Remove embedded luasocket

This commit is contained in:
Jonas Wielicki 2013-07-31 14:30:22 +02:00
parent 063e8a8a5c
commit 8be4741154
13 changed files with 1 additions and 1749 deletions

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@ -6,7 +6,7 @@ OBJS= \
context.o \
ssl.o
LIBS=-lssl -lcrypto -lluasocket
LIBS=-lssl -lcrypto
WARN=-Wall -pedantic
@ -46,14 +46,10 @@ bsd:
macosx:
@$(MAKE) $(CMOD) MYCFLAGS="$(MAC_CFLAGS)" MYLDFLAGS="$(MAC_LDFLAGS)" MYENV="$(MAC_ENV)" EXTRA="$(EXTRA)"
luasocket:
@cd luasocket && $(MAKE)
$(CMOD): $(EXTRA) $(OBJS)
$(LD) $(LDFLAGS) -o $@ $(OBJS) $(LIBS)
clean:
cd luasocket && $(MAKE) clean
rm -f $(OBJS) $(CMOD)
x509.o: x509.c x509.h config.h

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@ -1,26 +0,0 @@
OBJS= \
io.o \
buffer.o \
timeout.o \
usocket.o
CC ?= cc
CFLAGS += $(MYCFLAGS) -DLUASOCKET_DEBUG
AR := ar rcu
RANLIB ?= ranlib
.PHONY: all clean
all: libluasocket.a
libluasocket.a: $(OBJS)
$(AR) $@ $(OBJS)
$(RANLIB) $@
clean:
rm -f $(OBJS) libluasocket.a
buffer.o: buffer.c buffer.h io.h timeout.h
io.o: io.c io.h timeout.h
timeout.o: timeout.c timeout.h
usocket.o: usocket.c socket.h io.h timeout.h usocket.h

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@ -1,276 +0,0 @@
/*=========================================================================*\
* Input/Output interface for Lua programs
* LuaSocket toolkit
\*=========================================================================*/
#include "lua.h"
#include "lauxlib.h"
#include "buffer.h"
/*=========================================================================*\
* Internal function prototypes
\*=========================================================================*/
static int recvraw(p_buffer buf, size_t wanted, luaL_Buffer *b);
static int recvline(p_buffer buf, luaL_Buffer *b);
static int recvall(p_buffer buf, luaL_Buffer *b);
static int buffer_get(p_buffer buf, const char **data, size_t *count);
static void buffer_skip(p_buffer buf, size_t count);
static int sendraw(p_buffer buf, const char *data, size_t count, size_t *sent);
/* min and max macros */
#ifndef MIN
#define MIN(x, y) ((x) < (y) ? x : y)
#endif
#ifndef MAX
#define MAX(x, y) ((x) > (y) ? x : y)
#endif
/*=========================================================================*\
* Exported functions
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Initializes module
\*-------------------------------------------------------------------------*/
int buffer_open(lua_State *L) {
(void) L;
return 0;
}
/*-------------------------------------------------------------------------*\
* Initializes C structure
\*-------------------------------------------------------------------------*/
void buffer_init(p_buffer buf, p_io io, p_timeout tm) {
buf->first = buf->last = 0;
buf->io = io;
buf->tm = tm;
buf->received = buf->sent = 0;
buf->birthday = timeout_gettime();
}
/*-------------------------------------------------------------------------*\
* object:getstats() interface
\*-------------------------------------------------------------------------*/
int buffer_meth_getstats(lua_State *L, p_buffer buf) {
lua_pushnumber(L, (lua_Number) buf->received);
lua_pushnumber(L, (lua_Number) buf->sent);
lua_pushnumber(L, timeout_gettime() - buf->birthday);
return 3;
}
/*-------------------------------------------------------------------------*\
* object:setstats() interface
\*-------------------------------------------------------------------------*/
int buffer_meth_setstats(lua_State *L, p_buffer buf) {
buf->received = (long) luaL_optnumber(L, 2, (lua_Number) buf->received);
buf->sent = (long) luaL_optnumber(L, 3, (lua_Number) buf->sent);
if (lua_isnumber(L, 4)) buf->birthday = timeout_gettime() - lua_tonumber(L, 4);
lua_pushnumber(L, 1);
return 1;
}
/*-------------------------------------------------------------------------*\
* object:send() interface
\*-------------------------------------------------------------------------*/
int buffer_meth_send(lua_State *L, p_buffer buf) {
int top = lua_gettop(L);
int err = IO_DONE;
size_t size = 0, sent = 0;
const char *data = luaL_checklstring(L, 2, &size);
long start = (long) luaL_optnumber(L, 3, 1);
long end = (long) luaL_optnumber(L, 4, -1);
#ifdef LUASOCKET_DEBUG
p_timeout tm = timeout_markstart(buf->tm);
#endif
if (start < 0) start = (long) (size+start+1);
if (end < 0) end = (long) (size+end+1);
if (start < 1) start = (long) 1;
if (end > (long) size) end = (long) size;
if (start <= end) err = sendraw(buf, data+start-1, end-start+1, &sent);
/* check if there was an error */
if (err != IO_DONE) {
lua_pushnil(L);
lua_pushstring(L, buf->io->error(buf->io->ctx, err));
lua_pushnumber(L, (lua_Number) (sent+start-1));
} else {
lua_pushnumber(L, (lua_Number) (sent+start-1));
lua_pushnil(L);
lua_pushnil(L);
}
#ifdef LUASOCKET_DEBUG
/* push time elapsed during operation as the last return value */
lua_pushnumber(L, timeout_gettime() - timeout_getstart(tm));
#endif
return lua_gettop(L) - top;
}
/*-------------------------------------------------------------------------*\
* object:receive() interface
\*-------------------------------------------------------------------------*/
int buffer_meth_receive(lua_State *L, p_buffer buf) {
int err = IO_DONE, top = lua_gettop(L);
luaL_Buffer b;
size_t size;
const char *part = luaL_optlstring(L, 3, "", &size);
#ifdef LUASOCKET_DEBUG
p_timeout tm = timeout_markstart(buf->tm);
#endif
/* initialize buffer with optional extra prefix
* (useful for concatenating previous partial results) */
luaL_buffinit(L, &b);
luaL_addlstring(&b, part, size);
/* receive new patterns */
if (!lua_isnumber(L, 2)) {
const char *p= luaL_optstring(L, 2, "*l");
if (p[0] == '*' && p[1] == 'l') err = recvline(buf, &b);
else if (p[0] == '*' && p[1] == 'a') err = recvall(buf, &b);
else luaL_argcheck(L, 0, 2, "invalid receive pattern");
/* get a fixed number of bytes (minus what was already partially
* received) */
} else {
double n = lua_tonumber(L, 2);
size_t wanted = (size_t) n;
luaL_argcheck(L, n >= 0, 2, "invalid receive pattern");
if (size == 0 || wanted > size)
err = recvraw(buf, wanted-size, &b);
}
/* check if there was an error */
if (err != IO_DONE) {
/* we can't push anyting in the stack before pushing the
* contents of the buffer. this is the reason for the complication */
luaL_pushresult(&b);
lua_pushstring(L, buf->io->error(buf->io->ctx, err));
lua_pushvalue(L, -2);
lua_pushnil(L);
lua_replace(L, -4);
} else {
luaL_pushresult(&b);
lua_pushnil(L);
lua_pushnil(L);
}
#ifdef LUASOCKET_DEBUG
/* push time elapsed during operation as the last return value */
lua_pushnumber(L, timeout_gettime() - timeout_getstart(tm));
#endif
return lua_gettop(L) - top;
}
/*-------------------------------------------------------------------------*\
* Determines if there is any data in the read buffer
\*-------------------------------------------------------------------------*/
int buffer_isempty(p_buffer buf) {
return buf->first >= buf->last;
}
/*=========================================================================*\
* Internal functions
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Sends a block of data (unbuffered)
\*-------------------------------------------------------------------------*/
#define STEPSIZE 8192
static int sendraw(p_buffer buf, const char *data, size_t count, size_t *sent) {
p_io io = buf->io;
p_timeout tm = buf->tm;
size_t total = 0;
int err = IO_DONE;
while (total < count && err == IO_DONE) {
size_t done = 0;
size_t step = (count-total <= STEPSIZE)? count-total: STEPSIZE;
err = io->send(io->ctx, data+total, step, &done, tm);
total += done;
}
*sent = total;
buf->sent += total;
return err;
}
/*-------------------------------------------------------------------------*\
* Reads a fixed number of bytes (buffered)
\*-------------------------------------------------------------------------*/
static int recvraw(p_buffer buf, size_t wanted, luaL_Buffer *b) {
int err = IO_DONE;
size_t total = 0;
while (err == IO_DONE) {
size_t count; const char *data;
err = buffer_get(buf, &data, &count);
count = MIN(count, wanted - total);
luaL_addlstring(b, data, count);
buffer_skip(buf, count);
total += count;
if (total >= wanted) break;
}
return err;
}
/*-------------------------------------------------------------------------*\
* Reads everything until the connection is closed (buffered)
\*-------------------------------------------------------------------------*/
static int recvall(p_buffer buf, luaL_Buffer *b) {
int err = IO_DONE;
size_t total = 0;
while (err == IO_DONE) {
const char *data; size_t count;
err = buffer_get(buf, &data, &count);
total += count;
luaL_addlstring(b, data, count);
buffer_skip(buf, count);
}
if (err == IO_CLOSED) {
if (total > 0) return IO_DONE;
else return IO_CLOSED;
} else return err;
}
/*-------------------------------------------------------------------------*\
* Reads a line terminated by a CR LF pair or just by a LF. The CR and LF
* are not returned by the function and are discarded from the buffer
\*-------------------------------------------------------------------------*/
static int recvline(p_buffer buf, luaL_Buffer *b) {
int err = IO_DONE;
while (err == IO_DONE) {
size_t count, pos; const char *data;
err = buffer_get(buf, &data, &count);
pos = 0;
while (pos < count && data[pos] != '\n') {
/* we ignore all \r's */
if (data[pos] != '\r') luaL_addchar(b, data[pos]);
pos++;
}
if (pos < count) { /* found '\n' */
buffer_skip(buf, pos+1); /* skip '\n' too */
break; /* we are done */
} else /* reached the end of the buffer */
buffer_skip(buf, pos);
}
return err;
}
/*-------------------------------------------------------------------------*\
* Skips a given number of bytes from read buffer. No data is read from the
* transport layer
\*-------------------------------------------------------------------------*/
static void buffer_skip(p_buffer buf, size_t count) {
buf->received += count;
buf->first += count;
if (buffer_isempty(buf))
buf->first = buf->last = 0;
}
/*-------------------------------------------------------------------------*\
* Return any data available in buffer, or get more data from transport layer
* if buffer is empty
\*-------------------------------------------------------------------------*/
static int buffer_get(p_buffer buf, const char **data, size_t *count) {
int err = IO_DONE;
p_io io = buf->io;
p_timeout tm = buf->tm;
if (buffer_isempty(buf)) {
size_t got;
err = io->recv(io->ctx, buf->data, BUF_SIZE, &got, tm);
buf->first = 0;
buf->last = got;
}
*count = buf->last - buf->first;
*data = buf->data + buf->first;
return err;
}

