We add the following MSA optimized rescaling functions:
- RescalerExportRowExpand
- RescalerExportRowShrink
Change-Id: Ic1c76065423b02617db94cf0c22bb564219b36e6
We add the following MSA optimized color transform functions:
- TransformColor
- SubtractGreenFromBlueAndRed
Change-Id: Ib182d2b5faa7191f503ce70f0dfde0ac89402fd3
This improves compression by ~5% at default quality.
If only 'allow_mixed' is on (but 'minimize_size' isn't), we continue to
use a heuristic to try one of the two or both.
Change-Id: Ia573a73ea26ad25f9debff759eed69d2b0449e82
The decision is based on the variance between DC values of each
sub-4x4 block. This heuristic is rather ok for predicting whether
the 2nd transform (intra-16) is going to help or not.
The decision threshold varies with quality (=quantization).
It's only used for -m 0 and -m 1, where no full RD-opt is performed.
It actually makes these modes quite faster, with RD curve much
closer to the -m 2 mode.
Change-Id: I15f972db97ba4082cbd1dfd16bee3eb2eca701a8
We add the following MSA optimized encoder quantization functions:
- QuantizeBlock
- Quantize2Blocks
Change-Id: Ie32b442afa99eee62d2ef48942b41116a4e157d3
pre-allocating a sorted[] array for most common cases of small
alphabet size cuts a lot of traffic.
Change-Id: I73ff2f6e507f81b0b0bb7d9801a344aa4bcb038a
+ s/src_a/dst_a/
+ remove unnecessary (void) as expected_num_lines_out is used within the
function
Change-Id: Ic45f798ef22bd19eaabf1a0512d1cf8a201bb4b5
- 6/14/2016: version 0.5.1
This is a binary compatible release.
* miscellaneous bug fixes (issues #280, #289)
* reverted alpha plane encoding with color cache for compatibility with
libwebp 0.4.0->0.4.3 (issues #291, #298)
* lossless encoding performance improvements
* memory reduction in both lossless encoding and decoding
* force mux output to be in the extended format (VP8X) when undefined chunks
are present (issue #294)
* gradle, cmake build support
* workaround for compiler bug causing 64-bit decode failures on android
devices using clang-3.8 in the r11c NDK
* various WebPAnimEncoder improvements
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Merge tag 'v0.5.1'
libwebp-0.5.1
- 6/14/2016: version 0.5.1
This is a binary compatible release.
* miscellaneous bug fixes (issues #280, #289)
* reverted alpha plane encoding with color cache for compatibility with
libwebp 0.4.0->0.4.3 (issues #291, #298)
* lossless encoding performance improvements
* memory reduction in both lossless encoding and decoding
* force mux output to be in the extended format (VP8X) when undefined chunks
are present (issue #294)
* gradle, cmake build support
* workaround for compiler bug causing 64-bit decode failures on android
devices using clang-3.8 in the r11c NDK
* various WebPAnimEncoder improvements
* tag 'v0.5.1': (30 commits)
update ChangeLog
Clarify the expected 'config' lifespan in WebPIDecode()
update ChangeLog
Fix corner case in CostManagerInit.
gif2webp: normalize the number of .'s in the help message
vwebp: normalize the number of .'s in the help message
cwebp: normalize the number of .'s in the help message
fix rescaling bug: alpha plane wasn't filled with 0xff
Improve lossless compression.
'our bug tracker' -> 'the bug tracker'
normalize the number of .'s in the help message
pngdec,ReadFunc: throw an error on invalid read
decode.h,WebPGetInfo: normalize function comment
Inline GetResidual for speed.
Speed-up uniform-region processing.
free -> WebPSafeFree()
DecodeImageData(): change the incorrect assert
Fix a boundary case in BackwardReferencesHashChainDistanceOnly.
Make sure to consider small distances in LZ77.
add some asserts to delimit the perimeter of CostManager's operation
...
Change-Id: I44cee79fddd43527062ea9d83be67da42484ebfc
We add the following MSA optimized color transform functions:
- AddGreenToBlueAndRed
- TransformColorInverse
Change-Id: Iceab3813905955aa8b811253df9188512fc7de3f
(in case no alpha was present in the source .webp,
but user requested some)
Change-Id: I9011d38237907c60d6796a86bd2c72166aa80f27
(cherry picked from commit 06a38c7b1c)
This is essentially a revert of a3611513d2
and cfbcc5ece0.
