This is getting back to the old behavior which is actually better for
compression and speed with the latest patches.
Change-Id: I35884bab02589297c25d6e1e66dc5f13e05f7aa7
This was defined (slightly differently) at two places. Created a common
method and moved to utils/utils.[hc].
Change-Id: I66c3ac6dea24e0cd2c0eaa5440f3142b4dbbe23b
we don't need to store the resulting histogram, so no need to
call HistogramAddEval().
Allows some signature simplifications...
Change-Id: I3fff6c45f4a7c6179499c6078ff159df4ca0ac53
In case where the same offset is found in consecutive pixels,
the cost computation from one pixel can be re-used for the next.
Change-Id: Ic03c7d4ab95f3612eafc703349cfefd75273c3d7
and also recycle the malloc'd intervals
This avoids quite some malloc/free cycles during interval managment.
Change-Id: Ic2892e7c0260d0fca0e455d4728f261fb4c3800e
In a lot of cases, only one interval is used. This can cause
a lot of malloc/free cycles for only 56 bytes. By caching this
single interval and re-using it, we remove this cycle in most
frequent cases.
Change-Id: Ia22d583f60ae438c216612062316b20ecb34f029
In some cases, the hash chain for a function is filled several
times:
- GetBackwardReferences -> CalculateBestCacheSize ->
BackwardReferencesLz77 that computes the hash chain
- GetBackwardReferences ->
(not always) BackwardReferencesTraceBackwards ->
BackwardReferencesHashChainDistanceOnly that computes the hash
chain in a slightly different way
Speed and compression performance are slightly changed (+ or -)
but will be homogneized in a later patch.
Change-Id: I43f0ecc7a9312c2ed6cdba1c0fabc6c5ad91c953
Instead of comparing all the following pixels over len (which can
frequently reach the maximum MAX_LENGTH=4096 for some images),
intervals are stored and compared.
Change-Id: I0dafef6cc988dde3c1c03ae07305ac48901d60ee
The old implementation in enc/near_lossless.c performing a separate
preprocessing step is used only when a prediction filter is not used,
otherwise a new implementation integrated into lossless_enc.c is used.
It retains the same logic for converting near lossless quality into max
number of bits dropped, and for adjusting the number of bits based on
the smoothness of the image at a given pixel. As before, borders are not
changed.
Then, instead of quantizing raw component values, the residual after
subtract green and after prediction is quantized according to the
resulting number of bits, taking care to not cross the boundary between
255 and 0 after decoding. Ties are resolved by moving closer to the
prediction instead of by bankers’ rounding.
This results in about 15% size decrease for the same quality.
Change-Id: If3e9c388158c2e3e75ef88876703f40b932f671f
the number of segments are previously validated, but an explicit check
is needed to avoid a warning under gcc-4.9
this is similar to the changes made in:
c8a87bb AssignSegments: quiet -Warray-bounds warning
3e7f34a AssignSegments: quiet array-bounds warning
Change-Id: Iec7d470be424390c66f769a19576021d0cd9a2fd
This avoids generating file that would trigger a decoding bug
found in 0.4.0 -> 0.4.3 libwebp versions.
This reverts commit 6ecd72f845.
Change-Id: I4667cc8f7b851ba44479e3fe2b9d844b2c56fcf4
The mode's bits were not taken into account, which is ok for most of cases.
But in case of super large image, with 'easy' content, their overhead starts
mattering a lot and we were omitting to optimize for these.
Now, these mode bits have their own lambda values associated, limiting
the jerkiness. We also limit (for -m 2 only) the individual number of bits
to something that will prevent the partition 0 overflow.
removed the I4_PENALTY constant, which was a rather crude approximation.
Replaced by some q-dependent expression.
fixes issue #289
Change-Id: I956ae2d2308c339adc4706d52722f0bb61ccf18c
This is in preparation for some SSE2 code.
And generally speaking, the whole SSIM code needs some
revamp: we're not averaging the SSIM value at each pixels
but just computing the overall SSIM value once, for the whole
plane. The former might be better than the latter.