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@ -1,45 +0,0 @@
#ifndef BUF_H
#define BUF_H
/*=========================================================================*\
* Input/Output interface for Lua programs
* LuaSocket toolkit
*
* Line patterns require buffering. Reading one character at a time involves
* too many system calls and is very slow. This module implements the
* LuaSocket interface for input/output on connected objects, as seen by
* Lua programs.
*
* Input is buffered. Output is *not* buffered because there was no simple
* way of making sure the buffered output data would ever be sent.
*
* The module is built on top of the I/O abstraction defined in io.h and the
* timeout management is done with the timeout.h interface.
\*=========================================================================*/
#include "lua.h"
#include "io.h"
#include "timeout.h"
/* buffer size in bytes */
#define BUF_SIZE 8192
/* buffer control structure */
typedef struct t_buffer_ {
double birthday; /* throttle support info: creation time, */
size_t sent, received; /* bytes sent, and bytes received */
p_io io; /* IO driver used for this buffer */
p_timeout tm; /* timeout management for this buffer */
size_t first, last; /* index of first and last bytes of stored data */
char data[BUF_SIZE]; /* storage space for buffer data */
} t_buffer;
typedef t_buffer *p_buffer;
int buffer_open(lua_State *L);
void buffer_init(p_buffer buf, p_io io, p_timeout tm);
int buffer_meth_send(lua_State *L, p_buffer buf);
int buffer_meth_receive(lua_State *L, p_buffer buf);
int buffer_meth_getstats(lua_State *L, p_buffer buf);
int buffer_meth_setstats(lua_State *L, p_buffer buf);
int buffer_isempty(p_buffer buf);
#endif /* BUF_H */

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@ -1,30 +0,0 @@
/*=========================================================================*\
* Input/Output abstraction
* LuaSocket toolkit
\*=========================================================================*/
#include "io.h"
/*=========================================================================*\
* Exported functions
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Initializes C structure
\*-------------------------------------------------------------------------*/
void io_init(p_io io, p_send send, p_recv recv, p_error error, void *ctx) {
io->send = send;
io->recv = recv;
io->error = error;
io->ctx = ctx;
}
/*-------------------------------------------------------------------------*\
* I/O error strings
\*-------------------------------------------------------------------------*/
const char *io_strerror(int err) {
switch (err) {
case IO_DONE: return NULL;
case IO_CLOSED: return "closed";
case IO_TIMEOUT: return "timeout";
default: return "unknown error";
}
}

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@ -1,65 +0,0 @@
#ifndef IO_H
#define IO_H
/*=========================================================================*\
* Input/Output abstraction
* LuaSocket toolkit
*
* This module defines the interface that LuaSocket expects from the
* transport layer for streamed input/output. The idea is that if any
* transport implements this interface, then the buffer.c functions
* automatically work on it.
*
* The module socket.h implements this interface, and thus the module tcp.h
* is very simple.
\*=========================================================================*/
#include <stdio.h>
#include "lua.h"
#include "timeout.h"
/* IO error codes */
enum {
IO_DONE = 0, /* operation completed successfully */
IO_TIMEOUT = -1, /* operation timed out */
IO_CLOSED = -2, /* the connection has been closed */
IO_UNKNOWN = -3
};
/* interface to error message function */
typedef const char *(*p_error) (
void *ctx, /* context needed by send */
int err /* error code */
);
/* interface to send function */
typedef int (*p_send) (
void *ctx, /* context needed by send */
const char *data, /* pointer to buffer with data to send */
size_t count, /* number of bytes to send from buffer */
size_t *sent, /* number of bytes sent uppon return */
p_timeout tm /* timeout control */
);
/* interface to recv function */
typedef int (*p_recv) (
void *ctx, /* context needed by recv */
char *data, /* pointer to buffer where data will be writen */
size_t count, /* number of bytes to receive into buffer */
size_t *got, /* number of bytes received uppon return */
p_timeout tm /* timeout control */
);
/* IO driver definition */
typedef struct t_io_ {
void *ctx; /* context needed by send/recv */
p_send send; /* send function pointer */
p_recv recv; /* receive function pointer */
p_error error; /* strerror function */
} t_io;
typedef t_io *p_io;
void io_init(p_io io, p_send send, p_recv recv, p_error error, void *ctx);
const char *io_strerror(int err);
#endif /* IO_H */

