affected functions: SimpleVFilter16, SimpleHFilter16,
SimpleVFilter16i and SimpleHFilter16i
noticed bug in FilterLoop26 (fix included in this patch)
Change-Id: I72d9c1e45cbac6393eba52bb549b04924d463e30
removes circular dependency between dsp and enc.
since:
a987fae MIPS: dspr2: added optimization for function GetResidualCost
Change-Id: Ifeb8fc02de89e2ba982ed7ffacd925d649bfec3c
kGammaFix is now only defined with USE_GAMMA_COMPRESSION;
fixes:
use of undeclared identifier 'kGammaFix'
Change-Id: Ib1e2f410eff9b83be065894f88181f91dd2776e1
set/get residual C functions moved to new file in src/dsp
mips32 version of GetResidualCost moved to new file
Change-Id: I7cebb7933a89820ff28c187249a9181f281081d2
the input to the function is non-const and the pointer being operated is
being free'd; removes an unnecessary cast in the process
Change-Id: Ic515ed672ddf7f8e4e36eeac696ff7aa8a3652f7
Updated the near-lossless level mapping and make it correlated to lossy
quality i.e 100 => minimum loss (in-fact no-loss) and the visual-quality loss
increases with decrease in near-lossless level (quality) till value 0.
The new mapping implies following (PSNR) loss-metric:
-near_lossless 100: No-loss (bit-stream same as -lossless).
-near_lossless 80: Very very high PSNR (around 54dB).
-near_lossless 60: Very high PSNR (around 48dB).
-near_lossless 40: High PSNR (around 42dB).
-near_lossless 20: Moderate PSNR (around 36dB).
-near_lossless 0: Low PSNR (around 30dB).
Change-Id: I930de4b18950faf2868c97d42e9e49ba0b642960
DitherRow() only checks this value, not 'skip_' so previously it was
uninitialized for these blocks.
Change-Id: I0f698b81854ee9d91edacb51c1e3bdab9cba96f2
similar to:
1ba61b0 enable NEON intrinsics in aarch64 builds
vtbl1_u8 is available everywhere but Xcode-based iOS arm64 builds, use
vtbl1q_u8 there.
performance varies based on the input, 1-3% on encode was observed
Change-Id: Ifec35b37eb856acfcf69ed7f16fa078cd40b7034
AnalyzeSubtractGreen constitutes about 8-10% of the comression CPU cycles.
Statistically, subtract-green is proved to be useful for most of the
non-palette compression. So instead of evaluating the entropy (by calling
AnalyzeSubtractGreen) apply subtract-green transform for the low-effort
compression.
This changes speeds up the compression at m=0 by 8-10% (with very slight loss
of 0.07% in the compression density).
Change-Id: I9797dc39437ae089716acb14631bbc77d367acf4
Speed up AnalyzeSubtractGreen by looping through the image pixel once to
compute the two histograms.
AnalyzeEntropy code cleanup.
Removed some 'if' conditions and pointer indirections inside pixel iterate loop.
Change-Id: Ia65e3033988ff67df8e3ecce19d6e34cfc76358e
Enable the WebP near-lossless feature by pre-processing the image to smoothen
the pixels.
On a 1000 PNG image corpus, for which WebP lossless (default settings) gets
25% compression gains, following is the performance of near-lossless feature
at various '-near_lossless' levels:
-near_lossless 90: 30% (very very high PSNR 54-60dB)
-near_lossless 75: 38% (very high PSNR 48-54dB)
-near_lossless 50: 45% (high PSNR 42-48dB)
-near_lossless 25: 48% (moderate PSNR 36-42dB)
-near_lossless 10: 50% (PSNR 30-36dB)
WebP near-lossless is specifically useful for discrete-tone images like
line-art, icons etc.
Change-Id: I7d12a2c9362ccd076d09710ea05c85fa64664c38
Some frames that were previously selected as key-frames were incorrectly
being reset to sub-frames.
Change-Id: Iee342dbb9a9aec144b8185c3b54ca56aa7038bfb
The 'inverse' variants are harder to parallelize, since
the result of filtering is used for prediction.
The 'direct' way is relatively easier.