Change-Id: I935784a917f84a18ef08dc5ec9a7b528abea46a5
- The result is now indeed closest among possible results for all inputs, which
was not the case for bits>4, where the mapping was not even monotonic because
GetValAndDistance was correct only if the significant part of initial fit in
a byte at most twice.
- The set of results for a larger number of bits dropped is a subset of values
for a smaller number of bits dropped. This implies that subsequent
discretizations for a smaller number of bits dropped do not change already
discretized pixels, which improves the quality (changes do not accumulate)
and compression density (values tend to repeat more often).
- Errors are more fairly distributed between upwards and downwards thanks to
bankers’ rounding, which avoids images getting darker or lighter in overall.
- Deltas between discretized values are more repetitive. This improves
compression density if delta encoding is used.
Also, the implementation is much shorter now.
Change-Id: I0a98e7d5255e91a7b9c193a156cf5405d9701f16
We were not updating the current_width_, which is usually
not a problem, unless we use Delta Palette with small number
of colors
-> Addressed this re-entrancy problem by checking we have
enough capacity for transform buffer.
The problem is not currently visible, until we restrict
the number of gradient used in delta-palette to less than 16.
Then the buffers have different current_width_ and the problem
surfaces.
Change-Id: Icd84b919905d7789014bb6668bfb6813c93fb36e
The code and logic is unified when computing bit entropy + Huffman cost.
Speed-wise, we gain 8% for lossless encoding.
Logic-wise, the beginning/end of the distributions are handled properly
and the compression ratio does not change much.
Change-Id: Ifa91d7d3e667c9a9a421faec4e845ecb6479a633
setting all transparent pixels to black rather than the "flatten" method.
0.3% smaller filesize on the 1000 PNGs if alpha cleanup is used (before: 18685774, after: 18622472)
Change-Id: Ib0db9e7ccde55b36e82de07855f2dbb630fe62b1
The functions containing magic constants are moved out of ./dsp .
VP8LPopulationCost got put back in ./enc
VP8LGetCombinedEntropy is now unrefined (refinement happening in ./enc)
VP8LBitsEntropy is now unrefined (refinement happening in ./enc)
VP8LHistogramEstimateBits got put back in ./enc
VP8LHistogramEstimateBitsBulk got deleted.
Change-Id: I09c4101eebbc6f174403157026fe4a23a5316beb
The previous priority system used a heap which was too heavy to
maintain (what was gained from insertions / deletions was lost
due to a linear that still happened on the heap for invalidation).
The new structure is a priority queue where only the head is
ordered.
Change-Id: Id13f8694885a934fe2b2f115f8f84ada061b9016
SimpleQuantize()
it's now a single function, that reconstructs the intra4x4 block during the scan
The I4_PENALTY had to be adjusted.
Overall, result is better quality-wise (esp. at q < 50), and a tad faster too.
method #0, #1 and #3+ are unchanged
Change-Id: If262aeb552397860b3dd532df8df6b1357779222
Gives 0.9% smaller (2.4% compared to before alpha cleanup) size on the 1000 PNGs dataset:
Alpha cleanup before: 18856614
Alpha cleanup after: 18685802
For reference, with no alpha cleanup: 19159992
Note: WebPCleanupTransparentArea is still also called in WebPEncode. This cleanup still helps
preprocessing in the encoder, and the cases when the prediction transform is not used.
Change-Id: I63e69f48af6ddeb9804e2e603c59dde2718c6c28
The 32-bit buffers are actually rarely 64-bit aligned.
The new solution uses memcmp and is alignment agnostic.
It is also slightly faster.
Change-Id: I863003e9ee4ee8a3eed25b7b2478cb82a0ddbb20
Arrays were compared 32 bits at a time, it is now done 64 bits at a time.
Overall encoding speed-up is only of 0.2% on @skal's small PNG corpus.
It is of 3% on my initial 1.3 Mp desktop screenshot image.
Change-Id: I1acb32b437397a7bf3dcffbecbcd4b06d29c05e1
instead of per block. This prepares for a next CL that can make the
predictors alter RGB value behind transparent pixels for denser
encoding. Some predictors depend on the top-right pixel, and it must
have been already processed to know its new RGB value, so requires per
scanline instead of per block.
