Remove duplicate files (now in luasocket/)

This commit is contained in:
Matthew Wild 2013-03-30 12:49:55 +00:00
parent 77ac210283
commit 1b899afd38
11 changed files with 0 additions and 991 deletions

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@ -1,237 +0,0 @@
/*=========================================================================*\
* LuaSocket 2.0.2
* Copyright (C) 2004-2007 Diego Nehab
*
* Input/Output interface for Lua programs
*
* RCS ID: $Id: buffer.c,v 1.28 2007/06/11 23:44:54 diego Exp $
\*=========================================================================*/
#include "lua.h"
#include "lauxlib.h"
#include "buffer.h"
/*=========================================================================*\
* Internal function prototypes
\*=========================================================================*/
static int recvraw(p_buffer buf, size_t wanted, luaL_Buffer *b);
static int recvline(p_buffer buf, luaL_Buffer *b);
static int recvall(p_buffer buf, luaL_Buffer *b);
static int buffer_get(p_buffer buf, const char **data, size_t *count);
static void buffer_skip(p_buffer buf, size_t count);
static int sendraw(p_buffer buf, const char *data, size_t count, size_t *sent);
/* min and max macros */
#ifndef MIN
#define MIN(x, y) ((x) < (y) ? x : y)
#endif
#ifndef MAX
#define MAX(x, y) ((x) > (y) ? x : y)
#endif
/*=========================================================================*\
* Exported functions
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Initializes C structure
\*-------------------------------------------------------------------------*/
void buffer_init(p_buffer buf, p_io io, p_timeout tm) {
buf->first = buf->last = 0;
buf->io = io;
buf->tm = tm;
}
/*-------------------------------------------------------------------------*\
* object:send() interface
\*-------------------------------------------------------------------------*/
int buffer_meth_send(lua_State *L, p_buffer buf) {
int top = lua_gettop(L);
int err = IO_DONE;
size_t size = 0, sent = 0;
const char *data = luaL_checklstring(L, 2, &size);
long start = (long) luaL_optnumber(L, 3, 1);
long end = (long) luaL_optnumber(L, 4, -1);
p_timeout tm = timeout_markstart(buf->tm);
if (start < 0) start = (long) (size+start+1);
if (end < 0) end = (long) (size+end+1);
if (start < 1) start = (long) 1;
if (end > (long) size) end = (long) size;
if (start <= end) err = sendraw(buf, data+start-1, end-start+1, &sent);
/* check if there was an error */
if (err != IO_DONE) {
lua_pushnil(L);
lua_pushstring(L, buf->io->error(buf->io->ctx, err));
lua_pushnumber(L, sent+start-1);
} else {
lua_pushnumber(L, sent+start-1);
lua_pushnil(L);
lua_pushnil(L);
}
#ifdef BUFFER_DEBUG
/* push time elapsed during operation as the last return value */
lua_pushnumber(L, timeout_gettime() - timeout_getstart(tm));
#endif
return lua_gettop(L) - top;
}
/*-------------------------------------------------------------------------*\
* object:receive() interface
\*-------------------------------------------------------------------------*/
int buffer_meth_receive(lua_State *L, p_buffer buf) {
int err = IO_DONE, top = lua_gettop(L);
luaL_Buffer b;
size_t size;
const char *part = luaL_optlstring(L, 3, "", &size);
p_timeout tm = timeout_markstart(buf->tm);
/* initialize buffer with optional extra prefix
* (useful for concatenating previous partial results) */
luaL_buffinit(L, &b);
luaL_addlstring(&b, part, size);
/* receive new patterns */
if (!lua_isnumber(L, 2)) {
const char *p= luaL_optstring(L, 2, "*l");
if (p[0] == '*' && p[1] == 'l') err = recvline(buf, &b);
else if (p[0] == '*' && p[1] == 'a') err = recvall(buf, &b);
else luaL_argcheck(L, 0, 2, "invalid receive pattern");
/* get a fixed number of bytes (minus what was already partially
* received) */
} else err = recvraw(buf, (size_t) lua_tonumber(L, 2)-size, &b);
/* check if there was an error */
if (err != IO_DONE) {
/* we can't push anyting in the stack before pushing the
* contents of the buffer. this is the reason for the complication */
luaL_pushresult(&b);
lua_pushstring(L, buf->io->error(buf->io->ctx, err));
lua_pushvalue(L, -2);
lua_pushnil(L);
lua_replace(L, -4);
} else {
luaL_pushresult(&b);
lua_pushnil(L);
lua_pushnil(L);
}
#ifdef BUFFER_DEBUG
/* push time elapsed during operation as the last return value */
lua_pushnumber(L, timeout_gettime() - timeout_getstart(tm));
#endif