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@ -1,78 +0,0 @@
#ifndef SOCKET_H
#define SOCKET_H
/*=========================================================================*\
* Socket compatibilization module
* LuaSocket toolkit
*
* BSD Sockets and WinSock are similar, but there are a few irritating
* differences. Also, not all *nix platforms behave the same. This module
* (and the associated usocket.h and wsocket.h) factor these differences and
* creates a interface compatible with the io.h module.
\*=========================================================================*/
#include "io.h"
/*=========================================================================*\
* Platform specific compatibilization
\*=========================================================================*/
#ifdef _WIN32
#include "wsocket.h"
#else
#include "usocket.h"
#endif
/*=========================================================================*\
* The connect and accept functions accept a timeout and their
* implementations are somewhat complicated. We chose to move
* the timeout control into this module for these functions in
* order to simplify the modules that use them.
\*=========================================================================*/
#include "timeout.h"
/* we are lazy... */
typedef struct sockaddr SA;
/*=========================================================================*\
* Functions bellow implement a comfortable platform independent
* interface to sockets
\*=========================================================================*/
int socket_open(void);
int socket_close(void);
void socket_destroy(p_socket ps);
void socket_shutdown(p_socket ps, int how);
int socket_sendto(p_socket ps, const char *data, size_t count,
size_t *sent, SA *addr, socklen_t addr_len, p_timeout tm);
int socket_recvfrom(p_socket ps, char *data, size_t count,
size_t *got, SA *addr, socklen_t *addr_len, p_timeout tm);
void socket_setnonblocking(p_socket ps);
void socket_setblocking(p_socket ps);
int socket_waitfd(p_socket ps, int sw, p_timeout tm);
int socket_select(t_socket n, fd_set *rfds, fd_set *wfds, fd_set *efds,
p_timeout tm);
int socket_connect(p_socket ps, SA *addr, socklen_t addr_len, p_timeout tm);
int socket_create(p_socket ps, int domain, int type, int protocol);
int socket_bind(p_socket ps, SA *addr, socklen_t addr_len);
int socket_listen(p_socket ps, int backlog);
int socket_accept(p_socket ps, p_socket pa, SA *addr,
socklen_t *addr_len, p_timeout tm);
const char *socket_hoststrerror(int err);
const char *socket_gaistrerror(int err);
const char *socket_strerror(int err);
/* these are perfect to use with the io abstraction module
and the buffered input module */
int socket_send(p_socket ps, const char *data, size_t count,
size_t *sent, p_timeout tm);
int socket_recv(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm);
int socket_write(p_socket ps, const char *data, size_t count,
size_t *sent, p_timeout tm);
int socket_read(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm);
const char *socket_ioerror(p_socket ps, int err);
int socket_gethostbyaddr(const char *addr, socklen_t len, struct hostent **hp);
int socket_gethostbyname(const char *addr, struct hostent **hp);
#endif /* SOCKET_H */

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@ -1,220 +0,0 @@
/*=========================================================================*\
* Timeout management functions
* LuaSocket toolkit
\*=========================================================================*/
#include <stdio.h>
#include <limits.h>
#include <float.h>
#include "lua.h"
#include "lauxlib.h"
#include "timeout.h"
#ifdef _WIN32
#include <windows.h>
#else
#include <time.h>
#include <sys/time.h>
#endif
/* min and max macros */
#ifndef MIN
#define MIN(x, y) ((x) < (y) ? x : y)
#endif
#ifndef MAX
#define MAX(x, y) ((x) > (y) ? x : y)
#endif
/*=========================================================================*\
* Internal function prototypes
\*=========================================================================*/
static int timeout_lua_gettime(lua_State *L);
static int timeout_lua_sleep(lua_State *L);
static luaL_Reg func[] = {
{ "gettime", timeout_lua_gettime },
{ "sleep", timeout_lua_sleep },
{ NULL, NULL }
};
/*=========================================================================*\
* Exported functions.
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Initialize structure
\*-------------------------------------------------------------------------*/
void timeout_init(p_timeout tm, double block, double total) {
tm->block = block;
tm->total = total;
}
/*-------------------------------------------------------------------------*\
* Determines how much time we have left for the next system call,
* if the previous call was successful
* Input
* tm: timeout control structure
* Returns
* the number of ms left or -1 if there is no time limit
\*-------------------------------------------------------------------------*/
double timeout_get(p_timeout tm) {
if (tm->block < 0.0 && tm->total < 0.0) {
return -1;
} else if (tm->block < 0.0) {
double t = tm->total - timeout_gettime() + tm->start;
return MAX(t, 0.0);
} else if (tm->total < 0.0) {
return tm->block;
} else {
double t = tm->total - timeout_gettime() + tm->start;
return MIN(tm->block, MAX(t, 0.0));
}
}
/*-------------------------------------------------------------------------*\
* Returns time since start of operation
* Input
* tm: timeout control structure
* Returns
* start field of structure
\*-------------------------------------------------------------------------*/
double timeout_getstart(p_timeout tm) {
return tm->start;
}
/*-------------------------------------------------------------------------*\
* Determines how much time we have left for the next system call,
* if the previous call was a failure
* Input
* tm: timeout control structure
* Returns
* the number of ms left or -1 if there is no time limit
\*-------------------------------------------------------------------------*/
double timeout_getretry(p_timeout tm) {
if (tm->block < 0.0 && tm->total < 0.0) {
return -1;
} else if (tm->block < 0.0) {
double t = tm->total - timeout_gettime() + tm->start;
return MAX(t, 0.0);
} else if (tm->total < 0.0) {
double t = tm->block - timeout_gettime() + tm->start;
return MAX(t, 0.0);
} else {
double t = tm->total - timeout_gettime() + tm->start;
return MIN(tm->block, MAX(t, 0.0));
}
}
/*-------------------------------------------------------------------------*\
* Marks the operation start time in structure
* Input
* tm: timeout control structure
\*-------------------------------------------------------------------------*/
p_timeout timeout_markstart(p_timeout tm) {
tm->start = timeout_gettime();
return tm;
}
/*-------------------------------------------------------------------------*\
* Gets time in s, relative to January 1, 1970 (UTC)
* Returns
* time in s.
\*-------------------------------------------------------------------------*/
#ifdef _WIN32
double timeout_gettime(void) {
FILETIME ft;
double t;
GetSystemTimeAsFileTime(&ft);
/* Windows file time (time since January 1, 1601 (UTC)) */
t = ft.dwLowDateTime/1.0e7 + ft.dwHighDateTime*(4294967296.0/1.0e7);
/* convert to Unix Epoch time (time since January 1, 1970 (UTC)) */
return (t - 11644473600.0);
}
#else
double timeout_gettime(void) {
struct timeval v;
gettimeofday(&v, (struct timezone *) NULL);
/* Unix Epoch time (time since January 1, 1970 (UTC)) */
return v.tv_sec + v.tv_usec/1.0e6;
}
#endif
/*-------------------------------------------------------------------------*\
* Initializes module
\*-------------------------------------------------------------------------*/
int timeout_open(lua_State *L) {
#if LUA_VERSION_NUM > 501 && !defined(LUA_COMPAT_MODULE)
luaL_setfuncs(L, func, 0);
#else
luaL_openlib(L, NULL, func, 0);
#endif
return 0;
}
/*-------------------------------------------------------------------------*\
* Sets timeout values for IO operations
* Lua Input: base, time [, mode]
* time: time out value in seconds
* mode: "b" for block timeout, "t" for total timeout. (default: b)
\*-------------------------------------------------------------------------*/
int timeout_meth_settimeout(lua_State *L, p_timeout tm) {
double t = luaL_optnumber(L, 2, -1);
const char *mode = luaL_optstring(L, 3, "b");
switch (*mode) {
case 'b':
tm->block = t;
break;
case 'r': case 't':
tm->total = t;
break;
default:
luaL_argcheck(L, 0, 3, "invalid timeout mode");
break;
}
lua_pushnumber(L, 1);
return 1;
}
/*=========================================================================*\
* Test support functions
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Returns the time the system has been up, in secconds.
\*-------------------------------------------------------------------------*/
static int timeout_lua_gettime(lua_State *L)
{
lua_pushnumber(L, timeout_gettime());
return 1;
}
/*-------------------------------------------------------------------------*\
* Sleep for n seconds.
\*-------------------------------------------------------------------------*/
#ifdef _WIN32
int timeout_lua_sleep(lua_State *L)
{
double n = luaL_checknumber(L, 1);
if (n < 0.0) n = 0.0;
if (n < DBL_MAX/1000.0) n *= 1000.0;
if (n > INT_MAX) n = INT_MAX;
Sleep((int)n);
return 0;
}
#else
int timeout_lua_sleep(lua_State *L)
{
double n = luaL_checknumber(L, 1);
struct timespec t, r;
if (n < 0.0) n = 0.0;
if (n > INT_MAX) n = INT_MAX;
t.tv_sec = (int) n;
n -= t.tv_sec;
t.tv_nsec = (int) (n * 1000000000);
if (t.tv_nsec >= 1000000000) t.tv_nsec = 999999999;
while (nanosleep(&t, &r) != 0) {
t.tv_sec = r.tv_sec;
t.tv_nsec = r.tv_nsec;
}
return 0;
}
#endif