The heavy bottleneck left for optimization is still GradientUnfilter()
Change-Id: I358008f492a887e8fff6600cb27857b18dee86e9
Simplify and speedup backward references for low-effort settings by evaluating
LZ77 references only. This change speeds up compression by 10-25% at lower
(q <= 25) quality range with a slight drop (0.2%) in the compression density.
Change-Id: Ibd6f03b1a062d8ab9191786c2a425e9132e4779f
Cleaup Near-lossless code
- Simplified and refactored the code.
- Removed the requirement (TODO) to allocate the buffer of size WxH and work
with buffer of size 3xW.
- Disabled the Near-lossless prr-processing for small icon images (W < 64 and H < 64).
Change-Id: Id7ee90c90622368d5528de4dd14fd5ead593bb1b
Reported here: https://code.google.com/p/webp/issues/detail?id=239
At the beginning of method 'DecodeImageData', pixels up to
'dec->last_pixel_' are assumed to be already cached. So, at the end of
previous call to that method also, that assumption should hold true.
Hence, we should cache all pixels up to 'src' regardless of 'src_last'.
This affects lossless incremental decoding only, as that is when
src_last and src_end differ.
Note: alpha decoding is implicitly incremental, as alpha decoding of
only the rows 'y_end - y_start' happens during FinishRow() call. So, this bug
affects alpha decoding in non-incremental decoding flow as well.
This bug was introduced in: https://gerrit.chromium.org/gerrit/#/c/59716.
Change-Id: Ide6edfeb2609b02aff701e1bd9fd776da0a16be0
SanitizeEncoderOptions() was changing kmin to 2 too, which resulted in a
bad state with kmin == kmax.
Change-Id: Ie7273f1949bac469e7e6c8efbc98b154caf6de0f
* use the same TFIX == YFIX precision (2bits)
* use int instead of float in LinearToGammaF()
output is visually equivalent. Code is a little faster.
Change-Id: Ie3cfebca351dbcbd924b3d00801d6523dca6981f
check enc->argb_ to quiet an msvs /analyze warning:
C6387: 'enc->argb_+y*width' could be '0': this does not adhere to the
specification for the function 'memcpy'.
Change-Id: I87544e92ee0d3ea38942a475c30c6d552f9877b7
quiets an msvs /analyze warning, the cast is due to an earlier msvs
build warning.
C6297: Arithmetic overflow: 32-bit value is shifted, then cast to
64-bit value. Results might not be an expected value.
Change-Id: I0bb6cda57879f2fbd1e3515f6753a11bc08d14ac
and only use it on x86 / x64 where it's available.
has the side-effect of quieting a msvs /analyze warning:
C6001: Using uninitialized memory 'cpu_info'.
Change-Id: Iae51be3b22b2ee949cfc473eeea9fd9fb6b3c2cb
Disable costly TraceBackwards heuristic for computing the backward references
for low_effort (method=0) compression.
The TraceBackwards heuristic is already disabled for lower (q < 25) quality
range. Following is the compression data for 1000 image corpus for q >= 25.
This speeds up compression (q >= 25) by a factor of 2.5-3X with slight loss of
compression density (0.7% for lower quality range and 1.2% for higher qualities).
Change-Id: I256c9e2137c7de4083f423ea32ee12d3b0f46253
added new function CollectColorRedTransforms to C, which calls
TransformColorRed and it is realized via pointer to function
Change-Id: Ia68d73bfcf1ca2cb443dc2825910946221f87835
explicitly add immintrin.h instead of transitively picking it up via
windows.h presumably. makes the code easier to move around.
Change-Id: If70d5143ac94fc331da763ce034358858e460e06
added new function CollectColorBlueTransforms to C, which calls
TransformColorBlue and it is realized via pointer to function
Change-Id: Ia488b7a7a689223b5d33aae9724afab89b97fced
reported in https://code.google.com/p/webp/issues/detail?id=237
An empty partition #0 should be indicative of a bitstream error.
The previous code was correct, only an assert was triggered in debug mode.
But we might as well handle the case properly right away...
Change-Id: I4dc31a46191fa9e65659c9a5bf5de9605e93f2f5
- Lower the threshold parameters for HashChainFindCopy.
For 1000 image PNG corpus (m=0), this change yields speedup of 15-20% at
lower quality range (0.25% drop in compression density) and about 10%
for higher quality range without any drop in the compression density.