return lua_gettop(L) - top;
}
/*-------------------------------------------------------------------------*\
* Determines if there is any data in the read buffer
\*-------------------------------------------------------------------------*/
int buffer_isempty(p_buffer buf) {
return buf->first >= buf->last;
}
/*=========================================================================*\
* Internal functions
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Sends a block of data (unbuffered)
\*-------------------------------------------------------------------------*/
#define STEPSIZE 8192
static int sendraw(p_buffer buf, const char *data, size_t count, size_t *sent) {
p_io io = buf->io;
p_timeout tm = buf->tm;
size_t total = 0;
int err = IO_DONE;
while (total < count && err == IO_DONE) {
size_t done;
size_t step = (count-total <= STEPSIZE)? count-total: STEPSIZE;
err = io->send(io->ctx, data+total, step, &done, tm);
total += done;
}
*sent = total;
return err;
}
/*-------------------------------------------------------------------------*\
* Reads a fixed number of bytes (buffered)
\*-------------------------------------------------------------------------*/
static int recvraw(p_buffer buf, size_t wanted, luaL_Buffer *b) {
int err = IO_DONE;
size_t total = 0;
while (err == IO_DONE) {
size_t count; const char *data;
err = buffer_get(buf, &data, &count);
count = MIN(count, wanted - total);
luaL_addlstring(b, data, count);
buffer_skip(buf, count);
total += count;
if (total >= wanted) break;
}
return err;
}
/*-------------------------------------------------------------------------*\
* Reads everything until the connection is closed (buffered)
\*-------------------------------------------------------------------------*/
static int recvall(p_buffer buf, luaL_Buffer *b) {
int err = IO_DONE;
size_t total = 0;
while (err == IO_DONE) {
const char *data; size_t count;
err = buffer_get(buf, &data, &count);
total += count;
luaL_addlstring(b, data, count);
buffer_skip(buf, count);
}
if (err == IO_CLOSED) {
if (total > 0) return IO_DONE;
else return IO_CLOSED;
} else return err;
}
/*-------------------------------------------------------------------------*\
* Reads a line terminated by a CR LF pair or just by a LF. The CR and LF
* are not returned by the function and are discarded from the buffer
\*-------------------------------------------------------------------------*/
static int recvline(p_buffer buf, luaL_Buffer *b) {
int err = IO_DONE;
while (err == IO_DONE) {
size_t count, pos; const char *data;
err = buffer_get(buf, &data, &count);
pos = 0;
while (pos < count && data[pos] != '\n') {
/* we ignore all \r's */
if (data[pos] != '\r') luaL_addchar(b, data[pos]);
pos++;
}
if (pos < count) { /* found '\n' */
buffer_skip(buf, pos+1); /* skip '\n' too */
break; /* we are done */
} else /* reached the end of the buffer */
buffer_skip(buf, pos);
}
return err;
}
/*-------------------------------------------------------------------------*\
* Skips a given number of bytes from read buffer. No data is read from the
* transport layer
\*-------------------------------------------------------------------------*/
static void buffer_skip(p_buffer buf, size_t count) {
buf->first += count;
if (buffer_isempty(buf))
buf->first = buf->last = 0;
}
/*-------------------------------------------------------------------------*\
* Return any data available in buffer, or get more data from transport layer
* if buffer is empty
\*-------------------------------------------------------------------------*/
static int buffer_get(p_buffer buf, const char **data, size_t *count) {
int err = IO_DONE;
p_io io = buf->io;
p_timeout tm = buf->tm;
if (buffer_isempty(buf)) {
size_t got;
err = io->recv(io->ctx, buf->data, BUF_SIZE, &got, tm);
buf->first = 0;
buf->last = got;
}
*count = buf->last - buf->first;
*data = buf->data + buf->first;
return err;
}

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#ifndef BUF_H
#define BUF_H
/*=========================================================================*\
* LuaSocket 2.0.2
* Copyright (C) 2004-2007 Diego Nehab
*
* Input/Output interface for Lua programs
*
* Line patterns require buffering. Reading one character at a time involves
* too many system calls and is very slow. This module implements the
* LuaSocket interface for input/output on connected objects, as seen by
* Lua programs.
