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Updated the near-lossless level mapping.
Updated the near-lossless level mapping and make it correlated to lossy quality i.e 100 => minimum loss (in-fact no-loss) and the visual-quality loss increases with decrease in near-lossless level (quality) till value 0. The new mapping implies following (PSNR) loss-metric: -near_lossless 100: No-loss (bit-stream same as -lossless). -near_lossless 80: Very very high PSNR (around 54dB). -near_lossless 60: Very high PSNR (around 48dB). -near_lossless 40: High PSNR (around 42dB). -near_lossless 20: Moderate PSNR (around 36dB). -near_lossless 0: Low PSNR (around 30dB). Change-Id: I930de4b18950faf2868c97d42e9e49ba0b642960
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@ -47,7 +47,7 @@ int WebPConfigInitInternal(WebPConfig* config,
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config->emulate_jpeg_size = 0;
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config->thread_level = 0;
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config->low_memory = 0;
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config->near_lossless = 0;
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config->near_lossless = 100;
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// TODO(skal): tune.
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switch (preset) {
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@ -125,9 +125,14 @@ static void NearLossless(int xsize, int ysize, uint32_t* argb,
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}
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static int QualityToLimitBits(int quality) {
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// quality mapping 0..12 -> 5
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// 13..100 -> 4..1
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return MAX_LIMIT_BITS - (quality + 12) / 25;
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// quality mapping:
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// 0..19 -> 5
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// 0..39 -> 4
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// 0..59 -> 3
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// 0..79 -> 2
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// 0..99 -> 1
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// 100 -> 0
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return MAX_LIMIT_BITS - quality / 20;
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}
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int VP8ApplyNearLossless(int xsize, int ysize, uint32_t* argb, int quality) {
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@ -1254,7 +1254,7 @@ WebPEncodingError VP8LEncodeStream(const WebPConfig* const config,
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}
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// Apply near-lossless preprocessing.
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use_near_lossless = !enc->use_palette_ && config->near_lossless;
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use_near_lossless = !enc->use_palette_ && (config->near_lossless < 100);
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if (use_near_lossless) {
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if (!VP8ApplyNearLossless(width, height, picture->argb,
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config->near_lossless)) {
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