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call function pointers instead of C-version
will potentially call SSE2 version instead of the plain-C one catch by Christian Duvivier (cduvivier at google dot com)
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@ -103,10 +103,10 @@ static void Transform(const int16_t* in, uint8_t* dst) {
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#undef MUL
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static void TransformUV(const int16_t* in, uint8_t* dst) {
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Transform(in + 0 * 16, dst);
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Transform(in + 1 * 16, dst + 4);
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Transform(in + 2 * 16, dst + 4 * BPS);
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Transform(in + 3 * 16, dst + 4 * BPS + 4);
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VP8Transform(in + 0 * 16, dst);
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VP8Transform(in + 1 * 16, dst + 4);
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VP8Transform(in + 2 * 16, dst + 4 * BPS);
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VP8Transform(in + 3 * 16, dst + 4 * BPS + 4);
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}
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static void TransformDC(const int16_t *in, uint8_t* dst) {
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