After the introduction of lossy frame rectangles
we need equivalent option in anim_diff for merging similar frames.
Change-Id: I1d03acace396ec4cb0212586c6e8b8ec5b0b0bfc
If value is '2', it means the buffer is a 'slow' one, like GPU-mapped memory.
This change is backward compatible (setting is_external_memory to 2
will be a no-op in previous libraries)
dwebp: add flags to force a particular colorspace format
new flags is:
-pixel_format {RGB,RGBA,BGR,BGRA,ARGB,RGBA_4444,RGB_565,
rgbA,bgrA,Argb,rgbA_4444,YUV,YUVA}
and also,external_memory {0,1,2}
These flags are mostly for debuggging purpose, and hence are not documented.
Change-Id: Iac88ce1e10b35163dd7af57f9660f062f5d8ed5e
This is to prevent users shooting in the foot using -psnr or
-size alone and not getting the expected result.
Change-Id: I67a3289e4ec0a2a813c98807f2ec5e600f52dc63
though visible WebPCopyPlane & WebPCopyPixels are not part of the public
api; avoid using a private header within this public module.
Change-Id: I5c8615fcc07090ffaa8933b00af418d8431936eb
we map the input file into memory, even in the non-stdin case.
This is less efficient than letting the png/jpeg/... decoding libraries
use fread()'s, but more general.
Change-Id: I4501cb9a1daf69593eb8e3326c115cd8cbdf92fd
-> read is a bit slower (memory allocation and such) than reading directly from disk.
-> we're not yet ready to accept stdin as input (-- -) because we still need to guess
the file type with GetImageType(). And since we can't rewind on stdin, this will need
a bit more work before being able to read from stdin.
Change-Id: I6491fac4b07d28d1854518325ead88669656ddbf
Rename the flag to exact instead of the opposite cleanup_alpha. Add the flag to
WebPConfig. Do the cleanup in the webp encoder library rather than the cwebp
binary, this will be needed for the next stage: smarter alpha cleanup for
better compression which cannot be done as a preprocessing due to depending on
predictor choices in the encoder.
Change-Id: I2fbf57f918a35f2da6186ef0b5d85e5fd0020eef
We now get error string instead of printing it.
The verbose option is now only used to print info and warnings.
Change-Id: I985c5acd427a9d1973068e7b7a8af5dd0d6d2585
+ jenkins fixes for native config (library order)
+ add a missing -lm
+ replace log10 by log, just in case
+ partially reverted configure.ac to remove the C++ part
Change-Id: Iee099c544451b23c6cfaca53d5a95d2d332e066e
This is to infer the needed conversion to YUV(A) or RGB(A).
This is useful to avoid some conversion steps between ARGB and YUVA.
For instance, if the input file is a JPEG, we decode to RGB and
convert to YUV right away, without the intermediate step to ARGB.
The only caveat is that cropping/scaling might give slightly different result,
because of YUV420 downsampling. Therefore, we omit this feature
at cwebp level, when -crop or -rescale is used.
Change-Id: I5a3abe5108982f2a4570e841e3d9baffc73f5bee
when the previous frame does not specify dispose to background only the
current frame's rectangle should be cleared
related to bug #245
Change-Id: I2fc4f5be99057e0bf87d8fedec57b06859b070bd
Earlier, we stored a 1x1 frame for such frames. Now, we drop every such
frame and increase the duration of its previous frame instead.
Also, modify the anim_diff tool to handle animated images that are
equivalent, but have different number of frames.
Change-Id: I2688b1771e1f5f9f6a78e48ec81b01c3cd495403
This is designed for the simple use-case where one wants to decode all
frames one-by-one in order.
Also, use this API in anim_util library, which is in turn used by
anim_diff tool.
Change-Id: Ie8b653c04e867d40fd23321b3dd41b87689656c7
using a *tmp_plane buffer to split a/r/g/b planes up appeared to
be the easiest route, compared to copy-pasting the whole code and
making it x_stride aware...
Change-Id: I0898ef1df62bd3e1713b77187b31b5eeef3832fe
If this flag is not used, RGB is premultiplied before comparison.