Running the encode speed test on 1000 PNGs 10 times with default
settings:
Before:
Compression (output/input): 2.3745/3.2667 bpp, Encode rate (raw data): 1.497 MP/s
After:
Compression (output/input): 2.3745/3.2667 bpp, Encode rate (raw data): 1.501 MP/s
Same but with quality 0, method 0 and 30 iterations:
Before:
Compression (output/input): 2.9120/3.2667 bpp, Encode rate (raw data): 36.379 MP/s
After:
Compression (output/input): 2.9120/3.2667 bpp, Encode rate (raw data): 36.462 MP/s
No effect on compressed size, this produces exactly same files. No
significant measured effect on speed. Expected faster speed from better
memory layout with scanline processing but slower speed due to needing
to get predictor mode per pixel, may compensate each other.
Change-Id: I40f766f1c1c19f87b62c1e2a1c4cd7627a2c3334
Rename the flag to exact instead of the opposite cleanup_alpha. Add the flag to
WebPConfig. Do the cleanup in the webp encoder library rather than the cwebp
binary, this will be needed for the next stage: smarter alpha cleanup for
better compression which cannot be done as a preprocessing due to depending on
predictor choices in the encoder.
Change-Id: I2fbf57f918a35f2da6186ef0b5d85e5fd0020eef
global effect is ~2% faster encoding from JPG source
and ~8% faster lossless-webp source decoding to PGM (e.g.)
Also revamped the YUVA case to first accumulate R/G/B value into 16b
temporary buffer, and then doing the UV conversion.
-> New function: WebPConvertRGBA32ToUV
Change-Id: I1d7d0c4003aa02966ad33490ce0fcdc7925cf9f5
Just for RGB24/BGR24 for now, which are the hard-to-optimize ones.
SSE2 implementation coming next.
ConvertRowToY() should go into dsp/ too, at some point.
Change-Id: Ibc705ede5cbf674deefd0d9332cd82f618bc2425
Note that ALIGN_CST is still kept different in dec/frame.c for now,
because the values is 31 there, not 15. We might re-unite these two
later.
Change-Id: Ibbee607fac4eef02f175b56f0bb0ba359fda3b87
same functionality, but better code layout.
What changed:
* don't trash the palette_[] in EncodePalette(), so it can be re-used
* split generation of image from bit-stream coding
* move all the delta-palette code to delta_palettization.c, and only have 1 entry point there WebPSearchOptimalDeltaPalette()
* minimize the number of "#ifdef WEBP_EXPERIMENTAL_FEATURES" in vp8l.c
* clarify the TransformBuffer stuff. more clean-up to come here...
This should make experimenting with delta-palettization easier and more compartimentalized.
Change-Id: Iadaa90e6c5b9dabc7791aec2530e18c973a94610
New palette compresses more than 20% better with minimum quality loss.
Tested on set of wikipedia images with command line:
cwebp -delta_palettization
Change-Id: I82ec7d513136599cd70386f607f634502eb9095d
* vertical expansion now uses bilinear interpolation
* heavily assumes that the alpha plane is decoded in full, not row-by-row
* split the RescalerExportRow and RescalerImportRow methods into Shrink
and Expand variants.
* MIPS implementation of ExportRowExpand is missing.
There's room for extra speed optim and code re-org, but let's keep that for later patches.
addresses https://code.google.com/p/webp/issues/detail?id=254
Change-Id: I8f12b855342bf07dd467fe85e4fde5fd814effdb
This makes the chains more efficient and a larger variety of data is tested.
0.02 % compression gain at q 100, 0.05 % at default quality. 0.8 % speedup by
callgrind.
0.16 % compression gain for lossy alpha ?!
Change-Id: I888120133352799eb14f5f602c7f40ab404bd665
using a *tmp_plane buffer to split a/r/g/b planes up appeared to
be the easiest route, compared to copy-pasting the whole code and
making it x_stride aware...