Following is the compression stats (before/after) for method = 0:
Before After
bpp/MPs bpp/MPs
q=0 2.8615/18.000 2.8651/18.631
q=5 2.8615/18.216 2.8650/20.517
q=10 2.8572/18.070 2.8650/21.992
q=15 2.8519/18.371 2.8584/21.747
q=20 2.8454/18.975 2.8515/20.448
q=25 2.8230/8.531 2.8253/9.585
// Compression density remains same for q-range [30-100]
q=30 2.7310/7.706 2.7310/8.028
q=35 2.7253/6.855 2.7253/7.184
q=40 2.7231/6.364 2.7231/6.604
q=45 2.7216/5.844 2.7216/6.223
q=50 2.7196/5.210 2.7196/5.731
q=55 2.7208/4.766 2.7208/4.970
q=60 2.7195/4.495 2.7195/4.602
q=65 2.7185/4.024 2.7185/4.236
q=70 2.7174/3.699 2.7174/3.861
q=75 2.7164/3.449 2.7164/3.605
q=80 2.7161/3.222 2.7161/3.038
q=85 2.7153/2.919 2.7153/2.946
q=90 2.7145/2.766 2.7145/2.771
q=95 2.7124/2.548 2.7124/2.575
q=100 2.6873/2.253 2.6873/2.335
Change-Id: I0e17581fb71f6094032ad06c6203350bd502f9a1
- Do light weight entropy based histogram combine and leave out CPU
intensive stochastic and greedy heuristics for combining the
histograms.
For 1000 image PNG corpus (m=0), this change yields speedup of 10% at
lower quality range (1% drop in compression density) and about 5% for
higher quality range (1% drop in compression density). Following is the
compression stats (before/after) for method = 0:
Before After
bpp/MPs bpp/MPs
q=0 2.8336/16.577 2.8615/18.000
q=5 2.8336/16.504 2.8615/18.216
q=10 2.8293/16.419 2.8572/18.070
q=15 2.8242/17.582 2.8519/18.371
q=20 2.8182/16.131 2.8454/18.975
q=25 2.7924/7.670 2.8230/8.531
q=30 2.7078/6.635 2.7310/7.706
q=35 2.7028/6.203 2.7253/6.855
q=40 2.7005/6.198 2.7231/6.364
q=45 2.6989/5.570 2.7216/5.844
q=50 2.6970/5.087 2.7196/5.210
q=55 2.6963/4.589 2.7208/4.766
q=60 2.6949/4.292 2.7195/4.495
q=65 2.6940/3.970 2.7185/4.024
q=70 2.6929/3.698 2.7174/3.699
q=75 2.6919/3.427 2.7164/3.449
q=80 2.6918/3.106 2.7161/3.222
q=85 2.6909/2.856 2.7153/2.919
q=90 2.6902/2.695 2.7145/2.766
q=95 2.6881/2.499 2.7124/2.548
q=100 2.6873/2.253 2.6873/2.285
Change-Id: I0567945068f8dc7888041e93d872f9def91f50ba
As 'curr_canvas_mod' is being modified during calls to IncreaseTransparency()
and FlattenSimilarBlocks(), GetSubRect() should get the sub-frame from
'curr_canvas_mod' as well.
Earlier, GetSubRect() was computed from 'curr_canvas', so modifying
'curr_canvas_mod' had no effect on encoding.
Change-Id: Ia847503007b66364817fe57def5a9e3c37d1b3cc
We set the parameters even if there is just one frame. This is to make sure
assembly is correct even if single frame animation is NOT converted to a full
frame later.
Change-Id: If79e6aa5e2575cb0f3cd229f16c655b3663c35b0
Given that we decided to only handle frame disposal for output WebP
internally,
only current and previous canvas need to be maintained.
Change-Id: I625293bed5aeb5aabf4eca779f6ec3ee84c9ff2a
A separate API to generate animated WebP images.
It will eventually replace the internal gif2webp_util methods.
Also: update makefiles.
Change-Id: Idf61dfc1016c10b24fea70425d1a2323cffba515
we compare the current VP8GetCPUInfo pointer to the last used.
This is less code overall and each implementation is still
testable separately (by just changing VP8GetCPUInfo, but not
a separate threads!)