Otherwise, the raw R/G/B values are compared, which can be a problem
in transparent area (alpha=0 R/G/B=anything)
Change-Id: I131cc10ec92414ad508b81f599a60d0097cac470
It can be used to test if given pair of animated images (GIF and/or
WebP) are identical in terms of pixel match and other animation
properties.
Change-Id: I84adea145e9d062be6ad06a0d4fcdc9658cf52d4
When converting from video sources, the duration of current frame
is often unavailable until the next frame. So, we internally convert
timestamps to durations.
Change-Id: I20ad86361c22e014be7eb91f00d5d40108281351
this is in line with the recommendation in the spec, cf.,
5603947 webp-container-spec: clarify background clear on loop
Change-Id: Id3910395b05a1a1f2804be841b61f97bd4bac593
Updated the near-lossless level mapping and make it correlated to lossy
quality i.e 100 => minimum loss (in-fact no-loss) and the visual-quality loss
increases with decrease in near-lossless level (quality) till value 0.
The new mapping implies following (PSNR) loss-metric:
-near_lossless 100: No-loss (bit-stream same as -lossless).
-near_lossless 80: Very very high PSNR (around 54dB).
-near_lossless 60: Very high PSNR (around 48dB).
-near_lossless 40: High PSNR (around 42dB).
-near_lossless 20: Moderate PSNR (around 36dB).
-near_lossless 0: Low PSNR (around 30dB).
Change-Id: I930de4b18950faf2868c97d42e9e49ba0b642960
previously the first frame would be redisplayed, which might be
unexpected if the final frame was meant to be a composite, for example.
Change-Id: I4da795623c71501e2fa426e8fba8fb2ffcbab58a
Enable the WebP near-lossless feature by pre-processing the image to smoothen
the pixels.
On a 1000 PNG image corpus, for which WebP lossless (default settings) gets
25% compression gains, following is the performance of near-lossless feature
at various '-near_lossless' levels:
-near_lossless 90: 30% (very very high PSNR 54-60dB)
-near_lossless 75: 38% (very high PSNR 48-54dB)
-near_lossless 50: 45% (high PSNR 42-48dB)
-near_lossless 25: 48% (moderate PSNR 36-42dB)
-near_lossless 10: 50% (PSNR 30-36dB)
WebP near-lossless is specifically useful for discrete-tone images like
line-art, icons etc.
Change-Id: I7d12a2c9362ccd076d09710ea05c85fa64664c38
add additional return checks and asserts to avoid:
C6102: Using 'XXX' from failed function call ...
Change-Id: I51f5fa630324e0cd7b2d9fceefecb4f4021474b1
width / height are unsigned; fixes a warning with msvs /analyze:
C6340: Mismatch on sign: 'const unsigned int' passed as _Param_(4) when
some signed type is required in call to 'fprintf'.
Change-Id: I5f1fad4c93745baf17d70178a5e66579ccd2b155
This is because, FlattenSimilarBlocks() replaces some opaque pixels by
transparent ones. This results in an equivalent output only if blending
is turned on for the current frame.
Change-Id: I05612c952fdbd4b3a6e0ac9f3a7d49822f0cfb9b
Snapping odd offsets in GIF to even offsets in WebP was causing extra row/column
being disposed in such cases.
Code is rewritten to maintain previous and current canvas (it used to maintain
previous canvas and current frame earlier). And we recompute change rectangles
as those from GIF may no longer apply.
Also, this renders methods like ReduceTransparency() and ConvertToKeyFrame()
redundant, as internally maintained current canvas is always independent of
previous canvases.
Disposal method choice: we pick the disposal method that results in the smallest
change rectangle.
Change-Id: Ic31186d98fe1a2a790a89d1571b17e3abd127e79
For some GIF images, the first frame is missing the corresponding
graphic control extension. For such cases, we were never calling
GetBackgroundColor(), and default background color value (white) was being used
incorrectly.
So, we call GetBackgroundColor() when we encounter the first image
descriptor instead, to make sure that it is always called.
Change-Id: I00fc8e943d8a0c1578dcd718f3e74dec7de4ed61
put WebPMuxConfig on the stack in main() rather than allocating it in
InitializeConfig(); removes a level of indirection there.