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@ -1,28 +0,0 @@
#ifndef TIMEOUT_H
#define TIMEOUT_H
/*=========================================================================*\
* Timeout management functions
* LuaSocket toolkit
\*=========================================================================*/
#include "lua.h"
/* timeout control structure */
typedef struct t_timeout_ {
double block; /* maximum time for blocking calls */
double total; /* total number of miliseconds for operation */
double start; /* time of start of operation */
} t_timeout;
typedef t_timeout *p_timeout;
int timeout_open(lua_State *L);
void timeout_init(p_timeout tm, double block, double total);
double timeout_get(p_timeout tm);
double timeout_getretry(p_timeout tm);
p_timeout timeout_markstart(p_timeout tm);
double timeout_getstart(p_timeout tm);
double timeout_gettime(void);
int timeout_meth_settimeout(lua_State *L, p_timeout tm);
#define timeout_iszero(tm) ((tm)->block == 0.0)
#endif /* TIMEOUT_H */

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@ -1,439 +0,0 @@
/*=========================================================================*\
* Socket compatibilization module for Unix
* LuaSocket toolkit
*
* The code is now interrupt-safe.
* The penalty of calling select to avoid busy-wait is only paid when
* the I/O call fail in the first place.
\*=========================================================================*/
#include <string.h>
#include <signal.h>
#include "socket.h"
/*-------------------------------------------------------------------------*\
* Wait for readable/writable/connected socket with timeout
\*-------------------------------------------------------------------------*/
#ifndef SOCKET_SELECT
int socket_waitfd(p_socket ps, int sw, p_timeout tm) {
int ret;
struct pollfd pfd;
pfd.fd = *ps;
pfd.events = sw;
pfd.revents = 0;
if (timeout_iszero(tm)) return IO_TIMEOUT; /* optimize timeout == 0 case */
do {
int t = (int)(timeout_getretry(tm)*1e3);
ret = poll(&pfd, 1, t >= 0? t: -1);
} while (ret == -1 && errno == EINTR);
if (ret == -1) return errno;
if (ret == 0) return IO_TIMEOUT;
if (sw == WAITFD_C && (pfd.revents & (POLLIN|POLLERR))) return IO_CLOSED;
return IO_DONE;
}
#else
int socket_waitfd(p_socket ps, int sw, p_timeout tm) {
int ret;
fd_set rfds, wfds, *rp, *wp;
struct timeval tv, *tp;
double t;
if (*ps >= FD_SETSIZE) return EINVAL;
if (timeout_iszero(tm)) return IO_TIMEOUT; /* optimize timeout == 0 case */
do {
/* must set bits within loop, because select may have modifed them */
rp = wp = NULL;
if (sw & WAITFD_R) { FD_ZERO(&rfds); FD_SET(*ps, &rfds); rp = &rfds; }
if (sw & WAITFD_W) { FD_ZERO(&wfds); FD_SET(*ps, &wfds); wp = &wfds; }
t = timeout_getretry(tm);
tp = NULL;
if (t >= 0.0) {
tv.tv_sec = (int)t;
tv.tv_usec = (int)((t-tv.tv_sec)*1.0e6);
tp = &tv;
}
ret = select(*ps+1, rp, wp, NULL, tp);
} while (ret == -1 && errno == EINTR);
if (ret == -1) return errno;
if (ret == 0) return IO_TIMEOUT;
if (sw == WAITFD_C && FD_ISSET(*ps, &rfds)) return IO_CLOSED;
return IO_DONE;
}
#endif
/*-------------------------------------------------------------------------*\
* Initializes module
\*-------------------------------------------------------------------------*/
int socket_open(void) {
/* instals a handler to ignore sigpipe or it will crash us */
signal(SIGPIPE, SIG_IGN);
return 1;
}
/*-------------------------------------------------------------------------*\
* Close module
\*-------------------------------------------------------------------------*/
int socket_close(void) {
return 1;
}
/*-------------------------------------------------------------------------*\
* Close and inutilize socket
\*-------------------------------------------------------------------------*/
void socket_destroy(p_socket ps) {
if (*ps != SOCKET_INVALID) {
socket_setblocking(ps);
close(*ps);
*ps = SOCKET_INVALID;
}
}
/*-------------------------------------------------------------------------*\
* Select with timeout control
\*-------------------------------------------------------------------------*/
int socket_select(t_socket n, fd_set *rfds, fd_set *wfds, fd_set *efds,
p_timeout tm) {
int ret;
do {
struct timeval tv;
double t = timeout_getretry(tm);
tv.tv_sec = (int) t;
tv.tv_usec = (int) ((t - tv.tv_sec) * 1.0e6);
/* timeout = 0 means no wait */
ret = select(n, rfds, wfds, efds, t >= 0.0 ? &tv: NULL);
} while (ret < 0 && errno == EINTR);
return ret;
}
/*-------------------------------------------------------------------------*\
* Creates and sets up a socket
\*-------------------------------------------------------------------------*/
int socket_create(p_socket ps, int domain, int type, int protocol) {
*ps = socket(domain, type, protocol);
if (*ps != SOCKET_INVALID) return IO_DONE;
else return errno;
}
/*-------------------------------------------------------------------------*\
* Binds or returns error message
\*-------------------------------------------------------------------------*/
int socket_bind(p_socket ps, SA *addr, socklen_t len) {
int err = IO_DONE;
socket_setblocking(ps);
if (bind(*ps, addr, len) < 0) err = errno;
socket_setnonblocking(ps);
return err;
}
/*-------------------------------------------------------------------------*\
*
\*-------------------------------------------------------------------------*/
int socket_listen(p_socket ps, int backlog) {
int err = IO_DONE;
socket_setblocking(ps);
if (listen(*ps, backlog)) err = errno;
socket_setnonblocking(ps);
return err;
}
/*-------------------------------------------------------------------------*\
*
\*-------------------------------------------------------------------------*/
void socket_shutdown(p_socket ps, int how) {
socket_setblocking(ps);
shutdown(*ps, how);
socket_setnonblocking(ps);
}
/*-------------------------------------------------------------------------*\
* Connects or returns error message
\*-------------------------------------------------------------------------*/
int socket_connect(p_socket ps, SA *addr, socklen_t len, p_timeout tm) {
int err;
/* avoid calling on closed sockets */
if (*ps == SOCKET_INVALID) return IO_CLOSED;
/* call connect until done or failed without being interrupted */
do if (connect(*ps, addr, len) == 0) return IO_DONE;
while ((err = errno) == EINTR);
/* if connection failed immediately, return error code */
if (err != EINPROGRESS && err != EAGAIN) return err;
/* zero timeout case optimization */
if (timeout_iszero(tm)) return IO_TIMEOUT;
/* wait until we have the result of the connection attempt or timeout */
err = socket_waitfd(ps, WAITFD_C, tm);
if (err == IO_CLOSED) {
if (recv(*ps, (char *) &err, 0, 0) == 0) return IO_DONE;
else return errno;
} else return err;
}
/*-------------------------------------------------------------------------*\
* Accept with timeout
\*-------------------------------------------------------------------------*/
int socket_accept(p_socket ps, p_socket pa, SA *addr, socklen_t *len, p_timeout tm) {
if (*ps == SOCKET_INVALID) return IO_CLOSED;
for ( ;; ) {
int err;
if ((*pa = accept(*ps, addr, len)) != SOCKET_INVALID) return IO_DONE;
err = errno;
if (err == EINTR) continue;
if (err != EAGAIN && err != ECONNABORTED) return err;
if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
}
/* can't reach here */
return IO_UNKNOWN;
}
/*-------------------------------------------------------------------------*\
* Send with timeout
\*-------------------------------------------------------------------------*/
int socket_send(p_socket ps, const char *data, size_t count,
size_t *sent, p_timeout tm)
{
