)
|
||
|
{
|
||
|
static const char *const net_api[] = {"receive","send","timeout","close",
|
||
|
"connect", NULL};
|
||
|
const char *idx = luaL_check_string(L, FIRST_PAR+1);
|
||
|
switch (luaL_findstring(idx, net_api)) {
|
||
|
case 0:
|
||
|
lua_pushnumber(L, get_tag(L, CLIENT_TAG));
|
||
|
lua_pushnumber(L, get_tag(L, SERVER_TAG));
|
||
|
lua_pushcclosure(L, net_receive, 2);
|
||
|
break;
|
||
|
case 1:
|
||
|
lua_pushnumber(L, get_tag(L, CLIENT_TAG));
|
||
|
lua_pushnumber(L, get_tag(L, SERVER_TAG));
|
||
|
lua_pushcclosure(L, net_send, 2);
|
||
|
break;
|
||
|
case 2:
|
||
|
lua_pushnumber(L, get_tag(L, CLIENT_TAG));
|
||
|
lua_pushnumber(L, get_tag(L, SERVER_TAG));
|
||
|
lua_pushcclosure(L, net_timeout, 2);
|
||
|
break;
|
||
|
case 3:
|
||
|
lua_pushnumber(L, get_tag(L, CLIENT_TAG));
|
||
|
lua_pushnumber(L, get_tag(L, SERVER_TAG));
|
||
|
lua_pushcclosure(L, net_close, 2);
|
||
|
break;
|
||
|
default:
|
||
|
lua_pushnil(L);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Gettable fallback for the server socket. This function provides the
|
||
|
* alternative interface server:listen, server:accept etc for the server
|
||
|
* socket methods.
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static void server_gettable(lua_State *L)
|
||
|
{
|
||
|
static const char *const net_api[] = {"listen","accept","close", NULL};
|
||
|
const char *idx = luaL_check_string(L, FIRST_PAR+1);
|
||
|
switch (luaL_findstring(idx, net_api)) {
|
||
|
case 0:
|
||
|
lua_pushnumber(L, get_tag(L, CLIENT_TAG));
|
||
|
lua_pushnumber(L, get_tag(L, SERVER_TAG));
|
||
|
lua_pushcclosure(L, net_listen, 2);
|
||
|
break;
|
||
|
case 1:
|
||
|
lua_pushnumber(L, get_tag(L, CLIENT_TAG));
|
||
|
lua_pushnumber(L, get_tag(L, SERVER_TAG));
|
||
|
lua_pushcclosure(L, net_accept, 2);
|
||
|
break;
|
||
|
case 2:
|
||
|
lua_pushnumber(L, get_tag(L, CLIENT_TAG));
|
||
|
lua_pushnumber(L, get_tag(L, SERVER_TAG));
|
||
|
lua_pushcclosure(L, net_close, 2);
|
||
|
break;
|
||
|
default:
|
||
|
lua_pushnil(L);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Garbage collection fallback for the socket objects. This function
|
||
|
* makes sure that all collected sockets are closed and that the memory
|
||
|
* used by the C structure t_sock is properly released.
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static void sock_gc(lua_State *L)
|
||
|
{
|
||
|
p_sock sock = check_sock(L, FIRST_PAR);
|
||
|
if (sock->sock >= 0)
|
||
|
closesocket(sock->sock);
|
||
|
free(sock);
|
||
|
}
|
||
|
|
||
|
/*=========================================================================*\
|
||
|
* Internal functions
|
||
|
\*=========================================================================*/
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Instals a handler to ignore sigpipe. That is, unless the signal had
|
||
|
* already been redefined. This function is not needed on the WinSock2,
|
||
|
* since it's sockets don't raise this signal.
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
#ifndef WIN32
|
||
|
static void handle_sigpipe(void);
|
||
|
static void handle_sigpipe(void)
|
||
|
{
|
||
|
struct sigaction old, new;
|
||
|
bzero(&new, sizeof new);
|
||
|
new.sa_handler = SIG_IGN;
|
||
|
sigaction(SIGPIPE, &new, &old);
|
||
|
/* test if the signal had been before, and restore it if so */
|
||
|
if (old.sa_handler != SIG_DFL) {
|
||
|
#ifdef _DEBUG
|
||
|
/* this is a somewhat dangerous situation. we can only hope the
|
||
|
** installed signal handler understands that this signal can be
|
||
|
** raised by a socket operation */
|
||
|
printf("SIGPIPE ALREADY REDEFINED!!!\n");
|
||
|
#endif
|
||
|
sigaction(SIGPIPE, &old, NULL);
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Creates a t_sock structure with default values.