Here is what happened: there was a corruption bug that eventually
got fixed by 0174d18d8b.
But before finding the root, a3611513d2
and cfbcc5ece0 hid the bug
by not imposing length of 1 when it was actually 2 or 3 (which does help
compression as a litteral is more efficient than an offset and a length
of size 2 or 3).
Change-Id: I6f18fc1f583a51ac9d8aab2508458264047cd493
We only perform a single pass, and swap the final histograms
into the beginning of the array as we go. Therefore, they are
already at the correct place at the end of the pass.
-> HistogramCompactBins() is removed, we just truncate the array.
output is bitwise the same.
Change-Id: I9508c96dda0f8903c927a71b06af4e6490c3249c
output should bit-write the same as before, in both
low_effort and non low_effort modes.
if anything, speed is a tad faster, probably because of the
reduced memory traffic.
Change-Id: Iaa2ddcfda2aaffefe7e5b7bc89216373d1ddb194
MAX_COLOR_COUNT was just a synonym and its use in the header was a bit
strange given the visibility of that define.
Change-Id: I536964ddc14a0c48263191b6afb80695b5a038e6
this function can be called not to decode pixels, but simply
to finish processing (through process_func()) the already decoded
pixels.
Change-Id: I80485e92e3c47f0aa3389476dcb82745a243fc4a
The optimization for (len != MIN_LENGTH) actually only holds for
(len > MIN_LENGTH) but (len < MIN_LENGTH) can now happen as len can
be changed in the loop before.
Change-Id: I3f9f91a540206c80385c5fba96c3d64ab9536752
On the non-fast path (use_8b_decode_=0) for decoding the alpha-mask,
we could end up requesting ApplyInverseTransform() with more rows
to process than NUM_ARGB_CACHE_ROWS. This could only happen on the
very last bottom rows of the image.
* ProcessRows() doesn't need to be fixed, since we never request more
than NUM_ARGB_CACHE_ROWS rows. Added an assert for that.
* the use_8b_decode_=1 case doesn't use argb_cache_, but rather does
the palette-decoding call directly. So, no problem here too.
Only the generic (and rather rare) case of calling ExtractAlphaRows()
was affected.
Change-Id: I58e28d590dcc08c24d237429b79614abcef1db7c
This is getting back to the old behavior which is actually better for
compression and speed with the latest patches.
Change-Id: I35884bab02589297c25d6e1e66dc5f13e05f7aa7
This was defined (slightly differently) at two places. Created a common
method and moved to utils/utils.[hc].
Change-Id: I66c3ac6dea24e0cd2c0eaa5440f3142b4dbbe23b
we don't need to store the resulting histogram, so no need to
call HistogramAddEval().
Allows some signature simplifications...
Change-Id: I3fff6c45f4a7c6179499c6078ff159df4ca0ac53
In case where the same offset is found in consecutive pixels,
the cost computation from one pixel can be re-used for the next.
Change-Id: Ic03c7d4ab95f3612eafc703349cfefd75273c3d7
and also recycle the malloc'd intervals
This avoids quite some malloc/free cycles during interval managment.
Change-Id: Ic2892e7c0260d0fca0e455d4728f261fb4c3800e
In a lot of cases, only one interval is used. This can cause
a lot of malloc/free cycles for only 56 bytes. By caching this
single interval and re-using it, we remove this cycle in most
frequent cases.
Change-Id: Ia22d583f60ae438c216612062316b20ecb34f029
As per the spec
(https://developers.google.com/speed/webp/docs/riff_container), only the
extended file format can contain an unknown chunk. So, when assembling a
WebP file with muxer, whenever there is an unknown chunk present, we
should create a VP8X chunk (even though none of the features are
present).
BUG=webp:294
Change-Id: I5da52d311e1853d40063d0f5026100d4325effaa
In some cases, the hash chain for a function is filled several
times:
- GetBackwardReferences -> CalculateBestCacheSize ->
BackwardReferencesLz77 that computes the hash chain
- GetBackwardReferences ->
(not always) BackwardReferencesTraceBackwards ->
BackwardReferencesHashChainDistanceOnly that computes the hash
chain in a slightly different way
Speed and compression performance are slightly changed (+ or -)
but will be homogneized in a later patch.
