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Fix the lossless specs a bit more.
Bug: webp:551 Change-Id: I03f729f69d660f17e27cc601e91c703b241f1b83
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@ -414,9 +414,9 @@ void ColorTransform(uint8 red, uint8 blue, uint8 green,
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int tmp_blue = blue;
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// Applying the transform is just subtracting the transform deltas
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tmp_red -= ColorTransformDelta(p->green_to_red_, green);
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tmp_blue -= ColorTransformDelta(p->green_to_blue_, green);
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tmp_blue -= ColorTransformDelta(p->red_to_blue_, red);
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tmp_red -= ColorTransformDelta(trans->green_to_red_, green);
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tmp_blue -= ColorTransformDelta(trans->green_to_blue_, green);
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tmp_blue -= ColorTransformDelta(trans->red_to_blue_, red);
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*new_red = tmp_red & 0xff;
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*new_blue = tmp_blue & 0xff;
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@ -470,7 +470,7 @@ channels.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void InverseTransform(uint8 red, uint8 green, uint8 blue,
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ColorTransformElement *p,
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ColorTransformElement *trans,
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uint8 *new_red, uint8 *new_blue) {
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// Transformed values of red and blue components
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int tmp_red = red;
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@ -769,13 +769,13 @@ distance code `3` indicates left-top pixel.
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The decoder can convert a distance code `i` to a scan-line order distance
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`dist` as follows:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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(xi, yi) = distance_map[i]
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dist = x + y * xsize
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if (dist < 1) {
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dist = 1
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}
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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where `distance_map` is the mapping noted above and `xsize` is the width of the
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image in pixels.
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