Change-Id: I81d386f7472ebbd322dd3fdbfda9d78dbeb62a66
This compresses the uimage using lossless compression and controlable
decimating pre-process.
Code is under WEBP_EXPERIMENTAL_FEATURE while it's being experimented with.
Change-Id: I8b7f4cfcc3c6afc52a556102842bdbb045ed5ee8
* try to avoid trailing '.'
* rationalize capitalization
missed in:
0a8b886 dust up the help message
Change-Id: I6f80736cc8a2ff4f185f63d463a57d5bbf88a0db
+ vwebp's -help output
this is a future option; missed in:
793368e restore decode API compatibility
Change-Id: If920df2cf8de57ebad93a6b98830562149396d8d
We store the raw RGB samples decoded from JPEG, and avoid precision loss.
Note that this may increase the encoding time reported by
cwebp -v, since RGB->YUV now occur during WebPEncode call
(in case of lossy), instead of ReadJPEG().
This also increases the memory use, since we're carying the
source ARGB samples around.
Change-Id: Ic2180206cfc9f5574f391e91c3b89b9d81695d01
this defines WORDS_BIGENDIAN, replacing uses of
__BIG_ENDIAN__/__BYTE_ORDER__ with it
+ fixes lossless BGRA output with big-endian toolchains
that do not define __BIG_ENDIAN__ (codesourcery mips gcc)
Change-Id: Ieaccd623292d235343b5e34b7a720fc251c432d7
previously, the final canvas size was adjusted tightly from the
animation frames. Now, it can be specified separately (to be larger, in particular).
calling WebPMuxSetCanvasSize(mux, 0, 0) triggers the 'adjust tightly' behaviour.
This can be useful after calling WebPMuxCreate() if further image addition
is expected.
-> Fixed gif2webp accordingly.
also: made WebPMuxAssemble() more robust by systematically zero-ing WebPData.
Change-Id: Ib4f7eac372cf9dbf6e25cd686a77960e386a0b7f
Similarly to Chrome, we then use the first sub-rectangle
to set the canvas size.
Also: add check for too-large GIF dimensions (>MAX_CANVAS_SIZE)
Change-Id: Idce55f1e6f6982a8f0e082aac540e16b530e023e
We align with Blink/Chromium code by:
- checking for ANIMEXTS1.0 signature too
- using ByteCount >= 3 instead of requiring ByteCount==3
Change-Id: Idc484ca62878517df3dccb1fdb3bb45104a5e066
see: http://odur.let.rug.nl/kleiweg/gif/netscape.html
new options:
dwebp -alpha_dither
vwebp -noalphadither
When the source was marked as quantized, we use a threshold-averaging
filter to smooth the decoded alpha plane.
Note: this option forces the decoding of alpha data in one pass, and
might slow the decoding a bit.
The new field in WebPDecoderOptions struct is 'alpha_dithering_strength'
(0 by default, means: off). Max strength value is '100'.
Change-Id: I218e21af96360d4781587fede95f8ea4e2b7287a
User-hook can fail but error was not propagated back.
Change-Id: Ic79f9543bf767634a127eccfef90af855ff15c34
Also: some ad-hoc clean-up and API dusting. More to come later...
this change has the side-effect of using directory names in the
include, silencing a lint warning.
Change-Id: Ib91cf63a90534e32fadfa5c2372bfdb29f854d02
Needed to add 'volatile' and some casts.
Relevant excerpt from the 'man longjmp':
===============
The values of automatic variables are unspecified after a call to longjmp() if they meet all the following criteria:
· they are local to the function that made the corresponding setjmp(3) call;
· their values are changed between the calls to setjmp(3) and longjmp(); and
· they are not declared as volatile.
===============
Change-Id: Ic72dc92669513a820369ca52a038afa9ec88091f
on ExUtilLoadWebP() failure no allocated memory will be returned, so
it's safe to exit immediately. additionally, any webp specific problems
will already have been reported as part of the call to
WebPGetFeatures().
broken since:
4a0e739 dwebp: move webp decoding to example_util
Change-Id: Ibc632015a1f52bae7f96d063252624123fa7c2da
doing so is not part of ISO C; removes some pedantic warnings.
use webp/decode.h to pickup VP8StatusCode instead.