Change-Id: I0898ef1df62bd3e1713b77187b31b5eeef3832fe
Slightly faster on -m 0 -q 0, particularly for small images (50 x 75
image was 0.1 % faster on callgrind measurement).
Increases compression density by 0.005 % for the 1000 images, but small
images can improve even 0.5 % (about 4 bytes, depending on the
characteristics of the palette).
Change-Id: I94f568d396ac62a054a829abeeef3eb0af6b3f94
the x_add/x_sub increments were wrong for u/v in the upscaling case.
They shouldn't be left to the caller's discretion, but set up by
WebPRescalerInit to their exact necessary values.
-> Cleaned-up WebPRescalerInit() param list.
-> added safety asserts
-> removed the mips32/mips_r2 variant of "ImportRow" which were buggy prior
Change-Id: I347c75804d835811e7025de92a0758d7929dfc09
a total impact of 1 % on encoding speed
This allows for performance neutral removal of the binary search
in cache bits selection. This will give a small improvement in
compression density.
Change-Id: If5d4d59460fa1924ce71af977320834a47c2054a
0.21 % compression density improvement for 1000 png corpus in
lossless mode
0.50 % compression density improvement for 1000 png corpus in
lossy mode
Change-Id: I14ee8c427ae5d3e116b0ee6695fcdea3321a319d
do not do length 2 matches far away
speedup for non compressible data by inserting two literals at a time
when no matches are found
Change-Id: Ia8e033071f4186bb8148bb2bf13ca37586734aa3
Increases compression density by 0.03 % for lossy.
Speeds up at least one of the lossy alpha images by 20 %.
Palette entropy 'kludge' seems to save 1-2 % on alpha images.
Change-Id: I2116b8d81593ac8173bfba54a7c833997fca0804
share the computation between different modes
3-5 % speedup for lossless alpha
1 % for lossy alpha
no change in compression density
Change-Id: I5e31413b3efcd4319121587da8320ac4f14550b2
introduced in:
"lossless: 0.37 % compression density improvement"
Uses the statistics of red and blue histograms to decide if to run
cross color correction at all.
Improves compression density by 0.02 % or so.
Change-Id: I47429557e9cdbd9fa90c584696f241b17427d73f
No significant size degradation (+0.001 %) for 1000 image corpus
Fixes the 8 ms vs 2 ms degradation from:
"lossless: 0.37 % compression density improvement"
Change-Id: Id540169a305d9d5c6213a82b46c879761b3ca608
counting the entropy expectation for five different configurations:
palette
non-predicted
non-predicted with subtract green
predicted
predicted with subtract green
and choose the strategy with the smallest expected entropy
Change-Id: Iaaf209c0d565660a54a4f9b3959067afb9951960
Speed-wise equivalent on x86 and ARM (maybe a tad faster, hard to tell).
Note that the two 32-bit multiples are not strictly equivalent
to the 64-bit one, since we're missing one carry propagation.
In practice, no observable difference was seen because of this
slightly different hashing result.
Change-Id: I8f2381175eae1cb20dabf149e6b27e1768fba6ab
had to rename few structs.
-> we can now include both vp8i.h and vp8enci.h without naming
conflicts.
Change-Id: Ib41b498f1b57aab3d6b796361afc45210ec75174
we look at average global improvement and stop when things are
moving slow, or when we had a quite good first iteration already
(means: the picture is "not difficult")
Change-Id: I8ab7d100353039b5b32bb5fac3fe03c8440c78d5
Speedup method StoreImageToBitMask by replacing the code to find histogram
index and Huffman tree codes at every iteration to a more optimal code that
updates these only when the current pixel (to write) crosses the histogram
tile-row boundary.
This change speeds up the StoreImageToBitMask method by 5%.
Change-Id: If01a1ccd7820f9a3a3e5bc449d070defa51be14b
The MIPS code for cost is not updated yet, that's why i keep Residual::*cost
around for now. Should be removed in favor of *costs later.
