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xcframeworkbuild.sh |
__ __ ____ ____ ____ / \\/ \/ _ \/ _ )/ _ \ \ / __/ _ \ __/ \__\__/\____/\_____/__/ ____ ___ / _/ / \ \ / _ \/ _/ / \_/ / / \ \ __/ \__ \____/____/\_____/_____/____/v1.2.1 Description: ============ WebP codec: library to encode and decode images in WebP format. This package contains the library that can be used in other programs to add WebP support, as well as the command line tools 'cwebp' and 'dwebp'. See http://developers.google.com/speed/webp The latest source tree is available at https://chromium.googlesource.com/webm/libwebp It is released under the same license as the WebM project. See http://www.webmproject.org/license/software/ or the "COPYING" file for details. An additional intellectual property rights grant can be found in the file PATENTS. Building: ========= Windows build: -------------- By running: nmake /f Makefile.vc CFG=release-static RTLIBCFG=static OBJDIR=output the directory output\release-static\(x64|x86)\bin will contain the tools cwebp.exe and dwebp.exe. The directory output\release-static\(x64|x86)\lib will contain the libwebp static library. The target architecture (x86/x64) is detected by Makefile.vc from the Visual Studio compiler (cl.exe) available in the system path. Unix build using makefile.unix: ------------------------------- On platforms with GNU tools installed (gcc and make), running make -f makefile.unix will build the binaries examples/cwebp and examples/dwebp, along with the static library src/libwebp.a. No system-wide installation is supplied, as this is a simple alternative to the full installation system based on the autoconf tools (see below). Please refer to makefile.unix for additional details and customizations. Using autoconf tools: --------------------- Prerequisites: A compiler (e.g., gcc), make, autoconf, automake, libtool. On a Debian-like system the following should install everything you need for a minimal build: $ sudo apt-get install gcc make autoconf automake libtool When building from git sources, you will need to run autogen.sh to generate the configure script. ./configure make make install should be all you need to have the following files /usr/local/include/webp/decode.h /usr/local/include/webp/encode.h /usr/local/include/webp/types.h /usr/local/lib/libwebp.* /usr/local/bin/cwebp /usr/local/bin/dwebp installed. Note: A decode-only library, libwebpdecoder, is available using the '--enable-libwebpdecoder' flag. The encode library is built separately and can be installed independently using a minor modification in the corresponding Makefile.am configure files (see comments there). See './configure --help' for more options. Building for MIPS Linux: ------------------------ MIPS Linux toolchain stable available releases can be found at: https://community.imgtec.com/developers/mips/tools/codescape-mips-sdk/available-releases/ # Add toolchain to PATH export PATH=$PATH:/path/to/toolchain/bin # 32-bit build for mips32r5 (p5600) HOST=mips-mti-linux-gnu MIPS_CFLAGS="-O3 -mips32r5 -mabi=32 -mtune=p5600 -mmsa -mfp64 \ -msched-weight -mload-store-pairs -fPIE" MIPS_LDFLAGS="-mips32r5 -mabi=32 -mmsa -mfp64 -pie" # 64-bit build for mips64r6 (i6400) HOST=mips-img-linux-gnu MIPS_CFLAGS="-O3 -mips64r6 -mabi=64 -mtune=i6400 -mmsa -mfp64 \ -msched-weight -mload-store-pairs -fPIE" MIPS_LDFLAGS="-mips64r6 -mabi=64 -mmsa -mfp64 -pie" ./configure --host=${HOST} --build=`config.guess` \ CC="${HOST}-gcc -EL" \ CFLAGS="$MIPS_CFLAGS" \ LDFLAGS="$MIPS_LDFLAGS" make make install CMake: ------ With CMake, you can compile libwebp, cwebp, dwebp, gif2webp, img2webp, webpinfo and the JS bindings. Prerequisites: A compiler (e.g., gcc with autotools) and CMake. On a Debian-like system the following should install everything you need for a minimal build: $ sudo apt-get install build-essential cmake When building from git sources, you will need to run cmake to generate the makefiles. mkdir build && cd build && cmake ../ make make install If you also want any of the executables, you will need to enable them through CMake, e.g.: cmake -DWEBP_BUILD_CWEBP=ON -DWEBP_BUILD_DWEBP=ON ../ or through your favorite interface (like ccmake or cmake-qt-gui). Use option -DWEBP_UNICODE=ON for Unicode support on Windows (with chcp 65001). Finally, once installed, you can also use WebP in your CMake project by doing: find_package(WebP) which will define the CMake variables WebP_INCLUDE_DIRS and WebP_LIBRARIES. Gradle: ------- The support for Gradle is minimal: it only helps you compile libwebp, cwebp and dwebp and webpmux_example. Prerequisites: A compiler (e.g., gcc with autotools) and gradle. On a Debian-like system the following should install