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Change-Id: I410450a9d2c5192086da9fceaeaabefb7b0f5e57
386 lines
13 KiB
Markdown
386 lines
13 KiB
Markdown
# WebP APIs
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## Encoding API
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The main encoding functions are available in the header src/webp/encode.h
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The ready-to-use ones are:
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```c
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size_t WebPEncodeRGB(const uint8_t* rgb, int width, int height, int stride,
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float quality_factor, uint8_t** output);
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size_t WebPEncodeBGR(const uint8_t* bgr, int width, int height, int stride,
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float quality_factor, uint8_t** output);
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size_t WebPEncodeRGBA(const uint8_t* rgba, int width, int height, int stride,
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float quality_factor, uint8_t** output);
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size_t WebPEncodeBGRA(const uint8_t* bgra, int width, int height, int stride,
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float quality_factor, uint8_t** output);
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```
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They will convert raw RGB samples to a WebP data. The only control supplied is
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the quality factor.
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There are some variants for using the lossless format:
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```c
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size_t WebPEncodeLosslessRGB(const uint8_t* rgb, int width, int height,
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int stride, uint8_t** output);
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size_t WebPEncodeLosslessBGR(const uint8_t* bgr, int width, int height,
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int stride, uint8_t** output);
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size_t WebPEncodeLosslessRGBA(const uint8_t* rgba, int width, int height,
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int stride, uint8_t** output);
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size_t WebPEncodeLosslessBGRA(const uint8_t* bgra, int width, int height,
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int stride, uint8_t** output);
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```
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Of course in this case, no quality factor is needed since the compression occurs
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without loss of the input values, at the expense of larger output sizes.
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### Advanced encoding API
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A more advanced API is based on the WebPConfig and WebPPicture structures.
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WebPConfig contains the encoding settings and is not tied to a particular
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picture. WebPPicture contains input data, on which some WebPConfig will be used
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for compression. The encoding flow looks like:
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```c
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#include <webp/encode.h>
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// Setup a config, starting form a preset and tuning some additional
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// parameters
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WebPConfig config;
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if (!WebPConfigPreset(&config, WEBP_PRESET_PHOTO, quality_factor)) {
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return 0; // version error
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}
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// ... additional tuning
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config.sns_strength = 90;
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config.filter_sharpness = 6;
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config_error = WebPValidateConfig(&config); // not mandatory, but useful
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// Setup the input data
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WebPPicture pic;
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if (!WebPPictureInit(&pic)) {
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return 0; // version error
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}
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pic.width = width;
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pic.height = height;
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// allocated picture of dimension width x height
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if (!WebPPictureAlloc(&pic)) {
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return 0; // memory error
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}
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// at this point, 'pic' has been initialized as a container,
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// and can receive the Y/U/V samples.
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// Alternatively, one could use ready-made import functions like
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// WebPPictureImportRGB(), which will take care of memory allocation.
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// In any case, past this point, one will have to call
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// WebPPictureFree(&pic) to reclaim memory.
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// Set up a byte-output write method. WebPMemoryWriter, for instance.
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WebPMemoryWriter wrt;
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WebPMemoryWriterInit(&wrt); // initialize 'wrt'
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pic.writer = MyFileWriter;
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pic.custom_ptr = my_opaque_structure_to_make_MyFileWriter_work;
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// Compress!
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int ok = WebPEncode(&config, &pic); // ok = 0 => error occurred!
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WebPPictureFree(&pic); // must be called independently of the 'ok' result.
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// output data should have been handled by the writer at that point.
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// -> compressed data is the memory buffer described by wrt.mem / wrt.size
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// deallocate the memory used by compressed data
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WebPMemoryWriterClear(&wrt);
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```
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## Decoding API
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This is mainly just one function to call:
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```c
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#include "webp/decode.h"
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uint8_t* WebPDecodeRGB(const uint8_t* data, size_t data_size,
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int* width, int* height);
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```
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Please have a look at the file src/webp/decode.h for the details. There are
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variants for decoding in BGR/RGBA/ARGB/BGRA order, along with decoding to raw
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Y'CbCr samples. One can also decode the image directly into a pre-allocated
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buffer.
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To detect a WebP file and gather the picture's dimensions, the function:
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```c
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int WebPGetInfo(const uint8_t* data, size_t data_size,
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int* width, int* height);
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```
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is supplied. No decoding is involved when using it.
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### Incremental decoding API
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In the case when data is being progressively transmitted, pictures can still be
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incrementally decoded using a slightly more complicated API. Decoder state is
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stored into an instance of the WebPIDecoder object. This object can be created
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with the purpose of decoding either RGB or Y'CbCr samples. For instance:
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```c
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WebPDecBuffer buffer;
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WebPInitDecBuffer(&buffer);
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buffer.colorspace = MODE_BGR;
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...