Change-Id: Ia13fa8ffc4561a884508f6ab71ed0d1b9f1ce59b
inline function MakeARGB32 calls changed to call
via pointers to functions which make (a)rgb for
entire row
Change-Id: Ia4bd4be171a46c1e1821e408b073ff5791c587a9
references to fragments remain, along with some superfluous checks; these
will be removed in a future commit.
Change-Id: I39fe9314900ecbc5d60e5065b65fa1b4c668af63
and apply Paeth predictor (predictor#11) for the low effort (m=0) mode.
For 1000 image PNG corpus (m=0), this change yields speedup of 25% at lower quality
range and about 10% for higher quality range.
Change-Id: I0f036b8ffe45c241e63a067cbf01527b13d8de93
most of the time, we don't need to actually move the
data.
Compression is randomly slightly different, because HistogramCompactBins() changed.
Timing is about the same.
Change-Id: Ia6af8e9780581014d6860f2b546189ac817cfad1
check for __apple_build_version__ to distinguish the two; a version
check could work as Apple bumped Xcode's to 5.x/6.x, but it's unclear
how upstream will deal with their versioning as they go 3.6+, so avoid
it for now.
Change-Id: I67cda67c4f68e262a92d805a63cc1496374be063
we don't need to store the whole distribution in order to compute the alpha
Later, we can incorporate the max_value / last_non_zero bookkeeping
in SSE2 directly.
Change-Id: I748ccea4ac17965d7afcab91845ef01be3aa3e15
this is a first step to unifying encoding/decoding cache stride
and possibly sharing the prediction functions in dsp/
With this layout, there's a little (~7%) space lost with unused samples.
But no speed change was observed.
Change-Id: I016df8cad41bde5088df3579e6ad65d884ee711e
~68% faster
reuses TM4() adding support for the additional rows, the columns were
already being done.
Change-Id: I6eac17e58cd1c636082bf7281f70f884ec399a6b
Move all the Entropy evaluation methods to lossless.c (from histogram.c).
There's slight difference in the way entropy is computed for evaluating
entropy in prediction methods and histogram (literal) for huffman trees.
Plan (later) to merge few (static) methods and reduce the code size.
This change has no impact on the compression speed/density.
Change-Id: Ife3d96a3c4a8d78a91723d9e0a8d1b78c0256a15
Remove handling for WEBP_HINT_GRAPH w.r.t use_palette flag.
The WEBP_HINT_GRAPH is now used at one place, to set the initial size of the
Bit Writer as bpp for photo images are generally larger than the graphical
images.
Change-Id: I1b9c4436c85a8f69da74c0dbcd292397323f2696
Update BackwardRefsWithLocalCache to do in-place update of backward
references w.r.t local color cache index.
No impact on the compression density or compression speed.
Change-Id: Ie066251464c3928c044e037b43df3af28b48ca30
histogram.c:
- Verified (earlier) that there's low correlation between Red & Blue colors
(particularly after applying Cross-color transform). The Bin based histogram
merge, bins on three entropies viz literal, red & blue symbols. Removing
either of blue or red increases the compression density. So keeping the bins
for red & blue sybmols.
- Keeping the compact bins method as-is. This way it's simpler to read.
huffman_encode.h: Added field comments for struct HuffmanTree and removed the TODO.
Change-Id: Ia76f7bc730079d1b3b644038c5d9931db3797f0e
Use the refs_lz77 computed (with cache_bits=0) in the method 'CalculateBestCacheSize'
to regenerate the LZ77 references corresponding to the optimum cache_bits and avoid
calling costly 'BackwardReferencesLz77' one extra time.
This change leaves the compression density unchanged and speeds up compression
by 10-15%.
Change-Id: I5a92e11788d3c3f656aa7e1fba54fb5d96ee0027
This wasn't working for this specific scenario:
- Encode an RGBA 'pic' (with trivial alpha) using lossy encoding.
(so that pic->a == NULL after import happens).
- Modify the 'pic->argb' so that it has non-trivial alpha.
- Encode the same 'pic' again.
This used to fail to encode alpha data as pic->a == NULL.
Change-Id: Ieaaa7bd09825c42f54fbd99e6781d98f0b19cc0c
- The optimal cache bits is evaluated inside the method 'VP8LGetBackwardReferences'.
- The input cache_bits to 'VP8LGetBackwardReferences' sets the maximum cache
bits to use (passing 0 implies disabling the local color cache).