everything you need for a minimal build: $ sudo apt-get install build-essential gradle When building from git sources, you will need to run the Gradle wrapper with the appropriate target, e.g. : ./gradlew buildAllExecutables SWIG bindings: -------------- To generate language bindings from swig/libwebp.swig at least swig-1.3 (http://www.swig.org) is required. Currently the following functions are mapped: Decode: WebPGetDecoderVersion WebPGetInfo WebPDecodeRGBA WebPDecodeARGB WebPDecodeBGRA WebPDecodeBGR WebPDecodeRGB Encode: WebPGetEncoderVersion WebPEncodeRGBA WebPEncodeBGRA WebPEncodeRGB WebPEncodeBGR WebPEncodeLosslessRGBA WebPEncodeLosslessBGRA WebPEncodeLosslessRGB WebPEncodeLosslessBGR See swig/README for more detailed build instructions. Java bindings: To build the swig-generated JNI wrapper code at least JDK-1.5 (or equivalent) is necessary for enum support. The output is intended to be a shared object / DLL that can be loaded via System.loadLibrary("webp_jni"). Python bindings: To build the swig-generated Python extension code at least Python 2.6 is required. Python < 2.6 may build with some minor changes to libwebp.swig or the generated code, but is untested. Encoding tool: ============== The examples/ directory contains tools for encoding (cwebp) and decoding (dwebp) images. The easiest use should look like: cwebp input.png -q 80 -o output.webp which will convert the input file to a WebP file using a quality factor of 80 on a 0->100 scale (0 being the lowest quality, 100 being the best. Default value is 75). You might want to try the -lossless flag too, which will compress the source (in RGBA format) without any loss. The -q quality parameter will in this case control the amount of processing time spent trying to make the output file as small as possible. A longer list of options is available using the -longhelp command line flag: > cwebp -longhelp Usage: cwebp [-preset <...>] [options] in_file [-o out_file] If input size (-s) for an image is not specified, it is assumed to be a PNG, JPEG, TIFF or WebP file. Note: Animated PNG and WebP files are not supported. Options: -h / -help ............. short help -H / -longhelp ......... long help -q <float> ............. quality factor (0:small..100:big), default=75 -alpha_q <int> ......... transparency-compression quality (0..100), default=100 -preset <string> ....... preset setting, one of: default, photo, picture, drawing, icon, text -preset must come first, as it overwrites other parameters -z <int> ............... activates lossless preset with given level in [0:fast, ..., 9:slowest] -m <int> ............... compression method (0=fast, 6=slowest), default=4 -segments <int> ........ number of segments to use (1..4), default=4 -size <int> ............ target size (in bytes) -psnr <float> .......... target PSNR (in dB. typically: 42) -s <int> <int> ......... input size (width x height) for YUV -sns <int> ............. spatial noise shaping (0:off, 100:max), default=50 -f <int> ............... filter strength (0=off..100), default=60 -sharpness <int> ....... filter sharpness (0:most .. 7:least sharp), default=0 -strong ................ use strong filter instead of simple (default) -nostrong .............. use simple filter instead of strong -sharp_yuv ............. use sharper (and slower) RGB->YUV conversion -partition_limit <int> . limit quality to fit the 512k limit on the first partition (0=no degradation ... 100=full) -pass <int> ............ analysis pass number (1..10) -qrange <min> <max> .... specifies the permissible quality range (default: 0 100) -crop <x> <y> <w> <h> .. crop picture with the given rectangle -resize <w> <h> ........ resize picture (after any cropping) -mt .................... use multi-threading if available -low_memory ............ reduce memory usage (slower encoding) -map <int> ............. print map of extra info -print_psnr ............ prints averaged PSNR distortion -print_ssim ............ prints averaged SSIM distortion -print_lsim ............ prints local-similarity distortion -d <file.pgm> .......... dump the compressed output (PGM file) -alpha_method <int> .... transparency-compression method (0..1), default=1 -alpha_filter <string> . predictive filtering for alpha plane, one of: none, fast (default) or best -exact ................. preserve RGB values in transparent area, default=off -blend_alpha <hex> ..... blend colors against background color expressed as RGB values written in hexadecimal, e.g. 0xc0e0d0 for red=0xc0 green=0xe0 and blue=0xd0 -noalpha ............... discard any transparency information -lossless .............. encode image losslessly, default=off -near_lossless <int> ... use near-lossless image preprocessing (0..100=off), default=100 -hint <string> ......... specify image characteristics hint, one of: photo, picture or graph -metadata <string> ..... comma separated list of metadata to copy from the input to the output if present. Valid values: all, none (default), exif, icc, xmp -short ................. condense printed message -quiet ................. don't print anything -version ............... print version number and exit -noasm ................. disable all assembly optimizations -v ..................... verbose, e.g. print encoding/decoding times -progress .............. report encoding progress Experimental Options: -jpeg_like ............. roughly match expected JPEG size -af .................... auto-adjust filter strength -pre <int> ............. pre-processing filter The main options you might want to try in order to further tune the visual quality are: -preset -sns -f -m Namely: * 'preset' will set up a default encoding configuration targeting a particular type of input. It should appear first in the list of options, so that subsequent options can take effect on top of this preset. Default value is 'default'. * 'sns' will progressively turn on (when going from 0 to 100) some additional visual optimizations (like: segmentation map re-enforcement). This option will balance the bit allocation differently. It tries to take bits from the "easy" parts of the picture and use them in the "difficult" ones instead. Usually, raising the sns value (at fixed -q value) leads to larger files, but with better quality. Typical value is around '75'. * 'f' option directly links to the filtering strength used by the codec's in-loop processing. The higher the value, the smoother the highly-compressed area will look. This is particularly useful when aiming at very small files. Typical values are around 20-30. Note that using the option -strong/-nostrong will change the type of filtering. Use "-f 0" to turn filtering off. * 'm' controls the trade-off between encoding speed and quality. Default is 4. You can try -m 5 or -m 6 to explore more (time-consuming) encoding possibilities. A lower value will result in faster encoding at the expense of quality. Decoding tool: ============== There is a decoding sample in examples/dwebp.c which will take a .webp file and decode it to a PNG image file (amongst other formats). This is simply to demonstrate the use of the API. You can verify the file test.webp decodes to exactly the same as test_ref.ppm by using: cd examples ./dwebp test.webp -ppm -o test.ppm diff test.ppm test_ref.ppm The full list of options is available using -h: > dwebp -h Usage: dwebp in_file [options] [-o out_file] Decodes the WebP image file to PNG format [Default]. Note: Animated WebP files are not supported. Use following options to convert into alternate image formats: -pam ......... save the raw RGBA samples as a color PAM -ppm ......... save the raw RGB samples as a color PPM -bmp ......... save as uncompressed BMP format -tiff ........ save as uncompressed TIFF format -pgm ......... save the raw YUV samples as a grayscale PGM file with IMC4 layout -yuv ......... save the raw YUV samples in flat layout Other options are: -version ..... print version number and exit -nofancy ..... don't use the fancy YUV420 upscaler -nofilter .... disable in-loop filtering -nodither .... disable dithering -dither <d> .. dithering strength (in 0..100) -alpha_dither use alpha-plane dithering if needed -mt .......... use multi-threading -crop <x> <y> <w> <h> ... crop output with the given rectangle -resize <w> <h> ......... scale the output (*after* any cropping) -flip ........ flip the output vertically -alpha ....... only save the alpha plane -incremental . use incremental decoding (useful for tests) -h ........... this help message -v ........... verbose (e.g. print encoding/decoding times) -quiet ....... quiet mode, don't print anything -noasm ....... disable all assembly optimizations WebP file analysis tool: ======================== 'webpinfo' can be used to print out the chunk level structure and bitstream header information of WebP files. It can also check if the files are of valid WebP format. Usage: webpinfo [options] in_files Note: there could be multiple input files; options must come before input files. Options: -version ........... Print version number and exit. -quiet ............. Do not show chunk parsing information. -diag .............. Show parsing error diagnosis. -summary ........... Show chunk stats summary. -bitstream_info .... Parse bitstream header. Visualization tool: =================== There's a little self-serve visualization tool called 'vwebp' under the examples/ directory. It uses OpenGL to open a simple drawing window and show a decoded WebP file. It's not yet integrated in the automake build system, but you can try to manually compile it using the recommendations below. Usage: vwebp in_file [options] Decodes the WebP image file and visualize it using OpenGL Options are: -version ..... print version number and exit -noicc ....... don't use the icc profile if present -nofancy ..... don't use the fancy YUV420 upscaler -nofilter .... disable in-loop filtering -dither <int> dithering strength (0..100), default=50 -noalphadither disable alpha plane dithering -usebgcolor .. display background color -mt .......... use multi-threading -info ........ print info -h ........... this help message Keyboard shortcuts: 'c' ................ toggle use of color profile 'b' ................ toggle background color display 'i' ................ overlay file information 'd' ................ disable blending & disposal (debug) 'q' / 'Q' / ESC .... quit Building: --------- Prerequisites: 1) OpenGL & OpenGL Utility Toolkit (GLUT) Linux: $ sudo apt-get install freeglut3-dev mesa-common-dev Mac + Xcode: - These libraries should be available in the OpenGL / GLUT frameworks. Windows: http://freeglut.sourceforge.net/index.php#download 2) (Optional) qcms (Quick Color Management System) i. Download qcms from Mozilla / Chromium: http://hg.mozilla.org/mozilla-central/file/0e7639e3bdfb/gfx/qcms http://src.chromium.org/viewvc/chrome/trunk/src/third_party/qcms ii. Build and archive the source files as libqcms.a / qcms.lib iii. Update makefile.unix / Makefile.vc a) Define WEBP_HAVE_QCMS b) Update include / library paths to reference the qcms directory. Build using makefile.unix / Makefile.vc: $ make -f makefile.unix examples/vwebp > nmake /f Makefile.vc CFG=release-static \ ../obj/x64/release-static/bin/vwebp.exe Animation creation tool: ======================== The utility 'img2webp' can turn a sequence of input images (PNG, JPEG, ...) into an animated WebP file. It offers fine control over duration, encoding modes, etc. Usage: img2webp [file-level options] [image files...] [per-frame options...] File-level options (only used at the start of compression): -min_size ............ minimize size -loop <int> .......... loop count (default: 0, = infinite loop) -kmax <int> .......... maximum number of frame between key-frames (0=only keyframes) -kmin <int> .......... minimum number of frame between key-frames (0=disable key-frames altogether) -mixed ............... use mixed lossy/lossless automatic mode -v ................... verbose mode -h ................... this help -version ............. print version number and exit Per-frame options (only used for subsequent images input): -d <int> ............. frame duration in ms (default: 100) -lossless ........... use lossless mode (default) -lossy ... ........... use lossy mode -q <float> ........... quality -m <int> ............. method to use example: img2webp -loop 2 in0.png -lossy in1.jpg -d 80 in2.tiff -o out.webp Note: if a single file name is passed as the argument, the arguments will be tokenized from this file. The file name must not start with the character '-'. Animated GIF conversion: ======================== Animated GIF files can be converted to WebP files with animation using the gif2webp utility available under examples/. The files can then be viewed using vwebp. Usage: gif2webp [options] gif_file -o webp_file Options: -h / -help ............. this help -lossy ................. encode image using lossy compression -mixed ................. for each frame in the image, pick lossy or lossless compression heuristically -q <float> ............. quality factor (0:small..100:big) -m <int> ............... compression method (0=fast, 6=slowest) -min_size .............. minimize output size (default:off) lossless compression by default; can be combined with -q, -m, -lossy or -mixed options -kmin <int> ............ min distance between key frames -kmax <int> ............ max distance between key frames -f <int> ............... filter strength (0=off..100) -metadata <string> ..... comma separated list of metadata to copy from the input to the output if present Valid values: all, none, icc, xmp (default) -loop_compatibility .... use compatibility mode for Chrome version prior to M62 (inclusive) -mt .................... use multi-threading if available -version ............... print version number and exit -v ..................... verbose -quiet ................. don't print anything Building: --------- With the libgif development files installed, gif2webp can be built using makefile.unix: $ make -f makefile.unix examples/gif2webp or using autoconf: $ ./configure --enable-everything $ make Comparison of animated images: ============================== Test utility anim_diff under examples/ can be used to compare two animated images (each can be GIF or WebP). Usage: anim_diff <image1> <image2> [options] Options: -dump_frames <folder> dump decoded frames in PAM format -min_psnr <float> ... minimum per-frame PSNR -raw_comparison ..... if this flag is not used, RGB is premultiplied before comparison -max_diff <int> ..... maximum allowed difference per channel between corresponding pixels in subsequent frames -h .................. this help -version ............ print version number and exit Building: --------- With the libgif development files and a C++ compiler installed, anim_diff can be built using makefile.unix: $ make -f makefile.unix examples/anim_diff or using autoconf: $ ./configure --enable-everything $ make Encoding API: ============= The main encoding functions are available in the header src/webp/encode.h The ready-to-use ones are: size_t WebPEncodeRGB(const uint8_t* rgb, int width, int height, int stride, float quality_factor, uint8_t** output); size_t WebPEncodeBGR(const uint8_t* bgr, int width, int height, int stride, float quality_factor, uint8_t** output); size_t WebPEncodeRGBA(const uint8_t* rgba, int width, int height, int stride, float quality_factor, uint8_t** output); size_t WebPEncodeBGRA(const uint8_t* bgra, int width, int height, int stride, float quality_factor, uint8_t** output); They will convert raw RGB samples to a WebP data. The only control supplied is the quality factor. There are some variants for using the lossless format: size_t WebPEncodeLosslessRGB(const uint8_t* rgb, int width, int height, int stride, uint8_t** output); size_t WebPEncodeLosslessBGR(const uint8_t* bgr, int width, int height, int stride, uint8_t** output); size_t WebPEncodeLosslessRGBA(const uint8_t* rgba, int width, int height, int stride, uint8_t** output); size_t WebPEncodeLosslessBGRA(const uint8_t* bgra, int width, int height, int stride, uint8_t** output); Of course in this case, no quality factor is needed since the compression occurs without loss of the input values, at the expense of larger output sizes. Advanced encoding API: ---------------------- A more advanced API is based on the WebPConfig and WebPPicture structures. WebPConfig contains the encoding settings and is not tied to a particular picture. WebPPicture contains input data, on which some WebPConfig will be used for compression. The encoding flow looks like: -------------------------------------- BEGIN PSEUDO EXAMPLE #include <webp/encode.h> // Setup a config, starting form a preset and tuning some additional // parameters WebPConfig config; if (!WebPConfigPreset(&config, WEBP_PRESET_PHOTO, quality_factor)) { return 0; // version error } // ... additional tuning config.sns_strength = 90; config.filter_sharpness = 6; config_error = WebPValidateConfig(&config); // not mandatory, but useful // Setup the input data WebPPicture pic; if (!WebPPictureInit(&pic)) { return 0; // version error } pic.width = width; pic.height = height; // allocated picture of dimension width x height if (!WebPPictureAlloc(&pic)) { return 0; // memory error } // at this point, 'pic' has been initialized as a container, // and can receive the Y/U/V samples. // Alternatively, one could use ready-made import functions like // WebPPictureImportRGB(), which will take care of memory allocation. // In any case, past this point, one will have to call // WebPPictureFree(&pic) to reclaim memory. // Set up a byte-output write method. WebPMemoryWriter, for instance. WebPMemoryWriter wrt; WebPMemoryWriterInit(&wrt); // initialize 'wrt' pic.writer = MyFileWriter; pic.custom_ptr = my_opaque_structure_to_make_MyFileWriter_work; // Compress! int ok = WebPEncode(&config, &pic); // ok = 0 => error occurred! WebPPictureFree(&pic); // must be called independently of the 'ok' result. // output data should have been handled by the writer at that point. // -> compressed data is the memory buffer described by wrt.mem / wrt.size // deallocate the memory used by compressed data WebPMemoryWriterClear(&wrt); -------------------------------------- END PSEUDO EXAMPLE Decoding API: ============= This is mainly just one function to call: #include "webp/decode.h" uint8_t* WebPDecodeRGB(const uint8_t* data, size_t data_size, int* width, int* height); Please have a look at the file src/webp/decode.h for the details. There are variants for decoding in BGR/RGBA/ARGB/BGRA order, along with decoding to raw Y'CbCr samples. One can also decode the image directly into a pre-allocated buffer. To detect a WebP file and gather the picture's dimensions, the function: int WebPGetInfo(const uint8_t* data, size_t data_size, int* width, int* height); is