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static p_sock create_sock(void)
|
||
|
{
|
||
|
p_sock sock = (p_sock) malloc(sizeof(t_sock));
|
||
|
if (!sock)
|
||
|
return NULL;
|
||
|
sock->sock = -1;
|
||
|
sock->r = -1;
|
||
|
sock->b = -1;
|
||
|
sock->blocking = 1;
|
||
|
return sock;
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Creates a TCP/IP socket.
|
||
|
* Returns
|
||
|
* A pointer to a t_sock structure or NULL in case of error
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static p_sock create_tcpsock(void)
|
||
|
{
|
||
|
p_sock sock = create_sock();
|
||
|
if (!sock)
|
||
|
return NULL;
|
||
|
sock->sock = socket(AF_INET, SOCK_STREAM, 0);
|
||
|
if (sock->sock < 0) {
|
||
|
free(sock);
|
||
|
sock = NULL;
|
||
|
}
|
||
|
#ifdef _DEBUG
|
||
|
/* this allow us to re-bind onto an address even if there is still
|
||
|
** a TIME_WAIT condition. debugging is much more confortable, because
|
||
|
** we don't get "address already in use" errors all the time we
|
||
|
** re-run the program before the OS is ready. in real life, though
|
||
|
** there could be data pending on the socket and this could lead to
|
||
|
** some weird errors. */
|
||
|
{
|
||
|
int val = 1;
|
||
|
setsockopt(sock->sock, SOL_SOCKET, SO_REUSEADDR, (char *) &val,
|
||
|
sizeof(val));
|
||
|
}
|
||
|
#endif
|
||
|
return sock;
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Fills a sockaddr structure according to a given host name of ip
|
||
|
* address and a port number.
|
||
|
* Input
|
||
|
* address: pointer to sockaddr structure to be filled
|
||
|
* hostname: host name or ip address
|
||
|
* port: port number
|
||
|
* Returns
|
||
|
* 1 in case of success, 0 otherwise
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static int fill_sockaddr(struct sockaddr_in *address, const char *hostname,
|
||
|
unsigned short port)
|
||
|
{
|
||
|
struct hostent *host = NULL;
|
||
|
unsigned long addr = inet_addr(hostname);
|
||
|
/* BSD says we could have used gethostbyname even if the hostname is
|
||
|
** in ip address form, but WinSock2 says we can't. Therefore we
|
||
|
** choose a method that works on both plataforms */
|
||
|
if (addr == INADDR_NONE)
|
||
|
host = gethostbyname(hostname);
|
||
|
else
|
||
|
host = gethostbyaddr((char * ) &addr, sizeof(unsigned long), AF_INET);
|
||
|
if (!host)
|
||
|
return 0;
|
||
|
memset(address, 0, sizeof(struct sockaddr_in));
|
||
|
address->sin_family = AF_INET;
|
||
|
address->sin_port = htons(port);
|
||
|
memcpy(&(address->sin_addr), host->h_addr, (unsigned) host->h_length);
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Determine the time limit to be passed to the select function, given
|
||
|
* the time elapsed since the beginning of the operation.
|
||
|
* Input
|
||
|
* sock: socket structure being used in operation
|
||
|
* elapsed: time elapsed since operation started
|
||
|
* Returns
|
||
|
* time limit before function return in ms or -1 in case there is no
|
||
|
* time limit
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static int get_timeout(p_sock sock, int elapsed)
|
||
|
{
|
||
|
/* no timeout */
|
||
|
if (sock->b < 0 && sock->r < 0)
|
||
|
return -1;
|
||
|
/* there is no block timeout, we use the return timeout */
|
||
|
if (sock->b < 0)
|
||
|
return max(0, sock->r - elapsed);
|
||
|
/* there is no return timeout, we use the block timeout */
|
||
|
else if (sock->r < 0)
|
||
|
return sock->b;
|
||
|
/* both timeouts are specified */
|
||
|
else
|
||
|
return min(sock->b, max(0, sock->r - elapsed));
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Determines if we have a timeout condition or if we can proceed with
|
||
|
* an IO read operation.