- The local color cache is disabled for lowerf (<= 25) quality levels (as before).
- Enabled local color cache for palette images as well. This saves additional
0.017% bytes with a slight (2-3%) improvement in the compression speed.
- Removed 'use_2d_locality' parameter from method VP8LGetBackwardReferences, as
this option is not an option now (after we freeze the lossless bit-stream).
Change-Id: I33430401e465474fa1be899f330387cd2b466280
Updated BackwardReferencesRle method by utilizing the local color cache.
Also changed the name of method BackwardReferencesHashChain to
BackwardReferencesLz77 to reflect the LZ77 coding.
For the 1000 image corpus, this change saves 0.2% bytes
(at default settings) and is 2-5% faster to encode.
Change-Id: Ic3f288253b3bbb101a69945a80994c3fd0917f8b
Optimize backwardreferences (about 0.1% byte savings) with almost same
compression speed (3% faster on defaut compression settings).
1.) Simplified iteration logic for HashChainFindCopy.
- Remapped the iter_max constant.
2.) Simplified main for loop for BackwardReferencesHashChain
- Removed 'if' conditions for corner cases in the main loop.
- Refactored the method(AddSingleLiteral) for adding one pixel.
Change-Id: I1bc44832fd81f11e714868a13e606c8f83157e64
Speed up BackwardReferencesHashChainDistanceOnly method by:
1.) Remove for loop for shortmax code path.
2.) Execute the shortmax code path after regular call to
HashChainFindCopy, only if HashChainFindCopy() returns length > 2 (MIN_LENGTH).
3.) Also for shortmax, call method HashChainFindOffset (for length = 2),
instead of expensive method HashChainFindCopy().
4.) Handling first pixel (i==0) outside main loop and removing one if
condition (i > 0) per pixel.
5.) Handle the last pixel outside the main 'for' loop.
Overall compression speedup observed is around 5% (+/- noise).
Change-Id: Ifa30c4035f8d26e6e43e3c4881244d777961c22b
at least clang 3.[45] in c++ mode with -std=c++11 define __STRICT_ANSI__
this change set WEBP_INLINE to inline for c++/non-strict-ansi/> c99
fixes crbug.com/428383
Change-Id: Ief2b934353c336a75865c73c90cc3dc5e4f83913
Enable bin-partition entropy based heuristic for merging histograms
for higher (q >= 90) qualities as well. Keep the old behavior at the
maximum quality level (q==100).
This speeds up the compression between Q=90-99 (method=4) by factor 5-7X
and with loss of 0.5-0.8% in the compression density.
Change-Id: I011182cb8ae5403c565a150362bc302630b3f330
The Maximum allowed limit is 11.
The Q=25 and below is not impacted as cache bits are forced to 0.
This saves 0.05% - 0.1% bytes for other quality with almost same compression
speed (+/- 2-3%, that's more of a noise).
Change-Id: Icf972a98f298c89e140e37a627baf709134be9a0
Updated the logic to limit the Histogram size to a constant, instead of
computing the same based on the Histogram size (that's variable size based on
the cache bits) for the maximum possible cache bits. The actual cache bits may
be lower than the maximum.
Note: The constant 2600 is 16MB/Sizeof(HistogramSize(MAX_COLOR_CACHE_BITS)).
The compression density remains the same with this change, with little faster
compression speed.
Change-Id: I3149894962852e9dad2501b9aa16bb847a20fd86
The method VP8LCalculateEstimateForCacheSize is not evaluating the all possible
range for cache_bits.
Also added a small penality for choosing the larger cache-size. This is done to
strike a balance between additional memory/CPU cost (with larger cache-size) and
byte savings from smaller WebP lossless files.
This change saves about 0.07% bytes and speeds up compression by 8% (default
settings). There's small speedup at Q=50 along with byte savings as well.
Compression at Quality=25 is not effected by this change.
Change-Id: Id8f87dee6b5bccb2baa6dbdee479ee9cda8f4f77
Instead of calling HashChainFindMethod, call a new (subset) method
HashChainFindOffset to get the offset/distance for a given length.