*
* Input is buffered. Output is *not* buffered because there was no simple
* way of making sure the buffered output data would ever be sent.
*
* The module is built on top of the I/O abstraction defined in io.h and the
* timeout management is done with the timeout.h interface.
*
*
* RCS ID: $Id: buffer.h,v 1.12 2005/10/07 04:40:59 diego Exp $
\*=========================================================================*/
#include <lua.h>
#include "io.h"
#include "timeout.h"
/* buffer size in bytes */
#define BUF_SIZE 8192
/* buffer control structure */
typedef struct t_buffer_ {
p_io io; /* IO driver used for this buffer */
p_timeout tm; /* timeout management for this buffer */
size_t first, last; /* index of first and last bytes of stored data */
char data[BUF_SIZE]; /* storage space for buffer data */
} t_buffer;
typedef t_buffer *p_buffer;
void buffer_init(p_buffer buf, p_io io, p_timeout tm);
int buffer_meth_send(lua_State *L, p_buffer buf);
int buffer_meth_receive(lua_State *L, p_buffer buf);
int buffer_isempty(p_buffer buf);
#endif /* BUF_H */

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/*=========================================================================*\
* LuaSocket 2.0.2
* Copyright (C) 2004-2007 Diego Nehab
*
* Input/Output abstraction
*
* RCS ID: $Id: io.c 2 2006-04-30 19:30:47Z brunoos $
\*=========================================================================*/
#include "io.h"
/*=========================================================================*\
* Exported functions
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Initializes C structure
\*-------------------------------------------------------------------------*/
void io_init(p_io io, p_send send, p_recv recv, p_error error, void *ctx) {
io->send = send;
io->recv = recv;
io->error = error;
io->ctx = ctx;
}
/*-------------------------------------------------------------------------*\
* I/O error strings
\*-------------------------------------------------------------------------*/
const char *io_strerror(int err) {
switch (err) {
case IO_DONE: return NULL;
case IO_CLOSED: return "closed";
case IO_TIMEOUT: return "timeout";
default: return "unknown error";
}
}

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#ifndef IO_H
#define IO_H
/*=========================================================================*\
* LuaSocket 2.0.2
* Copyright (C) 2004-2007 Diego Nehab
*
* Input/Output abstraction
*
* This module defines the interface that LuaSocket expects from the
* transport layer for streamed input/output. The idea is that if any
* transport implements this interface, then the buffer.c functions
* automatically work on it.
*
* The module socket.h implements this interface, and thus the module tcp.h
* is very simple.
*
* RCS ID: $Id: io.h 6 2006-04-30 20:33:05Z brunoos $
\*=========================================================================*/
#include <stdio.h>
#include <lua.h>
#include "timeout.h"
/* IO error codes */
enum {
IO_DONE = 0, /* operation completed successfully */
IO_TIMEOUT = -1, /* operation timed out */
IO_CLOSED = -2, /* the connection has been closed */
IO_UNKNOWN = -3, /* Unknown error */
IO_SSL = -4 /* SSL error */
};
/* interface to error message function */
typedef const char *(*p_error) (
void *ctx, /* context needed by send */
int err /* error code */
);
/* interface to send function */
typedef int (*p_send) (
void *ctx, /* context needed by send */
const char *data, /* pointer to buffer with data to send */
size_t count, /* number of bytes to send from buffer */
size_t *sent, /* number of bytes sent uppon return */
p_timeout tm /* timeout control */
);
/* interface to recv function */
typedef int (*p_recv) (
void *ctx, /* context needed by recv */
char *data, /* pointer to buffer where data will be writen */
size_t count, /* number of bytes to receive into buffer */
size_t *got, /* number of bytes received uppon return */
p_timeout tm /* timeout control */
);
/* IO driver definition */
typedef struct t_io_ {
void *ctx; /* context needed by send/recv */
p_send send; /* send function pointer */
p_recv recv; /* receive function pointer */
p_error error; /* strerror function */
} t_io;
typedef t_io *p_io;
void io_init(p_io io, p_send send, p_recv recv, p_error error, void *ctx);
const char *io_strerror(int err);
#endif /* IO_H */

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#ifndef SOCKET_H
#define SOCKET_H
/*=========================================================================*\
* LuaSocket 2.0.2
* Copyright (C) 2004-2007 Diego Nehab
*
* Socket compatibilization module
*
* BSD Sockets and WinSock are similar, but there are a few irritating
* differences. Also, not all *nix platforms behave the same. This module
* (and the associated usocket.h and wsocket.h) factor these differences and
* creates a interface compatible with the io.h module.
