Merge changes I26f4aa22,I83386b6c,I320ed1a2 into main

* changes:
  webp_js/*.html: fix canvas mapping
  cmake,wasm: simplify SDL2 related flags
  cmake: fix vwebp_sdl compile w/libsdl-org release
This commit is contained in:
James Zern 2024-04-01 20:19:51 +00:00 committed by Gerrit Code Review
commit b3d1b2cbf7
3 changed files with 28 additions and 6 deletions

View File

@ -665,6 +665,21 @@ if(WEBP_BUILD_EXTRAS)
${CMAKE_CURRENT_BINARY_DIR}/src ${SDL2_INCLUDE_DIRS})
set(WEBP_HAVE_SDL 1)
target_compile_definitions(vwebp_sdl PUBLIC WEBP_HAVE_SDL)
set(CMAKE_REQUIRED_INCLUDES "${SDL2_INCLUDE_DIRS}")
check_c_source_compiles(
"
#define SDL_MAIN_HANDLED
#include \"SDL.h\"
int main(void) {
return 0;
}
"
HAVE_JUST_SDL_H)
set(CMAKE_REQUIRED_INCLUDES)
if(HAVE_JUST_SDL_H)
target_compile_definitions(vwebp_sdl PRIVATE WEBP_HAVE_JUST_SDL_H)
endif()
endif()
endif()
@ -679,13 +694,10 @@ if(WEBP_BUILD_WEBP_JS)
else()
set(emscripten_stack_size "-sTOTAL_STACK=5MB")
endif()
# Set SDL2 flags so that ports are downloaded by emscripten.
set(EMSCRIPTEN_SDL2_FLAGS "-sUSE_SDL=2 -sUSE_SDL_IMAGE=2")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EMSCRIPTEN_SDL2_FLAGS}")
find_package(SDL2 REQUIRED)
# wasm2js does not support SIMD.
if(NOT WEBP_ENABLE_SIMD)
# JavaScript version
find_package(SDL2 QUIET)
add_executable(webp_js ${CMAKE_CURRENT_SOURCE_DIR}/extras/webp_to_sdl.c)
target_link_libraries(webp_js webpdecoder SDL2)
target_include_directories(webp_js PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
@ -693,10 +705,13 @@ if(WEBP_BUILD_WEBP_JS)
set_target_properties(
webp_js
PROPERTIES
# Emscripten puts -sUSE_SDL2=1 in this variable, though it's needed at
# compile time to ensure the headers are downloaded.
COMPILE_OPTIONS "${SDL2_LIBRARIES}"
LINK_FLAGS
"-sWASM=0 ${emscripten_stack_size} \
-sEXPORTED_FUNCTIONS=_WebPToSDL -sINVOKE_RUN=0 \
-sEXPORTED_RUNTIME_METHODS=cwrap ${EMSCRIPTEN_SDL2_FLAGS} \
-sEXPORTED_RUNTIME_METHODS=cwrap ${SDL2_LIBRARIES} \
-sALLOW_MEMORY_GROWTH")
set_target_properties(webp_js PROPERTIES OUTPUT_NAME webp)
target_compile_definitions(webp_js PUBLIC EMSCRIPTEN WEBP_HAVE_SDL)
@ -709,10 +724,13 @@ if(WEBP_BUILD_WEBP_JS)
set_target_properties(
webp_wasm
PROPERTIES
# Emscripten puts -sUSE_SDL2=1 in this variable, though it's needed at
# compile time to ensure the headers are downloaded.
COMPILE_OPTIONS "${SDL2_LIBRARIES}"
LINK_FLAGS
"-sWASM=1 ${emscripten_stack_size} \
-sEXPORTED_FUNCTIONS=_WebPToSDL -sINVOKE_RUN=0 \
-sEXPORTED_RUNTIME_METHODS=cwrap ${EMSCRIPTEN_SDL2_FLAGS} \
-sEXPORTED_RUNTIME_METHODS=cwrap ${SDL2_LIBRARIES} \
-sALLOW_MEMORY_GROWTH")
target_compile_definitions(webp_wasm PUBLIC EMSCRIPTEN WEBP_HAVE_SDL)

View File

@ -29,6 +29,8 @@ function decode(webp_data, canvas_id) {
// clear previous picture (if any)
Module.canvas = canvas;
canvas.getContext('2d').clearRect(0, 0, canvas.width, canvas.height);
// Map this canvas to the default selector used by emscripten/SDL2.
specialHTMLTargets["#canvas"] = Module.canvas;
// decode and measure timing
var start = new Date();
var ret = WebpToCanvas(webp_data, webp_data.length);

View File

@ -30,6 +30,8 @@ function decode(webp_data, canvas_id) {
// clear previous picture (if any)
Module.canvas = canvas;
canvas.getContext('2d').clearRect(0, 0, canvas.width, canvas.height);
// Map this canvas to the default selector used by emscripten/SDL2.
specialHTMLTargets["#canvas"] = Module.canvas;
// decode and measure timing
var start = new Date();
var ret = WebpToCanvas(webp_data, webp_data.length);