the number of segments are previously validated, but an explicit check
is needed to avoid a warning under gcc-4.9
Change-Id: Ifa7c0dd7f3f075b3860fa8ec176d2c98ff54fcea
We compact the palette by weighted distance, favoring the green channel.
Average gain on paletted file is ~0.5%, with gain up to 6-7% on some favorable cases.
Encoding speed is unaffected.
Disabled for alpha (or any single-channel input)
Also: always use quality=20 for EncodePalette() since it
doesn't make any real difference.
Change-Id: I19fb14316a366f139a941b45aef5663a33c905e1
SSE2 version is 2.1x faster
This is used to transfer the alpha plane to green channel before lossless compression.
Change-Id: I01d9df0051c183b1ff5d6eb69961d4f43e33141a
Don't combine the Histograms that have trivial (single valued A, R & B)
symbols.
Following is the compression savings data along with compression time (before
& after) per image.
Before After
bpp, rate(MP/s) bpp, rate(MP/s)
Q=25, method = 4 2.508, 1.807 2.499, 1.916
Q=50, method = 4 2.460, 1.488 2.456, 1.512
Q=75, method = 4 2.452, 1.078 2.450, 1.092
Q=25, method = 5 2.505, 1.398 2.496, 1.383
Q=50, method = 5 2.458, 1.170 2.453, 1.143
Q=75, method = 5 2.453, 0.886 2.450, 0.855
This change provides 0.1-0.4% compression gains and speeds up the lossless
compression for the default method=4 (the drop in compression speed is between 1-3.5% for method=5).
Change-Id: Idfd88c2092f37afacd26a97097b3053f8183953a
Tested on 1000 pngs corpus with quality 90-100 it gives ~0.15% improvement
in compression density and ~7% speed up.
Change-Id: I460f56c96707edb3c1f0b51a024e5122e10458df
if ALPHA_LOSSLESS_COMPRESSION produces a too big file (very rare!),
we fall-back to no-compression automatically.
Change-Id: I5f3f509c635ce43a5e7c23f5d0f0c8329a5f24b7
rightmost pixel was missing a copy, which could lead to invalid read.
Also added a lower dimension of 4, below which we use the regular conversion.
This is to prevent corner cases, in addition to not being overkill.
Change-Id: Iac12e7a3d74590f12fe8eeb1830b9891e61439f6
with a special case for dithering==0., it gets somewhat faster on x86
thanks to inlining.
Also, less macros.
Change-Id: Ic2f2bf6718310743bb40cef2104fa759a073e6d5
New function: WebPPictureSmartARGBToYUVA()
This implement smart RGB->YUV conversion.
This is rather undocumented for now, and is triggered using '-pre 4'
preprocessing option.
This is slow-ish and use quite some memory, but should be improvable.
This is somehow a usable beta version.
Change-Id: Ia50a8c30134e4cab8a7d3eb70aef13ce1f6187a1
This compresses the uimage using lossless compression and controlable
decimating pre-process.
Code is under WEBP_EXPERIMENTAL_FEATURE while it's being experimented with.
Change-Id: I8b7f4cfcc3c6afc52a556102842bdbb045ed5ee8
(typecast uint32 pointer to uint64).
The proposed change is little (0.05%) slower but avoids uint32 to uint64
pointer conversion.
Change-Id: I6b8828077ea1324fabd04bfa7e7439e324776250
Sometimes, the error-code was not set correctly.
We now return OUT_OF_MEMORY everytimes it's appropriate
(tested using MALLOC_FAIL_AT mechanism)
Took the opportunity to clean-up the code and dust the error
code returned (some were erroneously set to INVALID_CONFIGURATION)
Change-Id: I56f7331e2447557b3dd038e245daace4fc82214c
only 1 of <lib>_CPPFLAGS and AM_CPPFLAGS is used, with the former
getting precedence when it's defined. configure's DEFAULT_INCLUDES is
covering what's necessary given the include paths are all source
relative.
