luasocket/doc/socket.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
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<title>LuaSocket: The socket namespace</title>
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<img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
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</a></td></tr>
<tr><td align=center valign=top>Network support for the Lua language
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<!-- socket +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<h2 id=socket>The socket namespace</h2>
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<p>
The <tt>socket</tt> namespace contains the core functionality of LuaSocket.
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</p>
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<p>
To obtain the <tt>socket</tt> namespace, run:
</p>
<pre class=example>
-- loads the socket module
local socket = require("socket")
</pre>
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<!-- bind ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=bind>
socket.<b>bind(</b>address, port [, backlog]<b>)</b>
</p>
<p class=description>
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This function is a shortcut that creates and returns a TCP server object
bound to a local <tt>address</tt> and <tt>port</tt>, ready to
accept client connections. Optionally,
user can also specify the <tt>backlog</tt> argument to the
<a href=tcp.html#listen><tt>listen</tt></a> method (defaults to 32).
</p>
<p class=note>
Note: The server object returned will have the option "<tt>reuseaddr</tt>"
set to <tt><b>true</b></tt>.
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</p>
<!-- connect ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=connect>
socket.<b>connect(</b>address, port [, locaddr, locport]<b>)</b>
</p>
<p class=description>
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This function is a shortcut that creates and returns a TCP client object
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connected to a remote <tt>host</tt> at a given <tt>port</tt>. Optionally,
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the user can also specify the local address and port to bind
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(<tt>locaddr</tt> and <tt>locport</tt>).
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</p>
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<!-- debug ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<p class=name id=debug>
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socket.<b>_DEBUG</b>
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</p>
<p class=description>
This constant is set to <tt><b>true</b></tt> if the library was compiled
with debug support.
</p>
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<!-- get time +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=gettime>
socket.<b>gettime()</b>
</p>
<p class=description>
Returns the time in seconds, relative to the origin of the
universe. You should subtract the values returned by this function
to get meaningful values.
</p>
<pre class=example>
t = socket.gettime()
-- do stuff
print(socket.gettime() - t .. " seconds elapsed")
</pre>
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<!-- newtry +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=newtry>
socket.<b>newtry(</b>finalizer<b>)</b>
</p>
<p class=description>
Creates and returns a <em>clean</em>
<a href="#try"><tt>try</tt></a>
function that allows for cleanup before the exception
is raised.
</p>
<p class=parameters>
<tt>Finalizer</tt> is a function that will be called before
<tt>try</tt> throws the exception. It will be called
in <em>protected</em> mode.
</p>
<p class=return>
The function returns your customized <tt>try</tt> function.
</p>
<p class=note>
Note: This idea saved a <em>lot</em> of work with the
implementation of protocols in LuaSocket:
</p>
<pre class=example>
foo = socket.protect(function()
-- connect somewhere
local c = socket.try(socket.connect("somewhere", 42))
-- create a try function that closes 'c' on error
local try = socket.newtry(function() c:close() end)
-- do everything reassured c will be closed
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try(c:send("hello there?\r\n"))
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local answer = try(c:receive())
...
try(c:send("good bye\r\n"))
c:close()
end)
</pre>
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<!-- protect +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=protect>
socket.<b>protect(</b>func<b>)</b>
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</p>
<p class=description>
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Converts a function that throws exceptions into a safe function. This
function only catches exceptions thrown by the <a href=#try><tt>try</tt></a>
and <a href=#newtry><tt>newtry</tt></a> functions. It does not catch normal
Lua errors.
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</p>
<p class=parameters>
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<tt>Func</tt> is a function that calls
<a href=#try><tt>try</tt></a> (or <tt>assert</tt>, or <tt>error</tt>)
to throw exceptions.
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</p>
<p class=return>
Returns an equivalent function that instead of throwing exceptions,
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returns <tt><b>nil</b></tt> followed by an error message.
</p>
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<p class=note>
Note: Beware that if your function performs some illegal operation that
raises an error, the protected function will catch the error and return it
as a string. This is because the <a href=#try><tt>try</tt></a> function
uses errors as the mechanism to throw exceptions.
</p>
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<!-- select +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=select>
socket.<b>select(</b>recvt, sendt [, timeout]<b>)</b>
</p>
<p class=description>
Waits for a number of sockets to change status.
</p>
<p class=parameters>
<tt>Recvt</tt> is an array with the sockets to test for characters
available for reading. Sockets in the <tt>sendt</tt> array are watched to
see if it is OK to immediately write on them. <tt>Timeout</tt> is the
maximum amount of time (in seconds) to wait for a change in status. A
<tt><b>nil</b></tt>, negative or omitted <tt>timeout</tt> value allows the
function to block indefinitely. <tt>Recvt</tt> and <tt>sendt</tt> can also
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be empty tables or <tt><b>nil</b></tt>. Non-socket values (or values with
non-numeric indices) in the arrays will be silently ignored.
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</p>
<p class=return> The function returns a list with the sockets ready for
reading, a list with the sockets ready for writing and an error message.
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The error message is "<tt>timeout</tt>" if a timeout condition was met and
<tt><b>nil</b></tt> otherwise. The returned tables are
doubly keyed both by integers and also by the sockets
themselves, to simplify the test if a specific socket has
changed status.
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</p>
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<p class=note>
<b>Note: </b>: <tt>select</tt> can monitor a limited number
of sockets, as defined by the constant <tt>socket._SETSIZE</tt>. This
number may be as high as 1024 or as low as 64 by default,
depending on the system. It is usually possible to change this
at compile time. Invoking <tt>select</tt> with a larger
number of sockets will raise an error.