int err;
*sent = 0;
/* avoid making system calls on closed sockets */
if (*ps == SOCKET_INVALID) return IO_CLOSED;
/* loop until we send something or we give up on error */
for ( ;; ) {
long put = (long) send(*ps, data, count, 0);
/* if we sent anything, we are done */
if (put >= 0) {
*sent = put;
return IO_DONE;
}
err = errno;
/* EPIPE means the connection was closed */
if (err == EPIPE) return IO_CLOSED;
/* we call was interrupted, just try again */
if (err == EINTR) continue;
/* if failed fatal reason, report error */
if (err != EAGAIN) return err;
/* wait until we can send something or we timeout */
if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err;
}
/* can't reach here */
return IO_UNKNOWN;
}
/*-------------------------------------------------------------------------*\
* Sendto with timeout
\*-------------------------------------------------------------------------*/
int socket_sendto(p_socket ps, const char *data, size_t count, size_t *sent,
SA *addr, socklen_t len, p_timeout tm)
{
int err;
*sent = 0;
if (*ps == SOCKET_INVALID) return IO_CLOSED;
for ( ;; ) {
long put = (long) sendto(*ps, data, count, 0, addr, len);
if (put >= 0) {
*sent = put;
return IO_DONE;
}
err = errno;
if (err == EPIPE) return IO_CLOSED;
if (err == EINTR) continue;
if (err != EAGAIN) return err;
if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err;
}
return IO_UNKNOWN;
}
/*-------------------------------------------------------------------------*\
* Receive with timeout
\*-------------------------------------------------------------------------*/
int socket_recv(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm) {
int err;
*got = 0;
if (*ps == SOCKET_INVALID) return IO_CLOSED;
for ( ;; ) {
long taken = (long) recv(*ps, data, count, 0);
if (taken > 0) {
*got = taken;
return IO_DONE;
}
err = errno;
if (taken == 0) return IO_CLOSED;
if (err == EINTR) continue;
if (err != EAGAIN) return err;
if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
}
return IO_UNKNOWN;
}
/*-------------------------------------------------------------------------*\
* Recvfrom with timeout
\*-------------------------------------------------------------------------*/
int socket_recvfrom(p_socket ps, char *data, size_t count, size_t *got,
SA *addr, socklen_t *len, p_timeout tm) {
int err;
*got = 0;
if (*ps == SOCKET_INVALID) return IO_CLOSED;
for ( ;; ) {
long taken = (long) recvfrom(*ps, data, count, 0, addr, len);
if (taken > 0) {
*got = taken;
return IO_DONE;
}
err = errno;
if (taken == 0) return IO_CLOSED;
if (err == EINTR) continue;
if (err != EAGAIN) return err;
if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
}
return IO_UNKNOWN;
}
/*-------------------------------------------------------------------------*\
* Write with timeout
*
* socket_read and socket_write are cut-n-paste of socket_send and socket_recv,
* with send/recv replaced with write/read. We can't just use write/read
* in the socket version, because behaviour when size is zero is different.
\*-------------------------------------------------------------------------*/
int socket_write(p_socket ps, const char *data, size_t count,
size_t *sent, p_timeout tm)
{
int err;
*sent = 0;
/* avoid making system calls on closed sockets */
if (*ps == SOCKET_INVALID) return IO_CLOSED;
/* loop until we send something or we give up on error */
for ( ;; ) {
long put = (long) write(*ps, data, count);
/* if we sent anything, we are done */
if (put >= 0) {
*sent = put;
return IO_DONE;
}
err = errno;
/* EPIPE means the connection was closed */
if (err == EPIPE) return IO_CLOSED;
/* we call was interrupted, just try again */
if (err == EINTR) continue;
/* if failed fatal reason, report error */
if (err != EAGAIN) return err;
/* wait until we can send something or we timeout */
if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err;
}
/* can't reach here */
return IO_UNKNOWN;
}
/*-------------------------------------------------------------------------*\
* Read with timeout
* See note for socket_write
\*-------------------------------------------------------------------------*/
int socket_read(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm) {
int err;
*got = 0;
if (*ps == SOCKET_INVALID) return IO_CLOSED;
for ( ;; ) {
long taken = (long) read(*ps, data, count);
if (taken > 0) {
*got = taken;
return IO_DONE;
}
err = errno;
if (taken == 0) return IO_CLOSED;
if (err == EINTR) continue;
if (err != EAGAIN) return err;
if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
}
return IO_UNKNOWN;
}
/*-------------------------------------------------------------------------*\
* Put socket into blocking mode
\*-------------------------------------------------------------------------*/
void socket_setblocking(p_socket ps) {
int flags = fcntl(*ps, F_GETFL, 0);
flags &= (~(O_NONBLOCK));
fcntl(*ps, F_SETFL, flags);
}
/*-------------------------------------------------------------------------*\
* Put socket into non-blocking mode
\*-------------------------------------------------------------------------*/
void socket_setnonblocking(p_socket ps) {
int flags = fcntl(*ps, F_GETFL, 0);
flags |= O_NONBLOCK;
fcntl(*ps, F_SETFL, flags);
}
/*-------------------------------------------------------------------------*\
* DNS helpers
\*-------------------------------------------------------------------------*/
int socket_gethostbyaddr(const char *addr, socklen_t len, struct hostent **hp) {
*hp = gethostbyaddr(addr, len, AF_INET);
if (*hp) return IO_DONE;
else if (h_errno) return h_errno;
else if (errno) return errno;
else return IO_UNKNOWN;
}
int socket_gethostbyname(const char *addr, struct hostent **hp) {
*hp = gethostbyname(addr);
if (*hp) return IO_DONE;
else if (h_errno) return h_errno;
else if (errno) return errno;
else return IO_UNKNOWN;
}
/*-------------------------------------------------------------------------*\
* Error translation functions
* Make sure important error messages are standard
\*-------------------------------------------------------------------------*/
const char *socket_hoststrerror(int err) {
if (err <= 0) return io_strerror(err);
switch (err) {
case HOST_NOT_FOUND: return "host not found";
default: return hstrerror(err);
}
}
const char *socket_strerror(int err) {
if (err <= 0) return io_strerror(err);
switch (err) {
case EADDRINUSE: return "address already in use";
case EISCONN: return "already connected";
case EACCES: return "permission denied";
case ECONNREFUSED: return "connection refused";
case ECONNABORTED: return "closed";
case ECONNRESET: return "closed";
case ETIMEDOUT: return "timeout";
default: return strerror(err);
}
}
const char *socket_ioerror(p_socket ps, int err) {
(void) ps;
return socket_strerror(err);
}
const char *socket_gaistrerror(int err) {
if (err == 0) return NULL;
switch (err) {
case EAI_AGAIN: return "temporary failure in name resolution";
case EAI_BADFLAGS: return "invalid value for ai_flags";
#ifdef EAI_BADHINTS
case EAI_BADHINTS: return "invalid value for hints";
#endif
case EAI_FAIL: return "non-recoverable failure in name resolution";
case EAI_FAMILY: return "ai_family not supported";
case EAI_MEMORY: return "memory allocation failure";
case EAI_NONAME:
return "host or service not provided, or not known";
case EAI_OVERFLOW: return "argument buffer overflow";
#ifdef EAI_PROTOCOL
case EAI_PROTOCOL: return "resolved protocol is unknown";
#endif
case EAI_SERVICE: return "service not supported for socket type";
case EAI_SOCKTYPE: return "ai_socktype not supported";
case EAI_SYSTEM: return strerror(errno);
default: return gai_strerror(err);
}
}

