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Increase the transform bits if possible.
This brings minor size improvements because repetitive values in the transform images are easily explainable through LZ77. Still, it makes an upcoming pull request a bit more stable. This is a rollforward of7ec51c5916
ee26766a89
Change-Id: I254ab3ccd5053344f89099280e8d994ecd55aee0
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@ -14,6 +14,8 @@
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// Urvang Joshi (urvang@google.com)
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// Vincent Rabaud (vrabaud@google.com)
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#include <string.h>
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#include "src/dsp/lossless.h"
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#include "src/dsp/lossless_common.h"
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#include "src/enc/vp8i_enc.h"
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@ -469,6 +471,71 @@ static void CopyImageWithPrediction(int width, int height, int bits,
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}
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}
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// Checks whether 'image' can be subsampled by finding the biggest power of 2
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// squares (defined by 'best_bits') of uniform value it is made out of.
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static void OptimizeSampling(uint32_t* const image, int full_width,
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int full_height, int bits, int* best_bits_out) {
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int width = VP8LSubSampleSize(full_width, bits);
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int height = VP8LSubSampleSize(full_height, bits);
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int old_width, x, y, square_size;
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int best_bits = bits;
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*best_bits_out = bits;
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// Check rows first.
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while (best_bits < MAX_TRANSFORM_BITS) {
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const int new_square_size = 1 << (best_bits + 1 - bits);
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int is_good = 1;
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square_size = 1 << (best_bits - bits);
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for (y = 0; y + square_size < height; y += new_square_size) {
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// Check the first lines of consecutive line groups.
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if (memcmp(&image[y * width], &image[(y + square_size) * width],
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width * sizeof(*image)) != 0) {
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is_good = 0;
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break;
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}
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}
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if (is_good) {
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++best_bits;
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} else {
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break;
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}
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}
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if (best_bits == bits) return;
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// Check columns.
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while (best_bits > bits) {
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int is_good = 1;
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square_size = 1 << (best_bits - bits);
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for (y = 0; is_good && y < height; ++y) {
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for (x = 0; is_good && x < width; x += square_size) {
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int i;
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for (i = x + 1; i < GetMin(x + square_size, width); ++i) {
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if (image[y * width + i] != image[y * width + x]) {
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is_good = 0;
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break;
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}
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}
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}
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}
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if (is_good) {
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break;
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}
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--best_bits;
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}
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if (best_bits == bits) return;
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// Subsample the image.
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old_width = width;
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square_size = 1 << (best_bits - bits);
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width = VP8LSubSampleSize(full_width, best_bits);
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height = VP8LSubSampleSize(full_height, best_bits);
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for (y = 0; y < height; ++y) {
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for (x = 0; x < width; ++x) {
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image[y * width + x] = image[square_size * (y * old_width + x)];
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}
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}
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*best_bits_out = best_bits;
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}
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// Finds the best predictor for each tile, and converts the image to residuals
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// with respect to predictions. If near_lossless_quality < 100, applies
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// near lossless processing, shaving off more bits of residuals for lower
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@ -478,7 +545,7 @@ int VP8LResidualImage(int width, int height, int bits, int low_effort,
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uint32_t* const image, int near_lossless_quality,
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int exact, int used_subtract_green,
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const WebPPicture* const pic, int percent_range,
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int* const percent) {
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int* const percent, int* const best_bits) {
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const int tiles_per_row = VP8LSubSampleSize(width, bits);
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const int tiles_per_col = VP8LSubSampleSize(height, bits);
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int percent_start = *percent;
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@ -488,6 +555,7 @@ int VP8LResidualImage(int width, int height, int bits, int low_effort,
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for (i = 0; i < tiles_per_row * tiles_per_col; ++i) {
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image[i] = ARGB_BLACK | (kPredLowEffort << 8);
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}
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*best_bits = bits;
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} else {
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int tile_y;
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uint32_t histo[HISTO_SIZE] = { 0 };
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@ -506,9 +574,10 @@ int VP8LResidualImage(int width, int height, int bits, int low_effort,
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return 0;
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}
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}
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OptimizeSampling(image, width, height, bits, best_bits);
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}
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CopyImageWithPrediction(width, height, bits, image, argb_scratch, argb,
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CopyImageWithPrediction(width, height, *best_bits, image, argb_scratch, argb,
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low_effort, max_quantization, exact,
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used_subtract_green);
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return WebPReportProgress(pic, percent_start + percent_range, percent);
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@ -727,7 +796,7 @@ static void CopyTileWithColorTransform(int xsize, int ysize,
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int VP8LColorSpaceTransform(int width, int height, int bits, int quality,
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uint32_t* const argb, uint32_t* image,
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const WebPPicture* const pic, int percent_range,
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int* const percent) {
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int* const percent, int* const best_bits) {
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const int max_tile_size = 1 << bits;
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const int tile_xsize = VP8LSubSampleSize(width, bits);
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const int tile_ysize = VP8LSubSampleSize(height, bits);
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@ -787,5 +856,6 @@ int VP8LColorSpaceTransform(int width, int height, int bits, int quality,
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return 0;
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}
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}
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OptimizeSampling(image, width, height, bits, best_bits);
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return 1;
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}
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@ -1071,26 +1071,27 @@ static int ApplyPredictFilter(VP8LEncoder* const enc, int width, int height,
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int quality, int low_effort,
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int used_subtract_green, VP8LBitWriter* const bw,
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int percent_range, int* const percent) {
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const int pred_bits = enc->predictor_transform_bits_;
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const int transform_width = VP8LSubSampleSize(width, pred_bits);
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const int transform_height = VP8LSubSampleSize(height, pred_bits);
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const int min_bits = enc->predictor_transform_bits_;
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int best_bits;
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// we disable near-lossless quantization if palette is used.
