this should be used in preference to free() for releasing memory
returned from WebPDecode*() / WebPEncode*(). this simplifies memory
management when working through language bindings
Change-Id: I15eb538a45390efc552fda8e5c251a3fbdc13c29
update makefile.unix to provide 'make extras' building instructions.
note: input ordering depends on WEBP_SWAP_16BIT_CSP for rgb565 and rgb4444
Change-Id: I6f22d32189d9ba2619146a9714cedabfe28e2ad0
When converting from video sources, the duration of current frame
is often unavailable until the next frame. So, we internally convert
timestamps to durations.
Change-Id: I20ad86361c22e014be7eb91f00d5d40108281351
A separate API to generate animated WebP images.
It will eventually replace the internal gif2webp_util methods.
Also: update makefiles.
Change-Id: Idf61dfc1016c10b24fea70425d1a2323cffba515
at least clang 3.[45] in c++ mode with -std=c++11 define __STRICT_ANSI__
this change set WEBP_INLINE to inline for c++/non-strict-ansi/> c99
fixes crbug.com/428383
Change-Id: Ief2b934353c336a75865c73c90cc3dc5e4f83913
set WEBP_EXTERN to visibility=default
+ explicitly mark VP8GetCPUInfo as it's referenced within the examples
Change-Id: Ie3d2b15088e888f0b55203b205993eba75899d99
New function: WebPPictureSmartARGBToYUVA()
This implement smart RGB->YUV conversion.
This is rather undocumented for now, and is triggered using '-pre 4'
preprocessing option.
This is slow-ish and use quite some memory, but should be improvable.
This is somehow a usable beta version.
Change-Id: Ia50a8c30134e4cab8a7d3eb70aef13ce1f6187a1
This compresses the uimage using lossless compression and controlable
decimating pre-process.
Code is under WEBP_EXPERIMENTAL_FEATURE while it's being experimented with.
Change-Id: I8b7f4cfcc3c6afc52a556102842bdbb045ed5ee8
previously, the final canvas size was adjusted tightly from the
animation frames. Now, it can be specified separately (to be larger, in particular).
calling WebPMuxSetCanvasSize(mux, 0, 0) triggers the 'adjust tightly' behaviour.
This can be useful after calling WebPMuxCreate() if further image addition
is expected.
-> Fixed gif2webp accordingly.
also: made WebPMuxAssemble() more robust by systematically zero-ing WebPData.
Change-Id: Ib4f7eac372cf9dbf6e25cd686a77960e386a0b7f
new options:
dwebp -alpha_dither
vwebp -noalphadither
When the source was marked as quantized, we use a threshold-averaging
filter to smooth the decoded alpha plane.
Note: this option forces the decoding of alpha data in one pass, and
might slow the decoding a bit.
The new field in WebPDecoderOptions struct is 'alpha_dithering_strength'
(0 by default, means: off). Max strength value is '100'.
Change-Id: I218e21af96360d4781587fede95f8ea4e2b7287a
there's still some malloc/free in the external example
This is an encoder API change because of the introduction
of WebPMemoryWriterClear() for symmetry reasons.
The MemoryWriter object should probably go in examples/ instead
of being in the main lib, though.
mux_types.h stil contain some inlined free()/malloc() that are
harder to remove (we need to put them in the libwebputils lib
and make sure link is ok). Left as a TODO for now.
Also: WebPDecodeRGB*() function are still returning a pointer
that needs to be free()'d. We should call WebPSafeFree() on
these, but it means exposing the whole mechanism. TODO(later).
Change-Id: Iad2c9060f7fa6040e3ba489c8b07f4caadfab77b
These are presets for lossless coding, similar to zlib.
The shortcut for lossless coding is now, e.g.:
cwebp -z 5 in.png -o out_lossless.webp
There are 10 possible values for -z parameter:
0 (fastest, lowest compression)
to 9 (slowest, best compression)
A reasonable tradeoff is -z 6, e.g.
-z 9 can be quite slow, so use with care.
This -z option is just a shortcut for some pre-defined
'-lossless -m xx -q yy' combinations.
Change-Id: I6ae716456456aea065469c916c2d5ca4d6c6cf04
the -alpha_cleanup flag was ineffective since we switched cwebp
to using ARGB input always.
Original idea by David Eckel (dvdckl at gmail dot com)
Change-Id: I0917a8b91ce15a43199728ff4ee2a163be443bab
New API options: WebPDecoderOptions.flip and 'dwebp -flip ...'
it uses negative stride trick.
Also changed the decoder code to support user-supplied
buffers with negative stride, independently of the
WebPDecoderOptions.flip value.
Change-Id: I4dc0d06f0c87e51a3f3428be4fee2d6b5ad76053
Even at high quality setting, the U/V quantizer step is limited
to 4 which can lead to banding on gradient.
This option allows to selectively apply some randomness to
potentially flattened-out U/V blocks and attenuate the banding.
This option is off by default in 'dwebp', but set to -dither 50
by default in 'vwebp'.
Note: depending on the number of blocks selectively dithered,
we can have up to a 10% slow-down in decoding speed it seems.
Change-Id: Icc2446007f33ddacb60b3a80a9e63f2d5ad162de
-> helps debanding (sky, gradients, etc.)
This dithering can only be triggered when using -preset photo
or -pre 2 (as a preprocessing). Everything is unchanged otherwise.
Note that this change is likely to make the perceived PSNR/SSIM drop
since we're altering the input internally.
Change-Id: Id8d4326245d9b828141de162c94ba381b1fa5813
WebPDemuxPartial() returns NULL for both of the following cases:
- There was a parsing error.
- It doesn't have enough data to start parsing.
Now, one can differentiate between these two cases by checking the value
of 'state' returned by WebPDemuxPartial().
Change-Id: Ia2377f0c516b3fcfae475c0662c4932d2eddcd0b
rather than symlink the webm/vpx terms, use the same header as libvpx to
reference in-tree files
based on the discussion in:
https://codereview.chromium.org/12771026/
Change-Id: Ia3067ecddefaa7ee01550136e00f7b3f086d4af4
The output surface CAN be changed inbetween calls to
WebPIUpdate() or WebPIAppend(), but with precautions.
Change-Id: I899afbd95738a6a8e0e7000f8daef3e74c99ddd8
new option: -blend_alpha 0xrrggbb
also: don't force picture.use_argb value for lossless. Instead,
delay the YUVA<->ARGB conversion till WebPEncode() is called.
This make the blending more accurate when source is ARGB
and lossy compression is used (YUVA).
This has an effect on cropping/rescaling. E.g. for PNG, these
are now done in ARGB colorspace instead of YUV when lossy compression
is used.
Change-Id: I18571f1b1179881737a8dbd23ad0aa8cddae3c6b