Change-Id: Id1d09a8c37ea8c5b34ad5eb8811d6a3ec6c4d89f
removes circular dependency between dsp and enc.
since:
a987fae MIPS: dspr2: added optimization for function GetResidualCost
Change-Id: Ifeb8fc02de89e2ba982ed7ffacd925d649bfec3c
kGammaFix is now only defined with USE_GAMMA_COMPRESSION;
fixes:
use of undeclared identifier 'kGammaFix'
Change-Id: Ib1e2f410eff9b83be065894f88181f91dd2776e1
set/get residual C functions moved to new file in src/dsp
mips32 version of GetResidualCost moved to new file
Change-Id: I7cebb7933a89820ff28c187249a9181f281081d2
the input to the function is non-const and the pointer being operated is
being free'd; removes an unnecessary cast in the process
Change-Id: Ic515ed672ddf7f8e4e36eeac696ff7aa8a3652f7
Updated the near-lossless level mapping and make it correlated to lossy
quality i.e 100 => minimum loss (in-fact no-loss) and the visual-quality loss
increases with decrease in near-lossless level (quality) till value 0.
The new mapping implies following (PSNR) loss-metric:
-near_lossless 100: No-loss (bit-stream same as -lossless).
-near_lossless 80: Very very high PSNR (around 54dB).
-near_lossless 60: Very high PSNR (around 48dB).
-near_lossless 40: High PSNR (around 42dB).
-near_lossless 20: Moderate PSNR (around 36dB).
-near_lossless 0: Low PSNR (around 30dB).
Change-Id: I930de4b18950faf2868c97d42e9e49ba0b642960
AnalyzeSubtractGreen constitutes about 8-10% of the comression CPU cycles.
Statistically, subtract-green is proved to be useful for most of the
non-palette compression. So instead of evaluating the entropy (by calling
AnalyzeSubtractGreen) apply subtract-green transform for the low-effort
compression.
This changes speeds up the compression at m=0 by 8-10% (with very slight loss
of 0.07% in the compression density).
Change-Id: I9797dc39437ae089716acb14631bbc77d367acf4
Speed up AnalyzeSubtractGreen by looping through the image pixel once to
compute the two histograms.
AnalyzeEntropy code cleanup.
Removed some 'if' conditions and pointer indirections inside pixel iterate loop.
Change-Id: Ia65e3033988ff67df8e3ecce19d6e34cfc76358e
Enable the WebP near-lossless feature by pre-processing the image to smoothen
the pixels.
On a 1000 PNG image corpus, for which WebP lossless (default settings) gets
25% compression gains, following is the performance of near-lossless feature
at various '-near_lossless' levels:
-near_lossless 90: 30% (very very high PSNR 54-60dB)
-near_lossless 75: 38% (very high PSNR 48-54dB)
-near_lossless 50: 45% (high PSNR 42-48dB)
-near_lossless 25: 48% (moderate PSNR 36-42dB)
-near_lossless 10: 50% (PSNR 30-36dB)
WebP near-lossless is specifically useful for discrete-tone images like
line-art, icons etc.
Change-Id: I7d12a2c9362ccd076d09710ea05c85fa64664c38
Simplify and speedup backward references for low-effort settings by evaluating
LZ77 references only. This change speeds up compression by 10-25% at lower
(q <= 25) quality range with a slight drop (0.2%) in the compression density.
Change-Id: Ibd6f03b1a062d8ab9191786c2a425e9132e4779f
Cleaup Near-lossless code
- Simplified and refactored the code.
- Removed the requirement (TODO) to allocate the buffer of size WxH and work
with buffer of size 3xW.
- Disabled the Near-lossless prr-processing for small icon images (W < 64 and H < 64).
Change-Id: Id7ee90c90622368d5528de4dd14fd5ead593bb1b
* use the same TFIX == YFIX precision (2bits)
* use int instead of float in LinearToGammaF()
output is visually equivalent. Code is a little faster.
Change-Id: Ie3cfebca351dbcbd924b3d00801d6523dca6981f
check enc->argb_ to quiet an msvs /analyze warning:
C6387: 'enc->argb_+y*width' could be '0': this does not adhere to the
specification for the function 'memcpy'.
Change-Id: I87544e92ee0d3ea38942a475c30c6d552f9877b7
Disable costly TraceBackwards heuristic for computing the backward references
for low_effort (method=0) compression.