|
||
|
* Input
|
||
|
* sock: socket structure being used in operation
|
||
|
* elapsed: time elapsed since operation started
|
||
|
* Returns
|
||
|
* 1 if we can proceed, 0 if a timeou has occured
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static int read_or_timeout(p_sock sock, int elapsed)
|
||
|
{
|
||
|
fd_set set; /* file descriptor set */
|
||
|
struct timeval to; /* timeout structure */
|
||
|
int ms = get_timeout(sock, elapsed);
|
||
|
int err;
|
||
|
/* got timeout */
|
||
|
if (ms == 0)
|
||
|
return 0;
|
||
|
FD_ZERO(&set);
|
||
|
FD_SET(sock->sock, &set);
|
||
|
/* we have a limit on the time we can wait */
|
||
|
if (ms > 0) {
|
||
|
to.tv_sec = ms / 1000;
|
||
|
to.tv_usec = (ms % 1000) * 1000;
|
||
|
err = select(sock->sock+1, &set, NULL, NULL, &to);
|
||
|
set_nonblocking(sock);
|
||
|
/* we can wait forever */
|
||
|
} else {
|
||
|
err = select(sock->sock+1, &set, NULL, NULL, NULL);
|
||
|
set_blocking(sock);
|
||
|
}
|
||
|
return (err > 0);
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Determines if we have a timeout condition or if we can proceed with
|
||
|
* an IO write operation.
|
||
|
* Input
|
||
|
* sock: socket structure being used in operation
|
||
|
* elapsed: time elapsed since operation started
|
||
|
* Returns
|
||
|
* 1 if we can proceed, 0 if a timeou has occured
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static int write_or_timeout(p_sock sock, int elapsed)
|
||
|
{
|
||
|
fd_set set; /* file descriptor set */
|
||
|
struct timeval to; /* timeout structure */
|
||
|
int ms = get_timeout(sock, elapsed);
|
||
|
int err;
|
||
|
/* got timeout */
|
||
|
if (ms == 0)
|
||
|
return 0;
|
||
|
FD_ZERO(&set);
|
||
|
FD_SET(sock->sock, &set);
|
||
|
/* we have a limit on the time we can wait */
|
||
|
if (ms > 0) {
|
||
|
to.tv_sec = ms / 1000;
|
||
|
to.tv_usec = (ms % 1000) * 1000;
|
||
|
err = select(sock->sock+1, NULL, &set, NULL, &to);
|
||
|
set_nonblocking(sock);
|
||
|
/* we can wait forever */
|
||
|
} else {
|
||
|
err = select(sock->sock+1, NULL, &set, NULL, NULL);
|
||
|
set_blocking(sock);
|
||
|
}
|
||
|
return (err > 0);
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Sends a raw block of data through a socket. The operations are all
|
||
|
* non-blocking and the function respects the timeout values in sock.
|
||
|
* Input
|
||
|
* sock: socket structure being used in operation
|
||
|
* data: buffer to be sent
|
||
|
* wanted: number of bytes in buffer
|
||
|
* start: time the operation started, in ms
|
||
|
* Output
|
||
|
* err: operation error code. NET_DONE, NET_TIMEOUT or NET_CLOSED
|
||
|
* Returns
|
||
|
* Number of bytes written
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static int send_raw(p_sock sock, const char *data, int wanted,
|
||
|
int start, int *err, int *end)
|
||
|
{
|
||
|
int put = 0, total = 0;
|
||
|
*end = start;
|
||
|
while (wanted > 0) {
|
||
|
if(!write_or_timeout(sock, time_since(start))) {
|
||
|
#ifdef _DEBUG
|
||
|
*end = get_time();
|
||
|
#endif
|
||
|
*err = NET_TIMEOUT;
|
||
|
return total;