supplied. No decoding is involved when using it. Incremental decoding API: ========================= In the case when data is being progressively transmitted, pictures can still be incrementally decoded using a slightly more complicated API. Decoder state is stored into an instance of the WebPIDecoder object. This object can be created with the purpose of decoding either RGB or Y'CbCr samples. For instance: WebPDecBuffer buffer; WebPInitDecBuffer(&buffer); buffer.colorspace = MODE_BGR; ... WebPIDecoder* idec = WebPINewDecoder(&buffer); As data is made progressively available, this incremental-decoder object can be used to decode the picture further. There are two (mutually exclusive) ways to pass freshly arrived data: either by appending the fresh bytes: WebPIAppend(idec, fresh_data, size_of_fresh_data); or by just mentioning the new size of the transmitted data: WebPIUpdate(idec, buffer, size_of_transmitted_buffer); Note that 'buffer' can be modified between each call to WebPIUpdate, in particular when the buffer is resized to accommodate larger data. These functions will return the decoding status: either VP8_STATUS_SUSPENDED if decoding is not finished yet or VP8_STATUS_OK when decoding is done. Any other status is an error condition. The 'idec' object must always be released (even upon an error condition) by calling: WebPDelete(idec). To retrieve partially decoded picture samples, one must use the corresponding method: WebPIDecGetRGB or WebPIDecGetYUVA. It will return the last displayable pixel row. Lastly, note that decoding can also be performed into a pre-allocated pixel buffer. This buffer must be passed when creating a WebPIDecoder, calling WebPINewRGB() or WebPINewYUVA(). Please have a look at the src/webp/decode.h header for further details. Advanced Decoding API: ====================== WebP decoding supports an advanced API which provides on-the-fly cropping and rescaling, something of great usefulness on memory-constrained environments like mobile phones. Basically, the memory usage will scale with the output's size, not the input's, when one only needs a quick preview or a zoomed in portion of an otherwise too-large picture. Some CPU can be saved too, incidentally. -------------------------------------- BEGIN PSEUDO EXAMPLE // A) Init a configuration object WebPDecoderConfig config; CHECK(WebPInitDecoderConfig(&config)); // B) optional: retrieve the bitstream's features. CHECK(WebPGetFeatures(data, data_size, &config.input) == VP8_STATUS_OK); // C) Adjust 'config' options, if needed config.options.no_fancy_upsampling = 1; config.options.use_scaling = 1; config.options.scaled_width = scaledWidth(); config.options.scaled_height = scaledHeight(); // etc. // D) Specify 'config' output options for specifying output colorspace. // Optionally the external image decode buffer can also be specified. config.output.colorspace = MODE_BGRA; // Optionally, the config.output can be pointed to an external buffer as // well for decoding the image. This externally supplied memory buffer // should be big enough to store the decoded picture. config.output.u.RGBA.rgba = (uint8_t*) memory_buffer; config.output.u.RGBA.stride = scanline_stride; config.output.u.RGBA.size = total_size_of_the_memory_buffer; config.output.is_external_memory = 1; // E) Decode the WebP image. There are two variants w.r.t decoding image. // The first one (E.1) decodes the full image and the second one (E.2) is // used to incrementally decode the image using small input buffers. // Any one of these steps can be used to decode the WebP image. // E.1) Decode full image. CHECK(WebPDecode(data, data_size, &config) == VP8_STATUS_OK); // E.2) Decode image incrementally. WebPIDecoder* const idec = WebPIDecode(NULL, NULL, &config); CHECK(idec != NULL); while (bytes_remaining > 0) { VP8StatusCode status = WebPIAppend(idec, input, bytes_read); if (status == VP8_STATUS_OK || status == VP8_STATUS_SUSPENDED) { bytes_remaining -= bytes_read; } else { break; } } WebPIDelete(idec); // F) Decoded image is now in config.output (and config.output.u.RGBA). // It can be saved, displayed or otherwise processed. // G) Reclaim memory allocated in config's object. It's safe to call // this function even if the memory is external and wasn't allocated // by WebPDecode(). WebPFreeDecBuffer(&config.output); -------------------------------------- END PSEUDO EXAMPLE Bugs: ===== Please report all bugs to the issue tracker: https://bugs.chromium.org/p/webp Patches welcome! See this page to get started: http://www.webmproject.org/code/contribute/submitting-patches/ Discuss: ======== Email: webp-discuss@webmproject.org Web: http://groups.google.com/a/webmproject.org/group/webp-discuss