The encoding is tad faster at default compression
Before After
bpp/rate bpp/rate
442 Palette 0.2720/5.270 MP/s 0.2720/5.790 MP/s
558 non-palette 3.7607/0.797 MP/s 3.7607/0.816 MP/s
Change-Id: If4041a9c18f7e972f49fcbab8c3e2f013d8bf1cf
Updated VP8LGetBackwardReferences and HashChainFindCopy method with following:
- Remove the recursive CostModelBuild.
- Reuse the lz77 backward refs in CostModelBuild, instead of evaluating it
again (as it was done for recursion_level=0).
- Consolidated the Match-length logic inside FindMatchLength method.
- Removed the logic for altering best_length/val based on the 2D distance.
The additional 162 value (+= 9 * 9 + 9 * 9 - y * y - x * x) can't change the
best_val eval computation to choose a different curr_length, as best_val was
set to 'curr_length << 16'.
Following is the impact on the compression speed/density at default & max
quality, overall this speeds up compression by 5-15% (q=100 -> 75) with a tad
drop (0.02-0.03%) in compression density for the non-palette images.
Before After
bpp/Rate(MP/s) bpp/Rate(MP/s)
q=75 (def)
All 1000 2.4492/1.049 MP/s 2.4498/1.230 MP/s
Palette 0.2719/5.060 MP/s 0.2719/6.110 MP/s
non-Palette 3.7597/0.732 MP/s 3.7607/0.840 MP/s
q=100
All 1000 2.4134/0.125 MP/s 2.4142/0.131 MP/s
Palette 0.2692/2.585 MP/s 0.2692/2.885 MP/s
non-Palette 3.7040/0.079 MP/s 3.7053/0.083 MP/s
Change-Id: I27a5eff3356d876c3e949fd32262244b25678b7a
set WEBP_EXTERN to visibility=default
+ explicitly mark VP8GetCPUInfo as it's referenced within the examples
Change-Id: Ie3d2b15088e888f0b55203b205993eba75899d99
move the attribute to the front of the function to quiet clang warning:
GCC does not allow no_sanitize_thread attribute in this position on a
function definition
Change-Id: Ie4cc6e35a07bd00eab67d9cd6801bd2be9cfe676
Compared to previous mode it gives another 10-30% improvement in compression keeping comparable PSNR on corresponding quality settings.
Still protected by the WEBP_EXPERIMENTAL_FEATURES flag.
Change-Id: I4821815b9a508f4f38c98821acaddb74c73c60ac
avoids an ICE with NDK r10b + NDK_TOOLCHAIN_VERSION=4.9
In function 'SSE16x16':
enc_mips32.c (684) internal compiler error: Segmentation fault
Change-Id: I1a3d33c0a9534c97633ab93bcdf9bf59d3a7e473
Evaluate if for Palette images (num_colors <= 256), non-palette
compression path (Subtract green, predictor transform etc) yield an
optimal compression density.
This change reduces the WebP file (for palette images) size by 0.4% with
drop of 3-5% in compression speed.
Change-Id: I1ad66fa94db4fd7ba7bc215763791ef662cd4f42
the number of segments are previously validated, but an explicit check
is needed to avoid a warning under gcc-4.9
Change-Id: Ifa7c0dd7f3f075b3860fa8ec176d2c98ff54fcea
got rid of the |a-b|^|b-a| method and went back
to just (a-b)^2 instead.
quality | size(bytes) after/before | time (ms) after/before
Change-Id: Ia3e0e6507b3f903deb1e182f78dad6df07380fd0
We compact the palette by weighted distance, favoring the green channel.
Average gain on paletted file is ~0.5%, with gain up to 6-7% on some favorable cases.
Encoding speed is unaffected.
Disabled for alpha (or any single-channel input)
Also: always use quality=20 for EncodePalette() since it
doesn't make any real difference.
Change-Id: I19fb14316a366f139a941b45aef5663a33c905e1
SSE2 version is 2.1x faster
This is used to transfer the alpha plane to green channel before lossless compression.
Change-Id: I01d9df0051c183b1ff5d6eb69961d4f43e33141a
Don't combine the Histograms that have trivial (single valued A, R & B)
symbols.
Following is the compression savings data along with compression time (before
& after) per image.