|
||
|
}
|
||
|
#ifdef _DEBUG
|
||
|
/* the lua_pushlstring function can take a long time to pass a large block
|
||
|
** to Lua, therefore, we mark the time before passing the result.
|
||
|
** also, the call to write of read might take longer then the time we had
|
||
|
** left, so that the end of the operation is marked before the last call
|
||
|
** to the OS */
|
||
|
*end = get_time();
|
||
|
#endif
|
||
|
put = send(sock->sock, data, wanted, 0);
|
||
|
if (put <= 0) {
|
||
|
#ifdef WIN32
|
||
|
/* on WinSock, a select over a socket on which there is a
|
||
|
** non-blocking operation pending returns immediately, even
|
||
|
** if the call would block. therefore, we have to do a busy
|
||
|
** wait here. */
|
||
|
if (WSAGetLastError() == WSAEWOULDBLOCK)
|
||
|
continue;
|
||
|
#endif
|
||
|
*err = NET_CLOSED;
|
||
|
return total;
|
||
|
}
|
||
|
#ifdef _DEBUG_BLOCK
|
||
|
printf("luasock: sent %d bytes, %dms elapsed\n", put, time_since(start));
|
||
|
#endif
|
||
|
wanted -= put;
|
||
|
data += put;
|
||
|
total += put;
|
||
|
}
|
||
|
*err = NET_DONE;
|
||
|
return total;
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Reads a raw block of data from a socket. The operations are all
|
||
|
* non-blocking and the function respects the timeout values in sock.
|
||
|
* Input
|
||
|
* sock: socket structure being used in operation
|
||
|
* wanted: number of bytes to be read
|
||
|
* start: time the operation started, in ms
|
||
|
* Output
|
||
|
* data: pointer to an internal buffer containing the data read
|
||
|
* err: operation error code. NET_DONE, NET_TIMEOUT or NET_CLOSED
|
||
|
* Returns
|
||
|
* Number of bytes read
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static int receive_raw(lua_State *L, p_sock sock, int wanted, char **data,
|
||
|
int start, int *err, int *end)
|
||
|
{
|
||
|
int got = 0;
|
||
|
char *buffer = NULL;
|
||
|
*end = start;
|
||
|
luaL_resetbuffer(L);
|
||
|
while (wanted > 0) {
|
||
|
buffer = luaL_openspace(L, wanted);
|
||
|
if(!read_or_timeout(sock, time_since(start))) {
|
||
|
#ifdef _DEBUG
|
||
|
*end = get_time();
|
||
|
#endif
|
||
|
*data = luaL_buffer(L);
|
||
|
*err = NET_TIMEOUT;
|
||
|
return luaL_getsize(L);
|
||
|
}
|
||
|
#ifdef _DEBUG
|
||
|
*end = get_time();
|
||
|
#endif
|
||
|
got = recv(sock->sock, buffer, wanted, 0);
|
||
|
#ifdef _DEBUG_BLOCK
|
||
|
printf("luasock: wanted %d, got %d, %dms elapsed\n", wanted, got, time_since(start));
|
||
|
#endif
|
||
|
if (got <= 0) {
|
||
|
*data = luaL_buffer(L);
|
||
|
*err = NET_CLOSED;
|
||
|
return luaL_getsize(L);
|
||
|
}
|
||
|
wanted -= got;
|
||
|
luaL_addsize(L,got);
|
||
|
}
|
||
|
*data = luaL_buffer(L);
|
||
|
*err = NET_DONE;
|
||
|
return luaL_getsize(L);
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Reads a line terminated by a CR LF pair or just by a LF. The CR and LF
|
||
|
* are not returned by the function. All operations are non-blocking and the
|
||
|
* function respects the timeout values in sock.
|
||
|
* Input
|
||
|
* sock: socket structure being used in operation
|
||
|
* wanted: number of bytes in buffer
|
||
|
* start: time the operation started, in ms
|
||
|
* Output
|
||
|
* data: pointer to an internal buffer containing the data read
|
||
|
* err: operation error code. NET_DONE, NET_TIMEOUT or NET_CLOSED
|
||
|
* Returns
|
||
|
* Number of bytes read
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static long receive_dosline(lua_State *L, p_sock sock, char **data,
|
||
|
int start, int *err, int *end)
|
||
|
{
|
||
|
char c = ' ';
|
||
|
long got = 0;
|
||
|
*end = start;
|
||
|
luaL_resetbuffer(L);
|
||
|
while (c != '\n') {
|
||
|
if (read_or_timeout(sock, time_since(start))) {
|
||
|
#ifdef _DEBUG
|
||
|
*end = get_time();
|
||
|
#endif
|
||
|
got = recv(sock->sock, &c, 1, 0);
|
||
|
if (got <= 0) {
|
||
|
*err = NET_CLOSED;
|
||
|
*data = luaL_buffer(L);
|
||
|
return luaL_getsize(L);
|
||
|
}
|
||
|
luaL_addchar(L, c);
|
||
|
} else {
|
||
|
*err = NET_TIMEOUT;
|
||
|
*data = luaL_buffer(L);
|
||
|
return luaL_getsize(L);
|
||
|
}
|
||
|
}
|
||
|
*err = NET_DONE;
|
||
|
*data = luaL_buffer(L);
|
||
|
got = luaL_getsize(L);
|
||
|
if ((*data)[got-2] == '\r') return got-2;
|
||
|
else return got-1;
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Reads a line terminated by a LF character, which is not returned by
|
||
|
* the function. All operations are non-blocking and the function respects
|
||
|
* the timeout values in sock.