*
* RCS ID: $Id: socket.h 2 2006-04-30 19:30:47Z brunoos $
\*=========================================================================*/
#include "io.h"
/*=========================================================================*\
* Platform specific compatibilization
\*=========================================================================*/
#ifdef _WIN32
#include "wsocket.h"
#else
#include "usocket.h"
#endif
/*=========================================================================*\
* The connect and accept functions accept a timeout and their
* implementations are somewhat complicated. We chose to move
* the timeout control into this module for these functions in
* order to simplify the modules that use them.
\*=========================================================================*/
#include "timeout.h"
/*=========================================================================*\
* Functions bellow implement a comfortable platform independent
* interface to sockets
\*=========================================================================*/
int socket_open(void);
int socket_close(void);
void socket_destroy(p_socket ps);
void socket_setnonblocking(p_socket ps);
void socket_setblocking(p_socket ps);
int socket_waitfd(p_socket ps, int sw, p_timeout tm);
const char *socket_strerror(int err);
int socket_error();
#endif /* SOCKET_H */

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/*=========================================================================*\
* LuaSocket 2.0.2
* Copyright (C) 2004-2007 Diego Nehab
*
* Timeout management functions
*
* RCS ID: $Id: timeout.c,v 1.30 2005/10/07 04:40:59 diego Exp $
\*=========================================================================*/
#include <stdio.h>
#ifdef _WIN32
#include <windows.h>
#else
#include <time.h>
#include <sys/time.h>
#endif
#include <lua.h>
#include <lauxlib.h>
#include "timeout.h"
/* min and max macros */
#ifndef MIN
#define MIN(x, y) ((x) < (y) ? x : y)
#endif
#ifndef MAX
#define MAX(x, y) ((x) > (y) ? x : y)
#endif
/*=========================================================================*\
* Exported functions.
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Initialize structure
\*-------------------------------------------------------------------------*/
void timeout_init(p_timeout tm, double block, double total) {
tm->block = block;
tm->total = total;
}
/*-------------------------------------------------------------------------*\
* Determines how much time we have left for the next system call,
* if the previous call was successful
* Input
* tm: timeout control structure
* Returns
* the number of ms left or -1 if there is no time limit
\*-------------------------------------------------------------------------*/
double timeout_get(p_timeout tm) {
if (tm->block < 0.0 && tm->total < 0.0) {
return -1;
} else if (tm->block < 0.0) {
double t = tm->total - timeout_gettime() + tm->start;
return MAX(t, 0.0);
} else if (tm->total < 0.0) {
return tm->block;
} else {
double t = tm->total - timeout_gettime() + tm->start;
return MIN(tm->block, MAX(t, 0.0));
}
}
/*-------------------------------------------------------------------------*\
* Returns time since start of operation
* Input
* tm: timeout control structure
* Returns
* start field of structure
\*-------------------------------------------------------------------------*/
double timeout_getstart(p_timeout tm) {
return tm->start;
}
/*-------------------------------------------------------------------------*\
* Determines how much time we have left for the next system call,
* if the previous call was a failure
* Input
* tm: timeout control structure
* Returns
* the number of ms left or -1 if there is no time limit
\*-------------------------------------------------------------------------*/
double timeout_getretry(p_timeout tm) {
if (tm->block < 0.0 && tm->total < 0.0) {
return -1;
} else if (tm->block < 0.0) {
double t = tm->total - timeout_gettime() + tm->start;
return MAX(t, 0.0);
} else if (tm->total < 0.0) {
double t = tm->block - timeout_gettime() + tm->start;
return MAX(t, 0.0);
} else {
double t = tm->total - timeout_gettime() + tm->start;
return MIN(tm->block, MAX(t, 0.0));
}
}
/*-------------------------------------------------------------------------*\
* Marks the operation start time in structure
* Input
* tm: timeout control structure
\*-------------------------------------------------------------------------*/
p_timeout timeout_markstart(p_timeout tm) {
tm->start = timeout_gettime();
return tm;
}
/*-------------------------------------------------------------------------*\
* Gets time in s, relative to January 1, 1970 (UTC)
* Returns
* time in s.