Before After
bpp, rate(MP/s) bpp, rate(MP/s)
Q=25, method = 4 2.508, 1.807 2.499, 1.916
Q=50, method = 4 2.460, 1.488 2.456, 1.512
Q=75, method = 4 2.452, 1.078 2.450, 1.092
Q=25, method = 5 2.505, 1.398 2.496, 1.383
Q=50, method = 5 2.458, 1.170 2.453, 1.143
Q=75, method = 5 2.453, 0.886 2.450, 0.855
This change provides 0.1-0.4% compression gains and speeds up the lossless
compression for the default method=4 (the drop in compression speed is between 1-3.5% for method=5).
Change-Id: Idfd88c2092f37afacd26a97097b3053f8183953a
Tested on 1000 pngs corpus with quality 90-100 it gives ~0.15% improvement
in compression density and ~7% speed up.
Change-Id: I460f56c96707edb3c1f0b51a024e5122e10458df
* We don't need to change DecodeAlpha, since incremental
decoding is not useful for Alpha (we already decode
progressively along the RGB)
* Similarly, we don't do incremental decoding for level>0 planes:
the metadata don't turn into visible pixel (only the ones in level0), so...
(No visible speed change)
Change-Id: I2fd4b9ba227561a7dbede647686584b752be7baa
- don't call VP8LClear() when there's no error (and let the caller do it)
- only initialize output once if state_ is not READ_DATA
- don't over-set dec->status_ = READ_DATA
- don't re-set dec->status_ if DecodeImageStream() fails
- remove unneeded dec->action_ field
- make ReadImageInfo() check br->eos_
- use ErrorStatusLossless() more consistently
Change-Id: Ica6e4b1c82e3fce8b1ce0274def551a886b73b0b
Optimize the decoding for region that have trivial literal codes.
The trivial literal is defined as huffman image with Red, Blue and Alpha
huffman trees with only single code values.
This speeds up lossless decoding by 3%
Change-Id: I0204949917836f74c0eb4ba5a7f4052a4797833b
* We were re-doing most of the work in plain-C as 'left-over'.
* we were always returning has_alpha = true because of a bad mask all_0xff
These bugs were conservative and silent, in the sense that we were 'just' doing
more work than necessary.
Now, the SSE2 version is really 2x faster than the C version.
Change-Id: I6c8132a267fe3c7a3d1fa70e7a5fcd10719543fa
Handle the corner case when VP8LDecodeImage() method is called with an invalid
header data. The lossless decoding doesn't support incremental mode yet.
Return the error status as BITSTREAM error in case not all pixels are decoded
with the provided bit-stream. Also added asserts in the VP8LDecodeImage() method
to validate the decoder header with appropriate/valid data for huffman trees
(htree_groups_ etc).
Change-Id: Ibac9fcfc4bd0a2c5f624bb9d4a2b9f6459aa19ea
-> introduce special case 64b pattern-copy, similar to the 8b one for alpha.
-> use mempcy() for non-overlapping areas
+ cosmetics and homogenezation of the code
Change-Id: I0e65e04b96fec94c009a4614137dfba2a0f98561
ReadSymbol() finishes with a VP8LSetBitPos() call only and could miss an eos_ during the decode loop.
Things are faster because of inlining too.
Change-Id: I2d2a275f38834ba005bc767d45c5de72d032103e
eos_ needs to be set only when superfluous bits have actually
been requested.
Earlier, we were assuming pre-mature end-of-stream to be an error.
Now, more precisely, we mark error when we have encountered end-of-stream *and*
we attempt to read more bits after that.
This handles cases where image data requires no bits to be read
Change-Id: I628e2c39c64f10c443fb51f86b1f5919cc9fd299
if ALPHA_LOSSLESS_COMPRESSION produces a too big file (very rare!),
we fall-back to no-compression automatically.
Change-Id: I5f3f509c635ce43a5e7c23f5d0f0c8329a5f24b7
speed-up is ~1.6% for photographic image to 10% for graphical image
(1000 images corpus was sped up by 5.8 %)
Code by akramarz@google.com and jyrki@google.com
Change-Id: Iceb2e50e6cc761b9315a3865d22ec9d19b8011c6
Split initialization of YUV444Converters[] out of Upsamplers init.
update test for NULL function pointers
Change-Id: I9603f54250f90c85a12ffbecfd6c59e9b06c47e0
vtbl4_u8 is available everywhere except iOS arm64: use vtbl2q_u8 there
with a corresponding change in the load.