|
||
|
* Input
|
||
|
* sock: socket structure being used in operation
|
||
|
* wanted: number of bytes in buffer
|
||
|
* start: time the operation started, in ms
|
||
|
* Output
|
||
|
* data: pointer to an internal buffer containing the data read
|
||
|
* err: operation error code. NET_DONE, NET_TIMEOUT or NET_CLOSED
|
||
|
* Returns
|
||
|
* Number of bytes read
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static long receive_unixline(lua_State *L, p_sock sock, char **data,
|
||
|
int start, int *err, int *end)
|
||
|
{
|
||
|
char c = ' ';
|
||
|
*end = start;
|
||
|
luaL_resetbuffer(L);
|
||
|
while (c != '\n') {
|
||
|
if (read_or_timeout(sock, time_since(start))) {
|
||
|
#ifdef _DEBUG
|
||
|
*end = get_time();
|
||
|
#endif
|
||
|
if (recv(sock->sock, &c, 1, 0) <= 0) {
|
||
|
*err = NET_CLOSED;
|
||
|
*data = luaL_buffer(L);
|
||
|
return luaL_getsize(L);
|
||
|
}
|
||
|
luaL_addchar(L, c);
|
||
|
} else {
|
||
|
*err = NET_TIMEOUT;
|
||
|
*data = luaL_buffer(L);
|
||
|
return luaL_getsize(L);
|
||
|
}
|
||
|
}
|
||
|
*err = NET_DONE;
|
||
|
*data = luaL_buffer(L);
|
||
|
return luaL_getsize(L) - 1;
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Gets a tag from a closure parameter
|
||
|
* Input
|
||
|
* L: lua environment
|
||
|
* par: parameter number
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static int get_tag(lua_State *L, int par)
|
||
|
{
|
||
|
return (int) lua_getnumber(L, lua_getparam(L, par));
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Passes an error code to Lua. The NET_DONE error is translated to nil.
|
||
|
* Input
|
||
|
* err: error code to be passed to Lua
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static void push_error(lua_State *L, int err)
|
||
|
{
|
||
|
switch (err) {
|
||
|
case NET_DONE:
|
||
|
lua_pushnil(L);
|
||
|
break;
|
||
|
case NET_TIMEOUT:
|
||
|
lua_pushstring(L, "timeout");
|
||
|
break;
|
||
|
case NET_CLOSED:
|
||
|
lua_pushstring(L, "closed");
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Passes a client socket to Lua.
|
||
|
* Must be called from a closure receiving the socket tags as its
|
||
|
* parameters.
|
||
|
* Input
|
||
|
* L: lua environment
|
||
|
* sock: pointer to socket structure to be used
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static void push_client(lua_State *L, p_sock sock)
|
||
|
{
|
||
|
lua_pushusertag(L, (void *) sock, get_tag(L, CLIENT_TAG));
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Passes a server socket to Lua.
|
||
|
* Must be called from a closure receiving the socket tags as its
|
||
|
* parameters.
|
||
|
* Input
|
||
|
* L: lua environment
|
||
|
* sock: pointer to socket structure to be used
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static void push_server(lua_State *L, p_sock sock)
|
||
|
{
|
||
|
lua_pushusertag(L, (void *) sock, get_tag(L, SERVER_TAG));
|
||
|
}
|
||
|
|
||
|
/*=========================================================================*\
|
||
|
* WinSock2 specific functions.
|
||
|
\*=========================================================================*/
|
||
|
#ifdef WIN32
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Initializes WinSock2 library.
|
||
|
* Returns
|
||
|
* 1 in case of success. 0 in case of error.