</p>
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<p class=note>
<b>Important note</b>: a known bug in WinSock causes <tt>select</tt> to fail
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on non-blocking TCP sockets. The function may return a socket as
writable even though the socket is <em>not</em> ready for sending.
</p>
<p class=note>
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<b>Another important note</b>: calling select with a server socket in the receive parameter before a call to accept does <em>not</em> guarantee
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<a href=tcp.html#accept><tt>accept</tt></a> will return immediately.
Use the <a href=tcp.html#settimeout><tt>settimeout</tt></a>
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method or <tt>accept</tt> might block forever.
</p>
<p class=note>
<b>Yet another note</b>: If you close a socket and pass
it to <tt>select</tt>, it will be ignored.
</p>
<p class=note>
<b>Using select with non-socket objects</b>: Any object that implements <tt>getfd</tt> and <tt>dirty</tt> can be used with <tt>select</tt>, allowing objects from other libraries to be used within a <tt>socket.select</tt> driven loop.
</p>
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<!-- sink ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=sink>
socket.<b>sink(</b>mode, socket<b>)</b>
</p>
<p class=description>
Creates an
<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a>
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sink from a stream socket object.
</p>
<p class=parameters>
<tt>Mode</tt> defines the behavior of the sink. The following
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options are available:
</p>
<ul>
<li> <tt>"http-chunked"</tt>: sends data through socket after applying the
<em>chunked transfer coding</em>, closing the socket when done;
<li> <tt>"close-when-done"</tt>: sends all received data through the
socket, closing the socket when done;
<li> <tt>"keep-open"</tt>: sends all received data through the
socket, leaving it open when done.
</ul>
<p>
<tt>Socket</tt> is the stream socket object used to send the data.
</p>
<p class=return>
The function returns a sink with the appropriate behavior.
</p>
<!-- skip ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=skip>
socket.<b>skip(</b>d [, ret<sub>1</sub>, ret<sub>2</sub> ... ret<sub>N</sub>]<b>)</b>
</p>
<p class=description>
Drops a number of arguments and returns the remaining.
</p>
<p class=parameters>
<tt>D</tt> is the number of arguments to drop. <tt>Ret<sub>1</sub></tt> to
<tt>ret<sub>N</sub></tt> are the arguments.
</p>
<p class=return>
The function returns <tt>ret<sub>d+1</sub></tt> to <tt>ret<sub>N</sub></tt>.
</p>
<p class=note>
Note: This function is useful to avoid creation of dummy variables:
</p>
<pre class=example>
-- get the status code and separator from SMTP server reply
local code, sep = socket.skip(2, string.find(line, "^(%d%d%d)(.?)"))
</pre>
<!-- sleep ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=sleep>
socket.<b>sleep(</b>time<b>)</b>
</p>
<p class=description>
Freezes the program execution during a given amount of time.
</p>
<p class=parameters>
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<tt>Time</tt> is the number of seconds to sleep for. If
<tt>time</tt> is negative, the function returns immediately.
</p>
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<!-- source +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=source>
socket.<b>source(</b>mode, socket [, length]<b>)</b>
</p>
<p class=description>
Creates an
<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a>
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source from a stream socket object.
</p>
<p class=parameters>
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<tt>Mode</tt> defines the behavior of the source. The following
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options are available:
</p>
<ul>
<li> <tt>"http-chunked"</tt>: receives data from socket and removes the
<em>chunked transfer coding</em> before returning the data;
<li> <tt>"by-length"</tt>: receives a fixed number of bytes from the
socket. This mode requires the extra argument <tt>length</tt>;
<li> <tt>"until-closed"</tt>: receives data from a socket until the other
side closes the connection.
</ul>
<p>
<tt>Socket</tt> is the stream socket object used to receive the data.
</p>
<p class=return>
The function returns a source with the appropriate behavior.
</p>
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<!-- setsize ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<p class=name id=setsize>
socket.<b>_SETSIZE</b>
</p>
<p class=description>
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The maximum number of sockets that the <a
href=#select><tt>select</tt></a> function can handle.
</p>
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<!-- try ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<p class=name id=try>
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socket.<b>try(</b>ret<sub>1</sub> [, ret<sub>2</sub> ... ret<sub>N</sub>]<b>)</b>
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</p>
<p class=description>
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Throws an exception in case of error. The exception can only be caught
by the <a href=#protect><tt>protect</tt></a> function. It does not explode
into an error message.
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</p>
<p class=parameters>
<tt>Ret<sub>1</sub></tt> to <tt>ret<sub>N</sub></tt> can be arbitrary
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arguments, but are usually the return values of a function call
nested with <tt>try</tt>.
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</p>
<p class=return>
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The function returns <tt>ret</tt><sub>1</sub> to <tt>ret</tt><sub>N</sub> if
<tt>ret</tt><sub>1</sub> is not <tt><b>nil</b></tt>. Otherwise, it calls <tt>error</tt> passing <tt>ret</tt><sub>2</sub>.
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</p>
<pre class=example>
-- connects or throws an exception with the appropriate error message
c = socket.try(socket.connect("localhost", 80))
</pre>
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<!-- version ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<p class=name id=version>
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socket.<b>_VERSION</b>
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</p>
<p class=description>
This constant has a string describing the current LuaSocket version.
</p>
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<p>
<small>
Last modified by Diego Nehab on <br>
Thu Apr 20 00:25:54 EDT 2006
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</small>
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