\*-------------------------------------------------------------------------*/
#ifdef _WIN32
double timeout_gettime(void) {
FILETIME ft;
double t;
GetSystemTimeAsFileTime(&ft);
/* Windows file time (time since January 1, 1601 (UTC)) */
t = ft.dwLowDateTime/1.0e7 + ft.dwHighDateTime*(4294967296.0/1.0e7);
/* convert to Unix Epoch time (time since January 1, 1970 (UTC)) */
return (t - 11644473600.0);
}
#else
double timeout_gettime(void) {
struct timeval v;
gettimeofday(&v, (struct timezone *) NULL);
/* Unix Epoch time (time since January 1, 1970 (UTC)) */
return v.tv_sec + v.tv_usec/1.0e6;
}
#endif
/*-------------------------------------------------------------------------*\
* Sets timeout values for IO operations
* Lua Input: base, time [, mode]
* time: time out value in seconds
* mode: "b" for block timeout, "t" for total timeout. (default: b)
\*-------------------------------------------------------------------------*/
int timeout_meth_settimeout(lua_State *L, p_timeout tm) {
double t = luaL_optnumber(L, 2, -1);
const char *mode = luaL_optstring(L, 3, "b");
switch (*mode) {
case 'b':
tm->block = t;
break;
case 'r': case 't':
tm->total = t;
break;
default:
luaL_argcheck(L, 0, 3, "invalid timeout mode");
break;
}
lua_pushnumber(L, 1);
return 1;
}

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#ifndef TIMEOUT_H
#define TIMEOUT_H
/*=========================================================================*\
* LuaSocket 2.0.2
* Copyright (C) 2004-2007 Diego Nehab
*
* Timeout management functions
*
* RCS ID: $Id: timeout.h 2 2006-04-30 19:30:47Z brunoos $
\*=========================================================================*/
#include <lua.h>
/* timeout control structure */
typedef struct t_timeout_ {
double block; /* maximum time for blocking calls */
double total; /* total number of miliseconds for operation */
double start; /* time of start of operation */
} t_timeout;
typedef t_timeout *p_timeout;
int timeout_open(lua_State *L);
void timeout_init(p_timeout tm, double block, double total);
double timeout_get(p_timeout tm);
double timeout_getretry(p_timeout tm);
p_timeout timeout_markstart(p_timeout tm);
double timeout_getstart(p_timeout tm);
double timeout_gettime(void);
int timeout_meth_settimeout(lua_State *L, p_timeout tm);
#define timeout_iszero(tm) ((tm)->block == 0.0)
#endif /* TIMEOUT_H */

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/*=========================================================================*\
* LuaSocket 2.0.2
* Copyright (C) 2004-2007 Diego Nehab
*
* Socket compatibilization module for Unix
*
* The code is now interrupt-safe.
* The penalty of calling select to avoid busy-wait is only paid when
* the I/O call fail in the first place.