Change-Id: I7d14076acd266b28a88a3d92bcc3d7165284d5f3
this change has the side-effect of using directory names in the
include, silencing a lint warning.
Change-Id: Ib91cf63a90534e32fadfa5c2372bfdb29f854d02
if res->first = 1, coeffs[0]=0 because of quant.c:749 and line
added at quant.c:744
So, no need for the extra case.
Going forward, TrellisQuantizeBlock() should also be calling
a variant of VP8SetResidualCoeffs() to set the 'last' field.
also: fixes a warning for win64
+ slight speed-up
Change-Id: Ib24b611f7396d24aeb5b56dc74d5c39160f048f0
The luminance needs to be pre- and post- multiplied by
the alpha value in case of rescaling, for proper averaging.
Also:
- removed util/alpha_processing and moved it to dsp/
- removed WebPInitPremultiply() which was mostly useless
and merged it with the new function WebPInitAlphaProcessing()
Change-Id: If089cefd4ec53f6880a791c476fb1c7f7c5a8e60
also changed the token-page layout a little bit to remove
a not-needed field.
This reduces the number of malloc()/free() calls substantially
with minimal increase in memory consumption (~2%).
For the tail of large sources, the number of malloc calls goes
typically from ~10000 to ~100 (e.g.: bryce_big.jpg: 22711 -> 105)
Change-Id: Ib847f41e618ed8c303d26b76da982fbc48de45b9
Non-photo source produce far less literal reference and their
buffer is usually much smaller than the picture size if its compresses
well. Hence, use a block-base allocation (and recycling) to avoid
pre-allocating a buffer with maximal size.
This can reduce memory consumption up to 50% for non-photographic
content. Encode speed is also a little better (1-2%)
Change-Id: Icbc229e1e5a08976348e600c8906beaa26954a11
the unique instance of VP8LHashChain (1MB size corresponding to hash_to_first_index_)
is now wholy part of VP8LEncoder, instead of maintaining the pointer to VP8LHashChain
in the encoder.
Change-Id: Ib6fe52019fdd211fbbc78dc0ba731a4af0728677
We use automatic int->uint64_t promotion where applicable.
(uint64_t should be kept only for overflow checking and memory alloc).
Change-Id: I1f41b0f73e2e6380e7d65cc15c1f730696862125
* merged the two HistogramAdd/AddEval() into a single call
(with detection of special case when b==out)
* added a SSE2 variant
* harmonize the histogram type to 'uint32_t' instead
of just 'int'. This has a lot of ripples on signatures.
* 1-2% faster
Change-Id: I10299ff300f36cdbca5a560df1ae4d4df149d306
Reduce calls to Malloc (WebPSafeMalloc/WebPSafeCalloc) for:
- Building HashChain data-structure used in creating the backward references.
- Creating Backward references for LZ77 or RLE coding.
- Creating Huffman tree for encoding the image.
For the above mentioned code-paths, allocate memory once and re-use it
subsequently.
Reduce the foorprint of VP8LHistogram struct by changing the Struct
field 'literal_' from an array of constant size to dynamically allocated
buffer based on the input parameter cache_bits.
Initialize BitWriter buffer corresponding to 16bpp (2*W*H).
There are some hard-files that are compressed at 12 bpp or more. The
realloc is costly and can be avoided for most of the WebP lossless
images by allocating some extra memory at the encoder initializaiton.
Change-Id: I1ea8cf60df727b8eb41547901f376c9a585e6095
This is to help further optimizations.
(like in https://gerrit.chromium.org/gerrit/#/c/69787/)
There's a small slowdown (~0.5% at -z 9 quality) due to
function pointer usage. Note that, for speed, it's important
to return VP8LStreaks by value, and not pass a pointer.
