Snapping odd offsets in GIF to even offsets in WebP was causing extra row/column
being disposed in such cases.
Code is rewritten to maintain previous and current canvas (it used to maintain
previous canvas and current frame earlier). And we recompute change rectangles
as those from GIF may no longer apply.
Also, this renders methods like ReduceTransparency() and ConvertToKeyFrame()
redundant, as internally maintained current canvas is always independent of
previous canvases.
Disposal method choice: we pick the disposal method that results in the smallest
change rectangle.
Change-Id: Ic31186d98fe1a2a790a89d1571b17e3abd127e79
Instead of calling HashChainFindMethod, call a new (subset) method
HashChainFindOffset to get the offset/distance for a given length.
The encoding is tad faster at default compression
Before After
bpp/rate bpp/rate
442 Palette 0.2720/5.270 MP/s 0.2720/5.790 MP/s
558 non-palette 3.7607/0.797 MP/s 3.7607/0.816 MP/s
Change-Id: If4041a9c18f7e972f49fcbab8c3e2f013d8bf1cf
Updated VP8LGetBackwardReferences and HashChainFindCopy method with following:
- Remove the recursive CostModelBuild.
- Reuse the lz77 backward refs in CostModelBuild, instead of evaluating it
again (as it was done for recursion_level=0).
- Consolidated the Match-length logic inside FindMatchLength method.
- Removed the logic for altering best_length/val based on the 2D distance.
The additional 162 value (+= 9 * 9 + 9 * 9 - y * y - x * x) can't change the
best_val eval computation to choose a different curr_length, as best_val was
set to 'curr_length << 16'.
Following is the impact on the compression speed/density at default & max
quality, overall this speeds up compression by 5-15% (q=100 -> 75) with a tad
drop (0.02-0.03%) in compression density for the non-palette images.
Before After
bpp/Rate(MP/s) bpp/Rate(MP/s)
q=75 (def)
All 1000 2.4492/1.049 MP/s 2.4498/1.230 MP/s
Palette 0.2719/5.060 MP/s 0.2719/6.110 MP/s
non-Palette 3.7597/0.732 MP/s 3.7607/0.840 MP/s
q=100
All 1000 2.4134/0.125 MP/s 2.4142/0.131 MP/s
Palette 0.2692/2.585 MP/s 0.2692/2.885 MP/s
non-Palette 3.7040/0.079 MP/s 3.7053/0.083 MP/s
Change-Id: I27a5eff3356d876c3e949fd32262244b25678b7a
set WEBP_EXTERN to visibility=default
+ explicitly mark VP8GetCPUInfo as it's referenced within the examples
Change-Id: Ie3d2b15088e888f0b55203b205993eba75899d99
move the attribute to the front of the function to quiet clang warning:
GCC does not allow no_sanitize_thread attribute in this position on a
function definition
Change-Id: Ie4cc6e35a07bd00eab67d9cd6801bd2be9cfe676
Compared to previous mode it gives another 10-30% improvement in compression keeping comparable PSNR on corresponding quality settings.
Still protected by the WEBP_EXPERIMENTAL_FEATURES flag.
Change-Id: I4821815b9a508f4f38c98821acaddb74c73c60ac
avoids an ICE with NDK r10b + NDK_TOOLCHAIN_VERSION=4.9
In function 'SSE16x16':
enc_mips32.c (684) internal compiler error: Segmentation fault
Change-Id: I1a3d33c0a9534c97633ab93bcdf9bf59d3a7e473
Evaluate if for Palette images (num_colors <= 256), non-palette
compression path (Subtract green, predictor transform etc) yield an
optimal compression density.
This change reduces the WebP file (for palette images) size by 0.4% with
drop of 3-5% in compression speed.
Change-Id: I1ad66fa94db4fd7ba7bc215763791ef662cd4f42
the number of segments are previously validated, but an explicit check
is needed to avoid a warning under gcc-4.9
Change-Id: Ifa7c0dd7f3f075b3860fa8ec176d2c98ff54fcea
got rid of the |a-b|^|b-a| method and went back
to just (a-b)^2 instead.
quality | size(bytes) after/before | time (ms) after/before
Change-Id: Ia3e0e6507b3f903deb1e182f78dad6df07380fd0
We compact the palette by weighted distance, favoring the green channel.
Average gain on paletted file is ~0.5%, with gain up to 6-7% on some favorable cases.
Encoding speed is unaffected.
Disabled for alpha (or any single-channel input)
Also: always use quality=20 for EncodePalette() since it
doesn't make any real difference.
Change-Id: I19fb14316a366f139a941b45aef5663a33c905e1
SSE2 version is 2.1x faster
This is used to transfer the alpha plane to green channel before lossless compression.
Change-Id: I01d9df0051c183b1ff5d6eb69961d4f43e33141a
Don't combine the Histograms that have trivial (single valued A, R & B)
symbols.
Following is the compression savings data along with compression time (before
& after) per image.
Before After
bpp, rate(MP/s) bpp, rate(MP/s)
Q=25, method = 4 2.508, 1.807 2.499, 1.916
Q=50, method = 4 2.460, 1.488 2.456, 1.512
Q=75, method = 4 2.452, 1.078 2.450, 1.092
Q=25, method = 5 2.505, 1.398 2.496, 1.383
Q=50, method = 5 2.458, 1.170 2.453, 1.143
Q=75, method = 5 2.453, 0.886 2.450, 0.855
This change provides 0.1-0.4% compression gains and speeds up the lossless
compression for the default method=4 (the drop in compression speed is between 1-3.5% for method=5).
Change-Id: Idfd88c2092f37afacd26a97097b3053f8183953a
Tested on 1000 pngs corpus with quality 90-100 it gives ~0.15% improvement
in compression density and ~7% speed up.
Change-Id: I460f56c96707edb3c1f0b51a024e5122e10458df