fix some MSVC64 warning about float conversion

(cherry picked from commit ee52dc4e54)

Change-Id: I27ab27fc15033d27d0505729f6275fb542c8d473
This commit is contained in:
Pascal Massimino 2014-08-16 00:15:29 -07:00 committed by James Zern
parent f4497a1ef5
commit c9ac2041e9

View File

@ -208,7 +208,7 @@ static WEBP_INLINE float LinearToGammaF(float value) {
const float x = v - (float)tab_pos; // fractional part
const float v0 = kLinearToGammaTabF[tab_pos + 0];
const float v1 = kLinearToGammaTabF[tab_pos + 1];
const float y = v1 * x + v0 * (1. - x); // interpolate
const float y = v1 * x + v0 * (1.f - x); // interpolate
return y;
}
@ -301,9 +301,9 @@ static WEBP_INLINE void UpdateChroma(const fixed_y_t* src1,
const float g = ScaleDown(src1[1], src1[4], src2[1], src2[4]);
const float b = ScaleDown(src1[2], src1[5], src2[2], src2[5]);
const float W = RGBToGrayF(r, g, b);
dst[0] = (fixed_t)FixedYToW(r - W);
dst[1] = (fixed_t)FixedYToW(g - W);
dst[2] = (fixed_t)FixedYToW(b - W);
dst[0] = (fixed_t)FixedYToW((int)(r - W));
dst[1] = (fixed_t)FixedYToW((int)(g - W));
dst[2] = (fixed_t)FixedYToW((int)(b - W));
dst += 3;
src1 += 6;
src2 += 6;