Change-Id: Id4167366765fb7fc5dff89c1fd75dee456737000
+ reorganize the cost-evaluation code by moving some functions
to cost.h/cost.c and exposing VP8Residual
Change-Id: Id976299b5d4484e65da8bed31b3d2eb9cb4c1f7d
This change gains back 1% in compression density for method=3 and 0.5% for
method=4, at the expense of 10% slower compression speed.
Change-Id: I491aa1c726def934161d4a4377e009737fbeff82
Tune HistogramCombineBin for hard images that are larger than 1-2 Mega
pixel and represent photographic images.
This speeds up lossless encoding on 1000 image corpus by 10-12% and compression
penalty of 0.1-0.2%.
Change-Id: Ifd03b75c503b9e886098e5fe6f86be0391ca8e81
there's still some malloc/free in the external example
This is an encoder API change because of the introduction
of WebPMemoryWriterClear() for symmetry reasons.
The MemoryWriter object should probably go in examples/ instead
of being in the main lib, though.
mux_types.h stil contain some inlined free()/malloc() that are
harder to remove (we need to put them in the libwebputils lib
and make sure link is ok). Left as a TODO for now.
Also: WebPDecodeRGB*() function are still returning a pointer
that needs to be free()'d. We should call WebPSafeFree() on
these, but it means exposing the whole mechanism. TODO(later).
Change-Id: Iad2c9060f7fa6040e3ba489c8b07f4caadfab77b
(and ~2-3% on ARM)
We don't need to store cost/score for each node, but only for
the current and previous one -> simplify code and save some memory.
Also made the 'Node' structure tighter.
Change-Id: Ie3ad7d3b678992b396242f56e2ac387fe43852e6
all the functions involved return double and later these locals are used
in double calculations. fixes a vs build warning
Change-Id: Idb547104ef00b48c71c124a774ef6f2ec5f30f14
Optimize and re-structured VP8LGetHistoImageSymbols method, by using the bin-hash
for merging the Histograms more efficiently, instead of the randomized
heuristic of existing method HistogramCombine.
This change speeds up the Lossless encoding by 40-50% (for method=4 and Q > 50)
with 0.8% penalty in compression density. For lower method, the speed up is 25-30%,
with 0.4% penalty in the compression density.
Change-Id: If61adadb1a041b95def6405aa1fe3b83c3cb25ce
These are presets for lossless coding, similar to zlib.
The shortcut for lossless coding is now, e.g.:
cwebp -z 5 in.png -o out_lossless.webp
There are 10 possible values for -z parameter:
0 (fastest, lowest compression)
to 9 (slowest, best compression)
A reasonable tradeoff is -z 6, e.g.
-z 9 can be quite slow, so use with care.
This -z option is just a shortcut for some pre-defined
'-lossless -m xx -q yy' combinations.
Change-Id: I6ae716456456aea065469c916c2d5ca4d6c6cf04
(We didn't need the exact value of the max_error properly.
We can work with relative values instead of absolute)
Output is bitwise the same as before.
Change-Id: I67aeaaea5f81bfd9ca8e1158387a5083a2b6c649
Refactor code for HistogramCombine and optimize the code by calculating
the combined entropy and avoid un-necessary Histogram merges.
This speeds up lossless encoding by 1-2% and almost no impact on compression
density.
Change-Id: Iedfcf4c1f3e88077bc77fc7b8c780c4cd5d6362b
mostly by:
- storing a single rd-score instead of cost / distortion separately
- evaluating terminal cost only once
- getting some invariants out of the loops
- more consts behind fewer variables
Change-Id: I79451f3fd1143d6537200fb8b90d0ba252809f8c
incorporate non-last cost in per-level cost table
also: correct trellis-quant cost evaluation at nodes
(output a little bit different now). Method 6 is ~4% faster.
Change-Id: Ic48bd6d33f9193838216e7dc3a9f9c5508a1fbe8
Speedup lossless encoder by 20-25% by optimizing:
- GetBestColorTransformForTile: Use techniques like binary search and
local minima search to reduce the search space.