Change-Id: I19b35e0f8a36fb7c45944ae9ca86838e08b90548
there's still some malloc/free in the external example
This is an encoder API change because of the introduction
of WebPMemoryWriterClear() for symmetry reasons.
The MemoryWriter object should probably go in examples/ instead
of being in the main lib, though.
mux_types.h stil contain some inlined free()/malloc() that are
harder to remove (we need to put them in the libwebputils lib
and make sure link is ok). Left as a TODO for now.
Also: WebPDecodeRGB*() function are still returning a pointer
that needs to be free()'d. We should call WebPSafeFree() on
these, but it means exposing the whole mechanism. TODO(later).
Change-Id: Iad2c9060f7fa6040e3ba489c8b07f4caadfab77b
* allow reading from stdin for dwebp / vwebp
* allow writing to stdout for gif2webp
by introducing a new function ExUtilReadFromStdin()
Example use: cat in.webp | dwebp -o - -- - > out.png
Note that the '-- -' option must appear *last*
(as per general fashion for '--' option parsing)
Change-Id: I8df0f3a246cc325925d6b6f668ba060f7dd81d68
These are presets for lossless coding, similar to zlib.
The shortcut for lossless coding is now, e.g.:
cwebp -z 5 in.png -o out_lossless.webp
There are 10 possible values for -z parameter:
0 (fastest, lowest compression)
to 9 (slowest, best compression)
A reasonable tradeoff is -z 6, e.g.
-z 9 can be quite slow, so use with care.
This -z option is just a shortcut for some pre-defined
'-lossless -m xx -q yy' combinations.
Change-Id: I6ae716456456aea065469c916c2d5ca4d6c6cf04
New API options: WebPDecoderOptions.flip and 'dwebp -flip ...'
it uses negative stride trick.
Also changed the decoder code to support user-supplied
buffers with negative stride, independently of the
WebPDecoderOptions.flip value.
Change-Id: I4dc0d06f0c87e51a3f3428be4fee2d6b5ad76053
- 12/19/13: version 0.4.0
* improved gif2webp tool
* numerous fixes, compression improvement and speed-up
* dither option added to decoder (dwebp -dither 50 ...)
* improved multi-threaded modes (-mt option)
* improved filtering strength determination
* New function: WebPMuxGetCanvasSize
* BMP and TIFF format output added to 'dwebp'
* Significant memory reduction for decoding lossy images with alpha.
* Intertwined decoding of RGB and alpha for a shorter
time-to-first-decoded-pixel.
* WebPIterator has a new member 'has_alpha' denoting whether the frame
contains transparency.
* Container spec amended with new 'blending method' for animation.
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Merge tag 'v0.4.0'
libwebp 0.4.0
- 12/19/13: version 0.4.0
* improved gif2webp tool
* numerous fixes, compression improvement and speed-up
* dither option added to decoder (dwebp -dither 50 ...)
* improved multi-threaded modes (-mt option)
* improved filtering strength determination
* New function: WebPMuxGetCanvasSize
* BMP and TIFF format output added to 'dwebp'
* Significant memory reduction for decoding lossy images with alpha.
* Intertwined decoding of RGB and alpha for a shorter
time-to-first-decoded-pixel.
* WebPIterator has a new member 'has_alpha' denoting whether the frame
contains transparency.
* Container spec amended with new 'blending method' for animation.
* tag 'v0.4.0':
update ChangeLog
update NEWS description with new general features
gif2webp: don't use C99 %zu
cwebp: fix metadata output w/lossy+alpha
makefile.unix: clean up libgif2webp_util.a
update Changelog
bump version to 0.4.0
update AUTHORS & .mailmap
update NEWS for 0.4.0
Change-Id: I6df1b512fe0b697192f1f9b29431cd59aa6063d1
this would require a PRIuS or similar macro for proper platform
compatibility (Visual Studio for instance would be variants of %lu)
Change-Id: I2b9fcb1639db024775fb47dbcf79a2240f3d98f2
this enables webpmux to accept input files starting with '-' when using
-get/-set/-strip; -info & -frame expect an input file as one of their
parameters so no changes are necessary there.