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WebPIDecoder* idec = WebPINewDecoder(&buffer);
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```
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As data is made progressively available, this incremental-decoder object can be
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used to decode the picture further. There are two (mutually exclusive) ways to
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pass freshly arrived data:
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either by appending the fresh bytes:
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```c
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WebPIAppend(idec, fresh_data, size_of_fresh_data);
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```
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or by just mentioning the new size of the transmitted data:
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```c
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WebPIUpdate(idec, buffer, size_of_transmitted_buffer);
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```
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Note that 'buffer' can be modified between each call to WebPIUpdate, in
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particular when the buffer is resized to accommodate larger data.
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These functions will return the decoding status: either VP8_STATUS_SUSPENDED if
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decoding is not finished yet or VP8_STATUS_OK when decoding is done. Any other
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status is an error condition.
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The 'idec' object must always be released (even upon an error condition) by
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calling: WebPIDelete(idec).
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To retrieve partially decoded picture samples, one must use the corresponding
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method: WebPIDecGetRGB or WebPIDecGetYUVA. It will return the last displayable
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pixel row.
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Lastly, note that decoding can also be performed into a pre-allocated pixel
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buffer. This buffer must be passed when creating a WebPIDecoder, calling
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WebPINewRGB() or WebPINewYUVA().
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Please have a look at the src/webp/decode.h header for further details.
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### Advanced Decoding API
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WebP decoding supports an advanced API which provides on-the-fly cropping and
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rescaling, something of great usefulness on memory-constrained environments like
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mobile phones. Basically, the memory usage will scale with the output's size,
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not the input's, when one only needs a quick preview or a zoomed in portion of
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an otherwise too-large picture. Some CPU can be saved too, incidentally.
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```c
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// A) Init a configuration object
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WebPDecoderConfig config;
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CHECK(WebPInitDecoderConfig(&config));
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// B) optional: retrieve the bitstream's features.
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CHECK(WebPGetFeatures(data, data_size, &config.input) == VP8_STATUS_OK);
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// C) Adjust 'config' options, if needed
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config.options.no_fancy_upsampling = 1;
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config.options.use_scaling = 1;
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config.options.scaled_width = scaledWidth();
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config.options.scaled_height = scaledHeight();
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// etc.
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// D) Specify 'config' output options for specifying output colorspace.
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// Optionally the external image decode buffer can also be specified.
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config.output.colorspace = MODE_BGRA;
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// Optionally, the config.output can be pointed to an external buffer as
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// well for decoding the image. This externally supplied memory buffer
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// should be big enough to store the decoded picture.
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config.output.u.RGBA.rgba = (uint8_t*) memory_buffer;
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config.output.u.RGBA.stride = scanline_stride;
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config.output.u.RGBA.size = total_size_of_the_memory_buffer;
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config.output.is_external_memory = 1;
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// E) Decode the WebP image. There are two variants w.r.t decoding image.
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// The first one (E.1) decodes the full image and the second one (E.2) is
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// used to incrementally decode the image using small input buffers.
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// Any one of these steps can be used to decode the WebP image.
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// E.1) Decode full image.
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CHECK(WebPDecode(data, data_size, &config) == VP8_STATUS_OK);
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// E.2) Decode image incrementally.
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WebPIDecoder* const idec = WebPIDecode(NULL, NULL, &config);
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CHECK(idec != NULL);
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while (bytes_remaining > 0) {
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VP8StatusCode status = WebPIAppend(idec, input, bytes_read);
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if (status == VP8_STATUS_OK || status == VP8_STATUS_SUSPENDED) {
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bytes_remaining -= bytes_read;
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} else {
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break;
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}
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}
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WebPIDelete(idec);
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// F) Decoded image is now in config.output (and config.output.u.RGBA).
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// It can be saved, displayed or otherwise processed.
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// G) Reclaim memory allocated in config's object. It's safe to call
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// this function even if the memory is external and wasn't allocated
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// by WebPDecode().
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WebPFreeDecBuffer(&config.output);
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```
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## WebP Mux
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WebPMux is a set of two libraries 'Mux' and 'Demux' for creation, extraction and
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manipulation of an extended format WebP file, which can have features like color
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profile, metadata and animation. Reference command-line tools `webpmux` and
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`vwebp` as well as the WebP container specification
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'doc/webp-container-spec.txt' are also provided in this package, see the
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[tools documentation](tools.md).
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### Mux API
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The Mux API contains methods for adding data to and reading data from WebP
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files. This API currently supports XMP/EXIF metadata, ICC profile and animation.
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Other features may be added in subsequent releases.
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Example#1 (pseudo code): Creating a WebPMux object with image data, color
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profile and XMP metadata.
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```c
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int copy_data = 0;
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WebPMux* mux = WebPMuxNew();
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// ... (Prepare image data).
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WebPMuxSetImage(mux, &image, copy_data);
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// ... (Prepare ICC profile data).
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WebPMuxSetChunk(mux, "ICCP", &icc_profile, copy_data);
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// ... (Prepare XMP metadata).
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WebPMuxSetChunk(mux, "XMP ", &xmp, copy_data);
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// Get data from mux in WebP RIFF format.
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WebPMuxAssemble(mux, &output_data);
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WebPMuxDelete(mux);
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// ... (Consume output_data; e.g. write output_data.bytes to file).