Change-Id: I43f0ecc7a9312c2ed6cdba1c0fabc6c5ad91c953
This reverts commit 169004b1d5.
this changes the ABI, so should bump versions and add a note to NEWS
when we're ready to expose it
Change-Id: Ic5bbd0aee2b6fd0f9d438a9effedf22fe0cec4bf
tl;dr
We do the following:
- Start with transparent value of 0x00000000 instead of 0x00ffffff, so that
WebPCleanupTransparentAreaLossless() is a no-op.
- Restore the original canvas after lossy encoding, to discard changes made by
WebPCleanupTransparentArea() before the next encode.
Explanation of why:
In the mixed mode, anim_encoder tries to encode using both lossless and lossy
compression. In fact, when "min_size" option is enabled, there are at most 4
encodes that can happen in this order:
- lossless with dispose none
- lossy with dispose none
- lossless with dispose background
- lossy with dispose background
But both lossless and lossy both potentially modify the canvas during encode
(for better compression):
- Lossless: WebPCleanupTransparentAreaLossless() turns all transparent pixels
to 0x00000000
- Lossy: WebPCleanupTransparentArea() flattens some transparent pixels
So, the result is that, sometimes we feed the modified canvas to the encoder
instead of the original one, which isn't the right thing to do.
This also applies to just lossless or just lossy encoding, as multiple encodes
happen (with the two dispose methods) in those cases too.
Change-Id: Idfa8ce831a1627014785ba7d0316c42f72594455
This was defined (slightly differently) at two places. Created a common
method and moved to utils/utils.[hc].
Change-Id: I19adc9c48f2a4e2ec9d995e78add6f25172774c2
no longer gate this on WEBP_FORCE_ALIGNED as WebPMemToUint32() provides
this service. replace that check with WORDS_BIGENDIAN as the block is
currently little-endian specific.
Change-Id: Ie04ec0179022d20dab53da878008ae049837782f
the read size may be fixed, but the offsets into buf_ are not. forcing
an aligned read then shifting or using a temporary would be costly. this
is less important now that WebPMemToUint32() is being used.
Change-Id: I357fec8f750969cce91987abebed2f95e27a835f
Instead of comparing all the following pixels over len (which can
frequently reach the maximum MAX_LENGTH=4096 for some images),
intervals are stored and compared.
Change-Id: I0dafef6cc988dde3c1c03ae07305ac48901d60ee
The old implementation in enc/near_lossless.c performing a separate
preprocessing step is used only when a prediction filter is not used,
otherwise a new implementation integrated into lossless_enc.c is used.
It retains the same logic for converting near lossless quality into max
number of bits dropped, and for adjusting the number of bits based on
the smoothness of the image at a given pixel. As before, borders are not
changed.
Then, instead of quantizing raw component values, the residual after
subtract green and after prediction is quantized according to the
resulting number of bits, taking care to not cross the boundary between
255 and 0 after decoding. Ties are resolved by moving closer to the
prediction instead of by bankers’ rounding.
This results in about 15% size decrease for the same quality.
Change-Id: If3e9c388158c2e3e75ef88876703f40b932f671f
copy and paste error in the previous commit, change
no_sanitize("unsigned-integer-overflow") from WEBP_UBSAN_IGNORE_UNDEF ->
WEBP_UBSAN_IGNORE_UNSIGNED_OVERFLOW
Change-Id: Id178ee14df1f2c4923a91ce423241e26b60b5d32
add WEBP_UBSAN_IGNORE_UNDEF to WebPMemToUint32() / WebPUint32ToMem()
when WEBP_FORCE_ALIGNED is unset
Change-Id: I726b2e708ce29681584eb10c8874d5cf1e798756
include utils.h directly where needed to allow utils.h to rely on
defines from dsp.h in a follow-up.
Change-Id: I32e26aaeb0b04ba60b3332f685f9a2be5a0a8d3d
configure gets 2 new options:
--enable-neon / --enable-neon-rtcd
the NEON modules are split to their own convenience lib and built with
auto-detected flags if none are given via CFLAGS.
the /proc/cpuinfo check will only be used for armv7 targets whose
toolchain does not enable NEON by default or didn't have NEON forced by
the CFLAGS from the environment.