Change-Id: Ib84212dda3c7875348282726c29e3b79b78b0eac
rightmost pixel was missing a copy, which could lead to invalid read.
Also added a lower dimension of 4, below which we use the regular conversion.
This is to prevent corner cases, in addition to not being overkill.
Change-Id: Iac12e7a3d74590f12fe8eeb1830b9891e61439f6
_M_IX86 will be defined in mingw builds after including windows.h. as
the gcc inline asm is first, this missing check would only have caused
an error if the code was reorganized.
Change-Id: I395679bcfc43e94d308d1ceb0c0fbf932b2c378c
with a special case for dithering==0., it gets somewhat faster on x86
thanks to inlining.
Also, less macros.
Change-Id: Ic2f2bf6718310743bb40cef2104fa759a073e6d5
New function: WebPPictureSmartARGBToYUVA()
This implement smart RGB->YUV conversion.
This is rather undocumented for now, and is triggered using '-pre 4'
preprocessing option.
This is slow-ish and use quite some memory, but should be improvable.
This is somehow a usable beta version.
Change-Id: Ia50a8c30134e4cab8a7d3eb70aef13ce1f6187a1
This compresses the uimage using lossless compression and controlable
decimating pre-process.
Code is under WEBP_EXPERIMENTAL_FEATURE while it's being experimented with.
Change-Id: I8b7f4cfcc3c6afc52a556102842bdbb045ed5ee8
Some single-frame GIF images have a canvas larger than the frame rectangle. For
such images, we retain the ANMF, ANIM and VP8X chunks in the output WebP file.
This ensures that the full canvas width/height and frame offsets are retained.
Change-Id: I3ebae4893f953984de4072fda0938411de787a29
if a thread was still doing work when End() was called there'd be a race
on worker->status_. in these cases, however, the specific value is
meaningless as it would be >= OK and the thread would have been shut
down properly, but we'll check 'impl_' instead to avoid any potential
TSan/DRD reports.
Change-Id: Ib93cbc226a099f07761f7bad765549dffb8054b1
defines HAVE_BUILTIN_BSWAP16/32/64
updated endian_inl.h to have a non-configure fallback for gcc and clang
BSwap16() now uses __builtin_bswap16 if available
Change-Id: Ia04ee07b39303c4b247df96d84f298fb8a81f389
also reduce the load size from 64 to 32 bits as the top 32 bits are
being shifted away in the operation.
the change is neutral speed-wise on x86_64 as is the change in load size
on x86, but it gives a slight improvement on 32-bit arm.
x86 is improved ~13%, 32-bit arm ~3.7%
aarch64 is untested but will likely benefit as well.
Change-Id: Ibcb02a70f46f2651105d7ab571afe352673bef48
forces aligned memory reads (via memcpy) in the VP8 bit reader, useful
for platforms that don't support unaligned loads.
Change-Id: Ifa44a9a1677fbdc6a929520f9340b7e3fcbd6692
this defines WORDS_BIGENDIAN, replacing uses of
__BIG_ENDIAN__/__BYTE_ORDER__ with it
+ fixes lossless BGRA output with big-endian toolchains
that do not define __BIG_ENDIAN__ (codesourcery mips gcc)
Change-Id: Ieaccd623292d235343b5e34b7a720fc251c432d7
moves the following to this header:
- htole*() definitions from bit_writer.c
- __BIG_ENDIAN__ fallback define from bit_reader_inl.h
Change-Id: I7fff59543f08a70bf8f9ddac849b72ed290471b1
(typecast uint32 pointer to uint64).
The proposed change is little (0.05%) slower but avoids uint32 to uint64
pointer conversion.
Change-Id: I6b8828077ea1324fabd04bfa7e7439e324776250
previously, the final canvas size was adjusted tightly from the
animation frames. Now, it can be specified separately (to be larger, in particular).
calling WebPMuxSetCanvasSize(mux, 0, 0) triggers the 'adjust tightly' behaviour.
This can be useful after calling WebPMuxCreate() if further image addition
is expected.
-> Fixed gif2webp accordingly.
also: made WebPMuxAssemble() more robust by systematically zero-ing WebPData.
Change-Id: Ib4f7eac372cf9dbf6e25cd686a77960e386a0b7f