*
* RCS ID: $Id: usocket.c,v 1.38 2007/10/13 23:55:20 diego Exp $
\*=========================================================================*/
#include <errno.h>
#include <sys/types.h>
#include <sys/time.h>
#include <sys/socket.h>
#include <string.h>
#include <signal.h>
#include <unistd.h>
#include <fcntl.h>
#include "socket.h"
#include "usocket.h"
/*-------------------------------------------------------------------------*\
* Wait for readable/writable/connected socket with timeout
\*-------------------------------------------------------------------------*/
#ifdef SOCKET_POLL
int socket_waitfd(p_socket ps, int sw, p_timeout tm) {
int ret;
struct pollfd pfd;
pfd.fd = *ps;
pfd.events = sw;
pfd.revents = 0;
if (timeout_iszero(tm)) return IO_TIMEOUT; /* optimize timeout == 0 case */
do {
int t = (int)(timeout_getretry(tm)*1e3);
ret = poll(&pfd, 1, t >= 0? t: -1);
} while (ret == -1 && errno == EINTR);
if (ret == -1) return errno;
if (ret == 0) return IO_TIMEOUT;
if (sw == WAITFD_C && (pfd.revents & (POLLIN|POLLERR))) return IO_CLOSED;
return IO_DONE;
}
#else
int socket_waitfd(p_socket ps, int sw, p_timeout tm) {
int ret;
fd_set rfds, wfds, *rp, *wp;
struct timeval tv, *tp;
double t;
if (timeout_iszero(tm)) return IO_TIMEOUT; /* optimize timeout == 0 case */
do {
/* must set bits within loop, because select may have modifed them */
rp = wp = NULL;
if (sw & WAITFD_R) { FD_ZERO(&rfds); FD_SET(*ps, &rfds); rp = &rfds; }
if (sw & WAITFD_W) { FD_ZERO(&wfds); FD_SET(*ps, &wfds); wp = &wfds; }
t = timeout_getretry(tm);
tp = NULL;
if (t >= 0.0) {
tv.tv_sec = (int)t;
tv.tv_usec = (int)((t-tv.tv_sec)*1.0e6);
tp = &tv;
}
ret = select(*ps+1, rp, wp, NULL, tp);
} while (ret == -1 && errno == EINTR);
if (ret == -1) return errno;
if (ret == 0) return IO_TIMEOUT;
if (sw == WAITFD_C && FD_ISSET(*ps, &rfds)) return IO_CLOSED;
return IO_DONE;
}
#endif
/*-------------------------------------------------------------------------*\
* Initializes module
\*-------------------------------------------------------------------------*/
int socket_open(void) {
/* instals a handler to ignore sigpipe or it will crash us */
signal(SIGPIPE, SIG_IGN);
return 1;
}
/*-------------------------------------------------------------------------*\
* Close module
\*-------------------------------------------------------------------------*/
int socket_close(void) {
return 1;
}
/*-------------------------------------------------------------------------*\
* Close and inutilize socket
\*-------------------------------------------------------------------------*/
void socket_destroy(p_socket ps) {
if (*ps != SOCKET_INVALID) {
socket_setblocking(ps);
close(*ps);
*ps = SOCKET_INVALID;
}
}
/*-------------------------------------------------------------------------*\
* Put socket into blocking mode
\*-------------------------------------------------------------------------*/
void socket_setblocking(p_socket ps) {
int flags = fcntl(*ps, F_GETFL, 0);
flags &= (~(O_NONBLOCK));
fcntl(*ps, F_SETFL, flags);
}
/*-------------------------------------------------------------------------*\
* Put socket into non-blocking mode
\*-------------------------------------------------------------------------*/
void socket_setnonblocking(p_socket ps) {
int flags = fcntl(*ps, F_GETFL, 0);
flags |= O_NONBLOCK;
fcntl(*ps, F_SETFL, flags);
}
/*-------------------------------------------------------------------------*\
* Error translation functions
* Make sure important error messages are standard
\*-------------------------------------------------------------------------*/
const char *socket_strerror(int err) {
if (err <= 0) return io_strerror(err);
switch (err) {
case EADDRINUSE: return "address already in use";
case EISCONN: return "already connected";
case EACCES: return "permission denied";
case ECONNREFUSED: return "connection refused";
case ECONNABORTED: return "closed";
case ECONNRESET: return "closed";
case EPIPE: return "closed";
case ETIMEDOUT: return "timeout";
default: return strerror(errno);
}
}
/*-------------------------------------------------------------------------*\
* Underline error code.