- VP8LFastSLog2Slow & VP8LFastLog2Slow: Adding the correction factor for
log(1 + x) and increase the threshold for calling the approximate
version of log_2 (compared to costly call to log()).
Change-Id: Ia2444c914521ac298492aafa458e617028fc2f9d
Increase the initial buffer size for VP8L Bit Writer from 4bpp to 8bpp.
The resize buffer is expensive (requires realloc and copy) and this additional
memory (0.5 * W * H) doesn't add much overhead on the lossless encoder.
Change-Id: Ic1fe55cd7bc3d1afadc799e4c2c8786ec848ee66
Optimize 'VP8LCalculateEstimateForCacheSize' for lower quality ranges (Q < 50).
The entropy is generally lower for higher cache_bits, so start searching from
higher cache_bits and settle for a local minima, instead of evaluating all
values.
This speeds up the lossless encoding at lower qualities by 10-15%.
Change-Id: I33c1e958515a2549f2e6f64b1aab3f128660dcec
This makes the segmentation overall less prone to
local-optimum or boundary effect.
(and overall, encoding is a little faster)
Change-Id: I35688098b0f43c28b5cb81c4a92e1575bb0eddb9
the -alpha_cleanup flag was ineffective since we switched cwebp
to using ARGB input always.
Original idea by David Eckel (dvdckl at gmail dot com)
Change-Id: I0917a8b91ce15a43199728ff4ee2a163be443bab
the *quantized* level should be clipped to 2047, not the
original coeff.
(similar problem was fixed in the regular quantize function
quite some time ago)
Change-Id: I2fd2f8d94561ff0204e60535321ab41a565e8f85
WHT is somewhat a special case: no sharpen[] bias, etc.
Will be useful in a later CL when precision of input is changed.
Change-Id: I851b06deb94abdfc1ef00acafb8aa731801b4299
* remove the sharpening for non luma-AC coeffs
* adjust the bias a little bit to compensate for this
Using the multiply-by-reciprocal doesn't always give the same result
as the exact divide, given the QFIX fixed-point precision we use.
-> removed few now-unneeded SSE2 instructions (and checked for
bit-exactness using -noasm)
Change-Id: Ib68057cbdd69c4e589af56a01a8e7085db762c24
RGBToU/V calls expects two extra precision bits, they were only
given one by SUM2H and SUM2H macros.
For rounding coherency, also changed SUM1 macro.
Change-Id: I05f96a46f5d4f17b830d0420eaf79b066cdf78d4
this avoids local-minima that look bad, even if the distortion
looks low (e.g. gradients, sky,...). Mostly visible in the q=50-80 range.
Output size is mostly unchanged.
Change-Id: I425b600ec45420db409911367cda375870bc2c63
* raise U/V quantization bias to more neutral values
* also raise the non-zero AC bias for Y1/Y2 matrices
(we need all the precision we can for U/V leves, which are often empty)
This will increase quality in the higher range (q >= 90) mostly.
Files size is exacted to raise a little (5-7%). and SSIM accordingly of course.
Change-Id: I8a9ffdb6d8fb6dadb959e3fd392e66dc5aaed64e
kLevelsFromDelta[sharpness][delta] is an inverse look-up table
that tells the minimum filtering strength needed to trigger the
filtering of a step with amplitude 'delta'. We use this table
in various situations:
a) when computing the initial (/global) filtering
strength for each segment. We look at the quantization
step and deduce the proper filtering strength needed
to result this quantization noise (talking the -f option
into account).
b) during intra16 calculation, when a block ends up
very empty (only DC coeffs are non-zero, all ACs have
vanished). We'll rely on the in-loop filtering to
restore the smoothness (if the source was gradient-like
smooth. That's why we look at the distortion too before
triggering the filtering).
