Also update the quotes in CMake following: https://emscripten.org/docs/getting_started/FAQ.html#how-do-i-specify-s-options-in-a-cmake-project https://emscripten.org/docs/getting_started/FAQ.html#why-do-i-get-a-nameerror-or-a-problem-occurred-in-evaluating-content-after-a-s-when-i-use-a-s-option Change-Id: I9cc0a5aece0019c81e3f435106bf288cd68d0fd0
2.6 KiB
Webp JavaScript decoder
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This file describes the compilation of libwebp into a JavaScript decoder using Emscripten and CMake.
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install the Emscripten SDK following the procedure described at: https://emscripten.org/docs/getting_started/downloads.html#installation-instructions-using-the-emsdk-recommended After installation, you should have some global variable positioned to the location of the SDK. In particular, $EMSDK should point to the top-level directory containing Emscripten tools.
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configure the project 'WEBP_JS' with CMake using:
cd webp_js && \ emcmake cmake -DWEBP_BUILD_WEBP_JS=ON \ ../
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compile webp.js using 'emmake make'.
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that's it! Upon completion, you should have the 'webp.js', 'webp.js.mem', 'webp_wasm.js' and 'webp_wasm.wasm' files generated.
The callable JavaScript function is WebPToSDL(), which decodes a raw WebP bitstream into a canvas. See webp_js/index.html for a simple usage sample (see below for instructions).
Demo HTML page
The HTML page webp_js/index.html requires the built files 'webp.js' and 'webp.js.mem' to be copied to webp_js/. An HTTP server to serve the WebP image example is also needed. With Python, just run:
cd webp_js && python3 -m http.server 8080
and then navigate to http://localhost:8080 in your favorite browser.
Web-Assembly (WASM) version:
CMakeLists.txt is configured to build the WASM version when using the option WEBP_BUILD_WEBP_JS=ON. The compilation step will assemble the files 'webp_wasm.js' and 'webp_wasm.wasm' that you then need to copy to the webp_js/ directory.
See webp_js/index_wasm.html for a simple demo page using the WASM version of the library.
You will need a fairly recent version of Emscripten (at least 2.0.18, latest-upstream is recommended) and of your WASM-enabled browser to run this version.
Caveats
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First decoding using the library is usually slower, due to just-in-time compilation.
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Some versions of llvm produce the following compile error when SSE2 is enabled.
"Unsupported: %516 = bitcast <8 x i16> %481 to i128 LLVM ERROR: BitCast Instruction not yet supported for integer types larger than 64 bits"
The corresponding Emscripten bug is at: https://github.com/kripken/emscripten/issues/3788
Therefore, SSE2 optimization is currently disabled in CMakeLists.txt.
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If WEBP_ENABLE_SIMD is set to 1 the JavaScript version (webp.js) will be disabled as wasm2js does not support SIMD.