11 Commits

Author SHA1 Message Date
skal
a05dc1402c SSE2: yuv->rgb speed-up for point-sampling
- use statically initialized tables (if WEBP_YUV_USE_SSE2_TABLES is defined)
 - use SSE2 row conversion for yuv->ARGB / RGBA / ABGR / RGB / BGR
 - clean-up and harmonize the WebpUpsamplers[] usage.

Change-Id: Ic5f3659a995927bd7363defac99c1fc03a85a47d
2014-05-22 09:56:47 +02:00
James Zern
7a94c0cf75 upsampling_neon: drop NEON suffix from local functions
Change-Id: I6583ad74aacf78dcbeb5a0ff0218a39bc3460e5a
2014-04-02 23:24:39 -07:00
James Zern
5227d99146 drop: ifdef __cplusplus checks from C files
the prototypes are already marked in the headers

Change-Id: I172fe742200c939ca32a70a2299809b8baf9b094
2013-12-13 11:42:13 -08:00
James Zern
388a7249c9 cosmetics: fix indent
Change-Id: Iad0fce79886bed0d61ddf2510ce133a5355ebc1f
2013-08-19 17:51:04 -07:00
skal
df6cebfa9e 5-7% faster SSE2 versions of YUV->RGB conversion functions
The C-version gets ~7-8% slower in order to match the SSE2
output exactly. The old (now off-by-1) code is kept under
the WEBP_YUV_USE_TABLE flag for reference.

(note that calc rounding precision is slightly better ~= +0.02dB)

on ARM-neon, we somehow recover the ~4% speed that was lost by mimicking
the initial C-version (see https://gerrit.chromium.org/gerrit/#/c/41610)

Change-Id: Ia4363c5ed9b4c9edff5d932b002e57bb7814bf6f
2013-08-19 17:05:58 -07:00
skal
ad6ac32d7c simplify upsampler calls: only allow 'bottom' to be NULL
If 'top' was meant to be NULL, then bottom and top can be
swapped. Logic is simpler.

+ fix compilation in non-FANCY_UPSAMPLING mode

Change-Id: I7c62bbb59454017f072c0945d1ff2d24d89286ff
2013-08-19 16:47:51 -07:00
James Zern
d640614d54 update copyright text
rather than symlink the webm/vpx terms, use the same header as libvpx to
reference in-tree files

based on the discussion in:
https://codereview.chromium.org/12771026/

Change-Id: Ia3067ecddefaa7ee01550136e00f7b3f086d4af4
2013-06-06 23:09:14 -07:00
pascal massimino
841a3ba5da Merge "Remove -Wshadow warnings." 2013-01-28 13:15:54 -08:00
Johann
6efed26865 Remove -Wshadow warnings.
Accidentally carried some bad habits from SSE code. Copy over fixes
from 0d19fbf

Change-Id: I763312c9d176c434ba41f95602bada1aeffebfb2
2013-01-28 12:29:12 -08:00
James Zern
27f8f7420e upsampling_neon.c: fix build
store values to a temporary variable before calling functions that take
vector types.
removes non-standard constructs such as:
  (uint8x8x2_t){{ a, b }}
fixing:
  src/dsp/upsampling_neon.c:69:32: error: macro "vst2_u8" passed 3
arguments, but takes just 2

Change-Id: Ib4368e16e3a3efac18024f02be94e76243ade2dc
Fixes: https://code.google.com/p/webp/issues/detail?id=140
2013-01-25 19:42:50 -08:00
Mans Rullgard
090b708a00 NEON optimised yuv to rgb conversion
- along the lines of the SSE chroma upsampling.
Total speedup is ~30%.

4% speed loss on YuvToRgbXX conversion using tables instead
of 14-bit fixed precision. TODO(later): investigate, and compare
to x86.

see http://code.google.com/p/webp/issues/detail?id=134

Change-Id: Idc2261037cd13b4553ca20ecc4c4007099c37009
2013-01-25 15:46:40 -08:00