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@ -1,70 +0,0 @@
#ifndef USOCKET_H
#define USOCKET_H
/*=========================================================================*\
* Socket compatibilization module for Unix
* LuaSocket toolkit
\*=========================================================================*/
/*=========================================================================*\
* BSD include files
\*=========================================================================*/
/* error codes */
#include <errno.h>
/* close function */
#include <unistd.h>
/* fnctnl function and associated constants */
#include <fcntl.h>
/* struct sockaddr */
#include <sys/types.h>
/* socket function */
#include <sys/socket.h>
/* struct timeval */
#include <sys/time.h>
/* gethostbyname and gethostbyaddr functions */
#include <netdb.h>
/* sigpipe handling */
#include <signal.h>
/* IP stuff*/
#include <netinet/in.h>
#include <arpa/inet.h>
/* TCP options (nagle algorithm disable) */
#include <netinet/tcp.h>
#include <net/if.h>
#ifndef SOCKET_SELECT
#include <sys/poll.h>
#define WAITFD_R POLLIN
#define WAITFD_W POLLOUT
#define WAITFD_C (POLLIN|POLLOUT)
#else
#define WAITFD_R 1
#define WAITFD_W 2
#define WAITFD_C (WAITFD_R|WAITFD_W)
#endif
#ifndef SO_REUSEPORT
#define SO_REUSEPORT SO_REUSEADDR
#endif
/* Some platforms use IPV6_JOIN_GROUP instead if
* IPV6_ADD_MEMBERSHIP. The semantics are same, though. */
#ifndef IPV6_ADD_MEMBERSHIP
#ifdef IPV6_JOIN_GROUP
#define IPV6_ADD_MEMBERSHIP IPV6_JOIN_GROUP
#endif /* IPV6_JOIN_GROUP */
#endif /* !IPV6_ADD_MEMBERSHIP */
/* Same with IPV6_DROP_MEMBERSHIP / IPV6_LEAVE_GROUP. */
#ifndef IPV6_DROP_MEMBERSHIP
#ifdef IPV6_LEAVE_GROUP
#define IPV6_DROP_MEMBERSHIP IPV6_LEAVE_GROUP
#endif /* IPV6_LEAVE_GROUP */
#endif /* !IPV6_DROP_MEMBERSHIP */
typedef int t_socket;
typedef t_socket *p_socket;
typedef struct sockaddr_storage t_sockaddr_storage;
#define SOCKET_INVALID (-1)
#endif /* USOCKET_H */

