Commit Graph

2243 Commits

Author SHA1 Message Date
skal
e12f874eea allow 'cwebp -o -' to emit output to stdout
Change-Id: I423d25898e1ba317ccbf456bb28ce45663a3b3d2
2014-03-12 13:56:15 -07:00
skal
2bcad89b4c allow some more stdin/stout I/O
* allow reading from stdin for dwebp / vwebp
 * allow writing to stdout for gif2webp

by introducing a new function ExUtilReadFromStdin()

Example use: cat in.webp | dwebp -o - -- - > out.png

Note that the '-- -' option must appear *last*
(as per general fashion for '--' option parsing)

Change-Id: I8df0f3a246cc325925d6b6f668ba060f7dd81d68
2014-03-12 19:32:16 +01:00
skal
84ed4b3aa5 fix cwebp.1 typos after patch #69199
Change-Id: I046a54dbb4210319ddb156f49dd9d13d47b0d035
2014-03-11 23:46:50 +01:00
skal
65b99f1c92 add a -z option to cwebp, and WebPConfigLosslessPreset() function
These are presets for lossless coding, similar to zlib.
The shortcut for lossless coding is now, e.g.:
   cwebp -z 5 in.png -o out_lossless.webp

There are 10 possible values for -z parameter:
   0 (fastest, lowest compression)
to 9 (slowest, best compression)

A reasonable tradeoff is -z 6, e.g.
-z 9 can be quite slow, so use with care.

This -z option is just a shortcut for some pre-defined
'-lossless -m xx -q yy' combinations.

Change-Id: I6ae716456456aea065469c916c2d5ca4d6c6cf04
2014-03-11 23:25:35 +01:00
skal
30176619c6 4-5% faster trellis by removing some unneeded calculations.
(We didn't need the exact value of the max_error properly.
We can work with relative values instead of absolute)

Output is bitwise the same as before.

Change-Id: I67aeaaea5f81bfd9ca8e1158387a5083a2b6c649
2014-03-06 15:57:25 +01:00
James Zern
687a58ecc3 histogram.c: reindent after b33e8a0
b33e8a0 Refactor code for HistogramCombine.

Change-Id: Ia1b4b545c5f4e29cc897339df2b58f18f83c15b3
2014-03-04 00:38:14 -08:00
skal
06d456f685 Merge "~3-4% faster lossless encoding" 2014-03-04 00:17:52 -08:00
skal
c60de26099 ~3-4% faster lossless encoding
by re-arranging some code from SkipRepeatedPixel()

Change-Id: I6c1fd7cd9af22cd9be4234217ff67d7b94f44137
2014-03-04 08:12:59 +01:00
James Zern
42eb06fc0e Merge "few cosmetics after patch #69079" 2014-03-03 15:13:25 -08:00
skal
82af82644b few cosmetics after patch #69079
Change-Id: Ifa758420421b5a05825a593f6b43504887603ee7
2014-03-03 23:53:08 +01:00
Vikas Arora
b33e8a05ee Refactor code for HistogramCombine.
Refactor code for HistogramCombine and optimize the code by calculating
the combined entropy and avoid un-necessary Histogram merges.

This speeds up lossless encoding by 1-2% and almost no impact on compression
density.

Change-Id: Iedfcf4c1f3e88077bc77fc7b8c780c4cd5d6362b
2014-03-03 13:50:42 -08:00
skal
ca1bfff53f Merge "5-10% encoding speedup with faster trellis (-m 6)" 2014-03-03 13:09:17 -08:00
skal
5aeeb087d6 5-10% encoding speedup with faster trellis (-m 6)
mostly by:
- storing a single rd-score instead of cost / distortion separately
- evaluating terminal cost only once
- getting some invariants out of the loops
- more consts behind fewer variables

Change-Id: I79451f3fd1143d6537200fb8b90d0ba252809f8c
2014-03-03 22:07:06 +01:00
James Zern
82ae1bf299 cosmetics: normalize VP8GetCPUInfo checks
- use '!= NULL'
+ dec_neon/STORE_WHT: align '\'s

Change-Id: I0f0ce49bd9c58e771bafb24c51c070d5ebd77e53
2014-02-28 18:47:41 -08:00
James Zern
e3dd9243cb Merge "Refactor GetBestPredictorForTile for future tuning." 2014-02-28 18:39:27 -08:00
Vikas Arora
206cc1be5a Refactor GetBestPredictorForTile for future tuning.
This change doesn't impact compression gain or compression speed.