Change-Id: I154eb6dc388258a7fb743ec76ba869bf9589be1b
This is to discourage generation of animated WebP images with ICC
profile, as
the real-world use-case for such images is rare at best.
Output of ICC/XMP metadata is now controlled by the '-metadata' option.
Change-Id: I8e3e29878c32bf46cbc661f50661bac602603c43
original/compressed pictures were not converted to an adequate YUVA
colorspace before computing the distortion.
Change-Id: I37775e9b7dbd6eca16c38e235e1df325858d36a1
Even at high quality setting, the U/V quantizer step is limited
to 4 which can lead to banding on gradient.
This option allows to selectively apply some randomness to
potentially flattened-out U/V blocks and attenuate the banding.
This option is off by default in 'dwebp', but set to -dither 50
by default in 'vwebp'.
Note: depending on the number of blocks selectively dithered,
we can have up to a 10% slow-down in decoding speed it seems.
Change-Id: Icc2446007f33ddacb60b3a80a9e63f2d5ad162de
When '-mixed' option is given, each frame would be heuristically chosen
to be
encoded using lossy or lossless compression.
The heuristic is based on the number of colors in the image:
- If num_colors <= 31, pick lossless compression
- If num_colors >= 194, pick lossy compression
- Otherwise, try both and pick the one that compresses better.
Change-Id: I908c73493ddc38e8db35b7b1959300569e6d3a97
This is to conform to man/gif2webp.1
Earlier, one needed to give both '-kmin 0' and '-kmax 0' for this to
work.
Also, suppress further warnings for kmin = 0 and/or kmax = 0 case.
Change-Id: I6f5eeb609aeffc159d0252a40a5734162f7e4e7d
Specifically:
- Merge OptimizeAndEncodeFrame with WebPFrameCacheAddFrame: they use the same
if-else structure.
- Move maintenance of 'prev_canvas' and 'curr_canvas' to util.
- Move ReduceTransparency() and FlattenPixels() calls to SetFrame(): This is in
preparation for the next patch: which will try try lossless encoding for
each frame, even when '-lossy' option is given.
- Make most methods static inside util.
No changes to output expected.
Change-Id: I1f65af25246665508cb20f0f6e338f9aaba9367b
quite rarely, it gives a different output
then without the HINT, but that's often for
a smaller size (tested with default -m and -m 6)
Change-Id: I51d221ab61f8e007983325031345728e8d80b241
helps during lossless compression.
10% average saving, but that's mostly on what was previously
'difficult' cases, where the gain is ~30-50% actually.
Non-difficult cases are mostly unchanged.
Tested over ~7k random web gifs.
Change-Id: I09db4560e4ab09105d1cad28e6dbf83842eda8e9
We reduce transparency by turning some transparent pixels into
corresponding RGB values from previous canvas.
This improves compression by about 23%.
Change-Id: I02d70a43a1d0906ac09a7e2dc510be3b2d38f593
useful for testing. Not listed in the man or README, since
it's only useful for testing the incremental decoding
(e.g. measuring the timing difference compared to non-incremental)
Change-Id: I8df8046e031d21006242babb5bcac09f8ff9f710
...and make gif2webp and vwebp compile without them.
Makefile.vc still to be updated...
Meanwhile the CL environment variable can be supplemented with
set CL=/DWEBP_HAVE_GL /IC:\opt\freeglut\include
Change-Id: I37a60b8c32aafd125bffa98b6cc9f57c022ebbd0
We use the 'do not blend' option for creating independent frames.
We also mark the already independent frames as 'do not blend'.
This bounds the maximum number of frames that need to be decoded to
decode a given frame, thus leading to a much better decoding performance.
Change-Id: I7cef98af2b53751ec36993fd2bd54f7f4c4aad2b
Doesn't work with WIC
+ redirect some info messages from stdout to stderr
+ fix the error reporting upon output-writing error
Change-Id: I92b8bd7a15e656a3f3cdfbf56299f024e39453f8