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static int wsock_open(void)
|
||
|
{
|
||
|
WORD wVersionRequested;WSADATA wsaData;int err;
|
||
|
wVersionRequested = MAKEWORD( 2, 0 );
|
||
|
err = WSAStartup( wVersionRequested, &wsaData );
|
||
|
if ( err != 0 ) {
|
||
|
return 0;
|
||
|
}
|
||
|
if ( LOBYTE( wsaData.wVersion ) != 2 ||
|
||
|
HIBYTE( wsaData.wVersion ) != 0 ) {
|
||
|
WSACleanup( );
|
||
|
return 0;
|
||
|
}
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Gets time in ms, relative to system startup.
|
||
|
* Returns
|
||
|
* time in ms.
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static int get_time(void)
|
||
|
{
|
||
|
return GetTickCount();
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Put socket into blocking mode.
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static void set_blocking(p_sock sock)
|
||
|
{
|
||
|
u_long argp = 0;
|
||
|
if (!sock->blocking) {
|
||
|
ioctlsocket(sock->sock, FIONBIO, &argp);
|
||
|
sock->blocking = 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Put socket into non-blocking mode.
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static void set_nonblocking(p_sock sock)
|
||
|
{
|
||
|
u_long argp = 1;
|
||
|
if (sock->blocking) {
|
||
|
ioctlsocket(sock->sock, FIONBIO, &argp);
|
||
|
sock->blocking = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Returns a string describing the last host manipulation error.
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static char *host_strerror(void)
|
||
|
{
|
||
|
switch (WSAGetLastError()) {
|
||
|
case HOST_NOT_FOUND: return "host not found";
|
||
|
case NO_ADDRESS: return "unable to resolve host name";
|
||
|
case NO_RECOVERY: return "name server error";
|
||
|
case TRY_AGAIN: return "name server unavailable, try again later.";
|
||
|
default: return "unknown error";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Returns a string describing the last socket manipulation error.
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static char *sock_strerror(void)
|
||
|
{
|
||
|
switch (WSAGetLastError()) {
|
||
|
case WSANOTINITIALISED: return "not initialized";
|
||
|
case WSAENETDOWN: return "network is down";
|
||
|
case WSAEMFILE: return "descriptor table is full";
|
||
|
case WSAENOBUFS: return "insufficient buffer space";
|
||
|
default: return "unknown error";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Returns a string describing the last bind operation error.
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static char *bind_strerror(void)
|
||
|
{
|
||
|
switch (WSAGetLastError()) {
|
||
|
case WSANOTINITIALISED: return "not initialized";
|
||
|
case WSAENETDOWN: return "network is down";
|
||
|
case WSAEADDRINUSE: return "address already in use";
|
||
|
case WSAEINVAL: return "socket already bound";
|
||
|
case WSAENOBUFS: return "too many connections";
|
||
|
case WSAEFAULT: return "invalid address";
|
||
|
case WSAENOTSOCK: return "not a socket descriptor";
|
||
|
default: return "unknown error";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Returns a string describing the last connect operationerror.
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static char *connect_strerror(void)
|
||
|
{
|
||
|
switch (WSAGetLastError()) {
|
||
|
case WSANOTINITIALISED: return "not initialized";
|
||
|
case WSAENETDOWN: return "network is down";
|
||
|
case WSAEADDRINUSE: return "address already in use";
|
||
|
case WSAEADDRNOTAVAIL: return "address unavailable";
|
||
|
case WSAECONNREFUSED: return "connection refused";
|
||
|
case WSAENETUNREACH: return "network is unreachable";
|
||
|
default: return "unknown error";
|
||
|
}
|
||
|
}
|
||
|
#else
|
||
|
|
||
|
/*=========================================================================*\
|
||
|
* BSD specific functions.
|
||
|
\*=========================================================================*/
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Gets time in ms, relative to system startup.
|
||
|
* Returns
|
||
|
* time in ms.
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static int get_time(void)
|
||
|
{
|
||
|
struct tms t;
|
||
|
return (times(&t)*1000)/CLK_TCK;
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Put socket into blocking mode.