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const int near_lossless_strength =
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enc->use_palette_ ? 100 : enc->config_->near_lossless;
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if (!VP8LResidualImage(
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width, height, pred_bits, low_effort, enc->argb_, enc->argb_scratch_,
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enc->transform_data_, near_lossless_strength, enc->config_->exact,
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used_subtract_green, enc->pic_, percent_range / 2, percent)) {
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if (!VP8LResidualImage(width, height, min_bits, low_effort, enc->argb_,
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enc->argb_scratch_, enc->transform_data_,
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near_lossless_strength, enc->config_->exact,
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used_subtract_green, enc->pic_, percent_range / 2,
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percent, &best_bits)) {
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return 0;
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}
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VP8LPutBits(bw, TRANSFORM_PRESENT, 1);
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VP8LPutBits(bw, PREDICTOR_TRANSFORM, 2);
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assert(pred_bits >= MIN_TRANSFORM_BITS && pred_bits <= MAX_TRANSFORM_BITS);
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VP8LPutBits(bw, pred_bits - MIN_TRANSFORM_BITS, NUM_TRANSFORM_BITS);
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assert(best_bits >= MIN_TRANSFORM_BITS && best_bits <= MAX_TRANSFORM_BITS);
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VP8LPutBits(bw, best_bits - MIN_TRANSFORM_BITS, NUM_TRANSFORM_BITS);
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enc->predictor_transform_bits_ = best_bits;
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return EncodeImageNoHuffman(
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bw, enc->transform_data_, (VP8LHashChain*)&enc->hash_chain_,
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(VP8LBackwardRefs*)&enc->refs_[0], transform_width, transform_height,
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bw, enc->transform_data_, &enc->hash_chain_, &enc->refs_[0],
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VP8LSubSampleSize(width, best_bits), VP8LSubSampleSize(height, best_bits),
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quality, low_effort, enc->pic_, percent_range - percent_range / 2,
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percent);
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}
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@ -1099,24 +1100,22 @@ static int ApplyCrossColorFilter(VP8LEncoder* const enc, int width, int height,
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int quality, int low_effort,
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VP8LBitWriter* const bw, int percent_range,
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int* const percent) {
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const int ccolor_transform_bits = enc->cross_color_transform_bits_;
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const int transform_width = VP8LSubSampleSize(width, ccolor_transform_bits);
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const int transform_height = VP8LSubSampleSize(height, ccolor_transform_bits);
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const int min_bits = enc->cross_color_transform_bits_;
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int best_bits;
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if (!VP8LColorSpaceTransform(width, height, ccolor_transform_bits, quality,
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enc->argb_, enc->transform_data_, enc->pic_,
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percent_range / 2, percent)) {
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if (!VP8LColorSpaceTransform(width, height, min_bits, quality, enc->argb_,
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enc->transform_data_, enc->pic_,
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percent_range / 2, percent, &best_bits)) {
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return 0;
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}
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VP8LPutBits(bw, TRANSFORM_PRESENT, 1);
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VP8LPutBits(bw, CROSS_COLOR_TRANSFORM, 2);
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assert(ccolor_transform_bits >= MIN_TRANSFORM_BITS &&
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ccolor_transform_bits <= MAX_TRANSFORM_BITS);
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VP8LPutBits(bw, ccolor_transform_bits - MIN_TRANSFORM_BITS,
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NUM_TRANSFORM_BITS);
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assert(best_bits >= MIN_TRANSFORM_BITS && best_bits <= MAX_TRANSFORM_BITS);
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VP8LPutBits(bw, best_bits - MIN_TRANSFORM_BITS, NUM_TRANSFORM_BITS);
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enc->cross_color_transform_bits_ = best_bits;
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return EncodeImageNoHuffman(
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bw, enc->transform_data_, (VP8LHashChain*)&enc->hash_chain_,
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(VP8LBackwardRefs*)&enc->refs_[0], transform_width, transform_height,
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bw, enc->transform_data_, &enc->hash_chain_, &enc->refs_[0],
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VP8LSubSampleSize(width, best_bits), VP8LSubSampleSize(height, best_bits),
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quality, low_effort, enc->pic_, percent_range - percent_range / 2,
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percent);
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}
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@ -110,12 +110,12 @@ int VP8LResidualImage(int width, int height, int bits, int low_effort,
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uint32_t* const image, int near_lossless_quality,
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int exact, int used_subtract_green,
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const WebPPicture* const pic, int percent_range,
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int* const percent);
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int* const percent, int* const best_bits);
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int VP8LColorSpaceTransform(int width, int height, int bits, int quality,
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uint32_t* const argb, uint32_t* image,
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const WebPPicture* const pic, int percent_range,
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int* const percent);
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int* const percent, int* const best_bits);
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//------------------------------------------------------------------------------
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