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@ -1,429 +0,0 @@
/*=========================================================================*\
* Socket compatibilization module for Win32
* LuaSocket toolkit
*
* The penalty of calling select to avoid busy-wait is only paid when
* the I/O call fail in the first place.
\*=========================================================================*/
#include <string.h>
#include "socket.h"
/* WinSock doesn't have a strerror... */
static const char *wstrerror(int err);
/*-------------------------------------------------------------------------*\
* Initializes module
\*-------------------------------------------------------------------------*/
int socket_open(void) {
WSADATA wsaData;
WORD wVersionRequested = MAKEWORD(2, 0);
int err = WSAStartup(wVersionRequested, &wsaData );
if (err != 0) return 0;
if ((LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 0) &&
(LOBYTE(wsaData.wVersion) != 1 || HIBYTE(wsaData.wVersion) != 1)) {
WSACleanup();
return 0;
}
return 1;
}
/*-------------------------------------------------------------------------*\
* Close module
\*-------------------------------------------------------------------------*/
int socket_close(void) {
WSACleanup();
return 1;
}
/*-------------------------------------------------------------------------*\
* Wait for readable/writable/connected socket with timeout
\*-------------------------------------------------------------------------*/
int socket_waitfd(p_socket ps, int sw, p_timeout tm) {
int ret;
fd_set rfds, wfds, efds, *rp = NULL, *wp = NULL, *ep = NULL;
struct timeval tv, *tp = NULL;
double t;
if (timeout_iszero(tm)) return IO_TIMEOUT; /* optimize timeout == 0 case */
if (sw & WAITFD_R) {
FD_ZERO(&rfds);
FD_SET(*ps, &rfds);
rp = &rfds;
}
if (sw & WAITFD_W) { FD_ZERO(&wfds); FD_SET(*ps, &wfds); wp = &wfds; }
if (sw & WAITFD_C) { FD_ZERO(&efds); FD_SET(*ps, &efds); ep = &efds; }
if ((t = timeout_get(tm)) >= 0.0) {
tv.tv_sec = (int) t;
tv.tv_usec = (int) ((t-tv.tv_sec)*1.0e6);
tp = &tv;
}
ret = select(0, rp, wp, ep, tp);
if (ret == -1) return WSAGetLastError();
if (ret == 0) return IO_TIMEOUT;
if (sw == WAITFD_C && FD_ISSET(*ps, &efds)) return IO_CLOSED;
return IO_DONE;
}
/*-------------------------------------------------------------------------*\
* Select with int timeout in ms
\*-------------------------------------------------------------------------*/
int socket_select(t_socket n, fd_set *rfds, fd_set *wfds, fd_set *efds,
p_timeout tm) {
struct timeval tv;
double t = timeout_get(tm);
tv.tv_sec = (int) t;
tv.tv_usec = (int) ((t - tv.tv_sec) * 1.0e6);
if (n <= 0) {
Sleep((DWORD) (1000*t));
return 0;
} else return select(0, rfds, wfds, efds, t >= 0.0? &tv: NULL);
}
/*-------------------------------------------------------------------------*\
* Close and inutilize socket
\*-------------------------------------------------------------------------*/
void socket_destroy(p_socket ps) {
if (*ps != SOCKET_INVALID) {
socket_setblocking(ps); /* close can take a long time on WIN32 */
closesocket(*ps);
*ps = SOCKET_INVALID;
}
}
/*-------------------------------------------------------------------------*\
*
\*-------------------------------------------------------------------------*/
void socket_shutdown(p_socket ps, int how) {
socket_setblocking(ps);
shutdown(*ps, how);
socket_setnonblocking(ps);
}
/*-------------------------------------------------------------------------*\
* Creates and sets up a socket
\*-------------------------------------------------------------------------*/
int socket_create(p_socket ps, int domain, int type, int protocol) {
*ps = socket(domain, type, protocol);
if (*ps != SOCKET_INVALID) return IO_DONE;
else return WSAGetLastError();
}
/*-------------------------------------------------------------------------*\
* Connects or returns error message
\*-------------------------------------------------------------------------*/
int socket_connect(p_socket ps, SA *addr, socklen_t len, p_timeout tm) {
int err;
/* don't call on closed socket */
if (*ps == SOCKET_INVALID) return IO_CLOSED;
/* ask system to connect */
if (connect(*ps, addr, len) == 0) return IO_DONE;
/* make sure the system is trying to connect */
err = WSAGetLastError();
if (err != WSAEWOULDBLOCK && err != WSAEINPROGRESS) return err;
/* zero timeout case optimization */
if (timeout_iszero(tm)) return IO_TIMEOUT;
/* we wait until something happens */
err = socket_waitfd(ps, WAITFD_C, tm);
if (err == IO_CLOSED) {
int len = sizeof(err);
/* give windows time to set the error (yes, disgusting) */
Sleep(10);
/* find out why we failed */
getsockopt(*ps, SOL_SOCKET, SO_ERROR, (char *)&err, &len);
/* we KNOW there was an error. if 'why' is 0, we will return
* "unknown error", but it's not really our fault */
return err > 0? err: IO_UNKNOWN;
} else return err;
}
/*-------------------------------------------------------------------------*\
* Binds or returns error message
\*-------------------------------------------------------------------------*/
int socket_bind(p_socket ps, SA *addr, socklen_t len) {
int err = IO_DONE;
socket_setblocking(ps);
if (bind(*ps, addr, len) < 0) err = WSAGetLastError();
socket_setnonblocking(ps);
return err;
}
/*-------------------------------------------------------------------------*\
*
\*-------------------------------------------------------------------------*/
int socket_listen(p_socket ps, int backlog) {
int err = IO_DONE;
socket_setblocking(ps);
if (listen(*ps, backlog) < 0) err = WSAGetLastError();
socket_setnonblocking(ps);
return err;
}
/*-------------------------------------------------------------------------*\
* Accept with timeout
\*-------------------------------------------------------------------------*/
int socket_accept(p_socket ps, p_socket pa, SA *addr, socklen_t *len,
p_timeout tm) {
if (*ps == SOCKET_INVALID) return IO_CLOSED;
for ( ;; ) {
int err;
/* try to get client socket */
if ((*pa = accept(*ps, addr, len)) != SOCKET_INVALID) return IO_DONE;
/* find out why we failed */
err = WSAGetLastError();
/* if we failed because there was no connectoin, keep trying */
if (err != WSAEWOULDBLOCK && err != WSAECONNABORTED) return err;
/* call select to avoid busy wait */
if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
}
}
/*-------------------------------------------------------------------------*\
* Send with timeout
* On windows, if you try to send 10MB, the OS will buffer EVERYTHING
* this can take an awful lot of time and we will end up blocked.
* Therefore, whoever calls this function should not pass a huge buffer.
\*-------------------------------------------------------------------------*/
int socket_send(p_socket ps, const char *data, size_t count,
size_t *sent, p_timeout tm)
{
int err;
*sent = 0;
/* avoid making system calls on closed sockets */
if (*ps == SOCKET_INVALID) return IO_CLOSED;
/* loop until we send something or we give up on error */
for ( ;; ) {
/* try to send something */
int put = send(*ps, data, (int) count, 0);
/* if we sent something, we are done */
if (put > 0) {
*sent = put;
return IO_DONE;
}
/* deal with failure */
err = WSAGetLastError();
/* we can only proceed if there was no serious error */
if (err != WSAEWOULDBLOCK) return err;
/* avoid busy wait */
if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err;
}
}
/*-------------------------------------------------------------------------*\
* Sendto with timeout
\*-------------------------------------------------------------------------*/
int socket_sendto(p_socket ps, const char *data, size_t count, size_t *sent,
SA *addr, socklen_t len, p_timeout tm)
{
int err;
*sent = 0;
if (*ps == SOCKET_INVALID) return IO_CLOSED;
for ( ;; ) {
int put = sendto(*ps, data, (int) count, 0, addr, len);
if (put > 0) {
*sent = put;
return IO_DONE;
}
err = WSAGetLastError();
if (err != WSAEWOULDBLOCK) return err;
if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err;
}
}
/*-------------------------------------------------------------------------*\
* Receive with timeout