Change-Id: I2755bc1d065d5d6ee6143b44978c2082f8bef1c5
This fixes decoders built against clang-3.8 (r11c). Without this change
bad conditional code would be generated causing all calls to
WebPParseHeaders() to return 4 (UNSUPPORTED_FEATURE).
Original fix:
https://android-review.googlesource.com/#/c/196123
Change-Id: Id4b4d84048d347cea110b6cf297ef9ef4fbed323
the number of segments are previously validated, but an explicit check
is needed to avoid a warning under gcc-4.9
this is similar to the changes made in:
c8a87bb AssignSegments: quiet -Warray-bounds warning
3e7f34a AssignSegments: quiet array-bounds warning
Change-Id: Iec7d470be424390c66f769a19576021d0cd9a2fd
This will allow to work in-place on cropped area later.
Also sped up the inverse gradient filtering in SSE2 (~4%)
Change-Id: I463149eee95d36984328f163a1e17f8cabd87441
This is only possible if the filtering is not VERTICAL or GRADIENT.
Otherwise, we need the spatial predictors and hence need the un-visible
part above crop_top row.
COLOR_INDEX transform is the only transform that is not predicted
from previous row. Applying the same for other transform (spatial
predict, ...) is going to be more involve and use an extra temporary row.
+ remove ApplyInverseTransformsAlpha()
(work is done directly within ExtractPalettedAlphaRows())
+ change back to using filter_ instead of unfilter_func_
Change-Id: I09e57efae4a4af00bde35f21ca6e3d73b35d7d43
not exactly same.
Based on lossy WebP quality setting, ignore minor differences when
flattening
similar blocks.
For 6k set, at default quality with '-min_size' option, improves
compression by 0.3%
Change-Id: Ifcb64219f941e869eb2643e231220b278aad4cd4
there's some subtle changes:
- DecodeAlphaData() may be called with pos==end because we don't want
to decode more data (there's none left), but because we want to apply
process_func() to all the unprocessed pixels already decoded
- last_row is exclusive and should be understood as 'up to last_row'. Can be misleading.
- VP8LDecodeAlphaImageStream() was testing dec->last_pixel_ for completion,
which was wrong because last_pixel_ is the last *decoded* pixel, not the
last *processed* one. -> test now uses last_row_, as expected
Change-Id: I1fb04ba25cd7a4775db9e3deee3e2ae80f9c0a75
this might change some crc slightly, since WebPDequantizeLevels()
performs an analysis pass, counting levels, which impacts the smoothing.
Now, the cropping area is not the same, so minor diffs are expected here
and there.
Change-Id: I3cce1e40c6f11c25b7c841044d637685c5740352
* make ALPHNew/Delete static
* properly init ALPHDec::io_
* introduce AllocateAlphaPlane() and WebPDeallocateAlphaMemory()
* reorganize VP8DecompressAlphaRows()
but we're still allocate the full alpha-plane. Optim will come
in another patch since it's tricky
Change-Id: Ib6f190a40abb7926a71535b0ed67c39d0974e06a
this change will be superseded by patch #335160 eventually, but until then
let's fix the problem temporarily.
Change-Id: Iafd979c2ff6801e3f1de4614870ca854a4747b04
When FlattenSimilarBlocks() was making some blocks transparent with
averaged RGB values, filtering in lossy compression was causing
blockiness just outside the edge of these blocks.
Disabling filtering for that particular case avoid these block
artifacts.
The total encoded size of the 6k GIF set remains roughly the same (in
fact, reduces a bit).
Change-Id: Ida71cbabd59d851e16d871f53d19473312b3cc77
We pick a mapping with quality 0 mapping to max diff 32, to quality 100
mapping to max_diff 1.
For 6k GIF image set, this improves compression by:
4% at quality 0
0.05% at quality 75
Benefits the MovingThumbnailer test videos too.
Change-Id: I6838ce864d41e1e65311d26b9b8115a12390a253
This way we can ignore some noisy pixels and get tighter frame
rectangles.
Some results:
- Correctness:
Tested that anim_diff reports all images are identical for lossless, and
similar min_psnr value for lossy and mixed modes.
Also checked output images visually to make sure there weren't any
obvious kinks.