\*-------------------------------------------------------------------------*/
int socket_error()
{
return errno;
}

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#ifndef USOCKET_H
#define USOCKET_H
/*=========================================================================*\
* LuaSocket 2.0.2
* Copyright (C) 2004-2007 Diego Nehab
*
* Socket compatibilization module for Unix
*
* RCS ID: $Id: usocket.h 6 2006-04-30 20:33:05Z brunoos $
\*=========================================================================*/
#ifdef SOCKET_POLL
#include <sys/poll.h>
#define WAITFD_R POLLIN
#define WAITFD_W POLLOUT
#define WAITFD_C (POLLIN|POLLOUT)
#else
#define WAITFD_R 1
#define WAITFD_W 2
#define WAITFD_C (WAITFD_R|WAITFD_W)
#endif
typedef int t_socket;
typedef t_socket *p_socket;
#define SOCKET_INVALID (-1)
#endif /* USOCKET_H */

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/*=========================================================================*\
* LuaSocket 2.0.2
* Copyright (C) 2004-2007 Diego Nehab
*
* Socket compatibilization module for Win32
*
* The penalty of calling select to avoid busy-wait is only paid when
* the I/O call fail in the first place.
*
* RCS ID: $Id: wsocket.c,v 1.36 2007/06/11 23:44:54 diego Exp $
\*=========================================================================*/
#include <string.h>
#include "socket.h"
/*-------------------------------------------------------------------------*\
* Initializes module
\*-------------------------------------------------------------------------*/
int socket_open(void) {
WSADATA wsaData;
WORD wVersionRequested = MAKEWORD(2, 0);
int err = WSAStartup(wVersionRequested, &wsaData );
if (err != 0) return 0;
if ((LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 0) &&
(LOBYTE(wsaData.wVersion) != 1 || HIBYTE(wsaData.wVersion) != 1)) {
WSACleanup();
return 0;
}
return 1;
}
/*-------------------------------------------------------------------------*\
* Close module
\*-------------------------------------------------------------------------*/
int socket_close(void) {
WSACleanup();
return 1;
}
/*-------------------------------------------------------------------------*\
* Wait for readable/writable/connected socket with timeout
\*-------------------------------------------------------------------------*/
int socket_waitfd(p_socket ps, int sw, p_timeout tm) {
int ret;
fd_set rfds, wfds, efds, *rp = NULL, *wp = NULL, *ep = NULL;
struct timeval tv, *tp = NULL;
double t;
if (timeout_iszero(tm)) return IO_TIMEOUT; /* optimize timeout == 0 case */
if (sw & WAITFD_R) {
FD_ZERO(&rfds);
FD_SET(*ps, &rfds);
rp = &rfds;
}
if (sw & WAITFD_W) { FD_ZERO(&wfds); FD_SET(*ps, &wfds); wp = &wfds; }
if (sw & WAITFD_C) { FD_ZERO(&efds); FD_SET(*ps, &efds); ep = &efds; }
if ((t = timeout_get(tm)) >= 0.0) {
tv.tv_sec = (int) t;
tv.tv_usec = (int) ((t-tv.tv_sec)*1.0e6);
tp = &tv;
}
ret = select(0, rp, wp, ep, tp);
if (ret == -1) return WSAGetLastError();
if (ret == 0) return IO_TIMEOUT;
if (sw == WAITFD_C && FD_ISSET(*ps, &efds)) return IO_CLOSED;
return IO_DONE;
}
/*-------------------------------------------------------------------------*\
* Close and inutilize socket
\*-------------------------------------------------------------------------*/
void socket_destroy(p_socket ps) {
if (*ps != SOCKET_INVALID) {
socket_setblocking(ps); /* close can take a long time on WIN32 */
closesocket(*ps);
*ps = SOCKET_INVALID;
}
}
/*-------------------------------------------------------------------------*\
* Put socket into blocking mode
\*-------------------------------------------------------------------------*/
void socket_setblocking(p_socket ps) {
u_long argp = 0;
ioctlsocket(*ps, FIONBIO, &argp);
}
/*-------------------------------------------------------------------------*\
* Put socket into non-blocking mode
\*-------------------------------------------------------------------------*/
void socket_setnonblocking(p_socket ps) {
u_long argp = 1;
ioctlsocket(*ps, FIONBIO, &argp);
}
