We add the following MSA optimized rescaling functions:
- RescalerExportRowExpand
- RescalerExportRowShrink
Change-Id: Ic1c76065423b02617db94cf0c22bb564219b36e6
We add the following MSA optimized color transform functions:
- TransformColor
- SubtractGreenFromBlueAndRed
Change-Id: Ib182d2b5faa7191f503ce70f0dfde0ac89402fd3
It's better to stay with a 32b fixed-point precision overall, otherwise
the C-version on ARM gets *slower*.
Actually, gcc ARM compiler optimizes some instructions pretty
well when WEBP_RESCALER_FIX is exactly 32, even in C.
Change-Id: I0eea97f7db5947470f5af355dee098eca81e178d
The rounding and arithmetic is not the same as previously, to prevent overflow cases for large upscale factors.
We still rely on 32b x 32b -> 64b multiplies. Raised the fixed-point precision to 32b
so that we have some nice shifts from epi64 to epi32.
Changed rescaler_t type to 'uint32_t' in order to squeeze in all the precision required.
The MIPS code has been disabled because it's now out-of-sync. Will be fixed in
a subsequent CL when the dust settles.
~30-35% faster
Change-Id: I32e4ddc00933f1b1aa3463403086199fd5dad07b
This is designed for the simple use-case where one wants to decode all
frames one-by-one in order.
Also, use this API in anim_util library, which is in turn used by
anim_diff tool.
Change-Id: Ie8b653c04e867d40fd23321b3dd41b87689656c7
New implementations: SubtractGreenFromBlueAndRed and TransformColor
around 1-2% faster lossless encoding.
Change-Id: I1668e36fdc316ba55b3b798b91b4a3e36ce62861
DispatchAlpha* functions are hard to speed up, compared to SSE2.
ExtractAlpha sees a ~15% speed-up though.
Change-Id: I8715c2defecbc832f469eed7e6ffd012146b52de
Visible speed-up, thanks to pshufb and pabsw and psignw use.
had to tweak configure.ac to make "smmintri.h" presence correctly
detected (we need to set the CPPFLAGS instead of the CFLAGS!)
Change-Id: I2ab99e16a27a64fdf1f09b2b4e30a5e74ccca080
set/get residual C functions moved to new file in src/dsp
mips32 version of GetResidualCost moved to new file
Change-Id: I7cebb7933a89820ff28c187249a9181f281081d2
The 'inverse' variants are harder to parallelize, since
the result of filtering is used for prediction.
The 'direct' way is relatively easier.
The heavy bottleneck left for optimization is still GradientUnfilter()
Change-Id: I358008f492a887e8fff6600cb27857b18dee86e9
inline function MakeARGB32 calls changed to call
via pointers to functions which make (a)rgb for
entire row
Change-Id: Ia4bd4be171a46c1e1821e408b073ff5791c587a9
This compresses the uimage using lossless compression and controlable
decimating pre-process.
Code is under WEBP_EXPERIMENTAL_FEATURE while it's being experimented with.
Change-Id: I8b7f4cfcc3c6afc52a556102842bdbb045ed5ee8
The luminance needs to be pre- and post- multiplied by
the alpha value in case of rescaling, for proper averaging.
Also:
- removed util/alpha_processing and moved it to dsp/
- removed WebPInitPremultiply() which was mostly useless
and merged it with the new function WebPInitAlphaProcessing()
Change-Id: If089cefd4ec53f6880a791c476fb1c7f7c5a8e60
VP8EncDspInitAVX2 is included in sse2 builds for now, later a configure
flag should be added to avoid the stub when avx2 is unavailable/disabled
Change-Id: I6127b687c273f46f41652aaf8e3b86ae3cfb8108
the inclusion of the files is harmless when NEON is not enabled and will
allow them to be built with NEON for APP_ABI=arm64-v8a which currently
does not use the '.neon' suffix
Change-Id: I39377876b1b68822c38f4e2396da93c56145fc0f
Functions VP8LFastLog2Slow and VP8LFastSLog2Slow
also: replaced some "% y" by "& (y-1)" in the C-version
(since y is a power-of-two)
Change-Id: I875170384e3c333812ca42d6ce7278aecabd60f0