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dec_neon: add TM4 intra predictor
~21% faster Change-Id: Ia9ed4ca650f9d544821fa1faf3173611806a272a
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@ -389,9 +389,9 @@ static WEBP_INLINE void Store4x8x2(const uint8x16_t p1, const uint8x16_t p0,
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#endif // !WORK_AROUND_GCC
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// Treats 'v' as an uint8x8_t and zero extends to an int16x8_t.
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static WEBP_INLINE int16x8_t ConvertU8ToS16(uint32x2_t v) {
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return vreinterpretq_s16_u16(vmovl_u8(vreinterpret_u8_u32(v)));
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// Zero extend 'v' to an int16x8_t.
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static WEBP_INLINE int16x8_t ConvertU8ToS16(uint8x8_t v) {
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return vreinterpretq_s16_u16(vmovl_u8(v));
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}
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// Performs unsigned 8b saturation on 'dst01' and 'dst23' storing the result
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@ -423,8 +423,8 @@ static WEBP_INLINE void Add4x4(const int16x8_t row01, const int16x8_t row23,
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{
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// Convert to 16b.
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const int16x8_t dst01_s16 = ConvertU8ToS16(dst01);
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const int16x8_t dst23_s16 = ConvertU8ToS16(dst23);
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const int16x8_t dst01_s16 = ConvertU8ToS16(vreinterpret_u8_u32(dst01));
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const int16x8_t dst23_s16 = ConvertU8ToS16(vreinterpret_u8_u32(dst23));
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// Descale with rounding.
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const int16x8_t out01 = vrsraq_n_s16(dst01_s16, row01, 3);
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@ -1261,6 +1261,33 @@ static void TransformAC3(const int16_t* in, uint8_t* dst) {
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//------------------------------------------------------------------------------
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// 4x4
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static void TM4(uint8_t* dst) { // TrueMotion
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const uint8x8_t TL = vdup_n_u8(dst[-BPS - 1]); // top-left pixel 'A[-1]'
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const uint8x8_t T = vld1_u8(dst - BPS); // top row 'A[0..3]'
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const int16x8_t d = vreinterpretq_s16_u16(vsubl_u8(T, TL)); // A[c] - A[-1]
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const int16x8_t l0 = ConvertU8ToS16(vld1_u8(dst + 0 * BPS - 1)); // left edge
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const int16x8_t l1 = ConvertU8ToS16(vld1_u8(dst + 1 * BPS - 1));
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const int16x8_t l2 = ConvertU8ToS16(vld1_u8(dst + 2 * BPS - 1));
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const int16x8_t l3 = ConvertU8ToS16(vld1_u8(dst + 3 * BPS - 1));
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const int16x8_t L0 = vdupq_lane_s16(vget_low_s16(l0), 0);
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const int16x8_t L1 = vdupq_lane_s16(vget_low_s16(l1), 0);
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const int16x8_t L2 = vdupq_lane_s16(vget_low_s16(l2), 0);
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const int16x8_t L3 = vdupq_lane_s16(vget_low_s16(l3), 0);
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const int16x8_t r0 = vaddq_s16(L0, d); // L[r] + A[c] - A[-1]
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const int16x8_t r1 = vaddq_s16(L1, d);
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const int16x8_t r2 = vaddq_s16(L2, d);
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const int16x8_t r3 = vaddq_s16(L3, d);
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// Saturate and store the result.
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const uint32x2_t r0_u32 = vreinterpret_u32_u8(vqmovun_s16(r0));
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const uint32x2_t r1_u32 = vreinterpret_u32_u8(vqmovun_s16(r1));
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const uint32x2_t r2_u32 = vreinterpret_u32_u8(vqmovun_s16(r2));
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const uint32x2_t r3_u32 = vreinterpret_u32_u8(vqmovun_s16(r3));
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vst1_lane_u32((uint32_t*)(dst + 0 * BPS), r0_u32, 0);
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vst1_lane_u32((uint32_t*)(dst + 1 * BPS), r1_u32, 0);
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vst1_lane_u32((uint32_t*)(dst + 2 * BPS), r2_u32, 0);
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vst1_lane_u32((uint32_t*)(dst + 3 * BPS), r3_u32, 0);
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}
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static void VE4(uint8_t* dst) { // vertical
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// NB: avoid vld1_u64 here as an alignment hint may be added -> SIGBUS.
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const uint64x1_t A0 = vreinterpret_u64_u8(vld1_u8(dst - BPS - 1)); // top row
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@ -1327,6 +1354,7 @@ WEBP_TSAN_IGNORE_FUNCTION void VP8DspInitNEON(void) {
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VP8SimpleVFilter16i = SimpleVFilter16i;
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VP8SimpleHFilter16i = SimpleHFilter16i;
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VP8PredLuma4[1] = TM4;
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VP8PredLuma4[2] = VE4;
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VP8PredLuma4[6] = LD4;
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#endif // WEBP_USE_NEON
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