Step b) goes _in addition_ to a), potentially raising
the filtering strength if blockiness is likely.
Change-Id: Icaeca93ef21da195b079e6587a44d9edfc8e9efa
-> helps debanding (sky, gradients, etc.)
This dithering can only be triggered when using -preset photo
or -pre 2 (as a preprocessing). Everything is unchanged otherwise.
Note that this change is likely to make the perceived PSNR/SSIM drop
since we're altering the input internally.
Change-Id: Id8d4326245d9b828141de162c94ba381b1fa5813
"src\enc\frame.c(88) : warning C4244: '=' : conversion from 'const double' to 'float', possible loss of data"
Change-Id: I143cb0bb6b69e1b8befe9b4f24b71adbc28095c2
The convergence algo is noticeably faster and more accurate.
Try it with: 'cwebp -size xxxxx -pass 8 ...' or 'cwebp -psnr 39 -pass 8 ...'
for instance
Allow full-looping with TokenBuffer case, and make the non-TokenBuffer
case match too.
In case Partition0 is likely to overflow, retry encoding with harder
limits on max_i4_header_bits_.
This CL should make -partition_limit option somewhat useless,
since the fix made automatically (albeit in a non-optimal way yet).
Change-Id: I46fde3564188b13b89d4cb69f847a5f24b8c735b
* fix VP8FixedCostsI4ÆÅ table
(the constant cost '211' was erronenously included)
* use the rd-score for '211' correctly (calling SetRDScore() for good)
* count partition0 bits separately during rd-opt
No meaningful difference in rd-curve.
Change-Id: I6c49a150cf28928d9a92c32fff097600d7145ca4
When -mt is used, the analysis pass will be split in two
and each halves performed in parallel. This gives a 5%-9% speed-up.
This was a good occasion to revamp the iterator and analysis-loop
code. As a result, the default (non-mt) behaviour is a tad (~1%) faster.
Change-Id: Id0828c2ebe2e968db8ca227da80af591d6a4055f
-pass 2 can be useful sometimes. More passes usually don't help more.
This change is a step toward being able to re-code the whole picture
with varying parameter (when token buffer is used).
Change-Id: Ia2538e2069a53c080e2ad248c18a1e04623a9304
* move yuv_in_/out_* scratch buffers to iterator
* add y_top_/uv_top_ shortcuts in iterator
That's ~3k of stack size instead of heap.
But it allows having several iterators work in parallel.
Change-Id: I6a437c0f2ef1e5d398c1d6a2fd4974fa0869f0c1
If 'top' was meant to be NULL, then bottom and top can be
swapped. Logic is simpler.
+ fix compilation in non-FANCY_UPSAMPLING mode
Change-Id: I7c62bbb59454017f072c0945d1ff2d24d89286ff
Also created variant VP8LPrefixEncodeBits that returns the
code & extra_bits only.
There's no impact on compression density and compression speed.
Change-Id: I2cafdd3438ac9270cd72ad9d57b383cdddfdfa4c
Speed up HashChainFindCopy by optimizing on number of calls to
FindMatchLength method.
This change speeds up the lossless & lossy (Alpha) encoding by 20%
without loss of compression density.
At method=3, lossy (Alpha) compression speed (and density) remains
unchanged, as at that settings, the costly Backward Refs method is not
called
Change-Id: Ia1797148e9e4ee2787011837fa248afbae2242cb
Disable costly 'BackwardReferencesTraceBackwards' for encoding Alpha plane.
Increase the threshold for triggering 'BackwardReferencesTraceBackwards' to
quality 25 and above. Also lower the Alpha quality (at method 3) to be
lesser than this threshold (25).
Change-Id: Ic29fb2e6943472c564223df9fe099b19ccda0f31
This speeds up WebP lossless decoding by 20%. In particular, the
photographic images get 35% speedup.
Change-Id: Idb94750342a140ec05df52c07e12be4bba335adc