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Remove -Wshadow warnings.
Accidentally carried some bad habits from SSE code. Copy over fixes
from 0d19fbf
Change-Id: I763312c9d176c434ba41f95602bada1aeffebfb2
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60904aa629
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@ -191,7 +191,7 @@ static void FUNC_NAME(const uint8_t *top_y, const uint8_t *bottom_y, \
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const uint8_t *top_u, const uint8_t *top_v, \
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const uint8_t *cur_u, const uint8_t *cur_v, \
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uint8_t *top_dst, uint8_t *bottom_dst, int len) { \
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int b; \
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int block; \
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/* 16 byte aligned array to cache reconstructed u and v */ \
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uint8_t uv_buf[2 * 32 + 15]; \
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uint8_t *const r_uv = (uint8_t*)((uintptr_t)(uv_buf + 15) & ~15); \
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@ -221,11 +221,11 @@ static void FUNC_NAME(const uint8_t *top_y, const uint8_t *bottom_y, \
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VP8YuvTo ## FMT(bottom_y[0], u0, v0, bottom_dst); \
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} \
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\
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for (b = 0; b < num_blocks; ++b) { \
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for (block = 0; block < num_blocks; ++block) { \
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UPSAMPLE_16PIXELS(top_u, cur_u, r_uv); \
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UPSAMPLE_16PIXELS(top_v, cur_v, r_uv + 16); \
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CONVERT2RGB_8(FMT, XSTEP, top_y, bottom_y, r_uv, \
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top_dst, bottom_dst, 16 * b + 1, 16); \
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top_dst, bottom_dst, 16 * block + 1, 16); \
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top_u += 8; \
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cur_u += 8; \
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top_v += 8; \
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