\*-------------------------------------------------------------------------*/
int socket_recv(p_socket ps, char *data, size_t count, size_t *got,
p_timeout tm)
{
int err, prev = IO_DONE;
*got = 0;
if (*ps == SOCKET_INVALID) return IO_CLOSED;
for ( ;; ) {
int taken = recv(*ps, data, (int) count, 0);
if (taken > 0) {
*got = taken;
return IO_DONE;
}
if (taken == 0) return IO_CLOSED;
err = WSAGetLastError();
/* On UDP, a connreset simply means the previous send failed.
* So we try again.
* On TCP, it means our socket is now useless, so the error passes.
* (We will loop again, exiting because the same error will happen) */
if (err != WSAEWOULDBLOCK) {
if (err != WSAECONNRESET || prev == WSAECONNRESET) return err;
prev = err;
}
if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
}
}
/*-------------------------------------------------------------------------*\
* Recvfrom with timeout
\*-------------------------------------------------------------------------*/
int socket_recvfrom(p_socket ps, char *data, size_t count, size_t *got,
SA *addr, socklen_t *len, p_timeout tm)
{
int err, prev = IO_DONE;
*got = 0;
if (*ps == SOCKET_INVALID) return IO_CLOSED;
for ( ;; ) {
int taken = recvfrom(*ps, data, (int) count, 0, addr, len);
if (taken > 0) {
*got = taken;
return IO_DONE;
}
if (taken == 0) return IO_CLOSED;
err = WSAGetLastError();
/* On UDP, a connreset simply means the previous send failed.
* So we try again.
* On TCP, it means our socket is now useless, so the error passes.
* (We will loop again, exiting because the same error will happen) */
if (err != WSAEWOULDBLOCK) {
if (err != WSAECONNRESET || prev == WSAECONNRESET) return err;
prev = err;
}
if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
}
}
/*-------------------------------------------------------------------------*\
* Put socket into blocking mode
\*-------------------------------------------------------------------------*/
void socket_setblocking(p_socket ps) {
u_long argp = 0;
ioctlsocket(*ps, FIONBIO, &argp);
}
/*-------------------------------------------------------------------------*\
* Put socket into non-blocking mode
\*-------------------------------------------------------------------------*/
void socket_setnonblocking(p_socket ps) {
u_long argp = 1;
ioctlsocket(*ps, FIONBIO, &argp);
}
/*-------------------------------------------------------------------------*\
* DNS helpers
\*-------------------------------------------------------------------------*/
int socket_gethostbyaddr(const char *addr, socklen_t len, struct hostent **hp) {
*hp = gethostbyaddr(addr, len, AF_INET);
if (*hp) return IO_DONE;
else return WSAGetLastError();
}
int socket_gethostbyname(const char *addr, struct hostent **hp) {
*hp = gethostbyname(addr);
if (*hp) return IO_DONE;
else return WSAGetLastError();
}
/*-------------------------------------------------------------------------*\
* Error translation functions
\*-------------------------------------------------------------------------*/
const char *socket_hoststrerror(int err) {
if (err <= 0) return io_strerror(err);
switch (err) {
case WSAHOST_NOT_FOUND: return "host not found";
default: return wstrerror(err);
}
}
const char *socket_strerror(int err) {
if (err <= 0) return io_strerror(err);
switch (err) {
case WSAEADDRINUSE: return "address already in use";
case WSAECONNREFUSED: return "connection refused";
case WSAEISCONN: return "already connected";
case WSAEACCES: return "permission denied";
case WSAECONNABORTED: return "closed";
case WSAECONNRESET: return "closed";
case WSAETIMEDOUT: return "timeout";
default: return wstrerror(err);
}
}
const char *socket_ioerror(p_socket ps, int err) {
(void) ps;
return socket_strerror(err);
}
static const char *wstrerror(int err) {
switch (err) {
case WSAEINTR: return "Interrupted function call";
case WSAEACCES: return "Permission denied";
case WSAEFAULT: return "Bad address";
case WSAEINVAL: return "Invalid argument";
case WSAEMFILE: return "Too many open files";
case WSAEWOULDBLOCK: return "Resource temporarily unavailable";
case WSAEINPROGRESS: return "Operation now in progress";
case WSAEALREADY: return "Operation already in progress";
case WSAENOTSOCK: return "Socket operation on nonsocket";
case WSAEDESTADDRREQ: return "Destination address required";
case WSAEMSGSIZE: return "Message too long";
case WSAEPROTOTYPE: return "Protocol wrong type for socket";
case WSAENOPROTOOPT: return "Bad protocol option";
case WSAEPROTONOSUPPORT: return "Protocol not supported";
case WSAESOCKTNOSUPPORT: return "Socket type not supported";
case WSAEOPNOTSUPP: return "Operation not supported";
case WSAEPFNOSUPPORT: return "Protocol family not supported";
case WSAEAFNOSUPPORT:
return "Address family not supported by protocol family";
case WSAEADDRINUSE: return "Address already in use";
case WSAEADDRNOTAVAIL: return "Cannot assign requested address";
case WSAENETDOWN: return "Network is down";
case WSAENETUNREACH: return "Network is unreachable";
case WSAENETRESET: return "Network dropped connection on reset";
case WSAECONNABORTED: return "Software caused connection abort";
case WSAECONNRESET: return "Connection reset by peer";
case WSAENOBUFS: return "No buffer space available";
case WSAEISCONN: return "Socket is already connected";
case WSAENOTCONN: return "Socket is not connected";
case WSAESHUTDOWN: return "Cannot send after socket shutdown";
case WSAETIMEDOUT: return "Connection timed out";
case WSAECONNREFUSED: return "Connection refused";
case WSAEHOSTDOWN: return "Host is down";
case WSAEHOSTUNREACH: return "No route to host";
case WSAEPROCLIM: return "Too many processes";
case WSASYSNOTREADY: return "Network subsystem is unavailable";
case WSAVERNOTSUPPORTED: return "Winsock.dll version out of range";
case WSANOTINITIALISED:
return "Successful WSAStartup not yet performed";
case WSAEDISCON: return "Graceful shutdown in progress";
case WSAHOST_NOT_FOUND: return "Host not found";
case WSATRY_AGAIN: return "Nonauthoritative host not found";
case WSANO_RECOVERY: return "Nonrecoverable name lookup error";
case WSANO_DATA: return "Valid name, no data record of requested type";
default: return "Unknown error";
}
}
const char *socket_gaistrerror(int err) {
if (err == 0) return NULL;
switch (err) {
case EAI_AGAIN: return "temporary failure in name resolution";
case EAI_BADFLAGS: return "invalid value for ai_flags";
#ifdef EAI_BADHINTS
case EAI_BADHINTS: return "invalid value for hints";
#endif
case EAI_FAIL: return "non-recoverable failure in name resolution";
case EAI_FAMILY: return "ai_family not supported";
case EAI_MEMORY: return "memory allocation failure";
case EAI_NONAME:
return "host or service not provided, or not known";
#ifdef EAI_OVERFLOW
case EAI_OVERFLOW: return "argument buffer overflow";
#endif
#ifdef EAI_PROTOCOL
case EAI_PROTOCOL: return "resolved protocol is unknown";
#endif
case EAI_SERVICE: return "service not supported for socket type";
case EAI_SOCKTYPE: return "ai_socktype not supported";
#ifdef EAI_SYSTEM
case EAI_SYSTEM: return strerror(errno);
#endif
default: return gai_strerror(err);
}
}

View File

@ -1,38 +0,0 @@
#ifndef WSOCKET_H
#define WSOCKET_H
/*=========================================================================*\
* Socket compatibilization module for Win32
* LuaSocket toolkit
\*=========================================================================*/
/*=========================================================================*\
* WinSock include files
\*=========================================================================*/
#include <winsock2.h>
#include <ws2tcpip.h>
typedef int socklen_t;
typedef SOCKADDR_STORAGE t_sockaddr_storage;
typedef SOCKET t_socket;
typedef t_socket *p_socket;
#define WAITFD_R 1
#define WAITFD_W 2
#define WAITFD_E 4
#define WAITFD_C (WAITFD_E|WAITFD_W)
#ifndef IPV6_V6ONLY
#define IPV6_V6ONLY 27
#endif
#define SOCKET_INVALID (INVALID_SOCKET)
#ifndef SO_REUSEPORT
#define SO_REUSEPORT SO_REUSEADDR
#endif
#ifndef AI_NUMERICSERV
#define AI_NUMERICSERV (0)
#endif
#endif /* WSOCKET_H */