The TraceBackwards heuristic is already disabled for lower (q < 25) quality
range. Following is the compression data for 1000 image corpus for q >= 25.
This speeds up compression (q >= 25) by a factor of 2.5-3X with slight loss of
compression density (0.7% for lower quality range and 1.2% for higher qualities).
Change-Id: I256c9e2137c7de4083f423ea32ee12d3b0f46253
- Lower the threshold parameters for HashChainFindCopy.
For 1000 image PNG corpus (m=0), this change yields speedup of 15-20% at
lower quality range (0.25% drop in compression density) and about 10%
for higher quality range without any drop in the compression density.
Following is the compression stats (before/after) for method = 0:
Before After
bpp/MPs bpp/MPs
q=0 2.8615/18.000 2.8651/18.631
q=5 2.8615/18.216 2.8650/20.517
q=10 2.8572/18.070 2.8650/21.992
q=15 2.8519/18.371 2.8584/21.747
q=20 2.8454/18.975 2.8515/20.448
q=25 2.8230/8.531 2.8253/9.585
// Compression density remains same for q-range [30-100]
q=30 2.7310/7.706 2.7310/8.028
q=35 2.7253/6.855 2.7253/7.184
q=40 2.7231/6.364 2.7231/6.604
q=45 2.7216/5.844 2.7216/6.223
q=50 2.7196/5.210 2.7196/5.731
q=55 2.7208/4.766 2.7208/4.970
q=60 2.7195/4.495 2.7195/4.602
q=65 2.7185/4.024 2.7185/4.236
q=70 2.7174/3.699 2.7174/3.861
q=75 2.7164/3.449 2.7164/3.605
q=80 2.7161/3.222 2.7161/3.038
q=85 2.7153/2.919 2.7153/2.946
q=90 2.7145/2.766 2.7145/2.771
q=95 2.7124/2.548 2.7124/2.575
q=100 2.6873/2.253 2.6873/2.335
Change-Id: I0e17581fb71f6094032ad06c6203350bd502f9a1
- Do light weight entropy based histogram combine and leave out CPU
intensive stochastic and greedy heuristics for combining the
histograms.
For 1000 image PNG corpus (m=0), this change yields speedup of 10% at
lower quality range (1% drop in compression density) and about 5% for
higher quality range (1% drop in compression density). Following is the
compression stats (before/after) for method = 0:
Before After
bpp/MPs bpp/MPs
q=0 2.8336/16.577 2.8615/18.000
q=5 2.8336/16.504 2.8615/18.216
q=10 2.8293/16.419 2.8572/18.070
q=15 2.8242/17.582 2.8519/18.371
q=20 2.8182/16.131 2.8454/18.975
q=25 2.7924/7.670 2.8230/8.531
q=30 2.7078/6.635 2.7310/7.706
q=35 2.7028/6.203 2.7253/6.855
q=40 2.7005/6.198 2.7231/6.364
q=45 2.6989/5.570 2.7216/5.844
q=50 2.6970/5.087 2.7196/5.210
q=55 2.6963/4.589 2.7208/4.766
q=60 2.6949/4.292 2.7195/4.495
q=65 2.6940/3.970 2.7185/4.024
q=70 2.6929/3.698 2.7174/3.699
q=75 2.6919/3.427 2.7164/3.449
q=80 2.6918/3.106 2.7161/3.222
q=85 2.6909/2.856 2.7153/2.919
q=90 2.6902/2.695 2.7145/2.766
q=95 2.6881/2.499 2.7124/2.548
q=100 2.6873/2.253 2.6873/2.285
Change-Id: I0567945068f8dc7888041e93d872f9def91f50ba
inline function MakeARGB32 calls changed to call
via pointers to functions which make (a)rgb for
entire row
Change-Id: Ia4bd4be171a46c1e1821e408b073ff5791c587a9
most of the time, we don't need to actually move the
data.
Compression is randomly slightly different, because HistogramCompactBins() changed.
Timing is about the same.
Change-Id: Ia6af8e9780581014d6860f2b546189ac817cfad1