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static void set_blocking(p_sock sock)
|
||
|
{
|
||
|
if (!sock->blocking) {
|
||
|
int flags = fcntl(sock->sock, F_GETFL, 0);
|
||
|
flags &= (~(O_NONBLOCK));
|
||
|
fcntl(sock->sock, F_SETFL, flags);
|
||
|
sock->blocking = 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Put socket into non-blocking mode.
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static void set_nonblocking(p_sock sock)
|
||
|
{
|
||
|
if (sock->blocking) {
|
||
|
int flags = fcntl(sock->sock, F_GETFL, 0);
|
||
|
flags |= O_NONBLOCK;
|
||
|
fcntl(sock->sock, F_SETFL, flags);
|
||
|
sock->blocking = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Returns a string describing the last host manipulation error.
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static char *host_strerror(void)
|
||
|
{
|
||
|
switch (h_errno) {
|
||
|
case HOST_NOT_FOUND: return "host not found";
|
||
|
case NO_ADDRESS: return "unable to resolve host name";
|
||
|
case NO_RECOVERY: return "name server error";
|
||
|
case TRY_AGAIN: return "name server unavailable, try again later";
|
||
|
default: return "unknown error";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Returns a string describing the last socket manipulation error.
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static char *sock_strerror(void)
|
||
|
{
|
||
|
switch (errno) {
|
||
|
case EACCES: return "access denied";
|
||
|
case EMFILE: return "descriptor table is full";
|
||
|
case ENFILE: return "too many open files";
|
||
|
case ENOBUFS: return "insuffucient buffer space";
|
||
|
default: return "unknown error";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Returns a string describing the last bind command error.
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static char *bind_strerror(void)
|
||
|
{
|
||
|
switch (errno) {
|
||
|
case EBADF: return "invalid descriptor";
|
||
|
case EINVAL: return "socket already bound";
|
||
|
case EACCES: return "access denied";
|
||
|
case ENOTSOCK: return "not a socket descriptor";
|
||
|
case EADDRINUSE: return "address already in use";
|
||
|
case EADDRNOTAVAIL: return "address unavailable";
|
||
|
case ENOMEM: return "out of memory";
|
||
|
default: return "unknown error";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Returns a string describing the last connect error.
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static char *connect_strerror(void)
|
||
|
{
|
||
|
switch (errno) {
|
||
|
case EBADF: return "invalid descriptor";
|
||
|
case ENOTSOCK: return "not a socket descriptor";
|
||
|
case EADDRNOTAVAIL: return "address not availabe";
|
||
|
case ETIMEDOUT: return "connection timed out";
|
||
|
case ECONNREFUSED: return "connection refused";
|
||
|
case EACCES: return "access denied";
|
||
|
case ENETUNREACH: return "network is unreachable";
|
||
|
case EADDRINUSE: return "address already in use";
|
||
|
default: return "unknown error";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|
||
|
/*=========================================================================*\
|
||
|
* Module exported functions
|
||
|
\*=========================================================================*/
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Initializes the library interface with Lua and the socket library.
|
||
|
* Defines the symbols exported to Lua.