/*-------------------------------------------------------------------------*\
* Error translation functions
\*-------------------------------------------------------------------------*/
/* WinSock doesn't have a strerror... */
static const char *wstrerror(int err) {
switch (err) {
case WSAEINTR: return "Interrupted function call";
case WSAEACCES: return "Permission denied";
case WSAEFAULT: return "Bad address";
case WSAEINVAL: return "Invalid argument";
case WSAEMFILE: return "Too many open files";
case WSAEWOULDBLOCK: return "Resource temporarily unavailable";
case WSAEINPROGRESS: return "Operation now in progress";
case WSAEALREADY: return "Operation already in progress";
case WSAENOTSOCK: return "Socket operation on nonsocket";
case WSAEDESTADDRREQ: return "Destination address required";
case WSAEMSGSIZE: return "Message too long";
case WSAEPROTOTYPE: return "Protocol wrong type for socket";
case WSAENOPROTOOPT: return "Bad protocol option";
case WSAEPROTONOSUPPORT: return "Protocol not supported";
case WSAESOCKTNOSUPPORT: return "Socket type not supported";
case WSAEOPNOTSUPP: return "Operation not supported";
case WSAEPFNOSUPPORT: return "Protocol family not supported";
case WSAEAFNOSUPPORT:
return "Address family not supported by protocol family";
case WSAEADDRINUSE: return "Address already in use";
case WSAEADDRNOTAVAIL: return "Cannot assign requested address";
case WSAENETDOWN: return "Network is down";
case WSAENETUNREACH: return "Network is unreachable";
case WSAENETRESET: return "Network dropped connection on reset";
case WSAECONNABORTED: return "Software caused connection abort";
case WSAECONNRESET: return "Connection reset by peer";
case WSAENOBUFS: return "No buffer space available";
case WSAEISCONN: return "Socket is already connected";
case WSAENOTCONN: return "Socket is not connected";
case WSAESHUTDOWN: return "Cannot send after socket shutdown";
case WSAETIMEDOUT: return "Connection timed out";
case WSAECONNREFUSED: return "Connection refused";
case WSAEHOSTDOWN: return "Host is down";
case WSAEHOSTUNREACH: return "No route to host";
case WSAEPROCLIM: return "Too many processes";
case WSASYSNOTREADY: return "Network subsystem is unavailable";
case WSAVERNOTSUPPORTED: return "Winsock.dll version out of range";
case WSANOTINITIALISED:
return "Successful WSAStartup not yet performed";
case WSAEDISCON: return "Graceful shutdown in progress";
case WSAHOST_NOT_FOUND: return "Host not found";
case WSATRY_AGAIN: return "Nonauthoritative host not found";
case WSANO_RECOVERY: return "Nonrecoverable name lookup error";
case WSANO_DATA: return "Valid name, no data record of requested type";
default: return "Unknown error";
}
}
const char *socket_strerror(int err) {
if (err <= 0) return io_strerror(err);
switch (err) {
case WSAEADDRINUSE: return "address already in use";
case WSAECONNREFUSED: return "connection refused";
case WSAEISCONN: return "already connected";
case WSAEACCES: return "permission denied";
case WSAECONNABORTED: return "closed";
case WSAECONNRESET: return "closed";
case WSAETIMEDOUT: return "timeout";
default: return wstrerror(err);
}
}
/* Socket error code */
int socket_error()
{
return WSAGetLastError();
}

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@ -1,28 +0,0 @@
#ifndef WSOCKET_H
#define WSOCKET_H
/*=========================================================================*\
* LuaSocket 2.0.2
* Copyright (C) 2004-2007 Diego Nehab
*
* Socket compatibilization module for Win32
*
* RCS ID: $Id: wsocket.h 2 2006-04-30 19:30:47Z brunoos $
\*=========================================================================*/
/*=========================================================================*\
* WinSock include files
\*=========================================================================*/
#include <winsock.h>
#define WAITFD_R 1
#define WAITFD_W 2
#define WAITFD_E 4
#define WAITFD_C (WAITFD_E|WAITFD_W)
#define SOCKET_INVALID (INVALID_SOCKET)
typedef int socklen_t;
typedef SOCKET t_socket;
typedef t_socket *p_socket;
#endif /* WSOCKET_H */