- Compression:
A very tiny improvement for 6000 image GIF set we have (0.03%) for lossy
and mixed mode. For some of these images, frames get dropped
automatically as they have a very small diff from previous frame.
10 images from test_video_frames_png show a clear improvement in
compression though. This CL leads to 7 out of 9 lossy WebPs getting
smaller -- for one of them, this leads to a higher quality being picked
(as that’s still < 150 KB).
Change-Id: If539b9e77e1375aa15edc8f926933593a9865f1c
and also pass 'VP8Io* io' extra param to VP8DecompressAlphaRows()
This is somehow in preparation for some memory optimizations in
the 'cropping' case. For now, only the easy crop_bottom case is
optimized.
Change-Id: Ib54531ba057bf62b98422dbb6c181dda626c72c2
This avoids generating file that would trigger a decoding bug
found in 0.4.0 -> 0.4.3 libwebp versions.
This reverts commit 6ecd72f845.
Change-Id: I4667cc8f7b851ba44479e3fe2b9d844b2c56fcf4
The mode's bits were not taken into account, which is ok for most of cases.
But in case of super large image, with 'easy' content, their overhead starts
mattering a lot and we were omitting to optimize for these.
Now, these mode bits have their own lambda values associated, limiting
the jerkiness. We also limit (for -m 2 only) the individual number of bits
to something that will prevent the partition 0 overflow.
removed the I4_PENALTY constant, which was a rather crude approximation.
Replaced by some q-dependent expression.
fixes issue #289
Change-Id: I956ae2d2308c339adc4706d52722f0bb61ccf18c
If value is '2', it means the buffer is a 'slow' one, like GPU-mapped memory.
This change is backward compatible (setting is_external_memory to 2
will be a no-op in previous libraries)
dwebp: add flags to force a particular colorspace format
new flags is:
-pixel_format {RGB,RGBA,BGR,BGRA,ARGB,RGBA_4444,RGB_565,
rgbA,bgrA,Argb,rgbA_4444,YUV,YUVA}
and also,external_memory {0,1,2}
These flags are mostly for debuggging purpose, and hence are not documented.
Change-Id: Iac88ce1e10b35163dd7af57f9660f062f5d8ed5e
This is in preparation for some SSE2 code.
And generally speaking, the whole SSIM code needs some
revamp: we're not averaging the SSIM value at each pixels
but just computing the overall SSIM value once, for the whole
plane. The former might be better than the latter.
Change-Id: I935784a917f84a18ef08dc5ec9a7b528abea46a5
based on the sse2 change in:
9960c31 Remove an unnecessary transposition in TTransform.
~9-10.5% faster at the function-level, < 1% overall
Change-Id: I44413369b230b250fb0dbc51ff2f17cfeda609b7
- The result is now indeed closest among possible results for all inputs, which
was not the case for bits>4, where the mapping was not even monotonic because
GetValAndDistance was correct only if the significant part of initial fit in
a byte at most twice.
- The set of results for a larger number of bits dropped is a subset of values
for a smaller number of bits dropped. This implies that subsequent
discretizations for a smaller number of bits dropped do not change already
discretized pixels, which improves the quality (changes do not accumulate)
and compression density (values tend to repeat more often).
- Errors are more fairly distributed between upwards and downwards thanks to
bankers’ rounding, which avoids images getting darker or lighter in overall.
- Deltas between discretized values are more repetitive. This improves
compression density if delta encoding is used.
Also, the implementation is much shorter now.
Change-Id: I0a98e7d5255e91a7b9c193a156cf5405d9701f16
Pass them along to internal 'pic' object, so that progress can be reported back
and user data can also be inspected.
Change-Id: Idb5d0d4a76d07283d704a86c5892e1ad7bda09fa
SSE4.1 is slower than the SSE2 implementation and this seems to
be due to a slow _mm_loadl_epi64 implementation by gcc
(hence a bug with my gcc 4.8) and a very slow _mm_hadd_epi32. Both
got confirmed by IACA and experiments.
Change-Id: I05607f66b7ccd8f4f42e000693aea583ffd5768f
We were not updating the current_width_, which is usually
not a problem, unless we use Delta Palette with small number
of colors
-> Addressed this re-entrancy problem by checking we have
enough capacity for transform buffer.