Change-Id: Ia87d8a46c6f1ce0f8974178d75a6b0ba0a6e3696
2014-02-28 11:30:23 -08:00
James Zern
3cb8406262 Merge "speed-up trellis quant (~5-10% overall speed-up)" 2014-02-27 14:34:01 -08:00
Pascal Massimino
b66f2227c1 Merge "lossy encoding: ~3% speed-up" 2014-02-27 11:42:16 -08:00
Pascal Massimino
4287d0d49b speed-up trellis quant (~5-10% overall speed-up)
store costs[] in node instead of context

Change-Id: I6aeb0fd94af9e48580106c41408900fe3467cc54
also: various cosmetics
2014-02-27 00:06:00 -08:00
Pascal Massimino
390c8b316d lossy encoding: ~3% speed-up
incorporate non-last cost in per-level cost table

also: correct trellis-quant cost evaluation at nodes
(output a little bit different now). Method 6 is ~4% faster.

Change-Id: Ic48bd6d33f9193838216e7dc3a9f9c5508a1fbe8
2014-02-26 05:52:24 -08:00
James Zern
9a463c4a51 Merge "dec_neon: convert TransformWHT to intrinsics" 2014-02-25 14:36:44 -08:00
pascal massimino
e8605e9625 Merge "dec_neon: add ConvertU8ToS16" 2014-02-25 08:56:17 -08:00
Djordje Pesut
4aa3e4122b MIPS: MIPS32r1: rescaler bugfix
Change-Id: I6de6e2488bd5bd58c1f705739e4467feb211f8b4
2014-02-25 14:36:48 +01:00
Vikas Arora
c16cd99aba Speed up lossless encoder.
Speedup lossless encoder by 20-25% by optimizing:
- GetBestColorTransformForTile: Use techniques like binary search and
  local minima search to reduce the search space.
- VP8LFastSLog2Slow & VP8LFastLog2Slow: Adding the correction factor for
  log(1 + x) and increase the threshold for calling the approximate
  version of log_2 (compared to costly call to log()).

Change-Id: Ia2444c914521ac298492aafa458e617028fc2f9d
2014-02-21 22:13:50 -08:00
James Zern
9d6b5ff1e6 dec_neon: convert TransformWHT to intrinsics
Change-Id: I34dc1d75ddebab131cfed031764117e3f7b75c6b
2014-02-21 11:23:46 -08:00
James Zern
2ff0aae2fe dec_neon: add ConvertU8ToS16
Change-Id: Ifc4fb8e7f862e72154d2f2739811b1022d2b9416
2014-02-20 15:35:33 -08:00
skal
77a8f91981 fix compilation with USE_YUVj flag
(not that we'll ever need it, but...)

Change-Id: I9af993c62372097846c5ca6bae8362b59c3502dc
2014-02-20 13:23:18 +01:00
James Zern
4acbec1bef Merge changes I3b240ffb,Ia9370283,Ia2d28728
* changes:
  dec_neon: TransformAC3: work on packed vectors
  dec_neon: add SaturateAndStore4x4
  dec_neon.c: convert TransformDC to intrinsics
2014-02-19 14:47:33 -08:00
James Zern
2719bb7e98 dec_neon: TransformAC3: work on packed vectors
pack 2 rows in 1 vector similar to TransformDC

Change-Id: I3b240ffb4f51a632b5c8c2daf54d938333ed4b0d
2014-02-18 19:47:20 -08:00
James Zern
b7b60ca16c dec_neon: add SaturateAndStore4x4
converts 2 s16 vectors to 2 u8 and store to uint8_t destination;
TransformAC3 can reuse this after a rework

Change-Id: Ia9370283ee3d9bfbc8c008fa883412100ff483d0
2014-02-18 19:42:35 -08:00
Pascal Massimino
b7685d73fe Rescale: let ImportRow / ExportRow be pointer-to-function
Separate the C version from the MIPS32 version and have run-time
initialization during RescalerInit()

Change-Id: I93cfa5691c073a099fe62eda1333ad2bb749915b
2014-02-17 00:58:17 -08:00
James Zern
e02f16ef45 dec_neon.c: convert TransformDC to intrinsics
no noticeable difference in performance

Change-Id: Ia2d287289c3865ddd0fc99edaf7a030778aa7025
2014-02-14 12:11:58 -08:00
skal
9cba963f9a add missing file
Change-Id: I17eab2fedc64ee3bba941a592ecef765fcd2b402
2014-02-13 21:56:19 -08:00
skal
8992ddb756 use static clipping tables
(shared with mips32)
removed abs1[] table along the way

sub-1% speed-up, but still...