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
void lua_socklibopen(lua_State *L)
|
||
|
{
|
||
|
int client_tag, server_tag;
|
||
|
static struct luaL_reg funcs[] = {
|
||
|
{"connect", net_connect},
|
||
|
{"bind", net_bind},
|
||
|
{"listen", net_listen},
|
||
|
{"accept", net_accept},
|
||
|
{"close", net_close},
|
||
|
{"send", net_send},
|
||
|
{"receive", net_receive},
|
||
|
{"timeout", net_timeout}
|
||
|
};
|
||
|
int i;
|
||
|
|
||
|
#ifdef WIN32
|
||
|
wsock_open();
|
||
|
#endif
|
||
|
/* declare new Lua tags for used userdata values */
|
||
|
client_tag = lua_newtag(L);
|
||
|
server_tag = lua_newtag(L);
|
||
|
/* Lua exported functions */
|
||
|
for (i = 0; i < sizeof(funcs)/sizeof(funcs[0]); i++) {
|
||
|
lua_pushnumber(L, client_tag);
|
||
|
lua_pushnumber(L, server_tag);
|
||
|
lua_pushcclosure(L, funcs[i].func, 2 );
|
||
|
lua_setglobal(L, funcs[i].name );
|
||
|
}
|
||
|
/* fallbacks */
|
||
|
lua_pushnumber(L, client_tag);
|
||
|
lua_pushnumber(L, server_tag);
|
||
|
lua_pushcclosure(L, client_gettable, 2);
|
||
|
lua_settagmethod(L, client_tag, "gettable");
|
||
|
|
||
|
lua_pushnumber(L, client_tag);
|
||
|
lua_pushnumber(L, server_tag);
|
||
|
lua_pushcclosure(L, server_gettable, 2);
|
||
|
lua_settagmethod(L, server_tag, "gettable");
|
||
|
|
||
|
lua_pushnumber(L, client_tag);
|
||
|
lua_pushnumber(L, server_tag);
|
||
|
lua_pushcclosure(L, sock_gc, 2);
|
||
|
lua_settagmethod(L, client_tag, "gc");
|
||
|
|
||
|
lua_pushnumber(L, client_tag);
|
||
|
lua_pushnumber(L, server_tag);
|
||
|
lua_pushcclosure(L, sock_gc, 2);
|
||
|
lua_settagmethod(L, server_tag, "gc");
|
||
|
|
||
|
/* avoid stupid compiler warnings */
|
||
|
(void) set_blocking;
|
||
|
|
||
|
#ifndef WIN32
|
||
|
/* avoid getting killed by a SIGPIPE signal */
|
||
|
handle_sigpipe();
|
||
|
#endif
|
||
|
|
||
|
#ifdef _DEBUG
|
||
|
/* test support functions */
|
||
|
lua_pushcfunction(L, net_sleep); lua_setglobal(L, "sleep");
|
||
|
lua_pushcfunction(L, net_time); lua_setglobal(L, "time");
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
/*=========================================================================*\
|
||
|
* Lua2c and c2lua stack auxiliary functions
|
||
|
\*=========================================================================*/
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Checks if argument is a client socket, printing an error message in
|
||
|
* case of error
|
||
|
* Input
|
||
|
* numArg: argument position in lua2c stack
|
||
|
* Returns
|
||
|
* pointer to client socket, or doesn't return in case of error
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static p_sock check_client(lua_State *L, int numArg)
|
||
|
{
|
||
|
p_sock sock;
|
||
|
lua_Object o = lua_getparam(L, numArg);
|
||
|
luaL_arg_check(L, lua_tag(L, o) == get_tag(L, CLIENT_TAG),
|
||
|
numArg, "client socket expected");
|
||
|
sock = (p_sock) lua_getuserdata(L, o);
|
||
|
if (sock->sock < 0)
|
||
|
lua_error(L, "operation on closed socket");
|
||
|
return sock;
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Checks if argument is a server socket, printing an error message in
|
||
|
* case of error
|
||
|
* Input
|
||
|
* numArg: argument position in lua2c stack
|
||
|
* Returns
|
||
|
* pointer to server socket, or doesn't return in case of error
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static p_sock check_server(lua_State *L, int numArg)
|
||
|
{
|
||
|
p_sock sock;
|
||
|
lua_Object o = lua_getparam(L, numArg);
|
||
|
luaL_arg_check(L, lua_tag(L, o) == get_tag(L, SERVER_TAG),
|
||
|
numArg, "server socket expected");
|
||
|
sock = (p_sock) lua_getuserdata(L, o);
|
||
|
if (sock->sock < 0)
|
||
|
lua_error(L, "operation on closed socket");
|
||
|
return sock;
|
||
|
}
|
||
|
|
||
|
/*-------------------------------------------------------------------------*\
|
||
|
* Checks if argument is a socket, printing an error message in
|
||
|
* case of error
|
||
|
* Input
|
||
|
* numArg: argument position in lua2c stack
|
||
|
* Returns
|
||
|
* pointer to socket, or doesn't return in case of error
|
||
|
\*-------------------------------------------------------------------------*/
|
||
|
static p_sock check_sock(lua_State *L, int numArg)
|
||
|
{
|
||
|
lua_Object o = lua_getparam(L, numArg);
|
||
|
luaL_arg_check(L, (lua_tag(L, o) == get_tag(L, CLIENT_TAG)) ||
|
||
|
(lua_tag(L, o) == get_tag(L, SERVER_TAG)), numArg, "socket expected");
|
||
|
return lua_getuserdata(L, o);
|
||
|
}
|