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WebPDataClear(&output_data);
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```
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Example#2 (pseudo code): Get image and color profile data from a WebP file.
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```c
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int copy_data = 0;
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// ... (Read data from file).
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WebPMux* mux = WebPMuxCreate(&data, copy_data);
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WebPMuxGetFrame(mux, 1, &image);
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// ... (Consume image; e.g. call WebPDecode() to decode the data).
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WebPMuxGetChunk(mux, "ICCP", &icc_profile);
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// ... (Consume icc_profile).
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WebPMuxDelete(mux);
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free(data);
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```
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For a detailed Mux API reference, please refer to the header file
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(src/webp/mux.h).
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### Demux API
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The Demux API enables extraction of images and extended format data from WebP
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files. This API currently supports reading of XMP/EXIF metadata, ICC profile and
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animated images. Other features may be added in subsequent releases.
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Code example: Demuxing WebP data to extract all the frames, ICC profile and
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EXIF/XMP metadata.
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```c
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WebPDemuxer* demux = WebPDemux(&webp_data);
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uint32_t width = WebPDemuxGetI(demux, WEBP_FF_CANVAS_WIDTH);
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uint32_t height = WebPDemuxGetI(demux, WEBP_FF_CANVAS_HEIGHT);
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// ... (Get information about the features present in the WebP file).
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uint32_t flags = WebPDemuxGetI(demux, WEBP_FF_FORMAT_FLAGS);
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// ... (Iterate over all frames).
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WebPIterator iter;
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if (WebPDemuxGetFrame(demux, 1, &iter)) {
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do {
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// ... (Consume 'iter'; e.g. Decode 'iter.fragment' with WebPDecode(),
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// ... and get other frame properties like width, height, offsets etc.
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// ... see 'struct WebPIterator' below for more info).
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} while (WebPDemuxNextFrame(&iter));
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WebPDemuxReleaseIterator(&iter);
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}
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// ... (Extract metadata).
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WebPChunkIterator chunk_iter;
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if (flags & ICCP_FLAG) WebPDemuxGetChunk(demux, "ICCP", 1, &chunk_iter);
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// ... (Consume the ICC profile in 'chunk_iter.chunk').
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WebPDemuxReleaseChunkIterator(&chunk_iter);
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if (flags & EXIF_FLAG) WebPDemuxGetChunk(demux, "EXIF", 1, &chunk_iter);
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// ... (Consume the EXIF metadata in 'chunk_iter.chunk').
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WebPDemuxReleaseChunkIterator(&chunk_iter);
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if (flags & XMP_FLAG) WebPDemuxGetChunk(demux, "XMP ", 1, &chunk_iter);
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// ... (Consume the XMP metadata in 'chunk_iter.chunk').
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WebPDemuxReleaseChunkIterator(&chunk_iter);
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WebPDemuxDelete(demux);
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```
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For a detailed Demux API reference, please refer to the header file
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(src/webp/demux.h).
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## AnimEncoder API
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The AnimEncoder API can be used to create animated WebP images.
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Code example:
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```c
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WebPAnimEncoderOptions enc_options;
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WebPAnimEncoderOptionsInit(&enc_options);
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// ... (Tune 'enc_options' as needed).
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WebPAnimEncoder* enc = WebPAnimEncoderNew(width, height, &enc_options);
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while(<there are more frames>) {
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WebPConfig config;
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WebPConfigInit(&config);
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// ... (Tune 'config' as needed).
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WebPAnimEncoderAdd(enc, frame, duration, &config);
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}
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WebPAnimEncoderAssemble(enc, webp_data);
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WebPAnimEncoderDelete(enc);
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// ... (Write the 'webp_data' to a file, or re-mux it further).
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```
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For a detailed AnimEncoder API reference, please refer to the header file
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(src/webp/mux.h).
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## AnimDecoder API
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This AnimDecoder API allows decoding (possibly) animated WebP images.
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Code Example:
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```c
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WebPAnimDecoderOptions dec_options;
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WebPAnimDecoderOptionsInit(&dec_options);
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// Tune 'dec_options' as needed.
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WebPAnimDecoder* dec = WebPAnimDecoderNew(webp_data, &dec_options);
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WebPAnimInfo anim_info;
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WebPAnimDecoderGetInfo(dec, &anim_info);
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for (uint32_t i = 0; i < anim_info.loop_count; ++i) {
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while (WebPAnimDecoderHasMoreFrames(dec)) {
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uint8_t* buf;
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int timestamp;
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WebPAnimDecoderGetNext(dec, &buf, ×tamp);
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// ... (Render 'buf' based on 'timestamp').
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// ... (Do NOT free 'buf', as it is owned by 'dec').
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}
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WebPAnimDecoderReset(dec);
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}
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const WebPDemuxer* demuxer = WebPAnimDecoderGetDemuxer(dec);
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// ... (Do something using 'demuxer'; e.g. get EXIF/XMP/ICC data).
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WebPAnimDecoderDelete(dec);
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```
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For a detailed AnimDecoder API reference, please refer to the header file
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(src/webp/demux.h).
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