The problem is not currently visible, until we restrict
the number of gradient used in delta-palette to less than 16.
Then the buffers have different current_width_ and the problem
surfaces.
Change-Id: Icd84b919905d7789014bb6668bfb6813c93fb36e
The transpose refactoring will help removing a transpose in a
later CL.
The horizontal add function helps removing a _mm_sad_epu8 in DC8uv
=> the latency/throughput went from 29/25 to 23/19
Change-Id: I5f3dfd4aad614eb079b1e83631e6a7cef49a3766
'implicit conversion from 'int' to 'short' changes value from 33050 to
-32486'
original patch:
https://codereview.chromium.org/1657313003/
Make libwebp build with -Wconstant-conversion from newer clangs.
After http://llvm.org/viewvc/llvm-project?rev=259271&view=rev, clang
points out that _mm_set1_epi16(33050) causes an overflow in the short
argument to _mm_set1_epi16(). Since there's no version that takes an
unsigned short, add an explicit cast to tell the compiler that this is
intentional.
No behavior change.
Change-Id: I6b4e3401b15cfbcc895f9e81b5c2dc59d43ffb9b
The code and logic is unified when computing bit entropy + Huffman cost.
Speed-wise, we gain 8% for lossless encoding.
Logic-wise, the beginning/end of the distributions are handled properly
and the compression ratio does not change much.
Change-Id: Ifa91d7d3e667c9a9a421faec4e845ecb6479a633
setting all transparent pixels to black rather than the "flatten" method.
0.3% smaller filesize on the 1000 PNGs if alpha cleanup is used (before: 18685774, after: 18622472)
Change-Id: Ib0db9e7ccde55b36e82de07855f2dbb630fe62b1
The functions containing magic constants are moved out of ./dsp .
VP8LPopulationCost got put back in ./enc
VP8LGetCombinedEntropy is now unrefined (refinement happening in ./enc)
VP8LBitsEntropy is now unrefined (refinement happening in ./enc)
VP8LHistogramEstimateBits got put back in ./enc
VP8LHistogramEstimateBitsBulk got deleted.
Change-Id: I09c4101eebbc6f174403157026fe4a23a5316beb
This implementation brings:
- an SSE implementation of packing / unpacking
- bigger buffers processed at the same time
The speedup is of 4% on lossy decoding (YUV to RGB), 0.5% on
lossy encoding (RGB to YUV was already optimized).
Change-Id: Iec677ee17f91c08614d1adab67c6df551925767f
* changes:
demux: remove GetFragment()
demux: remove dead fragment related TODO
demux, Frame: remove is_fragment_ field
demux,WebPIterator: remove fragment_num/num_fragments
demux: remove WebPDemuxSelectFragment
this hasn't been set since parsing of the experimental chunk was
removed.
+ cleanup IsValidExtendedFormat(). is_fragmented has caused immediate
failure since:
4e2589f demux: restore strict fragment flag check
Change-Id: If9ecfc19556297100a6d5de1ba2cffdcbdc6c8fd
INFO: From Compiling src/dsp/cpu.c:
src/dsp/cpu.c: In function 'x86CPUInfo':
src/dsp/cpu.c:36:3: inconsistent operand constraints in an 'asm'
With PIC and mcmodel=medium, the %rbx register must be saved and
restored which causes this problem. This was also solved in GCC-4.9 with
this patch:
https://gcc.gnu.org/ml/gcc-patches/2012-12/msg01484.html
Tested:
Builds fine with this change.
Change-Id: Icca8eea7bf5af3ef9f17f6ae2886e3430143febf
CombinedShannonEntropy takes 30% for lossless compression.
This implementation speeds up the overall process by 2 to 3 %.
Change-Id: I04a71743284c38814fd0726034d51a02b1b6ba8f
The previous priority system used a heap which was too heavy to
maintain (what was gained from insertions / deletions was lost
due to a linear that still happened on the heap for invalidation).
The new structure is a priority queue where only the head is
ordered.
Change-Id: Id13f8694885a934fe2b2f115f8f84ada061b9016
SimpleQuantize()
it's now a single function, that reconstructs the intra4x4 block during the scan
The I4_PENALTY had to be adjusted.