Change-Id: I8c29a8a0285076cb3423b01ffae9fcc465da6a81
2014-02-13 19:32:59 -08:00
skal
0235d5e44b 1-2% faster quantization in SSE2
C-version is a bit faster too (sub-1% faster on ARM)

Change-Id: I077262042f1d0937aba1ecf15174f2c51bf6cd97
2014-02-13 15:55:30 -08:00
Pascal Massimino
b2fbc36c26 fix VC12-x64 warning
"conversion from 'vp8l_atype_t' to 'uint8_t', possible loss of data"

Change-Id: I7607a688d16aca8fae8ce472450f8423c48f3a26
2014-02-12 12:19:32 -08:00
James Zern
6e37cb942f Merge "cosmetics: backward_references.c: reindent after a7d2ee3" 2014-02-11 16:28:55 -08:00
James Zern
a42ea9742a cosmetics: backward_references.c: reindent after a7d2ee3
a7d2ee3 Optimize cache estimate logic.

Change-Id: I81dd1eea49f603465dc5f3afae8a101e5205e963
2014-02-11 15:52:22 -08:00
skal
6c32744214 Merge "fix missing __BIG_ENDIAN__ definition on some platform" 2014-02-11 14:51:11 -08:00
skal
a8b6aad155 fix missing __BIG_ENDIAN__ definition on some platform
e.g: mips-gcc doesn't define __BIG_ENDIAN__

Change-Id: Ic06bf453164ddddc69a523e7845a4993e14a1af2
2014-02-11 14:43:44 -08:00
Vikas Arora
fde2904b8a Increase initial buffer size for VP8L Bit Writer.
Increase the initial buffer size for VP8L Bit Writer from 4bpp to 8bpp.
The resize buffer is expensive (requires realloc and copy) and this additional
memory (0.5 * W * H) doesn't add much overhead on the lossless encoder.

Change-Id: Ic1fe55cd7bc3d1afadc799e4c2c8786ec848ee66
2014-02-11 11:13:21 -08:00
Vikas Arora
a7d2ee39be Optimize cache estimate logic.
Optimize 'VP8LCalculateEstimateForCacheSize' for lower quality ranges (Q < 50).
The entropy is generally lower for higher cache_bits, so start searching from
higher cache_bits and settle for a local minima, instead of evaluating all
values.

This speeds up the lossless encoding at lower qualities by 10-15%.

Change-Id: I33c1e958515a2549f2e6f64b1aab3f128660dcec
2014-02-11 10:59:01 -08:00
pascal massimino
7fb6095b03 Merge "dec_neon.c: add TransformAC3" 2014-02-11 09:17:34 -08:00
skal
bf182e837e VP8LBitWriter: use a bit-accumulator
* simplify the endian logic
* remove the need for memset()
* write 16 or 32 at a time (likely aligned)

Makes the code a bit faster on ARM (~1%)

Change-Id: I650bc5654e8d0b0454318b7a78206b301c5f6c2c
2014-02-11 09:12:45 -08:00
Djordje Pesut
3f40b4a581 Merge "MIPS: MIPS32r1: clang macro warning resolved" 2014-02-11 00:06:36 -08:00
Urvang Joshi
1684f4ee37 WebP Decoder: Mark some truncated bitstreams as invalid
Specifically, check for truncated RIFF and/or VP8(L) chunks.

For more context, see:
https://code.google.com/p/webp/issues/detail?id=185

Change-Id: I91ca2dbf05080660fbc513244fc53adc57fc04b5
2014-02-10 16:35:27 -08:00
Jovan Zelincevic
acbedac475 MIPS: MIPS32r1: clang macro warning resolved
.set macro - Enables the expansion of macro instructions.

Change-Id: I1e44fe056798aeff803cc97171724d21da1fc2bf
2014-02-10 06:50:11 -08:00
James Zern
228e4877ab dec_neon.c: add TransformAC3
based on SSE2 version

Change-Id: Icc6782955253c98e83d5984153b596ef5f1c0d34
2014-02-08 12:47:54 -08:00
James Zern
393f89b763 Android.mk: avoid gcc-specific flags with clang
Change-Id: Idb1ed2bb1dd5d9f65ca07185ef9838e587dc4e64
2014-02-07 20:31:44 -08:00
skal
32aeaf115a revamp VP8LColorSpaceTransform() a bit
-> remove the 'color_transform' multiplier, use more constants, etc.

This function is particularly critical, mostly because of
GetBestColorTransformForTile().
Loop is a bit faster (maybe ~1%)

Change-Id: I90c96a3437cafb184773acef55c77e40c224388f
2014-02-05 10:37:06 +01:00