DispatchAlpha* functions are hard to speed up, compared to SSE2.
ExtractAlpha sees a ~15% speed-up though.
Change-Id: I8715c2defecbc832f469eed7e6ffd012146b52de
Visible speed-up, thanks to pshufb and pabsw and psignw use.
had to tweak configure.ac to make "smmintri.h" presence correctly
detected (we need to set the CPPFLAGS instead of the CFLAGS!)
Change-Id: I2ab99e16a27a64fdf1f09b2b4e30a5e74ccca080
set/get residual C functions moved to new file in src/dsp
mips32 version of GetResidualCost moved to new file
Change-Id: I7cebb7933a89820ff28c187249a9181f281081d2
The 'inverse' variants are harder to parallelize, since
the result of filtering is used for prediction.
The 'direct' way is relatively easier.
The heavy bottleneck left for optimization is still GradientUnfilter()
Change-Id: I358008f492a887e8fff6600cb27857b18dee86e9
gif2webp.exe is excluded from 'all' as libgif requires C99 support which
is only available from VS2013 onward. additional include paths/libraries
can be added with CL=/I... + LINK=... for this target.
Change-Id: If9f6be1c4029f486a9d6cdc0e862376cbd1e1be0
untested
builds only libwebp (targeting windows phone), with threading disabled
for now due to the use of desktop specific threading API
Change-Id: Idf3057a73c88e1a672ffe0a7c72d2626d701b706
A separate API to generate animated WebP images.
It will eventually replace the internal gif2webp_util methods.
Also: update makefiles.
Change-Id: Idf61dfc1016c10b24fea70425d1a2323cffba515
inline function MakeARGB32 calls changed to call
via pointers to functions which make (a)rgb for
entire row
Change-Id: Ia4bd4be171a46c1e1821e408b073ff5791c587a9
This compresses the uimage using lossless compression and controlable
decimating pre-process.
Code is under WEBP_EXPERIMENTAL_FEATURE while it's being experimented with.
Change-Id: I8b7f4cfcc3c6afc52a556102842bdbb045ed5ee8
The luminance needs to be pre- and post- multiplied by
the alpha value in case of rescaling, for proper averaging.
Also:
- removed util/alpha_processing and moved it to dsp/
- removed WebPInitPremultiply() which was mostly useless
and merged it with the new function WebPInitAlphaProcessing()
Change-Id: If089cefd4ec53f6880a791c476fb1c7f7c5a8e60
similar to makefile.unix:
> nmake /f Makefile.vc CFG=release-static HAVE_AVX2=1
from the msdn:
The /arch:AVX2 option and __AVX2__ macro were introduced in Visual
Studio 2013 Update 2, version 12.0.34567.1
(Update 2, version 12.0.30501.00 seems to work)
Change-Id: I649ee47c9fdc399fc71a8ac8464728608d9b6412
VP8EncDspInitAVX2 is included in sse2 builds for now, later a configure
flag should be added to avoid the stub when avx2 is unavailable/disabled
Change-Id: I6127b687c273f46f41652aaf8e3b86ae3cfb8108
Functions VP8LFastLog2Slow and VP8LFastSLog2Slow
also: replaced some "% y" by "& (y-1)" in the C-version
(since y is a power-of-two)
Change-Id: I875170384e3c333812ca42d6ce7278aecabd60f0
new file: lossless_neon.c
speedup is ~5%
gcc 4.6.3 seems to be doing some sub-optimal things here,
storing register on stack using 'vstmia' and such.
Looks similar to gcc.gnu.org/bugzilla/show_bug.cgi?id=51509
I've tried adding -fno-split-wide-types and it does help
the generated assembly. But the overall speed gets worse with
this flag. We should only compile lossless_neon.c with it -> urk.
Change-Id: I2ccc0929f5ef9dfb0105960e65c0b79b5f18d3b0
expose the predictor array as function pointers instead
of each individual sub-function
+ merged Average2() into ClampedAddSubtractHalf directly
+ unified the signature as "VP8LProcessBlueAndRedFunc"
no speed diff observed
Change-Id: Ic3c45dff11884a8330a9ad38c2c8e82491c6e044