Overall, result is better quality-wise (esp. at q < 50), and a tad faster too.
method #0, #1 and #3+ are unchanged
Change-Id: If262aeb552397860b3dd532df8df6b1357779222
* Precision is slightly different
* also implemented in SSE2 the missing WebPUpsamplers for MODE_ARGB, MODE_Argb, MODE_RGB565, etc.
* removing yuv_tables_sse2.h saved ~8k of binary size
* the mips32/mips_dsp_r2 code is disabled for now, since it has drifted away
* the NEON code is somewhat tricky
Change-Id: Icf205faa62cf46c2825d79f3af6725dc1ec7f052
Gives 0.9% smaller (2.4% compared to before alpha cleanup) size on the 1000 PNGs dataset:
Alpha cleanup before: 18856614
Alpha cleanup after: 18685802
For reference, with no alpha cleanup: 19159992
Note: WebPCleanupTransparentArea is still also called in WebPEncode. This cleanup still helps
preprocessing in the encoder, and the cases when the prediction transform is not used.
Change-Id: I63e69f48af6ddeb9804e2e603c59dde2718c6c28
The 32-bit buffers are actually rarely 64-bit aligned.
The new solution uses memcmp and is alignment agnostic.
It is also slightly faster.
Change-Id: I863003e9ee4ee8a3eed25b7b2478cb82a0ddbb20
for more speed.
This gives a roughly a 1% speedup for low_effort. But actually this is a
preparation for the upcoming CL that changes RGB values of transparent pixels
based on prediction, which should not be done for low_effort because that would
slightly hurt its performance.
On 1000 PNGs, with quality 0, method 0:
Before:
Compression (output/input): 2.9120/3.2667 bpp, Encode rate (raw data): 36.034 MP/s
After:
Compression (output/input): 2.9120/3.2667 bpp, Encode rate (raw data): 36.428 MP/s
Change-Id: I5ed9f599bbf908a917723f3c780551ceb7fd724d
Arrays were compared 32 bits at a time, it is now done 64 bits at a time.
Overall encoding speed-up is only of 0.2% on @skal's small PNG corpus.
It is of 3% on my initial 1.3 Mp desktop screenshot image.
Change-Id: I1acb32b437397a7bf3dcffbecbcd4b06d29c05e1
The same computation was done for both values: go over two buffers,
sum them up, and take a decision on the sum at each iteration.
MIPS32 code has been disabled for now, pending a code update.
Change-Id: I997984326f7092b3dbb8cfa1e524bd8132b2ab9d
instead of per block. This prepares for a next CL that can make the
predictors alter RGB value behind transparent pixels for denser
encoding. Some predictors depend on the top-right pixel, and it must
have been already processed to know its new RGB value, so requires per
scanline instead of per block.
Running the encode speed test on 1000 PNGs 10 times with default
settings:
Before:
Compression (output/input): 2.3745/3.2667 bpp, Encode rate (raw data): 1.497 MP/s
After:
Compression (output/input): 2.3745/3.2667 bpp, Encode rate (raw data): 1.501 MP/s
Same but with quality 0, method 0 and 30 iterations:
Before:
Compression (output/input): 2.9120/3.2667 bpp, Encode rate (raw data): 36.379 MP/s
After:
Compression (output/input): 2.9120/3.2667 bpp, Encode rate (raw data): 36.462 MP/s
No effect on compressed size, this produces exactly same files. No
significant measured effect on speed. Expected faster speed from better
memory layout with scanline processing but slower speed due to needing
to get predictor mode per pixel, may compensate each other.
Change-Id: I40f766f1c1c19f87b62c1e2a1c4cd7627a2c3334
the problem was the incorporation of the extra constant 1<<16 in the kC1
constant, to emulate the addition. It's now removed and the addition is
performed explicitly.
No real speed difference observed.
cf. issue #278
Change-Id: I2c6499031571d98afff392fb5ebe21a5fa60722d
* changes:
Makefile.vc: enable WEBP_USE_THREAD for windows phone
thread: use CreateThread for windows phone
thread: use WaitForSingleObjectEx if available
thread: use InitializeCriticalSectionEx if available
thread: use native windows cond var if available
if FANCY_UPSAMPLING was not defined but io->fancy_upsampling was set,
then the call to WebPInitSamplers() was skipped -> boom.
Change-Id: Id63e2ecc09f532fbe2ec9936d9ce4b502ba8fac5